The Amazing Spider-Man: The Game - Part 5

I'm starting not again. I didn't know when I first completed it you could replay the missions lol

I just started my second go a couple of days ago. Tonight, I completed what I didn't do the first time, that was getting the indoor collectibles. Which means I completed 100% the game, but only in regards to my PS3 trophies. I thought because of that, I would have gotten the black costume. But it wants 100% of game stats.

If I hadn't of started a new game and completed what I did tonight as well, I would of had it. But I didn't know that you could replay the missions...which is embarrassing to admit :hehe:
 
So no one answered my question on the last page (>:O) but I bought it anyway. They ripped off so much from the Arkham games but there's no denying it's really fun (so far). When I found out there were colelctabel comics like in the 2000 self-titled Spidey game (probably one of my fav games ever) I had to get it. But 700 pages you say? Is it worth going for it? Whats the point of getting cool costumes if you've already 100 percented everything. To look cool while doing nothing? XD
 
EDIT: You can replay the game using the other costumes. You'll have to upgrade again.
 
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Ah ok. How would you rate the game? And how do you feel about characters like Rhino, Scorpion, etc. being reduced to mindless hybrid creatures with no personality and different origins?
 
Ah ok. How would you rate the game? And how do you feel about characters like Rhino, Scorpion, etc. being reduced to mindless hybrid creatures with no personality and different origins?
Are you asking this guy?

After finishing the game last night, I thought the story mode was more thought out, dramatic and climatic than I imagined it would be. I loved it. They made good use of the opportunity, perhaps an option, to set it after the movie.

I heard complaints about the villains lacking any personality. I agree with that. Even with Rhino, who was previously announced to be a human mixed with a rhinoceros DNA, was treated as an irrational brute. They said in his bio that he is someone struggling with his identity. He is always trying to figure out something that he can't remember, but he was just like all the others villains, besides Smythe, who was a more interesting villain here than he was in other medias I saw him. Rhino's boss fight in the sewer was fun, though, but I also agree on the complaints that, overall, the battles lacked criativity.

I loved the boss fights in Shattered Dimensions which, for the most part, felt diverse, were bigger in scale and there were more in that game than in this one. Here it was basically a matter of dodge and punch. It didn't help that the villains only groaned at me.

At least the combat was confortable. Spidey was really acrobatic and articulated. I felt like him while fighting.
The Web-Rush is something that should be in all Spidey games from now on. It added a lot to the gameplay. Same for the Web-Strike. As for the dodge system, I miss being able to dodge bullets in the most Spidey-like manner while jumping, rotating in the air, or on the wall, moving to the sides, or even on the floor, without Spidey's feet leaving the same place. Just dodging the bullets in the most articulated manner. I don't want to just go away and hide. I want to dodge it. Spidey does that. Stealth is also something that should always be present in a Spidey game from now on.

The web-swing, which I initially didn't like, indeed has grow on me. I feel like it is the most appropriated kind of movement when you're fighting in the air (and the battle against the S0 bots and the hunters are the most fun battles in the game). The close and almost-over-the-shoulder camera added that rush, that vertigo that Spidey probably feels. But that's pretty much it. It's a web-swing system appropriated to fight against opponents in the air. It wasn't the kind of system that made me feel like Spidey, because the game basically does it for me. The challenge of swinging in the right way was lacking.

Reading some commentaries, before the game was released, about the web not attaching to buildings and some fans raging about it, I always thought to myself that it would end up being just a silly complaint. But it's not. It's a HUGE difference. Add to that the detail that the game doesn't let me fully swing and decides when to release the web. After getting used to it, it felt natural to let go of the web before the character did it, but that's because the game forces me to learn it. It shouldn't feel natural, it should let me handle it. Having the webs attaching to buildings and full control of where I'll shoot them and when I'll let go it's part of the challenge and fun of being Spider-Man, of being a web-slinger, which is one of the most interesting aspects about his abilities. Spidey doesn't have someone doing it for him like the game does it for me. He has to pay attention to what he is doing. He has to pay attention to where he is shooting the web. He has to force his body to the left, to the right, or boost his speed with his legs almost in a jump to go higher, longer or a combination of both. It doesn't help that we also can't run or go faster. A speed button is missing. Not only to go faster, but to propel my jump more forward, instead of just upward. If he is swinging in a pole and wants to do a 180º, he doesn't let go of his web to turn around, he awaits until he does the spin, while keeping the speed, then he lets go.

