I love Jim Lee's artwork, but fans don't need these kind of delays...
The reason for the delays is Jim Lee has been creating and designing the massively multiplayer DC Universe Online game for DC and Sony. Jim Lee is the executive creative director on the game.
Jim Lee said back in '06, "My position at DC has afforded me the amazing opportunity to dive into projects I am most passionate about. The
DC Universe Online game is no exception and joins my current commitments to
All-Star Batman & Robin with Frank Miller and the upcoming
WildCats series with Grant Morrison as dream projects. The truth is that I love gaming as much as I love drawing and telling stories and look forward to bringing the DC Universe to life for players and comic book fans all around the world.
For me, the single greatest challenge will be doing both the game and everything else I am working on. When you look at the list of projects...from
All-Star Batman & Robin with Frank Miller and the upcoming relaunch of
WildCats with Grant Morrison to Editorial Director of WildStorm to this project...well, it's a lot on my plate but I wouldn't have it any other way. I love what I do and the fact it rarely feels like work is what keeps me going. I don't look forward to weekends or dread Mondays because I work everyday because again, I love what I do. There's no way I would drop getting a chance to work with the likes of Frank Miller or Grant Morrison so it all comes down to getting organized and getting efficient.
It was really slowing me down on drawing comics so I got behind the 8-Ball on my
All-Star Batman & Robin schedule.
Getting to work on the game initially meant flying to Austin a lot and there was a steep learning curve. I kibbitzed on the game design with Chris Cao and Shawn Lord from SOE-Austin and we have a weekly rundown on the progress on all facets of the game from art to game engine to physics to scheduling with producers John Blakely, Todd Fiala and Andrew Boyd, technical director Lorin Jameson, lead engineer Edgar Glowacki and uber art director Whitney Ayres. On our end, Eddy and WildStorm director Hank Kanalz makes sure everything is on track in and in place as it should be. Then there are milestone reviews involving DC brass like John Nee and Richard Bruning and Warner Brothers Interactive execs Jonathan Eubanks and Jason Hall not to mention the SOE honchos. You can see how involved a project like this can be...it's just a massive undertaking no pun intended. A lot of time was burnt initially in figuring out how to best maximize everyone's time and in creating the pipeline of information that was needed on a project of this scale.
Games in general are a passion of mine--not just to play but also from gameplay issues. I remember the first Pong game which my dad brought home! It entranced us for days [laughter]. As a kid, I used to go a lot to the library and check out books on games from around the world and actually creating boards and pieces to play games which were not available in the US. I even went ahead and created my own board games with my own set of rules and game pieces out of balsa wood and clay. I was into Dungeons and Dragons and desktop miniatures. I also played a lot of SSI and Avalon Hill games which had very detailed, voluminous sets of rules but you really got to see how rulesets were used to define and replicate real life movements, actions and combat. Later in college, as a psychology major, I remember reading studies on zero sum strategies and gaming.
Anything you see in the game will be drawn by us at WildStorm. Obviously the characters, both non-player and player designs, the environments, the trees and pedestrians...all the way down to the loaves of bread. It's a monstrous task, both artistically and logistically in that so many assets have to be designed and created. As far as adapting superheroes into other mediums, well, some changes are to be expected to make the characters 'work' in the new spaces. That said, the translation between comics and videogames is a pretty clean one in that not a lot of tweaking or fudging has to take place. However, one example of the challenges we face is...what version of the most famous landmarks and characters in the DCU do we use? There have been numerous versions of the Daily Planet from the ones seen in various movies, TV shows and comic books. Which do we use? Most people know the Teen Titans through the cartoon show. Do we use costume designs from that or from the comics? Our number one job is to keep the vision and spirit of the DC as true as possible in the game. The fact that my day job is as a comic book creator makes these types of issues much easier to resolve.
Imagine getting to create your own unique superhero, give it a name, choose a physique, a costume, a set of powers and then dive into the DC Universe where you get to meet and ally with Superman, Batman, Wonder Woman and the entire pantheon of heroes. Imagine getting to team up with friends and other players from around the world and take on the likes of the Joker, Lex Luthor and Deathstroke. Imagine getting to use your network of contacts to go on missions and adventures to incredibly diverse environments. Imagine gaining fame and notoriety, forming leagues of superheroes to battle one another or to take down Darkseid himself. It's not hard to see how awesome a game like this would be and it's really the chance to play around and do so many different things in the DCU that is the big draw to gamers and comic book fans alike. Metropolis and Gotham city for example are such diverse environments that really can't be replicated in any other online space. Our job is to make the game as immersive as possible so that you don't feel like you're playing a game...but in fact, that you are a superhero. It's taking on the biggest fantasy there is in the world of comics and making it happen. That's what this game is about and it will take years to create."
In '08 GameSpy asked at the San Diego Comic-Con "From a gamer's perspective, what's the most exciting aspect of the game for you?"
Jim Lee: "Release! (laughs) Release! We've been working on this game for a long time now."
http://forum.newsarama.com/showthread.php?threadid=60670
http://kotaku.com/5028451/jim-lee-dishes-on-dc-universe-online
http://ps3.gamespy.com/playstation-3/dc-comics-mmo/894324p1.html
http://www.gamasutra.com/php-bin/news_index.php?story=21718
The game finally appears to be finished and is due out later this year for PlayStation 3 and PC. So Jim Lee can catch up on drawing All-Star Batman & Robin. At the "Spotlight on Grant Morrison" panel at the '08 New York Comic Con, Morrison revealed that WildCats would continue when Jim Lee is ready. I'm not into video games so I don't have much interest in the DC Universe Online game or WildCats (never been a WildCats fan and Grant Morrison is really disappointing me).