Homecoming The Amazing Spider-Man 3 Video Game Thread

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The real problem stems from them making the most random changes, aspects of the game which are better left as they are.

For example, as realistic as it may be, the new trigger system for swinging in TASM2 is what's slowed down the swinging experience in general.

They should focus on a better storyline and environment, in my opinion.
 
Eh, I agree to an extent that the story is a big deal in these games. You do need something intriguing to pull you in and make the gameplay significant. BUT...the real draw, at least for me anyways, to playing a Spider-Man game is the excitement you should feel as though you are Spidey. The swinging and other open world maneuvers that he is capable of pulling off should be immersive in their own right. Zipping around the city, dropping in on crimes in progress, saving the day and then zipping off again. IMO, a great Spidey game will have you wanting to just swing around and do random activities more so than attempting to play thru the story portion.
 
Yes ^^
I know that they're referred to so much and even looked to in non-superhero games (Middle Earth: Shadow of Mordor) but the Batman: Arkham games are great examples of games where you feel like the titular character. Arkham Origins was definitely the weakest Batman game (because it was so freaking glitchy) but it still made you feel like Batman and the story was actually really good.

They really need to focus on making Spider-Man feel fluid and agile, from the swinging to wall crawling and just general movements.
 
I played TASM2 about a week ago and I have to agree.

I'd rather play the SMU on my phone than TASM2. SM2 still gets my award for the best Spidey game to date, and Web of Shadows gets my vote for the best swinging experience.

Wow, I wasn't really expecting someone to agree but it's crazy that that's the case. It just goes to show how good Beenox have been. :/
I have seen a lot of gameplay for Web of Shadows and the swinging does look really satisfying in that one.

I've been watching gameplay for SM2 and it feels like maybe the web-swinging in that game is overrated. Yes, it did pave the way for web swinging in free-roaming Spider-Man games following it but the swinging looks slow and a little stiff at times. Maybe it's just the people on YouTube who are swinging slow though, I haven't played the game since 2005 but I remember getting some really fast speeds back then. One thing I do appreciate about SM2's swinging, compared to other swinging mechanics, is the long swinging arcs replicated from films; you could cover the distance of quite a few buildings with just one web swing before moving on to another and that was really satisfying.
 
Eh, I agree to an extent that the story is a big deal in these games. You do need something intriguing to pull you in and make the gameplay significant. BUT...the real draw, at least for me anyways, to playing a Spider-Man game is the excitement you should feel as though you are Spidey. The swinging and other open world maneuvers that he is capable of pulling off should be immersive in their own right. Zipping around the city, dropping in on crimes in progress, saving the day and then zipping off again. IMO, a great Spidey game will have you wanting to just swing around and do random activities more so than attempting to play thru the story portion.

That's kind of what I was alluding to with the environment, and what I mentioned about the new swinging system earlier. TASM2 just feels dead after a while, and there's not much interest in it just because of how awkward the swinging feels.

What I bolded in your post is what Web of Shadows has and what TASM2 lacks. Whenever I turn on WoS, I just swing around for the most part and try the many combinations you can pull off in combat and swinging alone. By the time you've progressed even through a few missions, there's already many different ways in which you can attack a crook or villain. Generally, just in the swinging alone, Spidey looks like he's having fun, and that's how every Spidey game should feel.

Wow, I wasn't really expecting someone to agree but it's crazy that that's the case. It just goes to show how good Beenox have been. :/
I have seen a lot of gameplay for Web of Shadows and the swinging does look really satisfying in that one.

I've been watching gameplay for SM2 and it feels like maybe the web-swinging in that game is overrated. Yes, it did pave the way for web swinging in free-roaming Spider-Man games following it but the swinging looks slow and a little stiff at times. Maybe it's just the people on YouTube who are swinging slow though, I haven't played the game since 2005 but I remember getting some really fast speeds back then. One thing I do appreciate about SM2's swinging, compared to other swinging mechanics, is the long swinging arcs replicated from films; you could cover the distance of quite a few buildings with just one web swing before moving on to another and that was really satisfying.

I addressed a few points about WoS in my response to UWH above. If you haven't tried that game already, I highly suggest you find it as soon as you can, as that game is even hard to find in most game stores nowadays.

In terms of SM2, of course it can't compare to the swinging in some Spidey games now, but I was giving it credit for the overall experience it provided. Also, as you mentioned, it really was the first time where the web swinging experience felt like it came straight out of the movies. I think part of the reason why it was such a huge hit was because it really made gamers get the true feeling of Spider-Man. I also remember how small details such as the music were inspired by the film, so that and the web swinging were the perfect combination for that game to take off. I've seen a few videos of it on YouTube and some people just don't know how to play. I still recall being able to maneuver very quickly, and that was one of the things that kept me coming back to that game.

