The Order: 1886


Apr 17, 2008
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Sony’s New PlayStation 4 IP Isn’t An FPS, It’s A Third-Person Game. June 25, 2013 . 9:00am


On what kind of game The Order: 1886 is, studio co-founder Ru Weerasuriya says, “The Order is a third person action adventure with shooting mechanics.”

At E3 this year, Sony and God of War: Ghost of Sparta developer Ready at Dawn revealed The Order: 1886, a new IP for the PlayStation 4. Now, we have a few more details on just what the game is going to be, courtesy of the PS Blog.

On what kind of game The Order: 1886 is, studio co-founder Ru Weerasuriya says, “The Order is a third person action adventure with shooting mechanics. It’s very much story-based—it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.”

Weerasuriya goes on to say that The Order: 1886 will not play like one would expect it to.

“There are gameplay features we’ll be talking about that will be very, very cool,” he shares. “Right now we’re playing with things—the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.”

I want to like this...whatever it is, but then I read things like this interview or the implications that it isn't 16:9 widescreen and is instead an atypical resolution (at least The Evil Within gave a good justification for why their game is that way), and I just leave disappointed.
I'm all for new IP's, but I'll reserve judgement until we see some gameplay.
I'm all for new IP's, but I'll reserve judgement until we see some gameplay.

Agreed. I also hope the monsters are werewolves. I don't think there's ever been a werewolf apocalypse. And I'm pretty sick of zombies. It'll probably end up neither.
I can't wait for this. Also I agree about zombies. I just swathe trailer for burning light and I was like, seriously. Zombies again!
I am VERY interested in the fact it's more of an adventure game than a shooter. I thought it'd just be another shooter...thankfully not.
I wonder if it will be like a uncharted in terms of adventure
We need more adventure games, that's for sure.
Saw the trailer other day. Looking good.
I love werewolves and vampires and such things so I'm all for this game!
I want to see more on this. Looks like it could be interesting but can't really tell what kind of gameplay it will have.
I really hope this one ends up great because PS4 could definitely use some exclusive new IP's.
The Order: 1886 Takes Place In A High-Tech Victorian London. August 22, 2013 . 8:30am

While the third-person shooter takes place in a Victorian London, Ready at Dawn have had some fun with the setting.


As previously reported, Ready at Dawn are working on a new PlayStation 4 I.P. titled The Order: 1886. The third-person shooter takes place in a Victorian London, although Ready at Dawn have had some fun with the setting, they reveal in a blog post.

This version of Neo-Victorian London has seen advances in technology. Electricity is present throughout the city well before its time and gas lamps are replaced by electric street lights. A subway system is in place, too, and instead of simply running underground, the trains run above ground as well, in between buildings.

In addition, watchtowers are placed throughout the city, and extend into the skyline, scanning the city. Finally, you and your squadmates will have access to advanced weaponry and communicators. All of these changes, Ready at Dawn say, arose from the Industrial Revolution.


"High Tech Victorian London" - pretty awesome combination of words. :cool:

This could be the big new IP for Sony.
New 1886 details hot off the press.

  • In concept since 2005
  • Trailer graphics are what you can expect it to look like in-game
  • Everything in the world is rendered with soft body physics
  • Metal beams react for example to magnetic forces, bending and shifting in real time
  • Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
  • Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
  • Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
  • Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
  • Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
  • Thus begins the conflict
  • Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
  • Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
  • The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
  • It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
  • This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
  • You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
  • A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
  • Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
  • "While the focus is on third-person gunplay combat, The Order sometimes pulls back for slower paced moments of investigation and exploration."
  • Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
  • Focused on a very strong story driven single player now, not willing to talk about any multiplayer
  • Interactive cutscenes keep players in control of part of the action (like shooting) while a preset dramatic moment plays out.
Cool concept, but it all doesn't matter if it doesn't work in practice. I like the team though. They made the fantastic Ghost of Sparta.

On another note, I am getting kinda of sick of the lack of gameplay for games like this. The Witcher 3 is doing the same thing. Surely they can show us something by now.
I'm pretty interested in this at the moment. Look forward to seeing screens and gameplay.
I have a link to some scans of the GI article if you want to see some screenshots.
you can only play as one character in this??
I'm very excited for this game now. Hopefully they deliver

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