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The Evolution of the Wiimote

TheGrayGhost

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It's relatively old news, but I found the information very interesting.

Wii Remote Revisions
by The Wiire Staff (2006-06-24)


Nintendo's Wii Remote, first unveiled at the Tokyo Game Show in 2005, shocked and surprised the world with its unique shape, size and functionality. Since then, Nintendo has been tweaking the device to perfection, with the newest iteration of the controller recently exhibited at E3 2006 held in May. While many changes are minor, several important modifications were performed that could determine the overall success of the controller.

693.jpg

THE SPEAKER

The most noticeable change to the Wii Remote is the addition of a speaker. Underneath the "Home" label, 18 holes (three columns of six holes each) of varying size establish where the speaker is inside the unit. This internal unit, according to Nintendo, will be able to play a variety of short sound effects that are stored to a small amount of flash memory built into the controller during game play. Examples of what you can expect to hear out of this speaker include the coin collection chime from Super Mario Galaxy, or the blasts of weapon fire from Metroid Prime 3: Corruption.

PHYSICAL BODY

The entire physical size of the controller is also noticeably larger; the new version is much taller and slightly deeper than the original, with the width being approximately the same as before. The corners sport a larger bevel radius, and an altogether more rounded shape along the bottom.

BUTTONS

Power: Changed from rectangular to circular, but located in roughly the same position.

Directional Pad: Appears unmodified

"A": Seems to be barely smaller. The spacing below the "A" button is larger, and a number of changes have been made to the middle row of three buttons.

"B" trigger: Now more curved rather than flat, with a 'hook' jutting from the bottom. The button now better resembles a trigger, and feels like one, too, which could be beneficial for shooting games.

"Select" and "Start": These labels have been removed from below the left and right buttons, and they now bear a minus and a plus symbol directly on them. The buttons are also more flat on the surface, presumably for comfort reasons.

"Home": Found between the minus and plus buttons, the "Home" button now contains a small blue symbol of a house instead of a blue dot.

"a" and "b": The two secondary buttons have been replaced with "2" and "1", respectively.

LED player indicators: Four are still present, but are now square-shaped instead of rectangular. The numerical labels now take the form of beveled dots above each of the lights, the amount of which represents which player number that controller is for.

TOP AND BOTTOM FACES

The top of the controller now contains a larger and more rectangular sensor window. On the other end, the bottom contains a much larger bracket-shaped expansion port, and now contains two hardware mounting points on the left and right sides for accessories to clip into securely. In addition, there is now a small hole for a wrist strap to be threaded through below the expansion port, so that controllers are not accidentally thrown when playing Wii games.

THE NUNCHUK

In addition to revising certain aspects of the Wii Remote, Nintendo made slight modifications to the controller's Nunchuk attachment. These changes are important to note given players will find the Nunchuk bundled with every Wii system.

The newer version of the Nunchuck sports a remodeled analog stick, now flat instead of ribbed ("ribbed" meaning circular indentations are present throughout; the GameCube and N64 controllers used ribbed analog sticks). Also, the two buttons on the back of the Nunchuk have undergone form and label alterations. What were previously "Z1" and "Z2" have now been replaced with "C" and "Z", respectively. Whereas these two buttons were once rectangular in shape, "C" (the top button) is now smaller and round, while "Z" protrudes out farther, containing a small hook to cradle a player's finger.

On a final note, the connecting piece attaching the Nunchuk to the Wii Remote is less bulky, perhaps to further lighten the device's overall weight, as well as create better visual appeal.

WHY THESE CHANGES ARE IMPORTANT

Nintendo didn't modify Wii's controller just for aesthetic reasons; the changes may very well benefit gameplay. As stated earlier, the newly curved "B" trigger could add a greater sense of pulling the trigger on a gun, with a satisfying click preceding the fall of each foe. The model shown at Tokyo Game Show 2005 may have been sufficient for small-handed Japanese gamers, but the added length in the new version accomodates more people, while still remaining small, light and comfortable to hold.

A number of the alterations also prove Nintendo is adament about breaking away from tradition and catering to casual and non-gamers. For instance, the previous controller design used well-known button labels such as "select", "start", "a" and "b". A certain stigmatism is attached to these names, which is probably why Nintendo opted for new labels, such as "+", "-", "1" and "2". This variance between button labels could help, if only on some subconscious level, to ease the intimidation factor of the controller.

CONCLUSION

All of these modifications show that Nintendo is determined to create one of the most innovative and user-friendly controllers ever. It's important to note, however, that these changes may or may not represent the final design, for as Game Designer Shigeru Miyamoto recently stated to Famitsu magazine, "We're still debating on the area of how many buttons to use."Regardless, the current design should be close to what we'll see when the Wii launches this fall.
 
And in other Wii news, I read that Super Mario Galaxy will feature a cooperative adventure mode. I always like cooperative modes.
 
