Eh, I agree to an extent that the story is a big deal in these games. You do need something intriguing to pull you in and make the gameplay significant. BUT...the real draw, at least for me anyways, to playing a Spider-Man game is the excitement you should feel as though you are Spidey. The swinging and other open world maneuvers that he is capable of pulling off should be immersive in their own right. Zipping around the city, dropping in on crimes in progress, saving the day and then zipping off again. IMO, a great Spidey game will have you wanting to just swing around and do random activities more so than attempting to play thru the story portion.
That's kind of what I was alluding to with the environment, and what I mentioned about the new swinging system earlier. TASM2 just feels dead after a while, and there's not much interest in it just because of how awkward the swinging feels.
What I bolded in your post is what
Web of Shadows has and what TASM2 lacks. Whenever I turn on WoS, I just swing around for the most part and try the
many combinations you can pull off in combat and swinging alone. By the time you've progressed even through a few missions, there's already many different ways in which you can attack a crook or villain. Generally, just in the swinging alone, Spidey looks like he's having
fun, and that's how every Spidey game should feel.
Wow, I wasn't really expecting someone to agree but it's crazy that that's the case. It just goes to show how good Beenox have been. :/
I have seen a lot of gameplay for Web of Shadows and the swinging does look really satisfying in that one.
I've been watching gameplay for SM2 and it feels like maybe the web-swinging in that game is overrated. Yes, it did pave the way for web swinging in free-roaming Spider-Man games following it but the swinging looks slow and a little stiff at times. Maybe it's just the people on YouTube who are swinging slow though, I haven't played the game since 2005 but I remember getting some really fast speeds back then. One thing I do appreciate about SM2's swinging, compared to other swinging mechanics, is the long swinging arcs replicated from films; you could cover the distance of quite a few buildings with just one web swing before moving on to another and that was really satisfying.
I addressed a few points about WoS in my response to UWH above. If you haven't tried that game already, I highly suggest you find it as soon as you can, as that game is even hard to find in most game stores nowadays.
In terms of SM2, of course it can't compare to the swinging in some Spidey games now, but I was giving it credit for the overall experience it provided. Also, as you mentioned, it really was the first time where the web swinging experience felt like it came straight out of the movies. I think part of the reason why it was such a huge hit was because it really made gamers get the true feeling of Spider-Man. I also remember how small details such as the music were inspired by the film, so that and the web swinging were the perfect combination for that game to take off. I've seen a few videos of it on YouTube and some people just don't know how to play. I still recall being able to maneuver very quickly, and that was one of the things that kept me coming back to that game.
I may be alone in this, but I also think the music in WoS is very similar to the scores in Raimi's films. I definitely think you'll enjoy that game. It's something to resort to while the developers of the TASM series try to get their act together.
(I still think TASM1 was good, but TASM2 was a huge step down)