Tekken 7


PlayStation 4, Xbox One
[FONT=&quot]Tekken 7 for consoles, PC launches early 2017[/FONT]

Published 41 mins ago. 10 comments.

Watch the E3 2016 trailer.


Tekken-7-E3-2016-Media.jpg


Tekken 7: Fated Retribution will launch for PlayStation 4, Xbox One, and PC via Steam in early 2017, Bandai Namco announced during the Microsoft E3 2016 press conference.
Additionally, the publisher announced that for the next week, Xbox One users can download Tekken Tag Tournament 2 free of charge as a backwards-compatible title.


Get some footage and a fact sheet below.

View a set of screenshots at the gallery.
E3 2016 Trailer

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Gameplay



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Overview
Raise your fists and get ready for the ultimate battle on the next generation of home consoles. Powered by the Unreal Engine 4, the storied fighting franchise returns for another round in Tekken 7. With the faithful 3D battle system and gameplay intact, Tekken 7 takes the franchise to the next level with photo-realistic graphics and new and innovative features and fighting mechanics. Tekken 7 resurrects the attitude, competiveness and showmanship rooted in its arcade DNA to provide the ultimate fighting game experience.




Features

  • Unreal Engine 4 – Powered by the Unreal Engine 4, Tekken 7 sets a new benchmark for graphical fidelity for the fighting game genre, pushing the new generation of console hardware and PC visuals to the limit.
  • Seamless Story Experience – Hollywood-like, over-the-top cinematic action sequences blend fl awlessly into fierce battles.
  • The Final Chapter of the Mishima Blood Saga – Tekken 7 represents the fi nal chapter of the 20-year-long Mishima feud. Unveil the epic ending to the emotionally charged family warfare between the members of the Mishima Clan as they struggle to settle old scores and wrestle for control of a global empire, putting the balance of the world in peril.
  • Roster of Over 30 Playable Characters – Select characters from an impressive roster of fan-favorites and all-new fighters, each with a distinct set of deadly techniques, martial arts moves and combos.
  • Street Fighter Crossover Character: Akuma – Street Fighter’s Akuma flawlessly transitions into the 3D space and joins the fray in an epic franchise mash-up complete with all his shoto-style moves and fireballs.
  • All-New Battle Mechanics and Moves – Classic 1 vs 1 battles return along with new moves and battle mechanics like Rage Arts, Rage Drives and Power Crushes that make gameplay more accessible for players of all skill levels.
  • visit gallery »






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PlayStation 4, Xbox One, Bandai Namco, Clips, E3 2016, Fighting Games, Gameplay, Release Dates, Screenshots, Tekken 7, Tekken 7: Fated Retribution, Trailers


source: Gematsu
 
I'm really glad this is making its way to Xbox. I thought the console had become doomed for fighters. And the footage looked great! With Akuma in it shows potential that Tekken X Street Fighter could have looked good.
 
I bet they end up doing a Tekken X Street Fighter DLC or something.
 
Really hope so. At least they might throw in one or 2 more SF characters as DLC if they don't.
 
They're incorporating Akuma into it. I'm saying they'll probably have a DLC that adds a lot more Street Fighter characters later on.
 
They're incorporating Akuma into it. I'm saying they'll probably have a DLC that adds a lot more Street Fighter characters later on.

Theres more beyond Akuma. TKxSF was canned in favor of incorporating SF into this. Akuma's the first character. There will be more
 
So it's a Tekken sequel but has SF characters mixed into it, Interesting
 
Theres more beyond Akuma. TKxSF was canned in favor of incorporating SF into this. Akuma's the first character. There will be more

Yeah, I'm with Soapy, where are you getting that?
 
Watching gameplay greatness, Always good to see King and Jin!
 
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Tekken 7 Developers On New Features, Character Styles, And Not Charging For In-Game Items. July 1, 2016 . 5:30pm

Siliconera spoke with Tekken 7 Producer Katsuhiro Harada about what’s new in the fighter, character styles,
serious and realistic vs. crazy and fun, and their process on deciding when to charge for DLC.

