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Superman Video Game

Some guy at a different forum gave his idea for a Superman game, having Superman as the antagonist and you play as Lex Luthor

Aside the obvious "This won't be a Superman game"/"This is not the Superman game we're looking for, we want to play as Superman" what are your thoughts of his idea?
 
It could be interesting, but I think it's admitting defeat, saying a good Superman game can't be done playing as Superman. Which isn't true.
 
Some guy at a different forum gave his idea for a Superman game, having Superman as the antagonist and you play as Lex Luthor

Aside the obvious "This won't be a Superman game"/"This is not the Superman game we're looking for, we want to play as Superman" what are your thoughts of his idea?
I've always found Lex Luthor interesting, but I've never wanted to be him, or in his shoes, personally. Also, what gameplay opportunities would make that interesting or more fun than even a bad Superman game?
 
I see the idea behind it. The struggle of a human being pitting his resources against a seemingly invincible force. Discrediting him, etc. Eg. the Lois and Clark episode where Luthor tricks the public that Superman's activity in the area has increased the temperatures in Metropolis, but it's actually his power plants leaking strategically - and when he isn't in town he reduces the temperatures. Stuff like that I guess. But yeah, I'd rather play as the invincible force against massive armies in space, etc.
 
Some guy at a different forum gave his idea for a Superman game, having Superman as the antagonist and you play as Lex Luthor

Aside the obvious "This won't be a Superman game"/"This is not the Superman game we're looking for, we want to play as Superman" what are your thoughts of his idea?

Well, Luthor was very good. If it could be written by Brian Azzarello, it could be good. But Lex doesn't do as much fighting as Superman, so the game could be very action-lite.
 
But why would you ever want to BE Luthor? What kind of gameplay opportunities are there? A movie, though, sure, why not.
 
I think a game that had you controlling Lex Luthor and not Superman would be a colossal mistake. There might be a few die hard comic fans that would play it, but not many others would. I can maybe see a Luthor side mission the likes of Bizzaro from Superman Returns, but thats about it.
 
^I think being able to play as Lex Luthor could be a fun thing to unlock for a Superman game. I don't think that Lex Luthor makes for very good gameplay. I don't know of many crafting action games, for instance. His intellect is what makes him special, and you can't really give that kind of creativity to a player in a video game, afaik. And it also reeks of defeat. But if it could be done, it'd be interesting.

As a last point on power levels, like you said, you'd have to make the villains stronger. But why do that, when you can use a lower levelled or even just younger Superman? This way you can have a Superman with standard level enemies (like Batman's thugs) and it's more of a challenge to beat villains.

I don't want to fight thugs as Superman. Maybe that's just me. I also don't like it when cities are overrun with world-changing forces but the world is not dramatically changed.

Making the villains stronger makes you feel more powerful when you defeat them, tuning everything down to make a Batman game doesn't seem like the best use of the IP. It's one thing to start weak and build up, it's another to make that the theme of the game.

Anyway, for powers I'd use:
Flight (activated with double tap of X/A controlled with both analogue sticks)
Super speed (hold L2/LT)
Super jump- to help get to a higher point for flight (hold then release X/A)
Heat vision (R1/RB) hold L1/LB to focus.
Microscopic vision (hold L1/LB)
X-Ray vision- must be switched out with heat vision ala Bats gadgets (R1/RB)

I'd also have a solar energy bar, depleting all of it means no access to super speed, vision powers, strength is reduced. And you need to charge up. Just to make it a little more difficult.

Invulnerability would level up as you progress through the game.

Level 1- Regular bullets do incredibly little damage, it would take tens to kill you. However explosions from missiles/tanks would do more damage, it would take about 10 to kill you. Kryptonite exposure causes health to drop dramatically and reduces solar energy. Energy attacks from Brainiac are severe and take about 6 to kill you. Super punches don't do as much damage, they take around the same as missiles.
Level 2- Damage decreased by 15% (energy by 10%), bullets do no damage unless exposed to Kryptonite. Kryptonite itself has less effect.
Level 3- Damage decreased by 20%. Only Brainiac, Doomsday and Zod can cause major damage that they're still a threat. Omega Beams take away huge swathes of health.

