Jennifer Walters
Attorney at Law
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- Aug 2, 2005
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I'm thinking about TRU's Buy One Get One Half Off sale...but honestly, there's not much I really want.
What's wrong with Force Unleashed 2? I played the demo and thought it was enjoyable if not perhaps a little repetitive with the plot.Trade in Force Unleashed 2, and start playing AC Brotherhood
I loved the demo as well but all reports from those who've played the full title is that it is short and very repetititveWhat's wrong with Force Unleashed 2? I played the demo and thought it was enjoyable if not perhaps a little repetitive with the plot.
What's wrong with Force Unleashed 2? I played the demo and thought it was enjoyable if not perhaps a little repetitive with the plot.
I know but I still rather wait. If Walmart or TRU had it for $35, I'd get it since I have credit for them. Walmart's is only an eGiftCard so I can't use it and get it pricematched in store.
God, I hope Xenogears happens sooner rather than later.For over a year, we in North America have been taunted by the presence of Yasumi Matsuno's PlayStation masterpiece Vagrant Story on the European and Japanese PlayStation Stores. Now, depending on how optimistic you feel, there's new information that is either encouraging, or just another taunt. It's been rated by the ESRB for release on PS3 and PSP, suggesting that Square Enix plans to release it here ... eventually.
It's joined by ratings for other Square RPGs, including Threads of Fate, Xenogears, and Legend of Mana, along with Working Designs-published Arc the Lad 3 (and Ridge Racer Type 4, which doesn't fit the RPG theme at all, but is still noteworthy). We can't know from the ratings when these games will be published, but we're shocked to have some PSOne Classics on the way from someone other than MonkeyPaw Games.
I'm thinking about TRU's Buy One Get One Half Off sale...but honestly, there's not much I really want.

I'll play it for a bit and see if I enjoy it and then I'll decide.You only got to three planets and the game is 3 hours long. It's like buying a $60 interactive Blu-ray. And the story just is not good, at all. The Force Unleashed One had it's flaws, but it at least had a great story and the game didn't take one afternoon to beat.
The game does improve on the mechanics of the game, but the length and very crappy story is just unforgivable. Boba Fett shows up, for two scenes, and he doesn't even do anything. Yoda's Scene has no point, and the game ends on a very half-assed note and doesn't make sense with the canon of the films.
It's like the writers had this story, and are splitting it into two parts just because it'll make more money. Because the way the game ended, there has to be a sequel, just to make it fit in with the universes canon.
Xenogears was the first serious RPG I played on the Playstation....seriously thick game

An HD remastering of Ubisoft's 2003 favorite Beyond Good & Evil was announced last fall for Xbox Live Arcade and PlayStation Network. Although Ubisoft could not immediately confirm this trailer's authenticity, it would appear that Jade and co. have indeed had a little work done.

In November of 2003, a much younger Ubisoft was launching two high-profile (and excellent!) titles: the Montreal-developed reboot of the Prince of Persia series, subtitled "Sands of Time," and the Montpellier-developed Beyond Good & Evil, the supposed first installment in creator Michel Ancel's planned trilogy. By now, you know how this story goes. The Prince of Persia reboot – fueled by Ubisoft's curiously siloed marketing muscle – was a massive success and spawned two immediate sequels, a 2008 reboot, a 2010 feature film and associated tie-in game. The remainder of the Beyond Good & Evil trilogy? Despite a sequel being announced five years later at Ubisoft's Ubidays event in 2008, the company has subsequently ignored, mismanaged, or forgotten that promise.
But now, seven years after both games made their way to retail, we're being treated to HD rereleases and, while Prince of Persia: Sands of Time was released on PS3 as a lazy up-rezzed port (even retaining major bugs from its original release!), Beyond Good & Evil appears to be benefitting from a degree of care (and marketing) it was never afforded in 2003. Talk about karma.
Beyond Good & Evil HD is included in Microsoft's Xbox Live Arcade House Party, one of its seasonal cross-promotions, and a significant marketing opportunity for a seven-year-old game that failed to find much of an audience the first time around. Now, unlike Sands of Time, much of BG&E has been reskinned through the course of its seven-month (re)development. A Ubisoft developer told us that 90% of the textures had to be replaced, a claim that's awfully easy to believe when you see the game in motion. And speaking of seeing it in motion, it runs at a smooth 60 frames per second, a product of involvement from Ancel who, while not overseeing the Ubisoft Shanghai production, nevertheless has taken an understandable interest in the project.
Also included in the update are the requisite Achievements and Leaderboards which provide a notable gameplay encouragement. Much of the charm of the original game was found by exploring the surprisingly rich world of Hillys – taking pictures of the wildlife, collecting all the data Mdisks, or even gathering all the pearls in the game. All actions that earn players Achievements. There was even some difficulty balancing in some of the game, including the hovercraft races.
I won't bother recapping the game itself – there are plenty of great writeups of its various successes and failures, notably this piece from Edge. While an HD update, however competent, might not be enough to encourage those of you who've already played it to do so again, there's a silver lining in the game's initial inability to find an audience: it's getting a second chance. Perhaps, if enough people try Beyond Good & Evil HD and recognize something redeeming in it, Ubisoft will remember that Beyond Good & Evil 2 is in production. Somewhere.
No More Heroes: Heroes' Paradise was oddly placed (misplaced?) on a PlayStation 3 2011 "exclusives" list, and given a tentative release window by the US PlayStation blog: "fall 2011." Last we heard, the up-rezzed third-person brawler was heading to PlayStation 3s at some point in 2011, but now we know the game won't arrive until the back half of the year.
"But why," you ask, "is a port of a 2007 Wii title taking so very long to bring to the PlayStation 3?" Besides making the graphics look much, much nicer, and adding Move support, a handful of No More Heroes 2 content will make its way into the PS3 re-release. We're also hoping that developer AQ Interactive is secretly working on more wacky TV shows for Travis Touchdown to flip through, but we're not holding our breath.