66 comments Read >


Siliconera recently caught up with Tekken 7 Producer Katsuhiro Harada and designer Michael Murry who shared more on what’s new in the fighter, character styles, and heir process on deciding when to charge for DLC.

How has Tekken 7’s combat system changed from Tekken Tournament 2?
Michael Murry, Game Designer: Did you notice there is a new move? I think the community is calling it “tailspin” now. You could do a spinning kick and send a character into a tail spin. Each character has a few of those. There are properties quite different from bounds. Tailspins go a little further away and towards the wall, the wall mechanics of what are bounds and tailspins is quite different, as well. The game overall has been kind of tuned to not have these extremely long combos. That is something we tried to dial back a little bit.

The rage art system also gives players a chance for a huge comeback. I was able to knock another player out who had 75% health when I was down to less than 20% using a well-timed rage art.
Katsuhiro Harada, Producer: That’s a new mechanic that isn’t in Tekken 7 arcades yet since we’re about to release a new update called Tekken 7: Fated Retribution, which is like Tekken 7.5. What you played in the console version is going to be on the latest version. In Tekken 7 for arcades, rage arts didn’t necessarily do that much damage, but now it depends on how much life you have. If you get into rage and do a rage art it might not do that much damage. But, if you only have a little bit of life left it will do much more damage. It depends on how much health you have.

Did you make this change to have big comebacks in battles?
KH: Originally, rage was added to have a tense feeling through a match all the way to the end. Also we had hoped it would be used as a comeback mechanic, but it turned out that some people didn’t see it positively like that. They thought a comeback should be up to a player’s skill level. After a few years, people started to see the value in it and taking the new rage arts made it seem easier to use not just for advanced players, but beginners as well. You’ll see how each player uses the rage mechanic itself differs on both of those categories.




Tekken character ideas usually came from looking at fighting styles around the world. How did you come up with characters like Lucky Chloe and Shaheen?
KH: In the past, each character was based on a famous fighting style. More recently, not so much. You have these different characters like Lucky Chole and Shaheen, like you mentioned. Rather than focus on different fighting styles it’s more about how they are controlled and how they play.

With Lucky Chloe, we wanted to attract an audience that might not play Tekken. For her, it was focused on input – the rhythm and timing. Timing that correctly might have moves connect to each other or increase the power of her rage arts to appeal to a different audience.

What can you tell us about the character roster for Tekken 7 on consoles? Will it be expanded beyond Tekken 7: Fated Retribution?
KH: That’s something we can’t answer right now. We can say that Fated Retribution won’t be released and just done. We will be releasing additional characters, but we can’t say who, how many or if there will be any additions on consoles.

So far, in Tekken 7, comical characters like Kuma and Roger Jr. aren’t in the game. Tekken Revolution also mentioned some other unique characters from Tekken 3 like a praying mantis and flopping salmon that could have been added into the PS3 game. Will we see any of the non-human characters return or any of these unique characters in Tekken 7?
KH: It’s very difficult. They were part of Tekken and we’ve seen when they’re not there we have a lot of fans who say those characters are what made Tekken interesting we want to see them again. But, if we do introduce them, we get another side of the community who says, “What’s your problem? Why are you putting animals into my proper fighting game?” Then the people who got the animal characters are happy and they become quiet, but then the voices saying, “What’s your problem why are these crazy characters in the game?” are left. It’s very hard and it’s something we would like to think in depth about.

With these two different groups, what do you think Tekken is? Is it serious, realistic fighting or crazy fun?
KH: That’s a difficult question to answer too because fighting games often try different things and action games as whole also have serious elements as well as lighthearted or comical ones, but that doesn’t make the game either or. It is something that changes depending on the perspective of who is viewing it, so it is kind of hard to say.

Even if you are trying to create a game serious or realistic it may not seem that way because after all it’s a game. Those of you with girlfriends or wives probably have had the experience where someone is watching from the side – even though you are wrapped up in this serious, realistic game and they are like, “What is that? That is crazy! That would never happen!” It depends on the perspective.

Tekken 7 in the arcades has a crafting system where you can create items to customize your character. Will this crafting system be in the console version and will there be microtransactions similar to the arcade game? There are some lighthearted costumes players can make with this system too.
MM: Which are often liked and often hated. [Laughs].