All other powers increase over time as well, more fine tuning for heat vision etc.

Sounds very cool, I'd probably give every power, even Invulnerability, five different levels/options to unlock, but those are definitely the types of changes I'd be thinking of.

Combat with bosses I think should largely be handled with QTE's like the Factor 5 game.

I don't know about largely, unless QTE is handled in a more robust tactical way, it works best for cinematic finishers, like in God of War.


Basically make Metropolis a living, breathing type of place except like in Arkham City, just have him use his super sense to locate various disasters happening around the city, and have some of them happen simultaneously so you have to make decisions. Though it may be possible to avert all of them, you have to be pretty ****ing impeccable in order to make it to each one.

That's probably the best analogy to Batman's stealth challenges, but that's not enough to fill out a game. In fact, it actually might create the Superman Returns "please please punch something" effect, if that's the basis of the game.

Start it off by doing everyday Superman things, build up the players' ability to control Supes' power. Something happens taht he needs to start investigating as Clark that he knows runs deeper. Then slowly build to reveal the big villain in a showdown. I think having a mix of regular day Supes where strength is not too important or even where you have to be careful of your power the way Supes actually does, contrasted with the end where you really need to 'let loose'. I mean, take advantage of the problems Supes has, like the way that Arkham City takes advantage of the problems Bats has. They're quite different issues, but both can be explored effectively in a game. Have the option to change from Supes to Clark any time, make him have to go to a press conference as Clark for LexCorp. Oh ****, looks like Lex is up to something: Gotta go investigate further, etc. Don't want to? Blow it off, have side missions that you can ignore if you want, but have an incentive system that rewards you for actually helping. Ugh. I just want this game to come out already, haha, it sounds like a great Supes experience to me, mixing together all the elements we've discussed. The possibilities are endless. But I do think taking it back to STAS like stories is the way to go, while obviously making them more complex and bringing in tons of cameos that fit into the world/plot like Arkham was able to. I don't see how that formula wouldn't work in the right hands.

I never understood how being Clark Kent, or otherwise trying to avoid using your power was supposed to be fun. Batman also has problems where he has to avoid showing off that he's really Batman, but that doesn't make for a fun game for people who want to do the cool things Batman does, so they didn't put it in. Some STAS stories make for great missions, others, which are entirely about dialogue and character development, would certainly not.
 
I never understood how being Clark Kent, or otherwise trying to avoid using your power was supposed to be fun. Batman also has problems where he has to avoid showing off that he's really Batman, but that doesn't make for a fun game for people who want to do the cool things Batman does, so they didn't put it in. Some STAS stories make for great missions, others, which are entirely about dialogue and character development, would certainly not.
If well incorporated it could add more variety to the gameplay in the same way the puzzles and using intelligence broke up the Uncharted games so well. It can also expand the story. I'm not saying it's necessary or anything, just that if done right, it could be great. Unlike Batman, the Clark dynamic is a huge part of what he does. His stories are also confined to singular timelines - 8-9 hour sessions that run in real-time. Superman's issues need to be more complex/grand than that, he would just zip around and fix it in a short time, which is why I'd expect the story to be over the course of weeks, utilizing the day/night cycle, which Batman cannot take advantage of since he's a night-hero only. It's not like you'd want to be Clark all the time, but it certainly could add to the game, and it IS a huge part of the mythos/character. Bruce is really only a benefit to Batman in the way he was in Arkham City. Not as an important part to figuring out what's going on as an investigative journalist.
 
I'm still skeptical. What I learned from Arkham Asylum is that just because something is a huge part of the mythos/character doesn't mean that it should be a huge part of the game. The Batcave, the Batmobile, are easily as big a part of Batman's life as Clark is of Superman's, but they made very limited appearances (batmobile cutscenes and an auxiliary batcave), because they didn't make the game better. Huge part of character = huge part of story != huge part of gameplay. Which is okay, because the game is a game, and not a simulation/representation of the character's overall life. Doing puzzles as Superman delivers all the advantages of puzzles as Clark Kent (variety, pacing) and none of the disadvantages (removing the power fantasy, coding/test new art and rulesets, having to deal with the player having a 'lose the game' button).

