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The Official "Hitman: Blood Money" thread.

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Like I mentioned before, probably one of the last great games for the old generation (if not, THE last one).
Absolutely badass.
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Game Overview:

Hitman's back, drawing you closer than ever into his deadly world where staying anonymous, being smart and totally ruthless are the key to a perfect execution. Lucrative contracts on the rich and powerful in high profile locations, make killing for money good business. But when a rival agency enters the scene it's war and only the best man will be left standing.

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Features:

- Earn payment for the successful assassination of targets, the more professional your approach, the higher the reward.

- Play stealthily like a professional assassin or take out everyone in your path, but don't expect to escape the consequences if you leave a trail of evidence behind you. Your notoriety will affect your passage through the game.

- Use the funds you accumulate to purchase custom built weapon parts, to increase precision and effectiveness and reflect your preferred playing style.

- The world of the assassin has never been so interactive or looked so good. Living, breathing locations based upon real word environments and scenarios create a multitude of assassination possibilities, potential challenges and re-playable scenarios. Whilst never before seen levels of detail; including next-generation technical effects add even more realism to the game.

- Use the environment to your advantage, climb, scale and vault through your surroundings, to hunt down and eliminate your targets.

- New reactionary moves allow you to respond to the situations at hand - use hand to hand combat, distraction, hostages and many new assassination techniques to reach and take down your targets

- Realistic world simulation, with intelligent civilians and hostiles, observe and react to your behavior and respond to your notoriety.

- Fully dynamic camera, featuring 1st and 3rd person modes.

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Notoriety System:

As with any hitman, retaining your anonymity is incredibly important - it becomes impossible to work if you are recognisable. Players will now be given the opportunity to 'clean up' after any botched hits. For instance, CCTV tapes can be removed from the scene, further evidence such as bodies, can be hidden in objects such as freezers, crates, garbage bins and laundry trolleys to prevent guards raising the alarm. The player should also consider the best way to get rid of any witnesses.

Should the player not take all necessary precautions to protect their identity, then they will find their Notoriety increasing. Newspaper articles reporting on the assassination will reveal more and more information about their identity as Hitman and produce a clearer photo fit image, to the point where guards and other NPC's will begin to react to them.

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Trailers:

Trailer 1

Trailer 2

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Screenshots:

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Official Site:

http://www.hitman.com/
 
Its going to rock.. no question... and I am glad they didnt update his look to fit in with the upcoming HITMAN film.
 
New preview, OMG disarm moves:

http://ps2.ign.com/articles/695/695217p1.html

Hitman: Blood Money: Hands-On
We explore the improved mechanics and dark contrasts of Blood Money. Screens and video included.
by Douglass C. Perry
March 10, 2006 - While raging hormone-teeming teenagers ***** about who sniped each other first in Halo 2, those of us who like a steadier, stealthier kill have discovered the sweet dark work of IO Interactive's Hitman series. Originally introduced on PC in November 2000, the Hitman series has gradually attracted fans for a mixture of reasons, not all of which revolve around pure violence.



Agent 47 is an iconographic character in his own right, silently doing his job with precision and skill and rarely uttering a word. Visually, he's all about the bald head, serious, cold stare, the scan lines on the back of his neck, and a fine suit and tie. Behind the stark graphics and lure of harsh kills, however, the game has grown a massive fan-base because IO has shown a mastery of open-level design, stealth, and replay value like few other stealth games on the market.

At first look, Hitman: Blood Money may not strike you as vastly improved over previous games in the series. In all honestly, this is easily the best looking game in the series, but that's because it's hard to see contact-sensitive mechanics and new moves at work. The screenshots and movies we captured were predominantly from an early Xbox version, which, as you can see, display un-optimized code. You'll see aliasing, some clippings issues, and a decent but not great framerate. But the build we have is far from done; it's not finished, bug-tested, nor optimized. So if you see these images and worry just a little bit, don't. IO's Hitman games have always shined graphically and this year's effort should prove to the best looking one to date.

hitman-blood-money-20060310054211815-000.jpg

Start your day off right. Choke somebody.

Call it unwarranted hype if you want, but the team is doing so many things graphically that it's quite unbelievable. For instance, IO is implementing bump mapping, specular highlighting, shader models, refractions, and more on PS2. It was once believed that PS2 couldn't even handle bump mapping. Additionally, IO told us the game will look amazing on PC, practically next-generation level from a graphic standpoint, and should easily be one of the best looking games on PS2 and Xbox. So when you see these visuals, keep in mind the game will improve drastically.

hitman-blood-money-20060310054231986-000.jpg

Too cute to kill.

