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Superman Video Game

If Rocksteady do make a Superman game, it'd have to be the complete visual opposite of the Arkham games. While the dark, dingy, run down look works great for Gotham, that'd be so out of place in Metropolis. They'd have to make all the buildings look brand new, and every car and window would need to be ridiculously reflective, while everything else has bright (but not garish) colours.

As for gameplay, I'm not too sure what I'd want, but I'd say that free-roam is a must.

Agreed.
 
Besides that, the game bored me to no end. I'd put it in my list of worst games based on movies
Does it live up to these?
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Superman Returns had fun flying and fighting mechanics, that was pretty much all it was made for. To fly around and beat up enemies as Superman. I feel the devs did fine with that, nothing else though.
 
Eh the combat was pretty putrid. I mean I guess it was neat picking a monster up and tossing him into the sun but the controls were so bad.
 
The issue with a Superman game is figuring out how to hurt him or lose a life aside from kryptonite. He can be killed and hurt obviously, but the only thing that can aside from the aforementioned rock is other alien creatures on par with or above his strength level.
 
The issue with a Superman game is figuring out how to hurt him or lose a life aside from kryptonite. He can be killed and hurt obviously, but the only thing that can aside from the aforementioned rock is other alien creatures on par with or above his strength level.

I don't see why this should be an issue inherent in the character when translating him to a good video game when it clearly isn't for the comic writers. They understand that Superman's trials aren't about hurting him. They're about impossible feats. Bomsb on opposite ends often city. A shuttle crashing at the same time as a hostage situation at a bank is getting out of hand. This is the challenge of being Superman. Not "getting hurt." leave out the garbage about finding a way of hurting him, or having metropolis have a health bar. No healh needed (except maybe rarely when affected by Kptonite, but this could be similar to the scarecrow sections in terms of difficulty to control and whatnot). Make the feats the challenge.
 
The issue with a Superman game is figuring out how to hurt him or lose a life aside from kryptonite. He can be killed and hurt obviously, but the only thing that can aside from the aforementioned rock is other alien creatures on par with or above his strength level.

Make a video game with Superman's strength level as it was in TAS, and you can create some issues for him. Obviously mere guns and street thugs will do no harm. But genetic mutations or powered beam weaponry will cause him some pain. That's the level of strength I like my Superman at. Not weak by any means, but also not invincible that only a short list of things can hurt him.
 
Make a video game with Superman's strength level as it was in TAS, and you can create some issues for him. Obviously mere guns and street thugs will do no harm. But genetic mutations or powered beam weaponry will cause him some pain. That's the level of strength I like my Superman at. Not weak by any means, but also not invincible that only a short list of things can hurt him.
So strength and vulnerability or just vulnerability in TAS level? Superdude there has trouble carrying a falling helicopter, though he stops a shuttle without feeling such pain in his hands in the first arc
 
I didn't play many of them, so I can't know.
You did well in that
I played a few for some jokes and mocks with my brothers, others saw the Angry Video Game Nerd reviews of them
 
A colour palette similar to that of the Saints Row games would be good, I think. Also, in regards to health, there should be both a City Health Bar and a Superman health bar. Keep his power level just above that of TAS and copy factor 5 when it comes to boss battles and throw in a few QTE's. Also, Metropolis and the villains can be tied to the plot of the game, if people remember, DCUO is based around Lex Luthor giving people on the street powers, for this game it could potentially have Darkseid dish out power of Apokolips to thugs to slowly erode Superman while he makes plans to invade.
 
If Rocksteady do make a Superman game, it'd have to be the complete visual opposite of the Arkham games. While the dark, dingy, run down look works great for Gotham, that'd be so out of place in Metropolis. They'd have to make all the buildings look brand new, and every car and window would need to be ridiculously reflective, while everything else has bright (but not garish) colours.

As for gameplay, I'm not too sure what I'd want, but I'd say that free-roam is a must.

I agree with everything here...

Too bad Rocksteady already said they will not make a Superman game :(
 
The issue with a Superman game is figuring out how to hurt him or lose a life aside from kryptonite. He can be killed and hurt obviously, but the only thing that can aside from the aforementioned rock is other alien creatures on par with or above his strength level.
I said it before I'll say it again.