The crane scene in the movie is an exemple. It matters a lot where he is shooting his webs, where it attaches and how he moves. It makes the difference. In the game, I basically decide just if I'll go right or left. I took many recommendations I read online to the heart. Ideas to use both web-swing and Web-Rush to go to my destination. I've done it all. The challenge of being Spider-Man, at least to me, is to move like he does and with as much effort as he does. When I'm using Web-Rush to run through a wall, jumping in a water tower, web-ziping to the street, running on top of a bus and end up perfectly landing on a lamp post, then it's more of an achievement of the game then it is mine. I just need to aim where I'm going and press the respective button for the feature and watch while the game does the rest. I love the feature, but it doesn't make the web-swing less poor.

I want to fully control the character while I'm holding the web. I want to be able to swing so fast that, when I reach a crane or a lamp post, I want to make a 360º on it and release when I'm on top to go higher or to just change my route. When I'm swinging in an antenna, I want to make a complete spin and change the direction of where I'm going. I want to swing so fast that I'll go to the statistics menu, see how many km/h I did and say "damn, I'm fast", and we can only achieve a high speed if we swing efficiently - that is, not hiting buildings on the way. That requires skill if we're going too fast. I want the game to limit my reach of the web, making me choose where I'll try to attach it so I can make the most accurate and efficient use of my abilities. I tried to increase the speed of my web-swing in TASM but without success. Although we begin the game with the skill already in its maximum, it never picks up. It's too limited, even changing to Web-Rush midway through the swing.

Notice I didn't specifically mention SM2 so far, but it is all there. There are times when, depending on the speed we're going, we can swing even diagonally. We can do everything.
This is not a case of wearing "nostalgic goggles". The reason is because the mechanics are completely different, so comparisons can be made without seeming biased. And I'm not just saying, I'm giving motives.
It was challenging to appropriately web-swing in SM2 with efficiency and that challenge was one of the things that made me feel like Spider-Man, because I tried to be as good a swinger as he is.

Even though, imo, SM2's system is much better, it's not a "total win" situation in comparison with TASM. Like I said before, the web-swing here is great to have air battles. I can't picture the same kind of fights I had with SM2's system.

My ideal TASM2 game would have SM2's web-swing mechanics, but keeping the close camera, and it would change to TASM's mechanics when we needed to fight against big enemies in the air, like the S0 Spider-Slayers. I wouldn't change that. I'd bring the combat back, but with SM2's dodge system. In that game, it felt great to dodge any kind of attack and projectiles, specially bullets, just moving the body, without even leaving the place I was standing. Even in the air we could totaly dodge a projectile. Something I also missed in all of the other games, but was present in SM2, was the slow motion sense, where we could even see the trajectory of the bullets and more efficiently dodge them and pull out special attacks that we couldn't in the normal state. Grabbing even 4 enemies at once with webs or taking their guns away at the tap of a button is also something that should come back.

Details like that are what made my experience controling Spidey in SM2 so enjoyable. No game made a better job at making me feel as much like the character as that one did, which is surprising, since that was the first free-roam game for Spidey. In their first try, the gave me the most accurate experience of a web-slinger. The challenge of that game's web-swing mechanics was essential to make me feel like the hero.
So, SM2's web-swing, speed button, dodge system and slow motion sense + TASM's Web-Rush, camera, stealth and combat. This is what I think would be ideal for the perfect Spider-Man game.

