Superman Video Game

Radial Entertainment would be a fine choice I think. They made Prototype and Incredible Hulk Ultimate Destruction. They excel in good open environments and awesome combat. They would definitely be a fine choice, IMO.
 
Radical could be a good studio. They do excel with powers and open world environment. I kinda think the best way to go would be a pretty depowered Superman too, though.
 
Radical could be a good studio. They do excel with powers and open world environment. I kinda think the best way to go would be a pretty depowered Superman too, though.

How "depowered" tho? People want to play as Superman and do the things only Superman can do. The last thing id want is to have to sneak through a warehouse as Superman because i can't take a shot for fear of being killed.
 
TAS and Early Action level. The greatest misunderstanding with Superman is that he is defined by his powers as a character.
 
The greatest misunderstanding with Superman is that he is defined by his powers as a character.


That may be, but people still dont want to play as a weak ass Superman. They want to fly, they want to pick up cars and chuck them at Doomsday. They dont want to have to dodge bullets.
 
Oh, no, you can still do all those things. And obviously it huge take huge barrages of bullets to kill him, and he'd still have his super speed, he'd have all his powers, just toned down. Unfortunately no platform can support a representation of traditional power levels.
 
Radial Entertainment would be a fine choice I think. They made Prototype and Incredible Hulk Ultimate Destruction. They excel in good open environments and awesome combat. They would definitely be a fine choice, IMO.

They might be a good choice, if they are available. I think they've shown that they know how to make fun games featuring immensely powerful protagonists with The Incredible Hulk: Ultimate Destruction and Prototype (though I haven't played the latter).
 
Yes, they can.

No you can't. Not without making Superman seeming like lightning in a bottle by having a hugely powerful Superman in confined to a single city. Superman can go anywhere, but the larger you make the game world, the less detailed it is, poor graphics= poor game. Giving Superman his traditional power levels makes him nigh invulnerable to everything except Kryptonians, New Gods, Kryptonite and magic. The whole point of quite a few Silver Age stories is that Superman can't just punch his way through problems (which would be the focus of a game) but rather he has to talk and reason through them despite his powers to resolve them, along with having moral dilemmas, like "does the world really need Superman?" has he made us too reliant?
 
I still say you can. There are more than enough games with uber-powerful characters, beating God like enemies. I don't see why Superman would be the exception. Nothing other than Kryptonians, New Gods, Kryptonite and magic can hurt him? Write a scenario that includes these. Superman can go anywhere? Make up a scenario that forces Superman to be at certain places and/or at certain times. Just because Superman can go anywhere, can practically do anything, that doesn't mean it has to be the case for the game.

You write the story first, then apply the gameplay elements. The game doesn't have to be GTA on the scale of the entire Galaxy. All I'd focus on is to make a great action game. And Superman has all the necessary elements for one.
 
I think it looks like a an incredibly ****** game, but Asura's Wrath might be a good template for a Superman game.
 
I still say you can. There are more than enough games with uber-powerful characters, beating God like enemies. I don't see why Superman would be the exception.

Sorry, I should clarify. I meant in terms of a sandbox game.

[/QUOTE]Nothing other than Kryptonians, New Gods, Kryptonite and magic can hurt him? Write a scenario that includes these.[/QUOTE]

Yep, but this leaves no lower level of enemy, only boss battles and lowers the gameplay value.

Superman can go anywhere? Make up a scenario that forces Superman to be at certain places and/or at certain times. Just because Superman can go anywhere, can practically do anything, that doesn't mean it has to be the case for the game.

Then you risk him seeming like lightning trapped in a bottle. If you give Superman a high power level but then you can't use Superman's powers to the fullest extent, you're not really Superman.

You write the story first, then apply the gameplay elements. The game doesn't have to be GTA on the scale of the entire Galaxy.
Exactly. You write the story, all of which depends on the main character and their capabilities. If you tell the gamer Superman can go to other continents, hell other cities, then don't give them the ability. They'll be pissed.

All I'd focus on is to make a great action game. And Superman has all the necessary elements for one.

This I agree with. But Superman at his peak has few physical threats, at least not enough to make a compelling video game from. You might not agree, but the kind of power level I'd say would be good for a first game would be in the rebooted Action Comics and in Superman: Secret Origin, when he is fighting Metallo.
 
Exactly. You write the story, all of which depends on the main character and their capabilities. If you tell the gamer Superman can go to other continents, hell other cities, then don't give them the ability. They'll be pissed.