High Energy Attacks or Radiation:
High energy radiations of a particular wavelength can also cause injury by overloading the field at a single point, hence the reason superman can be harmed by high energy weapons such as blasters, lasers and plasma weapons. Kinetic kill weapons with sufficient force can also overload the field at that point.


It's simple really. just give the street thugs laser guns. unlike Kryptonite those aren't rare in metropolis or the DCU over. thanks to Luther selling his tech on the black & possibly grey market and other rich nuts bent on evil doing the same in the DC universe ether.

heck I wasn't one of those pushing for Rocksteady to make a super man game, but the fact that people are still stuck on the Donner version of superman and can't think of any thing besides/ past "thug with ordinary gun " is too stupid for words. Especially since well what I just explained with drcosmic in the arkham city thread. http://forums.superherohype.com/showthread.php?t=373367&page=21

man and I posted twice in that tread. seriously just get "laser guns" and their not rare at all in the DC universe or marvel universe at that. "laser guns"

kryptonite not required.


he was already weakend to TAS levels when before the TAS came out and the comics were already following that path.

before the new recent 52 we have now


the one you all are talking is golden age super man during the donner era

can't believe people don't know this.



 
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I understand what you're saying, I don't think that's a good idea, and there's a reason that you don't see that done in the comics anymore. The problem with that is that you're not Superman anymore, if any thug on the street can hurt you with a gun, laser or otherwise. Part of the selling point of Superman is that he's powerful, and so trying to find an obscure weakness for him so you can do the typical 'field of thugs' type of level design might make sense to fanboys, and even normal fans after sufficient explanation, but it's not going to feel like Superman. Especially if you allow people to be Superman in other ways, such as being able to dive bomb and plow through normal thugs.

So, your idea makes sense, but I don't think it works out to fun gameplay, or gives people what they want from Superman, which is feeling very powerful.

The issue with a Superman game is figuring out how to hurt him or lose a life aside from kryptonite. He can be killed and hurt obviously, but the only thing that can aside from the aforementioned rock is other alien creatures on par with or above his strength level.

It sounds like we already know what hurts him, so that's what you base your game around. Instead of trying to make Superman into Batman, see what Superman does and find the gameplay that accentuates that. Superman has big drag out epic DBZ-esque battles... pull some QTE stuff ala the DBZ games and Asura's Wrath and some Shadow of the Colossus world design and line up 10-20 of Superman's bruiser villains, and lets be Superman. Throw in some environmental destruction and we have a real party!

If it were me, I'd pepper the landscape with Easter Eggs, and people that need to be saved via completing puzzles (aformentioned problems on different sides of town, bombs that need to detonate somewhere safe, environmental disaster rescues, etc) and you can have an actual game on your hands.

I don't see why this should be an issue inherent in the character when translating him to a good video game when it clearly isn't for the comic writers. They understand that Superman's trials aren't about hurting him. They're about impossible feats. Bomsb on opposite ends often city. A shuttle crashing at the same time as a hostage situation at a bank is getting out of hand. This is the challenge of being Superman. Not "getting hurt." leave out the garbage about finding a way of hurting him, or having metropolis have a health bar. No healh needed (except maybe rarely when affected by Kptonite, but this could be similar to the scarecrow sections in terms of difficulty to control and whatnot). Make the feats the challenge.

That sounds like a health bar for the city. When someone else gets hurt, you lose the game.
 
thing is though Drcosmic that's just the problem here people are say a super man game won't ever work, cause "he's so powerful." and it's because of the normal thug issue. they have squrling in their heads . H they have thoughts of he can't be stopped by a bullet.

to the people that complain like the person from rock steady -(said a super man game wont work)they interviewed it's that issue. me who has read comics formerly the answer simple put him against people that are just as or more power then him. the whole saving people from natural disaster and environmental events is a simple given and not the issue with those people. it's when they have people like adam sesslar or just some that grew up on the Donner period movies saying superman just so powerful nothing can harm him which is "golden age superman / donner period "and they say a game with super man won't work cause of the thugs not being able to harm him. that's what running through their heads.

it's all due to that. the can't get past it. you mention the other super beings and those that are still stuck on "the golden age superman/ donner era" still act like they don't get it.