Beenox gave me a really enjoyable experience. I had a lot of fun and I still have a lot to do, like beating the remaining side missions, take the remaining photos (which was also a cool addition for the game), discovering new suits and beating it on the hardest difficulty to trash my suit even more times, which was also another great idea, giving me the sense that I had rough battles and a tiresome day. I'm trusting them to give me an even better sequel, because we know they take feedback from fans. There's a lot of room to improve besides the web-swing. Like having more interesting foes, with actual personalities (it is much more fun beating a cocky Hammerhead senseless, for example, then fighting against irrational creatures through the entire game who just roar at me) and more diverse battles that aren't limited to just dodge and punch. I look forward to what they'll do next.

8/10
 
Ah ok. How would you rate the game? And how do you feel about characters like Rhino, Scorpion, etc. being reduced to mindless hybrid creatures with no personality and different origins?
Id give it a solid 7.5. Not the best but a decent game, worth a playthrough. One of the better Spidey based games
 
Thanks for the thoughts guys! It definitely has its flaws but Im finding surprising flourishes of greatness as I go! :)
 
Ah ok. How would you rate the game? And how do you feel about characters like Rhino, Scorpion, etc. being reduced to mindless hybrid creatures with no personality and different origins?

I honestly would give the game an 8.5, the missions are fun, the combat is fun, and the voice acting is very well done along with great graphics. I love how a lot of gaming sites bash the game over the swinging mechanics and the fact that his webs never anchor to buildings, yet characters like Max Payne who are sooooooooooooo grounded in realism take heavy amounts of gunfire to the point where they are falling in slow motion, pop painkillers while falling, and are as healthy as horse afterwards.....no one bashes it. Beenox really did their homework and IMO delivered a great experience, the game has it's flaws as does every other video game out there, but none of those flaws are so bad that it makes u not wanna play the game.
 
Swinging mechanics plays directly into gameplay and controls. Its a valid thing to criticize
 
Havok....I knew that would draw you out lol jk
LOL..I hated it at first but by the end of the game I got used to it. Didnt love it, but it didnt bother me as much as it did when I first played. I still hate though that I can press R2 in the air to swing and he doesnt do so until he gets real close to the ground. Hopefully Beenox fixes things in the sequel so its not as simplified. I beleive in Spiderman the Movie, there were two swinging schemes. Classic and Enhanced. I dont recall the exact differences but I beleive one was basically complex and the other was simple. Id love it if they went that route
 
LOL..I hated it at first but by the end of the game I got used to it. Didnt love it, but it didnt bother me as much as it did when I first played. I still hate though that I can press R2 in the air to swing and he doesnt do so until he gets real close to the ground. Hopefully Beenox fixes things in the sequel so its not as simplified. I beleive in Spiderman the Movie, there were two swinging schemes. Classic and Enhanced. I dont recall the exact differences but I beleive one was basically complex and the other was simple. Id love it if they went that route

Im hoping Beenox releases an update that makes the random crimes infinite, and also throw in some combat challenges, I wanna be able to face 20 people at once and go into rooms and take everyone out in stealth, you would have thought that would have been a no brainer at the time of release, shame on you for that Beenox!!!!!!!!!!!:argh:
 
Im hoping Beenox releases an update that makes the random crimes infinite, and also throw in some combat challenges, I wanna be able to face 20 people at once and go into rooms and take everyone out in stealth, you would have thought that would have been a no brainer at the time of release, shame on you for that Beenox!!!!!!!!!!!:argh:

I would love it if Beenox did something like what you mentioned however I have some issues.

Infinite crimes. Ok. Let's say they add that 'patch' or update or whatever to the game to make this happen. Unfortunately I really don't think this will make me want to play the game any more than I already have. There's only three crimes. Having them repeat infinitely...well...that's still not very exciting. If they maybe added a few more random events I would be happy about that.

Stealth/combat challenges. These would be fun but an update to the combat system is definitely needed. Do you remember the part during the 3rd mission, I think, where you are in Oscorp and there's a room filled with about 12-15 guards. It's the same mission where you get the camera but it's about 4-5 rooms prior to that. Well, anyway, if you just jump right in and start fighting, it becomes a muddled mess. The guards overlap each other and with the camera so close, you kind of lose Spidey in the mix. I think once you get above 6 enemies or some number close to that...it gets too cluttered.