I'll refrain from re-telling the story as I've done in man previous articles, but know that Hitman takes place in several well-known and well-liked places, such as Las Vegas, and he's not the only one assigned to kill. Another assassin is on the prowl and he/she is after him. IO wanted to capture the stark contrast between normal everyday locations and the cold reality of Agent 47's job, the business of assassination. When placed in a normal suburb, or a peaceful amusement park, as opposed to dank, unrealistic or even slightly fictitious place, these new locations should generate a stronger response from players -- of surprise, perhaps shock, horror, or even awe.

hitman-blood-money-20060310054211190-000.jpg

And I'll be needing your car, too.

Several of the new abilities in Agent 47's arsenal certainly shocked me. IO's assassin is now capable of simple things that before seemed difficult. He can jump from a 20-story balcony to another one with simple, fluid controls and animations. He's capable of climbing on pipes, wall-sliding across dangerous areas, and as a little surprise to us, he's equipped with an arsenal of hand-to-hand grappling moves. For instance, Dan Adams (EIC at IGNPC) and I played the two of the three different versions (Xbox, PS2, and PC) and he almost mistakenly grappled a guard's gun from him, beat him up and shot the second guard to death. Independently I realized the same thing. I beat up a few guys, headbutted one, and found that in contrast to all previous versions, this version provides players with a plethora of disarm and distraction techniques not available in previous games.

The disarming moves are as simple as pressing an action button when near an enemy. This simple trick adds all sorts of layers and possibilities to the already deep gameplay. You can distract enemies or NPCs as well. In your bag of tricks you'll usually find throw-able pennies that lead guards off their posts so you can go about your dirty business. Not only are these changes reflected in improved animations and better-looking graphics, but Hitman's general level of athleticism and fluidity makes easier to play. And I don't mean easy as in Yoshi's-Island-easy, I mean more natural, fluid, and intuitive.



Following our theme of contrasts, Blood Money works behind the scenes to affect the world around Agent 47. As the game progresses, you'll come to enjoy the subtlety of relevant newspaper stories and clean-up costs, but also on the inevitably of Agent 47's actions on his own reputation. Much like in previous games, Agent 47 is assigned to travel to exotic locals across the world to kill off especially seedy or evil men. But in between levels, you'll notice the effects at work. Information is passed along in slightly different ways than before, using newspapers to report your actions. For instance, after each level, the notoriety system functions by reporting in the news that 10 people were killed in an unexplained killing spree in a Las Vegas hotel. In reality, you might have killed 10 people, and your agency had to come in, clean up the mess you made, and provide a cover story.

hitman-blood-money-20060310054212393-000.jpg

Climb to new heights in Blood Money.

You'll see the newspaper format at the end of each level, each "article" being readable and providing information on the last and an upcoming mission. You can read the entire front page, which contains stories on both your transgressions and articles on the people you're after. Thus, the newspaper serves as a kind of secret de-briefer before you get the real mission objectives form the agency. They're not necessary to read, but they fill in little details.

hitman-blood-money-20060310054232642-000.jpg

"Weee! I'm a fireman!"

A new currency system is tied to the notoriety system, and similar to any true stealth game like Tenchu, Metal Gear, or Thief, you're rewarded by being silent, unseen, and deadly. Your reward money for each level is affected by your blunders, sightings, and found bodies. For example, the agency actually subtracts cash from your contract for each clean-up job it must perform. Luckily, there are more places to put dead bodies than in any Hitman game to date. Instead of just dragging them into corners or empty hotel rooms where people will inevitably find them, you can drag dead bodies into trunks and closets, hiding them completely. Money comes in handy, too. You'll use cash to bribe people for information and to pretend they didn't see you in action, and money also works to upgrade your weapons in between levels (upgrades include new scopes, silences, and more). There are 10-15 weapon upgrades. I handled the standard pistol, and Dragonov sniper rifle, a hammer, a syringe, a kitchen knife, and a remote bomb to do my dirty work.

hitman-blood-money-20060310054212924-000.jpg

Some people are easily swept off their feet...

Many of the issues we've all worried about in the Hitman series are being addressed. And they're being handled without having to drastically rework the series with major facelifts or by making Hitman something it isn't. IO is very focused on making Blood Money a game of the modern age. Some of the controls might feel aged compared to say, the uncanny fluidity of Prince of Persia, yet, in its own way, IO's game reaches a level of awe it hasn't reached before. The European developer has endeavored to create memorable levels, rich with complex level designs, that match or are better than previous games in the series. Coupled with a profusion of smoother actions and new moves (distraction and disarming moves, for instance), better weapons, and global cash and notoriety systems -- and graphics to promise to be the best yet in the series -- Blood Money will steal your money faster than you can say "Hey, that's a garrote! Acchhhh!"
 