I hear what you're saying about 'if done right,' but it seems like one of those 'if they had infinite time and resources' things. There's so much that's necessary to make a good Superman game, and spending time polishing it would be a much better use of time than trying to make Clark Kent something worth playing as. A day/night cycle would be boss though. Still, the game shouldn't leave you without definite story-pushing objectives at all times.

And why can't Superman just use his Super senses to find out the same things investigative Clark would? It seems very rare that a press pass would be needed for someone who can hear conversations from across town.
 
hehe I nearly forgot about this. This was shown on AOTS a few days ago.

it's on IGN now.


Superman vs. The Hulk?

Movies: 2 hrs, 52 mins ago - The Christopher Reeve Man of Steel goes up against the Ed Norton Hulk in this awesome animated short. Read More »

source: IGN
 
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I'm still skeptical. What I learned from Arkham Asylum is that just because something is a huge part of the mythos/character doesn't mean that it should be a huge part of the game. The Batcave, the Batmobile, are easily as big a part of Batman's life as Clark is of Superman's, but they made very limited appearances (batmobile cutscenes and an auxiliary batcave), because they didn't make the game better. Huge part of character = huge part of story != huge part of gameplay. Which is okay, because the game is a game, and not a simulation/representation of the character's overall life. Doing puzzles as Superman delivers all the advantages of puzzles as Clark Kent (variety, pacing) and none of the disadvantages (removing the power fantasy, coding/test new art and rulesets, having to deal with the player having a 'lose the game' button).

I hear what you're saying about 'if done right,' but it seems like one of those 'if they had infinite time and resources' things. There's so much that's necessary to make a good Superman game, and spending time polishing it would be a much better use of time than trying to make Clark Kent something worth playing as. A day/night cycle would be boss though. Still, the game shouldn't leave you without definite story-pushing objectives at all times.

And why can't Superman just use his Super senses to find out the same things investigative Clark would? It seems very rare that a press pass would be needed for someone who can hear conversations from across town.
Very true. Although I still think it could be a part of the story and be used almost like stealth. Not saying it's a necessary idea, but an interesting possibility, and I don't think walking around in a different skin and using the same powers offers too much difficulty in development. It could even be as simple as the mission beginning as Clark, then something happens and the game tells you to find a secluded place to change. Preferably an elevator or telephone booth. Doing both would be an interesting way to introduce that mechanic. Then you could have side missions for Clark to discover stories much like Batman used detective skills in AC.
 
I think a game that had you controlling Lex Luthor and not Superman would be a colossal mistake. There might be a few die hard comic fans that would play it, but not many others would. I can maybe see a Luthor side mission the likes of Bizzaro from Superman Returns, but thats about it.

yeah no ****, that totally defeats the purpose of it being a Superman game, and quite honestly that wouldn't really be bringing anything new to the table, that's basically a boss battle in itself. Superman is like a double edged sword when it comes to games, the guy is practically unstoppable, now from what I've heard about the New 52 Superman, he's a little more vulnerable to certain things. Either one a developer chooses, the hardest part is crafting a game around a character that has as many powers as he does and making each power relevant to the gameplay.
 
For the love of...... Get Bruce Timms on the story he knows how to write the superman that's need for games. he did both justice league and JLU before that and the superman TAS before those. It's a simple answer to this for all of you. And he made super man's weaker / setthe standard before the new 52 happened long time ago.

It's simple. IF you have Paul Dini on the Arkham games, then you get Bruce Timms on a superman games .

And he's not hard to find ether. he's been producing all the DC animated Movies of late.
It's really not hard to do.
 
For the love of...... Get Bruce Timms on the story he knows how to write the superman that's need for games. he did both justice league and JLU before that and the superman TAS before those. It's a simple answer to this for all of you. And he made super man's weaker before the new 52 happened long time ago. it's simple. IF you have Paul Dini on the Arkham games, then you get Bruce Timms on a superman games .