At this point though, as much as I love ASM...I'm pretty much done with it. I've played thru the main story about 4 times with a couple of replays on specific levels to aquire 100% and although I love free roaming...the city is pretty boring once you've done everything. ASM feels like a linear based free roam experience, if that makes any sense. Don't get me wrong, the game is great but unless Beenox releases some cool stuff I probably won't play it again for a while.
 
I would love it if Beenox did something like what you mentioned however I have some issues.

Infinite crimes. Ok. Let's say they add that 'patch' or update or whatever to the game to make this happen. Unfortunately I really don't think this will make me want to play the game any more than I already have. There's only three crimes. Having them repeat infinitely...well...that's still not very exciting. If they maybe added a few more random events I would be happy about that.

Stealth/combat challenges. These would be fun but an update to the combat system is definitely needed. Do you remember the part during the 3rd mission, I think, where you are in Oscorp and there's a room filled with about 12-15 guards. It's the same mission where you get the camera but it's about 4-5 rooms prior to that. Well, anyway, if you just jump right in and start fighting, it becomes a muddled mess. The guards overlap each other and with the camera so close, you kind of lose Spidey in the mix. I think once you get above 6 enemies or some number close to that...it gets too cluttered.

At this point though, as much as I love ASM...I'm pretty much done with it. I've played thru the main story about 4 times with a couple of replays on specific levels to aquire 100% and although I love free roaming...the city is pretty boring once you've done everything. ASM feels like a linear based free roam experience, if that makes any sense. Don't get me wrong, the game is great but unless Beenox releases some cool stuff I probably won't play it again for a while.

*reads post and becomes infuriated*

I take away you're username *flash*

I take away you're love for Spider-Man *pow*

And I take away you're ASM game *Lightning flash*

And cast you out of this thread!!!!!!!!!!!!!!!!!!!!!!!!

sorry bro, just got done watching Thor, man Odin was pissed at Thor, I felt like I was in trouble watching that scene lol. Anyways, I see what you're saying, I can't say I'm completely done with the game. I'm one of those types of people that will throw the game in just to kick someone's ass for a few minutes, I do it with Arkham City from time to time. I wish ASM had a little more to offer in the random crimes dept, but since this is a movie tie-in, I doubt Beenox would release any type of update, this game is pretty much already in the books for them
 
*reads post and becomes infuriated*

I take away you're username *flash*

I take away you're love for Spider-Man *pow*

And I take away you're ASM game *Lightning flash*

And cast you out of this thread!!!!!!!!!!!!!!!!!!!!!!!!

sorry bro, just got done watching Thor, man Odin was pissed at Thor, I felt like I was in trouble watching that scene lol. Anyways, I see what you're saying, I can't say I'm completely done with the game. I'm one of those types of people that will throw the game in just to kick someone's ass for a few minutes, I do it with Arkham City from time to time. I wish ASM had a little more to offer in the random crimes dept, but since this is a movie tie-in, I doubt Beenox would release any type of update, this game is pretty much already in the books for them

lol. Nice intercrossing superhero reference. I like it. :yay:

I remember not too long before the game released there was a video interview with two of the designers for ASM. One of them stated that they would be "supporting" ASM for a while after its release. He said they would have both free and pay-for-it DLC. He didn't go into detail of course. But for the life of me I cannot find that interview anywhere.

It'd be great if that were true but I honestly don't see Beenox making any changes to the game. There's been pretty much no communication from them since the game's release. And now that Activision has announced Deadpool, well, I think they're just gonna move on to marketing that project and just leave Spidey behind. I really wish we could get a Spidey game like how Rocksteady was able to create Arkham...with lots of time and freedom.
 
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I'm not sure I'd need stealth challenge for this game.

In Arkham Asylum/City, you can take down enemies in a ****load of ways with lots of different equipment and from different angles, ledge takedowns, pull them over a ledge etc.

In ASM, there's only "stealth takedown" and "double stealth takedown". And when you're spotted, press L1 twice and you're safe again. I really don't see the fun in that.
 
