The Evil Within

I meant to ask before, which games apart from Elder Scrolls & Fallout do Bethesda develop themselves rather than just publish? The other ones I can think of like Rage & Hunted Demon's Forge are just published by them I believe. I'd prefer them to just focus on those 2 unless they can come up with something of the same quality. Otherwise it's just a distraction from what's important lol.

Bethesda Softworks and Bethesda Game Studios are two completely different companies. One is a publisher and the other is a developer.

ZeniMax Media (owner) -> Bethesda Softworks (publisher) -> game studios (developers)

Bethesda Game Studios (Elder Scrolls and Fallout)
id Software (Rage, Doom, Quake, etc)
Arkane Studios (Dishonored)
Tango Gameworks (The Evil Within)

^Those are some of the developers owned by ZeniMax Media and whose titles are published by Bethesda Softworks.
 
Thanks for that. :up:

I knew they were separate companies but didn't know much about what Softworks does or how it works. So ES & Fallout are the only ones BGS develops right?
 
Thanks for that. :up:

I knew they were separate companies but didn't know much about what Softworks does or how it works. So ES & Fallout are the only ones BGS develops right?

Right.

The history of the Fallout franchise is a little complicated though:

Black Isle Studios developed Fallout 1 and 2.
Black Isle Studios started development on Fallout 3, but the game was eventually cancelled.
Bethesda Softworks bought the rights to the Fallout franchise.
Bethesda Game Studios developed Fallout 3.
Obsidian Entertainment (composed of former Black Isle Studio developers) was commissioned to develop Fallout: New Vegas.
 
Yea for sure. Thats what i hope we actually get. It'll be super interesting to follow this games sales post launch if indeed its a pure survival horror the likes of the orig RE game. This could make or break the horror genre as we know it. If it fails, then survival horror is truly dead in its current form.

I REALLY hope this game does well, but a gut feling makes me think it won't given the pacing in survival horror games tend to be on the slow methodical side. Games like that tend not to go over well as they should in sales. Capcom likes to follow the trends that sell, it's the reason RE shifted to a more action focused game in the first place.
 


The Evil Within Will Be More About Using Your Brain Than Your Gun

Shinji Mikami, creator of the Resident Evil series is making a new survival horror game, The Evil Within. You've seen the trailer, now let's see what the man behind the madness has to say about it.

The Evil Within – titled Psycho Break in Japan – will supposedly be a return to the more "horror" side of "survival horror." Mikami spoke with Japanese gaming magazine, Weekly Famitsu, about the upcoming game and gave some hints to what players can expect from it.

One of the focuses in the game looks to be the disempowerment of the protagonist. Unlike the Resident Evil series, where players took the part of special forces members trained in the use of firearms with machineguns and rocket launchers, the main character of The Evil Within will be a detective, Sebastian, out of his element in a strange and twisted world. "The game is less about searching for a culprit, and more about being hunted and trying to find a way to survive." Mikami explained. Mikami also pointed out that while Sebastian would have a gun, it would not be the focal point of his survival. "There are a multitude of traps set throughout the game, so players will be able to use those traps as well in order to defeat enemies. You can use you gun of course, but the game is set so you don't have much ammo. I want players to think up strategic ways to survive using traps and their surroundings instead of just wiping out enemies with guns."

The survival horror genre has changed from the days when you would shoot a zombie and have to wait to ready your gun for a second show while the zombie would continue to lumber towards you – an intentional game mechanic of the first Resident Evil that was developed to add tension. Through the years, a focus has been placed on the action and entertainment elements of survival and less on the fear. "To be honest, survival horror is difficult to establish as a game." Mikami said. "Do you emphasize the entertainment and focus on the enjoyment of defeating enemies? Or do you emphasize the creeping fear? It's a genre that's difficult to balance out, but for [The Evil Within] we're focusing on the portrayal of 'horror' in our development."

Of course, a non-stop barrage of fear and scares can make a game less enjoyable to play. One way around this drawback of horror is to add an element of exploration to the world. "The story starts in an asylum. You wake up wondering 'where am I?' And from there, the player has to solve the mystery by their own hands." Mikami explained. "The game will have the enjoyment of exploring the world. There are situations where you start out in a hallway, but end up in a different world. This sort of world that changes in real time serves to haunt the player.

The Evil Within is slated to come out for the PC, the PlayStation 3, the Xbox 360, and the PlayStation 4. It will most likely be made available for the next Xbox when more details on that system are released. The game is expected to come out in 2014. According to Mikami, the bulk of the game system has been completed, so hopefully it won't be too long before we have a playable demo to check out.

Source
 
Sounds awesome. Is that an actual screenshot?
 
IGN has a couple more.

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My goodness those screenshots are terrifying! I'll be picking this game up when it comes out. The question is, will I be brave enough to face the horror?
 
Looking damn good. Man, this just might be the return to the genre iv been waiting for since the REmake.
 
Cosidering that Resident Evil and Silent Hill stopped being scary a long time ago, and that's coming from a hardcore fan of both series, it's refreshing to see something that has the potential to dish out nightmares.
 