which is why I'm reminding people that he has other weakness besides the green rock kryptonite and magic. the radiation laser gun thing is not obscure it's been known for long while now except to those that are of the "Donner/ golden age super era" cause they don't bother to look things up even with the internet around . they hear super man it's immediate thoughts of "golden age superman/Donner period" that stands there waiting for the thug to waste his bullet clips while super man has his hands on his hips waiting with a smile to take him away . like the mighty mouse jokes and so that mocked it and made those same people angrier over the years

that's the reason so many of those with that issue of hate of the character or write off the character of having a good game say these things.

the issue is about him being powerful. (too powerful) those people want to have it balanced out. the is the very man. it's that. the best way beside the enemies on par or slightly powerful is always to make have more weaknesses. have those complain to shut it.

it's not me I already know how to balance things out. it's those that bring up the issue that have problem. think about it for a bit on why their so hung up on the issue?

this issue is that those writing off a good super game have is the opposite of batman(where show how power is to be batman) those complaining want a superman that isn't as powerful the they remember the golden age /donner superman to be that's their issue. the thug issue is what they cling on to as that reminder. you and I find stupid of the but that's what they cling to and write off a game wise with super man and almost every thing else as well.
 
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Hmmm... I think I understand what you're saying. Some of the grammar is a bit wonky, but I think I get it.

I don't think the radiation weakness is well known, even amongst fans. You wont' find it on Wikipedia for instance, and I honestly can't recall the last time I've seen it used, and I'm pretty serious about my Superman.

Also, while I think people say "nothing can harm him" I think, after talking with several of my friends who have this opinion, I think they mean "nothing normal can harm him." They take some sort of weird solace from 'okay, a bullet can kill Batman, so he has constant problems.'

They know that big giant super things can harm him, but they really don't think that he has to deal with those... much less often. To the casual fan, Superman has three villains: Lex Luthor, Darkseid and Doomsday. For what they know, Doomsday was a once in a lifetime thing, and Darkseid is very rare or the same. Lex Luthor isn't really a physical threat, and so they feel like Superman fights the same things that other heroes do, so he's "too powerful."

I think the best way to dispel that would be to show his rogues gallery as the awesome power packed behemoths they are. I mean, honestly... but half his rogues gallery can put him down with their bare hands. The others have some pretty fly powers to make it work.

I think trying to make Superman weak will just make him a pale Spider-Man. He's got to be a bit beyond everyday danger, or else it isn't a "Job for Superman."
 
I don't think the radiation weakness is well known, even amongst fans. You wont' find it on Wikipedia for instance, and I honestly can't recall the last time I've seen it used, and I'm pretty serious about my Superman.
Last time I heard of that is in the Superman/Batman Public Enemies feature
 
yup and that was recent too. it's not really obscure at all . it's been know since dean cain played superman and then spilled it way to the TAS and after that. really it's not obsure. you just haveto be paying attention when they show or talk about it.
 
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If you have to be paying attention to notice it, it's obscure, guys. I'm not saying its not there, I'm just really, really doubtful many people are aware of it. Why else would it be so rarely talked about or listed?

Even if you give thugs the ability to hurt Superman... you can't really protect them from all of Superman's abilities. They just can't be a real challenge. Maybe if you did Robots or Parademons or something, but then, it's not really a place where normal people can walk around, and you lose the effect of having Metropolis in the first place.

Fyi, The other Superman video game threads in this forum are EPIC. Not sure I should revive them though...
 
it's not obscure in the sense that it's being bombarded to you since the time of dean cain being in that tv show lois and clark and it's shown up the superman TAS and the justice league and it's sequel justice league unlimited which were all connected. and still show time to time in comics. plus you mentioned wiki see this the reason people write wiki off on accurate info if that's missing there's some thing wrong. Plus the fact there's like two sections of wiki. one with the correct info like this http://dc.wikia.com/wiki/Superman_%28Clark_Kent%29 which is partly owned by dc and fans that bother to get the right info . and then there's the other wiki which is the one I'm sure you mentioned.(the one people write off for lack of info and anyone can come in and write over stuff on it. ) plus there are fans sites that have this info
http://tenzel.net/dcuguide/missing.php

that put the wiki you know of and mentioned to shame this is one link up top this sentence is of them. point is it's out there.


As for the thugs issue. it's not about the protection from super man, that's bugging these people they just want to see him hurt for some lame reason and they want the normal guy to have fighting chance not see super man hands on hips or crossing his arm waiting it has be done so many times as a RUNNING GAG it's just annoying to them.