I adore this series (even though the AI was miles better, I thought contracts wasn't as good as the classic Hitman 2, but still excellent). I will adore this series as long as it goes on (or at least until Vin 'no talent' Diesel takes over the role virtually). I can't wait for this one. Any game that lets you kill Santa has gotta give you that warm feeling in the pit of your stomach.
 
I've been playing this series since the original game came out. The latest ones looking great though. :up:
 
Look at the stuff you can do now...

New moves/actions
-Breaking a lock by shooting it
-Climb drain pipes
-Conceal a body
-Conceal your weapon
-Disarming a gunmen
-Dispose bodies
-Headbutt (47 uses his fibre wire on back of neck to pull the head of an enemy towards him and headbutt the enemy)
-Hide in a closet
-Human shield (in various ways)
-Jump walls
-Use keycards (actually slides them into the machine)
-Knife throwing
-Put bombs in your suitcase and detenate from a distance
-Rig bombs to certain objects for "accidents"
-Kill someone in elevator by climbing into the emergency hatch and strangleing an enemy and pulling them into the hatch
-Punching is improved
 
I like that you can 'permantly' get rid of bodies by dumping them in furnaces or swamps....really love the idea of making it look like accidents too.

There's also a creepy looking Albino guy who is on 47's trail, probably another hitman paide to kill.


Whereas contracts was an expansion pack, this seems like a true sequel. Can't wait.

BTW am I the only one hoping lack of updated info means the Hitman movie is dead?
 
This game is going to be amazing, and it is going to make me feel like the ultimate badass.
 
Gammy v.2 said:
Look at the stuff you can do now...

New moves/actions
-Breaking a lock by shooting it
-Climb drain pipes
-Conceal a body
-Conceal your weapon
-Disarming a gunmen
-Dispose bodies
-Headbutt (47 uses his fibre wire on back of neck to pull the head of an enemy towards him and headbutt the enemy)
-Hide in a closet
-Human shield (in various ways)
-Jump walls
-Use keycards (actually slides them into the machine)
-Knife throwing
-Put bombs in your suitcase and detenate from a distance
-Rig bombs to certain objects for "accidents"
-Kill someone in elevator by climbing into the emergency hatch and strangleing an enemy and pulling them into the hatch
-Punching is improved

This games going to be amazing. :up:

Thanks for the info, Gammy.
 
Whoa,is there blood on his coat in that one shot? Talk about detail....
 
I want to make a mod to this game.. :( Zombie campus mod :)
 
No problem guys, I'm glad you're all liking the pictures and the info.

I really can't wait to get this, I loved Hitman 2 (never played Contracts though), but this looks like it's going to be better in every single aspect :up:
 
He looks unbelievably bad ass in EVERY ONE of those pictures, these games just keep getting better.
 
I love Hitman Silent Assassin, but Blood Money looks like it is going to be the best of the series. The freedom and options in this one open up a whole new way to experience the game. Kudos to IO :up:
 
Gammy v.2 said:
No problem guys, I'm glad you're all liking the pictures and the info.

I really can't wait to get this, I loved Hitman 2 (never played Contracts though), but this looks like it's going to be better in every single aspect :up:


For you my old pal, I'll give my thoughts on Contracts.

You didn't miss much, really.

The AI WAS massivly improved (for example, they couldn't see through your disguse instantly like they could in SA, but did notice suspicious behavior) and had one or two genuinely great levels (the final level was an action packed, yet hard, homage to leon with Hitman in an appartment building under siege by the cops, and a corrupt police chief who you have to kill...who also is surrounded by the whole department pretty much). The story was a bit fractured, with the end result being that someone was killing all the agency 47 and Diana work for (not really spoilers because it never tells you who and is sort of the set up for Blood money...my money is on it being the albino guy who might be a result of the same cloning project as 47).

It felt like more of an expansion pack, and the level design wasn't classic like SA. It was decent, but Blood Money looks to be like a TRUE sequel.
 
Jamiepoole said:
For you my old pal, I'll give my thoughts on Contracts.

You didn't miss much, really.

The AI WAS massivly improved (for example, they couldn't see through your disguse instantly like they could in SA, but did notice suspicious behavior) and had one or two genuinely great levels (the final level was an action packed, yet hard, homage to leon with Hitman in an appartment building under siege by the cops, and a corrupt police chief who you have to kill...who also is surrounded by the whole department pretty much). The story was a bit fractured, with the end result being that someone was killing all the agency 47 and Diana work for (not really spoilers because it never tells you who and is sort of the set up for Blood money...my money is on it being the albino guy who might be a result of the same cloning project as 47).

It felt like more of an expansion pack, and the level design wasn't classic like SA. It was decent, but Blood Money looks to be like a TRUE sequel.

Wow, that final level sounds amazing :O
But thanks! :up:
 

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