Resident Evil Creator's New Game Reeks of Resident Evil

Is it stealing if Shinji Mikami steals from Shinji Mikami? Ponder that as you ponder the idea that Mikami, whose last Resident Evil was the last Resident Evil that was widely loved, is making a new game that will ring the bell of anyone who played Resident Evil 4.

They're calling this new one The Evil Within.

Can't fault the guy, right?

It's been eight years. Mikami made some very non-Resident Evil games after RE4, including God Hand and Vanquish, cult classics both.

The new game comes from Mikami's new studio, Tango Gameworks, and a new publisher, the Fallout and Skyrim folks at Bethesda. It's survival horror. Stars a detective. Starts, at least according to a demo I recently saw of the game, in an asylum. Our hero stands a bit to the left of the screen, a la RE4. He's got no herbal health sprays. He has syringes. He has limited weapons and ammo. Was it eight minutes into the demo before he was being chased by a brutal, murderous enemy who was wielding a chainsaw?

Here's a difference. When our hero walked down this hallway, no dogs jumped through the windows.


This is an interesting project, one that implicitly proposes an alternate history where Resident Evil games didn't go to new game directors at Capcom and turn into controversial action-adventures set in daylight. The post-RE4 Resident Evils that exist and that Mikami had nothing to do with are paced less like horror movies and more like a Summer blockbusters. The Evil Within seems creepier, more dangerous, more old-school. It might as well be the Resident Evil 5 we didn't get.

What else The Evil Within really is remains a mystery. You can't glean much from 20 minutes of action (this might as well be the refrain for any video game preview these days). Detective walks into asylum/hospital. Cops who had already arrived were killed? Blood everywhere. A dying doctor mutters ominous things. The monitor in a security room shows someone being attacked by a shadowy figure. The figure looks up at the camera. Is suddenly behind our guy and...kills him?

The Evil Within might as well be the Resident Evil 5 we didn't get.

Cut to our guy hanging upside down, broken and bleeding and about to be finished off, presumably, by some hulking brute. Escape. And then running, sneaking, getting chased into a room full of spinning blades, escaping, limping, tossing a bottle to make a sound that distracts the stalking enemy before getting by...hearing a ferocious sound, getting outside to discover a city split by an earthquake.

Later, there's a scene of our hero armed with guns, standing in some sort of house, preparing for an assault of the shambling zombie-like enemies who might be this game's main bad guys. The player can set traps, shoot or run. Traps aside, it resembles the house shootout in RE4. The graphics are gritty and detailed, though the game world looks stiff, true to an RE game.

After the demo, a rep from Mikami's studio takes questions from the press. The first is about how this game is different from Resident Evil. The answer from producer Masato Kimura, via translator, is that it might seem similar because it is intended to be "really scary" but will have several unique features.

I follow up. I said I didn't see much gameplay that looked different from RE4. Could they highlight what's different?

"One of the things from the demo is the mine trap," Kimura says. "There will be a lot of traps that makes the combat more strategic. That's one of those things.

"Another thing is the last scene of the first demo," he adds, referring to the big earthquake. "The collapsed city...that's not typical to survival horror. We are trying to do things that usually [aren't] in survival horror to make a unique universe."

Fair enough, but it's not like anyone is going to yell at Shinji Mikami's new team if "all" they manage to make is a new, better Resident Evil. They've earned that shot.


Super Preview Bonus Exclusive

Here are my notes from watching a demo of the game. The copy here is more raw and hasn't been edited much. If you prefer this kind of thing, let us know.

Detective goes to asylum were empty cop cars fill the driveway, goes inside, finds doctor who says “it was him”, finds a secutiy station and watch thre cops flee and then get killed by some sort of stabby ghost lady who then looks up at the camera, appears behind our guy and attacks. We wake up in first person hanging upseide down near other corpses that are ripped in half. We swing and grab a knife. Then we’re down in third person moving through rooms full of dead bodies. Brick and tile walls, gas cans, metal tables, dumpsters, the look is gray and red, mostly

Guy tries to sneak upstairs, is chased by a man with a chainsaw who gets his leg, then drops gate, our guy has to limp-run through a room full of spinning blades, winds up in some room full of filing cabinets

There’s a lot of using keys to open locked doors.

Hides in locker from chainsaw guy. Heartbeat is pounding

Chainsaw guy goes into another room. Our guy slowly creeps out and tries to sneak by. There’s a lot of crouching and sneaking. It seems somewhat tedious. Guy throws bottle to distract enemy, escapes to an elevator

Scene change. No more limp. Walking through hallway with windows at one side, as if dogs are going to jump through the window. Everything starts shaking, as if there is an earthquake. and there was? There’s a crease in the world

they say that was the first 15 minutes and was horror

now survival horror combat…

red line across three fifths of bottom of screen, left fifth is red

it was a health bar,

we go into a house. This is very Resident Evil. Menu for weapons and health packs. Picks up syringes for health. Has lantern on belt for illumination

has revolver and…matches? Goes into dark room, is rushed by slow moving enemies who sure look like zombies. Headshots hem and then lights one on fire.