And he's not hard to find ether. he's been producing all the DC animated Movies of late.
It's really not hard to do.

I agree with you as far as getting Bruce Timm to create the story, but, the story can be one thing, crafting gameplay to fit in with the story is another thing. We've seen a few attempts from developers that tried to tackle Supes, and the only one that did fairly good was the Superman game that came out for ps2 back in the day. We've seen how well it worked with the 2 Batman games we've gotten here recently, but let's be honest, Superman's attributes are far greater, so the hardest part would be making all of it fit seamlessly
 
well brolly said it with thsoe guys that are making prototype 2. get those guys on the game and all Bruce Timms to explain how super should work game wise and over all for future reference. I know he's just the writer/ artist. But he understands how superman should be overall . Weakness and strengths. If he Explains it to them to any developer willing to do a game on super man and listen to him it'll work out fine.
 
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well brolly said with thsoe guysthat are making proto type 2. get those guys on the game and bruce timms to explain how super should work I know he's the writer but he understands how he should be overally if he Explains it to them to any developer willing to do a game on super man and listen to him it'll work out fine.

That would be kinda cool, I was on the fence about Prototype, one thing I can say that was really good about the game was the sense of chaos, people running all over the place, I think that type of setting would fit in good with Superman, possibly use Darkseid as the main antagonist and somehow have him try to merge Apokolips with Earth.
 
if you look at the other pages before this one we also suggested mongul and number of others. it doesn't just have to be Darkseid. but I agree they have to give him challenging villain or a number of them and I also gave another suggestion there you might also like on the ondinary human thugs.

You 'll have to back track for it though. It's not too long for you to skim that stuff over.
 
hehe I nearly forgot about this. This was shown on AOTS a few days ago.

it's on IGN now.


Superman vs. The Hulk?

Movies: 2 hrs, 52 mins ago - The Christopher Reeve Man of Steel goes up against the Ed Norton Hulk in this awesome animated short. Read More »

source: IGN

That is pure badass :up:

I'd love to see a movie done in this format just set in the DC or Marvel Universe, it would be epic. :up:
 
Very true. Although I still think it could be a part of the story and be used almost like stealth. Not saying it's a necessary idea, but an interesting possibility, and I don't think walking around in a different skin and using the same powers offers too much difficulty in development. It could even be as simple as the mission beginning as Clark, then something happens and the game tells you to find a secluded place to change. Preferably an elevator or telephone booth. Doing both would be an interesting way to introduce that mechanic. Then you could have side missions for Clark to discover stories much like Batman used detective skills in AC.

They could do that, yeah, but it'd be much easier to just use Superman's super senses like Batman's detective skills in AC. Also, having the same powers in Clark Kent form does present a development challenge. What do you do when players start flying around shooting heat vision as CK?

well brolly said it with thsoe guys that are making prototype 2. get those guys on the game and all Bruce Timms to explain how super should work game wise and over all for future reference. I know he's just the writer/ artist. But he understands how superman should be overall . Weakness and strengths. If he Explains it to them to any developer willing to do a game on super man and listen to him it'll work out fine.

The game developer still has to figure out how to make 'how Superman should be' both fun and rewarding. It's not an easy job.
 
I never said it won't take work to get the game play right in the long run. I just said for them to get a basic understanding. That's what I meant with that sentence. Nothing's ever fully easy.
 
Some guy at a different forum gave his idea for a Superman game, having Superman as the antagonist and you play as Lex Luthor

Aside the obvious "This won't be a Superman game"/"This is not the Superman game we're looking for, we want to play as Superman" what are your thoughts of his idea?


That sounds interesting, but it would be best as bonus dlc. I'd almost be angry if they released a game revolving around lex luthor rather than superman.
 
That sounds interesting, but it would be best as bonus dlc. I'd almost be angry if they released a game revolving around lex luthor rather than superman.
I'd rather have it an unlockable mode, not a dlc
 
You know what I'd like? A Superman set in the 1940/50s. Even done in the style of those old Fleischer cartoons. I think that would be pretty sweet. Fighting giant cartoony robots and whacky mad scientists would be great.
 

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