I may be alone in this, but I also think the music in WoS is very similar to the scores in Raimi's films. I definitely think you'll enjoy that game. It's something to resort to while the developers of the TASM series try to get their act together.

(I still think TASM1 was good, but TASM2 was a huge step down)
 
Marvel/Disney should be looking to purchase their version of Rocksteady and have that team make exclusive Marvel games including Spider-Man.
 
I addressed a few points about WoS in my response to UWH above. If you haven't tried that game already, I highly suggest you find it as soon as you can, as that game is even hard to find in most game stores nowadays.

In terms of SM2, of course it can't compare to the swinging in some Spidey games now, but I was giving it credit for the overall experience it provided. Also, as you mentioned, it really was the first time where the web swinging experience felt like it came straight out of the movies. I think part of the reason why it was such a huge hit was because it really made gamers get the true feeling of Spider-Man. I also remember how small details such as the music were inspired by the film, so that and the web swinging were the perfect combination for that game to take off. I've seen a few videos of it on YouTube and some people just don't know how to play. I still recall being able to maneuver very quickly, and that was one of the things that kept me coming back to that game.

I may be alone in this, but I also think the music in WoS is very similar to the scores in Raimi's films. I definitely think you'll enjoy that game. It's something to resort to while the developers of the TASM series try to get their act together.

(I still think TASM1 was good, but TASM2 was a huge step down)

Yeah, I think the overall feel SM2 game was what made it so loved by fans, even if it wasn't just the web-swinging. I'll definitely have to buy WoS then, I have to agree that the swinging and combat does look amazing. The only thing that puts me off it though is the story and horrible voice acting I've seen in gameplay videos. I do appreciate good scores in games too so that should hopefully heighten the experience when playing WoS.
 
Imagine swinging this fast in a Spider-Man game. I think SM2 let you get such speeds if you mastered the web-swinging:
[YT]LcdQlDCRnwI[/YT]
 
The real problem stems from them making the most random changes, aspects of the game which are better left as they are.

For example, as realistic as it may be, the new trigger system for swinging in TASM2 is what's slowed down the swinging experience in general.

They should focus on a better storyline and environment, in my opinion.

I like an enthralling story as much as the other guy, but in a game the controls and dynamics come first, and they have gotten so broken lately so the sensible way would be to fix them first. It's the right strategy, they're not just very innovative/skilled in the programming area. the low low budget doesn't help on that either

about the environment, that's the second priority. their TASM2 manhattan was way more gridded so webswinging would be easier with the double trigger mechanic. not a great move. they should do the real new york city as best as they can and then you, the player, just have to deal with the landscape with the acrobatics you have. makes it immediately more interesting gameplay-wise and visually

I would be more courageous in asking all of the stuff to be top notch like the story and voice acting and all that stuff, but things just have gone too downhill. yeah you can say the same for batman before Arkham Asylum, but honestly, that was a frigging miracle. then again... we ARE living the age of miracles :cwink:
 
Yeah, I think the overall feel SM2 game was what made it so loved by fans, even if it wasn't just the web-swinging. I'll definitely have to buy WoS then, I have to agree that the swinging and combat does look amazing. The only thing that puts me off it though is the story and horrible voice acting I've seen in gameplay videos. I do appreciate good scores in games too so that should hopefully heighten the experience when playing WoS.

You're right. The story and voiceovers aren't the greatest, but I assure you that they're not that noticeable when you enjoy the combat, swinging, and overall action.

Do let me know if you get it!

I like an enthralling story as much as the other guy, but in a game the controls and dynamics come first, and they have gotten so broken lately so the sensible way would be to fix them first. It's the right strategy, they're not just very innovative/skilled in the programming area. the low low budget doesn't help on that either

about the environment, that's the second priority. their TASM2 manhattan was way more gridded so webswinging would be easier with the double trigger mechanic. not a great move. they should do the real new york city as best as they can and then you, the player, just have to deal with the landscape with the acrobatics you have. makes it immediately more interesting gameplay-wise and visually

I would be more courageous in asking all of the stuff to be top notch like the story and voice acting and all that stuff, but things just have gone too downhill. yeah you can say the same for batman before Arkham Asylum, but honestly, that was a frigging miracle. then again... we ARE living the age of miracles :cwink:

I understand what you mean about the controls and dynamics, I tried to clarify what I meant by that in my response to UWH above.