Picks up bullets and mine trap, equips latter

Goes into an upstairs room. Zombies approach from outside. Sets up some mines on the wall, shoots enemies…world seems fairly unbreakable. Suddenly the music changes and it seems like the zombies have stopped attacking. Something weird is happening in the hallway. He approaches a door and it keeps not being there or extending the hallway or something. Then a door opens and a shining river of blood flows out, then he’s in a very different, modern basement (had been in something that looked more stone and old) We might be back in the hospital. Or, more likely, in a morgue

Character stands to the left a la RE4. Approaching corpses, an enemy arises. A slither of limb. Maybe female. That’s it.

PC, current and next gen consoles

Next year

This preview is based on a hands-off demo of about 20 minutes of the game.

Source
 
That over the shoulder hallway shot reminds me of RE 3.5. Can't wait for this game.
 
I Saw The Evil Within... And Was Terrified

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Today at TGS 2013, I was present for an extended fifteen minute gameplay trailer of the new game by Resident Evil creator Shinji Mikami: The Evil Within. I have good news. It was pretty darn scary.

The trailer began more as a tech demo than anything else. There was a wall of stone that shifted into blocks which moved about and reconfigured into new shapes. It was... odd, to say the least.

When the demo proper started, it showed a detective arriving at a large mental asylum. Then, after spending a minute or so on a lighting tech demo that showed off the outer design of the asylum, the detective entered the lobby to find bodies of several orderlies strewn about. After, going to the security room, the detective saw a group of orderlies on a monitor murdered by a hooded figure who seemed to be able to teleport. Then, after hearing a noise behind him, the screen went to black.

The following sequence was an excellent example of survival horror. Alone and unarmed, the detective wandered through the bowels of the decapitated asylum. In true Mikami fashion, he soon came across a masked, chainsaw-wielding maniac. In a frantic run, the detective barreled down the hallway towards the door at the end, but as he jumped through, he was clipped by the chainsaw. Limping through another doorway, he slammed the door and hid in a locker Metal Gear Solid 2-style. A few seconds later the chainsaw-wielding maniac burst through the door and continued down the hallway past the locker.

The next section of gameplay consisted of clips showing the detective moving from bit of cover to bit of cover as he tried to avoid the chainsaw man. Eventually though, he was spotted and the frantic chase began again, ending with the detective leaping into an elevator moments before he would have been cut down by the chainsaw.

The final portion of the trailer showed various disquieting rooms—like one resembling a giant meat grinder–and terrifying monsters—like a girl that looks like a mixture of The Ring's Sadako and a spider.

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In the end, I came out of the trailer feeling more than a little creeped out. The atmosphere of the asylum made it seem like there was something terrible around every corner and the chainsaw man seemed unstoppable. And as the detective was never even armed in this trailer, it was survival horror at its purest.

Assuming this trailer was representative of the final game, it looks like the father of the survival horror genre has returned to his roots in grand style.

The Evil Within is scheduled for Japanese and Western release in 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

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Wow. Incredible. Thats what RE should be going back to.

Speaking of RE though, The Evil Within director(and former RE mastermind) Shinji Mikami claimed that RE4 came because of the commercial failure of the REmake.

The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well,” Mikami said. “Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”

http://www.ign.com/articles/2013/09...me-out-of-the-commercial-failure-of-re-remake

Iv said it before, but i have a feeling the genre has a lot riding on this game.
 
That footage had me feeling so tense and I was already having fun just by watching.

At the same time that I feel like I won't have the balls to play through this...I can't wait to play it.
 
They fixed a pretty big error from the E3 demo. When he's running away from Chainsaw Guy he's not able to run down the hallway anymore with his leg wound. He's got to limp and struggle down the hallway and has to move over some obstacles.
 
To be honest I'm less excited after the recent footage. It looks like nothing new and the mechanics look clunky as hell.

I was hoping this would be more of the Silent Hill type survival horror but it looks more like Resident Evil. The atmosphere was neat but when the guy started planting mines it completely took me out of it.

I guess it's my fault since it's from the creators of Resident Evil lol but I was hoping for something different based on the announcement trailer and initial interviews; something more survival based, I guess. Still interested, but definitely less excited, personally.
 
To be honest I'm less excited after the recent footage. It looks like nothing new and the mechanics look clunky as hell.

I was hoping this would be more of the Silent Hill type survival horror but it looks more like Resident Evil. The atmosphere was neat but when the guy started planting mines it completely took me out of it.

I guess it's my fault since it's from the creators of Resident Evil lol but I was hoping for something different based on the announcement trailer and initial interviews; something more survival based, I guess. Still interested, but definitely less excited, personally.

Id always take more RE over SH any day. I respected the SH series, but vastly preferred RE. This seems to be a mix. There are times in the demo when it screams RE and others where it looks more SH. Anymore 'survival' than say the og RE and id pass. Im not looking to play one of those Amnesia type games. Good lord those look dreadfully boring.
 

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