The Gaming Lounge: Beyond

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I'm thinking about TRU's Buy One Get One Half Off sale...but honestly, there's not much I really want.
 
What's wrong with Force Unleashed 2? I played the demo and thought it was enjoyable if not perhaps a little repetitive with the plot.
I loved the demo as well but all reports from those who've played the full title is that it is short and very repetititve
 
My dad got Just Cause 2 during the Steam Christmas sale. That game is FUN. Hehe... things go boom a lot.
 
What's wrong with Force Unleashed 2? I played the demo and thought it was enjoyable if not perhaps a little repetitive with the plot.

You only got to three planets and the game is 3 hours long. It's like buying a $60 interactive Blu-ray. And the story just is not good, at all. The Force Unleashed One had it's flaws, but it at least had a great story and the game didn't take one afternoon to beat.
The game does improve on the mechanics of the game, but the length and very crappy story is just unforgivable. Boba Fett shows up, for two scenes, and he doesn't even do anything. Yoda's Scene has no point, and the game ends on a very half-assed note and doesn't make sense with the canon of the films.
It's like the writers had this story, and are splitting it into two parts just because it'll make more money. Because the way the game ended, there has to be a sequel, just to make it fit in with the universes canon.
 
I know but I still rather wait. If Walmart or TRU had it for $35, I'd get it since I have credit for them. Walmart's is only an eGiftCard so I can't use it and get it pricematched in store.

Best Buy has it at $35 this week, and target has it at $39.
 
http://www.joystiq.com/2010/12/29/vagrant-story-xenogears-and-more-rated-for-ps3-and-psp-release/

For over a year, we in North America have been taunted by the presence of Yasumi Matsuno's PlayStation masterpiece Vagrant Story on the European and Japanese PlayStation Stores. Now, depending on how optimistic you feel, there's new information that is either encouraging, or just another taunt. It's been rated by the ESRB for release on PS3 and PSP, suggesting that Square Enix plans to release it here ... eventually.

It's joined by ratings for other Square RPGs, including Threads of Fate, Xenogears, and Legend of Mana, along with Working Designs-published Arc the Lad 3 (and Ridge Racer Type 4, which doesn't fit the RPG theme at all, but is still noteworthy). We can't know from the ratings when these games will be published, but we're shocked to have some PSOne Classics on the way from someone other than MonkeyPaw Games.
God, I hope Xenogears happens sooner rather than later.
 
Xenogears was the first serious RPG I played on the Playstation....seriously thick game
 
You only got to three planets and the game is 3 hours long. It's like buying a $60 interactive Blu-ray. And the story just is not good, at all. The Force Unleashed One had it's flaws, but it at least had a great story and the game didn't take one afternoon to beat.
The game does improve on the mechanics of the game, but the length and very crappy story is just unforgivable. Boba Fett shows up, for two scenes, and he doesn't even do anything. Yoda's Scene has no point, and the game ends on a very half-assed note and doesn't make sense with the canon of the films.
It's like the writers had this story, and are splitting it into two parts just because it'll make more money. Because the way the game ended, there has to be a sequel, just to make it fit in with the universes canon.
I'll play it for a bit and see if I enjoy it and then I'll decide.
 
Xenogears was the first serious RPG I played on the Playstation....seriously thick game


It was an awesome game...until the third disc. Watching two hours of nothing but cutscenes seperated by boss battles made the game stop being fun for me. :dry:
 
Adventure games are actually a lot of fun if you have the necessary time to pump into them. Not the kind of games that can be played in short stretches, though. It's kind of annoying to be chained to your computer listening to dialogue for like 10 minutes at a time, too. Thankfully, most have pause buttons.
 
I actually own that game and I....never finished it. >_> It was pretty fun, I just never got around to it. If the price is right I'll probably pick it up again.

I was at the Pasadena Rose Parade and we had a celebrity appearance. :o

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It was kinda scary though cause it was windy that day and he was wobbling all over trying to hold on to his cake.
 
I own it and never finished it too. I've been meaning to get back into it, but I just... haven't. Although, I have to say, the HD remastering doesn't really look any better to me than BG&E always has on PC, which is the only thing I've played it on.
 
Beyond Good & Evil is one of my favorite Zelda clones out there.