I think the environment and controls go hand in hand. Basically, with the addition of the double trigger system, they've compromised both the controls and the environment. I'm sure many players, like myself, were trying to awkwardly get accustomed to the controls before getting the chance to appreciate anything about the game. It just made the game more of a challenge instead of delivering the element of a solid fun factor. Also, what are they going to do now? Go back to the original controls, or keep what most people seem to dislike? I realize they have a lot of time to think about it, but it crossed my mind when thinking about where the game will go next.

In terms of the environment, TASM2 just butchered it entirely with what you mentioned about being gridded. Again, SM2 was the biggest leap in regards to delivering an authentic NYC landscape. It actually made me feel very small as a player, making the city feel almost endless (the helicopter swinging was awesome). On the other hand, TASM2 almost feels like you're zoomed into Spidey, and it makes him look so big on the screen. It just doesn't have the same effect.

I've never played a Batman game before... :dry:
 
I've never played a Batman game before... :dry:

Before as in "before Arkham Asylum" or as in "never before"?

if you meant the latter, ya must be very brave to say that in SHH :oldrazz: yeaaah if Batman's just not your bag then I guess you wouldn't get much out of Arkham Asylum/City, but I can tell you that it did make many many people big time fans, and Batman fans got exactly what they asked for

worth a shot to say the least
 
I've never played a Batman game before... :dry:

Oh. My. God.

Are you just not a fan of Batman or do you have some kind of phobia of masterpieces?

You need to play the Arkham series to truly understand how screwed over Spider-man fans have been in the video game department. You'll also notice that some of the best aspects of the recent Spider-man games have been lazy attempts to rip off mechanics from the Arkham series, but they are not done nearly as well.
 
I lost interest in video game stories in general.
Whoever did not play this game, I tell you; "Keep up the good work, avoid it."
 
I lost interest in video game stories in general.
Whoever did not play this game, I tell you; "Keep up the good work, avoid it."

Oh.

I was planning on picking up ASM2 sometime around the Black Friday shopping extravaganza. If I can get the game for less than $20, I'll grab it. If not, I'll wait until I find a used copy for like $10 or less. Even if it takes a couple of years for it to drop, I'll eventually play it. I play all Spidey games--not gonna pay full price for the ones that don't deserve it.
 
Oh.

I was planning on picking up ASM2 sometime around the Black Friday shopping extravaganza. If I can get the game for less than $20, I'll grab it. If not, I'll wait until I find a used copy for like $10 or less. Even if it takes a couple of years for it to drop, I'll eventually play it. I play all Spidey games--not gonna pay full price for the ones that don't deserve it.
Oh well, wait for it to drop below $10.
Gameplay mechanics for the most part resemble the previous game, main differences being the swinging system, and the rapple/web yoyo.
After the first stage you might want to turn the voice down, voice acting is dull.
Hero/Menace meter is a broken system, the red/black meter in Web of Shadows is easily superior.
 
Me and my brother just watched a HD clip of Web Of Shadows gameplay, then did the same with TASM2 (ps4) and the quality drop is embarrassing to say the least

Beenox reminds me of my friend who's a drummer, they're constantly trying all these complex new ideas and mechanics when they don't even have a grasp on the bare bone stuff
 
Before as in "before Arkham Asylum" or as in "never before"?

if you meant the latter, ya must be very brave to say that in SHH :oldrazz: yeaaah if Batman's just not your bag then I guess you wouldn't get much out of Arkham Asylum/City, but I can tell you that it did make many many people big time fans, and Batman fans got exactly what they asked for

worth a shot to say the least

Oh. My. God.

Are you just not a fan of Batman or do you have some kind of phobia of masterpieces?

You need to play the Arkham series to truly understand how screwed over Spider-man fans have been in the video game department. You'll also notice that some of the best aspects of the recent Spider-man games have been lazy attempts to rip off mechanics from the Arkham series, but they are not done nearly as well.

:funny:

Sorry guys, but I just haven't been that big of a gamer outside of a few years of Xbox Live that I enjoyed in high school. I played a lot in those years, but it was mainly FPS games that I got to keep up with my friends who were into Call of Duty, Halo, etc. It's just one of those things.

I got hooked to superheroes from reading comics as a kid and watching movies growing up. By the time I was finally able to have time for games and my family was done moving around, I didn't have the chance to go back and enjoy a lot of games that most kids I knew were always raving about.

But trust me, I don't have to play the games to understand how badly Spidey fans are getting screwed over when it's evident in the movies! Maybe next year, when I'm done with school, I'll get the opportunity to go back and catch up with a lot of things that I've missed out on.
 
...