It's supposed to be a game. Not a 100% authentic Superman simulator. A great Superman game is easily feasible. All the gameplay elements are out there, done before by other games. It's just ridiculous what some people expect a Superman game should allow you to do. So a Superman game wouldn't allow you to fly to another continent, instead just let you pummel Doomsday through several buildings. Oh, color me disappointed. :whatever:
 
It's supposed to be a game. Not a 100% authentic Superman simulator. A great Superman game is easily feasible. All the gameplay elements are out there, done before by other games. It's just ridiculous what some people expect a Superman game should allow you to do. So a Superman game wouldn't allow you to fly to another continent, instead just let you pummel Doomsday through several buildings. Oh, color me disappointed. :whatever:
nailed it. Make it an engaging story experience like Uncharted, that give the player experience the power and speed of Superman, but also the vulnerability of character despite his invulnerability.
 
It's supposed to be a game. Not a 100% authentic Superman simulator.

Stop right there. If it's not a 100% Superman simulator it's not Superman. Simple as.


So why not just have a different Superman in the game who had a lower powerset. This way, it's feasible, it's 100% Superman and it doesn't make him seem like a lion trapped by a mousetrap.
 
It's supposed to be a game. Not a 100% authentic Superman simulator. A great Superman game is easily feasible. All the gameplay elements are out there, done before by other games. It's just ridiculous what some people expect a Superman game should allow you to do. So a Superman game wouldn't allow you to fly to another continent, instead just let you pummel Doomsday through several buildings. Oh, color me disappointed. :whatever:

For you, sure. But there's a reason game developers do something called level design. By physically confining a character they help tell the story. That's why, even in games where god-like characters fight other god-like characters, they can't fly at will, because that destroys level design. There are people who follow the story, but there are others who need the game to show them physically where to go. All successful games do this.

Yep, but this leaves no lower level of enemy, only boss battles and lowers the gameplay value.

This is the problem with a superman game. There is no 'field of baddies' that works for him. If you make him beatable by fields of thugs, he's kind of a less cool Spider-Man. If you don't then you don't have traditional level design. You have something more like Asura's Wrath or Shadow of the Colossus. Something non-traditional. Something that hasn't been done before or often.
 
Stop right there. If it's not a 100% Superman simulator it's not Superman. Simple as.


That has to be one of the dumbest statements to have been posted on this forum.

Games have to make concessions. Both Arkham games did it and you won't find too many people who claim those games "aren't Batman".
 
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Stop right there. If it's not a 100% Superman simulator it's not Superman. Simple as

The idea (that other superhero games haven't really dealt with) of alternating between average man and superhero identity could be interesting if it was done right. Clark Kent is more interesting than Superman. If you watch the original superman movie, as soon as he becomes Superman and we get past the origin story, he becomes flat and uninteresting. Saying that though, we also had Smallville in which every character was odious to appeal to the teenage hipster nihilism.
 
no the only about small ville for a bit was that at the beginning he killed before they reconnted it all at the end of the series. Other then that that show was a mess over all.
 
The idea (that other superhero games haven't really dealt with) of alternating between average man and superhero identity could be interesting if it was done right. Clark Kent is more interesting than Superman. If you watch the original superman movie, as soon as he becomes Superman and we get past the origin story, he becomes flat and uninteresting. Saying that though, we also had Smallville in which every character was odious to appeal to the teenage hipster nihilism.

The problem with that is how do you make 'Mild Mannered Clark Kent' fun? I agree tho, that would be a neat aspect to the character(s) to see. I'm just not sure how to do it.

I agree that in the Donner films, Kent was far more interesting than Superman. Loved that performance.
 
it'll be like how they had Bruce banner do things in the hulk game he had to sneak around.

Clark is an investigative reporter. it's kinda of a MO for investigative reporters to do so. or other clever things. working thatinto agame will be hard though.
 
Yea I remember those sections and remember thinking "when is this over so I can HULK out?"
 
the only way to solve this problem is to have Alan Burnett or Bruce Timm help on the project. Like how Paul Dini is helping in the Arkham games series he knows how to get the superman needed for the games.
 
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That has to be one of the dumbest statements to have been posted on this forum.

Games have to make concessions. Both Arkham games did it and you won't find too many people who claim those games "aren't Batman".

The Arkham games took away nothing that makes Batman, Batman. He had all his gadgets. He has no powers, hence why he can be confined to an island in Asylum and City. Superman can't, he can fly, and he can't be stopped. So how do you stop him? Use a different Superman, for example, the one who isn't killed by bullets, but still finds them a nuisance, he's more powerful than a locomotive, but he can't tow a series of planets, or sneeze out a galaxy. He's faster than a speeding bullet, but he can't travel faster than the speed of light, break the bonds of infinity and have to be stopped by God himself.
 

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