I'm not sure I'd need stealth challenge for this game.

In Arkham Asylum/City, you can take down enemies in a ****load of ways with lots of different equipment and from different angles, ledge takedowns, pull them over a ledge etc.

In ASM, there's only "stealth takedown" and "double stealth takedown". And when you're spotted, press L1 twice and you're safe again. I really don't see the fun in that.
I think its fun but they need to add more variations in the sequel. There werent as many moves and combos as I thought he should have had
 
Since Spider-Man doesn't have any way to see where enemies are like Batman or like Spidey in SM3 (and he shouldn't have that ability if you ask me because that's not how I view the Spider Sense to work like at all), it would be cool if you could use Spider Tracers on enemies to be able to see them on a radar.
 
That's a great idea.
I'd like to see the tracers in the next movie, too.
As for the stealth, I think Spidey was quite noisy. Sometimes he would blast the enemy on the floor and fill him with web. Also, most of the times where I did a stealth takedown and someone was nearby, I was seen, even if the enemy was giving his back to me. Stealth was supposed to be quieter. Shhh.
 
Yeah it would be really fun to use tracers that way if you ask me. It would be even funnier if enemies could suddenly discover the tracer and go "What the **** is this!? He must be here somewhere!" and destroy it.

EDIT: Speaking about stealth, I don't think Spidey needs many different kind of takedowns like Batman in the Arkham games. That's more Batman's thing since he's got so many different equipment. What I think is necessary though is for many more animations and to not only web them up to the roof. Let Spidey make a stealth takedown in a swing and web them high on a wall. Let Spidey web someone's mouth and toss him to a web net classic Spidey style. Etc.

EDIT 2: As for the non-stealth combat there needs to be more added to it next time. Spidey should be able to disarm enemies, to web their face (to make them stumble around), to web their feet and make them fall, to shoot out a bigger web net where several thugs are trapped and struggle to get out, to web yank two enemies and slam them into each other, to web grab something to slam on someone (not the same way it's done in ASM but something smaller to just slam a single enemy). On signature moves, Spidey should be able to hang guys on lamp posts or other thing they can hang from, to have several thugs stuck on a bigger web to the wall etc.
 
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Didn't someone say before that the upgrades would continue when we begin the game in a harder difficulty?
Damn, I have none.
 
Didn't someone say before that the upgrades would continue when we begin the game in a harder difficulty?
Damn, I have none.

Not sure who said that but they are incorrect. When you start a new game you lose everything except costumes, trophies/achievements, photos saved, comic books unlocked, bios unlocked, concept art unlocked and maybe one more thing that escapes me at the moment.
 
Not sure who said that but they are incorrect. When you start a new game you lose everything except costumes, trophies/achievements, photos saved, comic books unlocked, bios unlocked, concept art unlocked and maybe one more thing that escapes me at the moment.

oh that's good to know u keep the bios and comics. I haven't gone through all them yet and was thinking about starting a new game but was afraid they'd be wiped.
 
oh that's good to know u keep the bios and comics. I haven't gone through all them yet and was thinking about starting a new game but was afraid they'd be wiped.

Guess I'll start a new game as well, purchased Spec-Ops the line as a means of letting off of ASM for a bit, beat the hell out of that game in less than 12 hours, back to Spidey
 
I haven't played Arkham Asylum in well over a year and for some reason I got an itch to play it again. I went thru a good portion of the game and it's still great. One thing that became even more clear is how much of an improvement Arkham City made over AA. The level of polish and refining in the combat is very noticeable as well as other portions of the gameplay. The countering system in the combat, use of gadgets, and animations etc. all saw a good deal of upgrading from AA to AC.

Anyways, I realize that this sort of thing is pretty common in video games but I'm really hoping that Beenox is able to make the same sort of strides in development. ASM had a 2 year development time frame but considering that Beenox started from the ground up on this one, I am guessing they had to spend a large portion of the time just fleshing out the basic mechanics. Now that those are in place...they can spend time refining those mechanics and adding to them.
 

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