I've bought the game twice before, and I'll buy it again. Maybe Ubisoft will finally get a clue and make me my sequel. :cmad:
 
http://www.joystiq.com/2011/01/08/beyond-good-and-evil-hd-preview-there-is-power-in-numbers-carlso/

In November of 2003, a much younger Ubisoft was launching two high-profile (and excellent!) titles: the Montreal-developed reboot of the Prince of Persia series, subtitled "Sands of Time," and the Montpellier-developed Beyond Good & Evil, the supposed first installment in creator Michel Ancel's planned trilogy. By now, you know how this story goes. The Prince of Persia reboot – fueled by Ubisoft's curiously siloed marketing muscle – was a massive success and spawned two immediate sequels, a 2008 reboot, a 2010 feature film and associated tie-in game. The remainder of the Beyond Good & Evil trilogy? Despite a sequel being announced five years later at Ubisoft's Ubidays event in 2008, the company has subsequently ignored, mismanaged, or forgotten that promise.

But now, seven years after both games made their way to retail, we're being treated to HD rereleases and, while Prince of Persia: Sands of Time was released on PS3 as a lazy up-rezzed port (even retaining major bugs from its original release!), Beyond Good & Evil appears to be benefitting from a degree of care (and marketing) it was never afforded in 2003. Talk about karma.

Beyond Good & Evil HD is included in Microsoft's Xbox Live Arcade House Party, one of its seasonal cross-promotions, and a significant marketing opportunity for a seven-year-old game that failed to find much of an audience the first time around. Now, unlike Sands of Time, much of BG&E has been reskinned through the course of its seven-month (re)development. A Ubisoft developer told us that 90% of the textures had to be replaced, a claim that's awfully easy to believe when you see the game in motion. And speaking of seeing it in motion, it runs at a smooth 60 frames per second, a product of involvement from Ancel who, while not overseeing the Ubisoft Shanghai production, nevertheless has taken an understandable interest in the project.

Also included in the update are the requisite Achievements and Leaderboards which provide a notable gameplay encouragement. Much of the charm of the original game was found by exploring the surprisingly rich world of Hillys – taking pictures of the wildlife, collecting all the data Mdisks, or even gathering all the pearls in the game. All actions that earn players Achievements. There was even some difficulty balancing in some of the game, including the hovercraft races.

I won't bother recapping the game itself – there are plenty of great writeups of its various successes and failures, notably this piece from Edge. While an HD update, however competent, might not be enough to encourage those of you who've already played it to do so again, there's a silver lining in the game's initial inability to find an audience: it's getting a second chance. Perhaps, if enough people try Beyond Good & Evil HD and recognize something redeeming in it, Ubisoft will remember that Beyond Good & Evil 2 is in production. Somewhere.
 
Hmm, so it looks like the HD remake is going to be more elaborate after all. I'll have to pick that up. Ironically, I just started playing BG&E again yesterday on Steam. I think I'll just hold off until the XBLA promotion, since it's just next month. The PC version, while able to played at higher resolutions, has so many synchronization problems and graphical bugs that it's kind of depressing to play in spite of how great the gameplay itself still is.
 
http://www.joystiq.com/2011/01/10/no-more-heroes-heroes-paradise-slicin-fools-on-ps3-this-fall/

No More Heroes: Heroes' Paradise was oddly placed (misplaced?) on a PlayStation 3 2011 "exclusives" list, and given a tentative release window by the US PlayStation blog: "fall 2011." Last we heard, the up-rezzed third-person brawler was heading to PlayStation 3s at some point in 2011, but now we know the game won't arrive until the back half of the year.

"But why," you ask, "is a port of a 2007 Wii title taking so very long to bring to the PlayStation 3?" Besides making the graphics look much, much nicer, and adding Move support, a handful of No More Heroes 2 content will make its way into the PS3 re-release. We're also hoping that developer AQ Interactive is secretly working on more wacky TV shows for Travis Touchdown to flip through, but we're not holding our breath.
 
It's not Move-exclusive, is it?

Also, does anyone know of any good iPhone games? I got a 4th-gen iPod Touch, which can actually run many of the games available (unlike my previous 1st-gen iPod Touch), and my sister got me a few iTunes gift cards for Christmas. So I'm looking for games. I already got a few--Tale of Tales' Veritas, a Zelda-esque RPG called Across Age, Bookworm, Angry Birds, Mass Effect Galaxy, etc.--so I'm basically looking for anything like that. I'd like to avoid the adrenaline-junkie-ish shooters and stuff, since I tend to hate the awkward on-screen button controls. Adventure games or other 16-bit-esque RPGs or maybe some arcade racing games would be ideal. I just don't know where to start and iTunes' interface is a little bit horrible for browsing.
 
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