They want the people he fights like punks with no really skill to hurt him for some lame reason to make him feel pain. mostly in the game. I don't know why those people want that you have to ask them, "what that's about? "other then that they chose the words they can't stand him other wise over that reason and say he won't make for a good video game til they see that.

your gonna have to do a study. especially on why that guy from Rocksteady that thinks that way.
 
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it's not obscure in the sense that it's being bombarded to you since the time of dean cain being in that tv show lois and clark and it's shown up the superman TAS and the justice league and it's sequel justice league unlimited which were all connected. and still show time to time in comics. plus you mentioned wiki see this the reason people write wiki off on accurate info if that's missing there's some thing wrong. Plus the fact there's like two sections of wiki. one with the correct info like this http://dc.wikia.com/wiki/Superman_(Clark_Kent) which is partly owned by dc and fans that bother to get the right info . and then there's the other wiki which is the one I'm sure you mentioned.(the one people write off for lack of info and anyone can come in and write over stuff on it. ) plus there are fans sites that have this info
http://tenzel.net/dcuguide/missing.php

that put the wiki you know of and mentioned to shame this is one link up top this sentence is of them. point is it's out there.

That doesn't sound like 'bombarded' to me. I guess we'll just have to agree to disagree here. Also, I couldn't find anything about energy as a weakness on the link you gave me.

As for the thugs issue. it's not about the protection from super man, that's bugging these people they just want to see him hurt for some lame reason and they want the normal guy to have fighting chance not see super man hands on hips or crossing his arm waiting it has be done so many times as a RUNNING GAG it's just annoying to them.

They want the people he fights like punks with no really skill to hurt him for some lame reason to make him feel pain. mostly in the game. I don't know why those people want that you have to ask them, "what that's about? "other then that they chose the words they can't stand him other wise over that reason and say he won't make for a good video game til they see that.

your gonna have to do a study. especially on why that guy from Rocksteady that thinks that way.

It's not personal, I don't think. I don't think want to see him hurt by punks. I think they just want challenge in their videogames. Thugs with lasers, no matter how deadly, can always be taken out at range, or with a dive attack, or with speed. They serve no challenge, unless there's just too many to beat, then they get annoying. They don't know how to make a game without thugs, so they feel like the game is unmakeable.

There are very few games not built on the idea of constraining the hero's movements and sending waves of low powered guys at him. Asura's Wrath, a QTE fest isn't even out yet, and Shadow of the Colossus was an indie art thing. No one knows how to do well what Superman is best at. Boss Battles, the only thing that really challenges Superman, and shows off how awesome powerful he is, are generally not very good, often repetitive in their own ways, buoyed up by their importance in the story, set pieces and QTE finishers. Ten minutes of the average boss battle would be annoying to most.

To me, I think thugs are like Power up boxes for the Big Guy. Superman sees a crime, flies over there, thugs are alarmed, shoot at him, he uses a power and boom problem solved - Superman gets some XP to upgrade his heat vision or speed or something.
 
I already noticed it wasn't their in that link from the DC wiki the second link from the fan site should have it. or it might have been other site that I just didn't have time to put up for you. what I ment by bombard is that those were all long running series and they showed that weakness through out each time he fought any one that used it on him.

BTW I wasn't trying to sound annoyed/sound like it was personal. it just came off that way last night. the internet was acting up and I really had to get going any way.
 
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I was searching through the forums on old Superman Game threads. My question is: do you guys prefer free roam or not? Should Superman have free pass throughout metropolis or should be trapped somewhere ala Arkham? (Apokolips? War World? I dunno). Also, if Superman has free roam in metropolis, should he be able to fly to say... Kansas... or Africa. Your thoughts?
 
just found this.

Geoff Johns Says A Great Superman Video Game Needs The ‘Right Studio’

7:30AM Today |




I started off my talk with DC Entertainment’s Chief Creative Officer on the wrong foot by forgetting that Geoff Johns has been writing an Aquaman series. “You just proved my point,” he chided me. The point being that people rag on the publisher’s amphibious character, which is a phenomenon that Johns is trying to reverse in the DC Comics New 52 relaunch. More »

source kotaku.

And I'm sure he's not gonna ask Rocksteady since they said they have no interest.



 

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