The wiimote is still a bad idea. That will probably fail.
 
lars573 said:
The wiimote is still a bad idea. That will probably fail.

The only way I see it failing is if Nintendo isn't able to capture the interest of casual gamers. Because that's their goal. Other than that, it's success has already been secured among hardcore gamers, you know with the crazy E3 demonstration and all.

But it's about time someone changed up the industry a bit. I was getting bored. Thank God I have my DS Lite to entertain to me until October. Hopefully September.
 
693.jpg



IT LOOKS A WII BIT BIGGER NOW, THAN BEFORE. :o
 
TheGrayGhost said:
What are the top and bottom attachments?

They're not attatchments. They're the top and bottom views.
 
lars573 said:
The wiimote is still a bad idea. That will probably fail.

Yea, i agree, if it aint broke dont fix it. Ill give Nintendo credit for trying to "change" things up, but this is nothing new.
 
ProjectPat2280 said:
Yea, i agree, if it aint broke dont fix it. Ill give Nintendo credit for trying to "change" things up, but this is nothing new.

Yeah, they should at least be respected for being the pioneers of the gaming industry.

I think the Wiimote will be able to transcend some of the limitations of the standard controller and improve gaming, just like the touch screen innovation with the Nintendo DS.

They're not attatchments. They're the top and bottom views.

Ah. Thanks.
 
TheGrayGhost said:
And in other Wii news, I read that Super Mario Galaxy will feature a cooperative adventure mode. I always like cooperative modes.

I love co-op!! :eek:
 
lars573 said:
The wiimote is still a bad idea. That will probably fail.

I'd assume you would be able to support your statement since you seem to possess some knowledge of the video game industry; so please, do elaborate.
 
Spidey-Bat said:
I'd assume you would be able to support your statement since you seem to possess some knowledge of the video game industry; so please, do elaborate.
It's Nintendo.
 
Look at their record for bad ideas. And good ideas poorly implemented.
 
lars573 said:
Look at their record for bad ideas. And good ideas poorly implemented.

The only things I can think of are the Virtual Boy and 64DD. The VB was a failure and the 64DD never saw the light of day. You should notice none of them were the main successor to the previous console as the Wii is to the Gamecube. Nintendo is known for taking risks, but they aren't completey idiotic as to take a gamble on something like the wiimote, they must have a lot of confidence in it to put it with the Wii. Another thing is, the Wiimote is very versitle. It is not strictly confined to one function. It already has a substantial amount of 3rd part support, and who knows what new companys will be created that will specialize in creating games specifically made for the Wii.

Look at the part of Nintendo's record you fail to see:
Brought back home consoles after crash in the 80's
Helped establish the handheld industry
Helped establish 3D gaming
Brought the analog stick, rumble pak, and modern wireless controllers to home consoles
 
now its a HUGER *****!...yay, im gonna have fun with that!


???
 
Spidey-Bat said:
The only things I can think of are the Virtual Boy and 64DD. The VB was a failure and the 64DD never saw the light of day. You should notice none of them were the main successor to the previous console as the Wii is to the Gamecube. Nintendo is known for taking risks, but they aren't completey idiotic as to take a gamble on something like the wiimote, they must have a lot of confidence in it to put it with the Wii. Another thing is, the Wiimote is very versitle. It is not strictly confined to one function. It already has a substantial amount of 3rd part support, and who knows what new companys will be created that will specialize in creating games specifically made for the Wii.
And only hardcore Nintendo fans will (and the Japanese) love it . Casual gamers won't, or if they do not for very long. Hardcore gamers will demand a real controller, and Madcatz will probably give us one. And the sucess of the DS has gone to Nintendo's head. They think that an idea in a similar vien will work for the home market, the wiimote. And how long will that 3rd party support last if the Wii doesn't sell?

Spidey-bat said:
Look at the part of Nintendo's record you fail to see:
Brought back home consoles after crash in the 80's
Helped establish the handheld industry
Helped establish 3D gaming
Brought the analog stick, rumble pak, and modern wireless controllers to home consoles
The 64 was a failure due to it being a cart based system after that ceased to make sense (they actually tried to tell us that we don't need CD's for gaming). The 64 was Nintendos fall and Sony's rise. It's what lost Nintendo 75% of it's thrid party support. And the reason that the 64DD never saw the light of day. Both of the 64's contemporary consoles were 3D. And all were equal, 3D wise, but very different.

And in restablishing the home console industry it became a huge evil corporation. Half the s**t Nintendo pulled in the late 80's even Sony wouldn't dream of doing today. Sony of today is following Nintendo's example.

As for handhelds. Well Sega never had the resources to use the outspend to victory strategy that Sony can do now. Plus for handhelds Nintendo's kooky ideas seems to fly.
 

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