KH: Even in the arcades there is Tekken.Net, which is a separate service where you can pay for additional more features. The way this feature works in Japan where players can pay to have a higher chance to get rare items is different from Korea. The company that runs that is a different one and the way they have their monetization whether it’s playing the game more often to get something or paying to get it quicker is different from the Japanese version.

We can’t say anything concrete for consoles, but we could say we aren’t going to make you pay for something in the game. If it’s something not in the game like a Karin costume from Street Fighter V which wasn’t originally intended and everyone wants us to make it. If we end up making it later we would have to pay Capcom royalties and in that instance it would be DLC or something. Monetization just to unlock something in the game isn’t something we’re thinking about.

Although, we can’t detail the system a good way to judge it would be if it’s something that costs more than the original game budget to create it would be DLC. If it was within the original game’s budget then it wouldn’t cost the users anything extra.







You also made a very different fighting game recently, Pokkén Tournament. What did you learn from making that game?
KH: The development of Pokkén Tournament and Tekken 7 was pretty much simultaneous. One thing that was interesting in Pokkén Tournament is we noticed many players would guard and it was hard to tell if they were guarding or not. There was an effect added to show when a player was continuously guarding common to all characters. If there was something we could do for Tekken visually to show what kind of situation was going on, whether they were ducking or in crouching guard maybe it might make the game easier to understand.

Pokkén Tournament is interesting since it may have brought players who never thought of playing a fighting game into the genre.
KH: Pokkén Tournament was designed to be a new kind of Pokémon game for Pokémon fans. That group came to Pokkén rather than a general audience. Many times people say there are more fans or less fans in the fighting game genre, but there is always a core group of fans that come along. From the PS1 era where Tekken 3 sold many, many copies it wasn’t that the fan base that increased then, it was that technology increased to showcase polygon models. Fighting games were just one way to showcase that. People were attracted to the latest technology and we saw a huge influx into genre. When that isn’t the latest trend the number of players dissipates. That occurs and reoccurs. Rather than trying to change the mechanics or fundamentals to bring new players in, I feel it is better to focus on unique characters and storylines.

Tekken 7 is releasing for PlayStation 4, Xbox One, and PC in early 2017. You can read more from Harada-san on how Summer Lesson’sidea started our from experiments with Tekken 7 characters and more on the PSVR title’s chances of being localized outside Japan.

Read more stories about PC & PlayStation 4 & Xbox One & Tekken 7 on Siliconera.
source: Siliconera
 


PlayStation 4, Xbox One, PC
[FONT=&quot]Tekken 7 adds Bob and new character Master Raven[/FONT]
Published 5 mins ago. 7 comments.
New characters announced at EVO 2016.

Tekken-7-Master-Raven-Add-Init.jpg


Bandai Namco confirmed two moew characters set to join Tekken 7 at EVO 2016. They are Bob, who first debuted in Tekken 6, and Master Raven, a character new to the Tekken universe.


Tekken 7 is due out for PlayStation 4, Xbox One, and PC in early 2017.


Watch trailers for the new fighters below.
Bob

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Master Raven

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As a bonus, here’s the opening to the arcade version of
Tekken 7: Fated Retribution
:


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PC, PlayStation 4, Xbox One, Bandai Namco, Clips, EVO 2016, Fighting Games, Tekken 7, Tekken 7: Fated Retribution



source: Gematsu
 
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ooh!! A female Raven!! lol.

she looks pretty cool.

I wonder if she is related to the male Raven from past games ( maybe his daughter? )?

or perhaps the name/title of "Raven" is passed from one individual to another?
 
Cant beleive this still isnt out. Feels like we've been hearing about it forever
 
ooh!! A female Raven!! lol.

she looks pretty cool.

I wonder if she is related to the male Raven from past games ( maybe his daughter? )?

or perhaps the name/title of "Raven" is passed from one individual to another?
Yeah he was cool.
 

PlayStation 4
, Xbox One, PC
[FONT=&quot]Tekken 7 adds Lee Chaolan and Violet[/FONT]

Published 1 min ago. 0 comments.
Two new fighters confirmed at Gamescom 2016.