I've never played a Batman game before... :dry:

I highly suggest you to get Arkham Asylum and Arkham City before the end of the year (Steam winter sale should have them for less than $5). I never thought I'd enjoy a Batman game but it's my favorite super hero gaming franchise now. Looking forward to the final part coming out next year. You wont regret it.

Oh.

I was planning on picking up ASM2 sometime around the Black Friday shopping extravaganza. If I can get the game for less than $20, I'll grab it. If not, I'll wait until I find a used copy for like $10 or less. Even if it takes a couple of years for it to drop, I'll eventually play it. I play all Spidey games--not gonna pay full price for the ones that don't deserve it.
Get it when it's below $10, TASM2 feels like a glorified mod for the first game that at the same time removes quality and makes the game look like an alpha build (feels like a cheap placeholder story, gameplay is glitchy, while playing you lose all momentum you had via infinite cutscenes when starting a random crime).

Although I don't think the Beenox bashing is justified. I know they can deliver (Shattered Dimensions). Bash Activision instead for cutting their budget by 3/4 of what they had for the first TASM game.
I (and a few others) gave lengthy feedback to the developers a few months ago and I'm pretty confident that they'll incorporate a lot of the feedback into their next title. Why am I confident? Well almost everything I suggested 2 years ago was added to the 2nd title, although in an unfinished/morphed way (play as Peter only in certain parts of the game instead of freeroam, webs seemingly attach to buildings but no real physical properties for them/momentum lacking etc.). I'm not saying that, for example, TASM3 will be a hit but it's reasonable that it gets more right than the current TASM2 because Beenox does indeed listen to the fanbase.

We'll have to play the waiting game, for 4 years. Or be on the lookout for a Marvel-helmed game, or the news that Activision does no longer publish TASM movie tie-ins.
 
I highly suggest you to get Arkham Asylum and Arkham City before the end of the year (Steam winter sale should have them for less than $5). I never thought I'd enjoy a Batman game but it's my favorite super hero gaming franchise now. Looking forward to the final part coming out next year. You wont regret it.

That sounds like a lot of awesome sauce. I definitely think I'll pick it up considering how much you all have been raving about it. The last suggestion that I followed through on was Web of Shadows, and I am thoroughly enjoying it.

I'll check out some of the gameplay footage and look into it :up:
 
That sounds like a lot of awesome sauce. I definitely think I'll pick it up considering how much you all have been raving about it. The last suggestion that I followed through on was Web of Shadows, and I am thoroughly enjoying it.

I'll check out some of the gameplay footage and look into it :up:

don't spoil the intro of Arkham City to yourself, now that's the definition of awesome sauce
 
Would I have to play it to understand what you meant by that?

:huh:

well, to be specific, it's not a reference to any physical sauce or anything:DD but I mean, it's an intro that's tailored to the game medium, that's all I can say. so yeah, you surely gotta play it to understand :cwink: it'd be a waste to just watch on youtube, not the same experience
 
There is a demo for Arkham City on Steam. I do not suggest downloading it though, AFAIK it's the intro (which would ruin a few things for you without playing Arkham Asylum).
 
well, to be specific, it's not a reference to any physical sauce or anything:DD but I mean, it's an intro that's tailored to the game medium, that's all I can say. so yeah, you surely gotta play it to understand :cwink: it'd be a waste to just watch on youtube, not the same experience

What a let down, I was hoping the game came with some awesome sauce :oldrazz:

I always have to watch at least a little bit of gameplay footage to know what I'm getting into. But I'll be sure to not look up any videos of the intro.

I appreciate the clarification.

There is a demo for Arkham City on Steam. I do not suggest downloading it though, AFAIK it's the intro (which would ruin a few things for you without playing Arkham Asylum).

One at a time, please!

I'll remember that :up:
 
That sounds like a lot of awesome sauce. I definitely think I'll pick it up considering how much you all have been raving about it. The last suggestion that I followed through on was Web of Shadows, and I am thoroughly enjoying it.

I'll check out some of the gameplay footage and look into it :up:

What you haven't played batman arkham asylum or city? What is wrong with you? They are 2 of the best games I have ever played! Great combat, story, music really everything you could ever ask for in a game and more! If only we could get a sm game even close to those games! Cant weight for batman arkham knight. Spider man and batman are my 2 favorite superhero's I don't really care for any other superhero's even though I do like some of the movies like xmen dofp, cap 2 ect. I wish spider man could get back to being great. while asm2 was a great movie to me but not to most people ll. Batman has now had the best movies and games. Haven't had a great sm game sences sm2 but shatterd dimensions was really good almost great. Have you played spider man shattered dimensions?
 
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