Tekken-7_08-17-16.jpg


Lee Chaolan and Violet will be playable characters in Tekken 7, Bandai Namco announced at Gamescom 2016.


Tekken 7 is due out for PlayStation 4, Xbox One, and PC in early 2017.
Watch the reveal trailer below.
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View a set of screenshots at the gallery.


visit gallery »








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PC, PlayStation 4, Xbox One, Bandai Namco, Clips, Fighting Games, Gamescom 2016, Screenshots, Tekken 7, Trailers




source: Gematsu
 




Tekken 7 Producer Katsuhiro Harada On How Japanese Game Development Has Evolved This Generation . August 26, 2016 . 5:00pm

Tekken 7 is being developed using Unreal Engine 4. Producer and co-director Katsuhiro Harada explains why it’s such a significant change for the team.

3 comments Read >
At Gamescom this year, Tekken 7 producer and co-director Katsuhiro Harada discussed developing the game using Unreal Engine 4 with GameCentral, explaining why it’s such a significant change for the team. In the same interview, Harada also touched on why the next chapter of the Tekken series is poised to launch successfully regardless of the genre’s level of popularity. An excerpt of the interview can be read below, and the entire interview can be read here.

GC: In your presentation you put a great deal of emphasis on the use of Unreal Engine 4, why do you feel that’s so important? I get the impression it’s not just about the better graphics?
KH: I don’t know if you’re familiar with the way Japanese develop games, but in the past they had their own propriety engine. But even more so, at least for Namco, each title developed their own code pretty much from scratch. So obviously it took a lot of time before you could actually start to develop things on-screen. So, especially for Tekken this time, it was a great benefit to have things being displayed immediately. And also the physics being handled by the engine itself, rather than our programmers having to code everything from scratch.

GC: And what do you feel is the current health of the fighting game genre? You may see things slightly differently, but it seemed to me as if the success of Street Fighter IV created a renaissance for all fighters, but that, especially with the failure of Street Fighter V, that new golden era is perhaps coming to an end. Tekken 7 is now one of the few major new fighters on the horizon, and I wonder if you worry about the genre returning to just being a niche concern?
KH: I guess your assessment is accurate, and that maybe Street Fighter IV revived at least that franchise, and so maybe other fighting games gained a bit of popularity as a result. But if you look a little bit further, like at before that, you can go back to the ‘90s and right until 2000. There was a bunch of fighting games out, not just from Japan but people from around the world were making them. And then they just kind of stopped all of a sudden. And even the Street Fighter series, they stopped at III and it took 10 years until IV.

And in that time Tekken had constantly continued to produce new games, first arcade versions and then console/arcade. And there’s never been a gap that long in-between. It’s one of the only fighting games that has managed to do that, because there were some fighting games that disappeared from arcades and some that were halted altogether. So there’s always been a popularity of the genre that ebbs and flows, but Tekken’s been pretty consistent because we continually update the franchise.

You could even say that fighting game popularity affects each other. For example, Street Fighter became popular again and other 2D fighters became popular, to some extent. When Virtua Fighter was strong there was a rivalry with Tekken and that kind of boosted both of the games. But even without the benefit of those, just maintaining [installments] every few years for the Tekken franchise has led to us having a healthy fanbase. So, we haven’t really had any negative effect from the wane of the genre.

Read more stories about PlayStation 4 & Street Fighter V & Tekken 7 on Siliconera.
source: Siliconera
 



Latest Tekken 7 Screenshots Feature Lucky Chloe, Claudio Serafino, And More. September 15, 2016 . 3:10am

Bandai Namco has shared some screenshots from Tekken 7 during this year’s Tokyo Game Show, giving us a better look at a handful of the fighting game’s newest characters.

No Comments » Read >
Bandai Namco has shared some screenshots from Tekken 7 during this year’s Tokyo Game Show, giving us a better look at a handful of the fighting game’s newest characters. Kazuya, Heihachi, and Street Fighter’s Akuma are also featured in a handful of the screenshots, as well.

Lucky Chloe:





Claudio Serafino:



Gigas:




Josie Rizal:



Katarina Alves:




Kazumi Mishima:




Shaheen:




Akuma, Heihachi, and Kazuya:








Tekken 7 is scheduled to release worldwide for the PlayStation 4, Xbox One, and PC. It is currently available in arcades in Japan.

Read more stories about PC & PlayStation 4 & Tekken 7 & Xbox One on Siliconera.

source: Siliconera

Way more images in the article it's self.
 


PlayStation 4, Xbox One, PC
[FONT=&quot]Tekken 7 TGS 2016 trailer, screenshots[/FONT]

Published 2 mins ago. 0 comments.

Seventh numbered installment due out in early 2017.

Tekken-7-TGS16-Trailer.jpg
Bandai Namco has released the Tokyo Game Show 2016 trailer for Tekken 7.
The upcoming fighting game, which currently features 32 playable characters, will launch for PlayStation 4, Xbox One, and PC in early 2017. In Japan, the game has a more specific spring 2017 release window.
Watch the trailer below.

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View a set of screenshots at the gallery.

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PC, PlayStation 4, Xbox One, Bandai Namco, Clips, Fighting Games, Screenshots, Tekken 7, TGS 2016, Trailers



source: Gematsu
 


PlayStation 4, Xbox One, PC
[FONT=&quot]Tekken 7 adds Miguel Caballero Rojo[/FONT]

Published 2 days ago. 50 comments.
Tekken 6's "rebellious Spaniard" returns.

Miguel-Joins-Tekken-7-Init.jpg


Miguel Caballero Rojo, “the rebellious Spaniard” first introduced in Tekken 6, will be playable in Tekken 7, publisher Bandai Namco announced.


Tekken 7 is due out for PlayStation 4, Xbox One, and PC in early 2017.
Watch Miguel’s reveal trailer below.
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PC, PlayStation 4, Xbox One, Bandai Namco, Clips, Fighting Games, Tekken 7, Trailers


source: Gematsu
 

PlayStation 4, Xbox One, PC
[FONT=&quot]Tekken 7 Golden Joystick Awards 2016 trailer[/FONT]
Published 12 hours ago. 15 comments.
Your story, your fight.

Tekken-7-PV_11-18-16.jpg


Bandai Namco released a new trailer for Tekken 7 at the Golden Joystick Awards.
The fighting game sequel is due out for PlayStation 4, Xbox One, and PC in early 2017.

Watch the trailer below.

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PC, PlayStation 4, Xbox One, Bandai Namco, Clips, Fighting Games, Tekken 7, Trailers

source: Gematsu
 



Tekken Series Producer Harada Says About 95% Of Its Sales Come From Outside Japan. December 27, 2016 . 9:15am

Tekken series producer Katsuhiro Harada didn’t have any teasers to share in 4Gamer’s year-end talk with developers, but he had some interesting stuff to say about his fighting game series’ sales.

43 comments Read >

Tekken series producer Katsuhiro Harada didn’t have any teasers to share in 4Gamer’s year-end talk with developers, but he had some interesting stuff to say about his fighting game series’ sales.

Here’s the quote about Tekken sales from Harada:

“More than anything, 2017 is about the release of Tekken 7. Of the 44 million units in total console sales throughout the entire Tekken series, 95% of it actually comes from foreign countries, in the order of Europe > United States > Asia Oceania > Japan.”

“In other words, main-numbered titles have sales that can exceed 3 million overseas, but I don’t think any fighting game sells that much in Japan, but it doesn’t feel that way, right? That said, even with all the hype going on, the gap in sales figure for Japan is just too wide.”

“However, this time for Tekken 7 I hope that we can liven things up not only overseas but in Japan as well, so please support it by all means (also to support a game born in Japan!). By enjoying the story mode you can learn about Tekken controls, then make a room to play with friends, and we’re also adding the series’ first tournament mode, so by all means, players of Japan, whether it’s by yourself or with a group, I hope to see things liven up! Please continue your support!”

Tekken 7 releases in early 2017 for PlayStation 4, Xbox One, and PC.

Read more stories about PC & PlayStation 4 & Tekken 7 & Xbox One on Siliconera.

source: Siliconera
 

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