The Resident Evil Thread - Part 3

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Im not saying its a bad game but I kinda wish they had just made it a spinoff instead of the next numbered main entry in the series, which the subsequent titles followed.

Yea id have to agree. But when it comes to numbered entries this series is all over the place. The whole RE3/Code Veronica situation comes to mind.
 
RE4 was highly overrated and the beginning of the end for this series IMO

In a way...i agree with you ( though i HATE the word overrated)

It's not a spectacular game by any stretch of the imagination, but it showed how the series could've work in that direction if they had improved certain aspects in that game. like i said, they could follow the example of Silent Hill, but look where that series is at right now.Yes, it stayed true to their original premise, and it probably made the core fans very, very happy...

But the fact of the matter is, that series is now pretty stagnant as far as franchise goes. Good or bad, the decision to move res evil franchise to a new direction has proven to be succesful.

The advantage of that is, should they decided to again change a new direction, more people will be interested.If Silent Hill announce tomorrow that they would change direction, it would not have the same impact....IMO
 
In a way...i agree with you ( though i HATE the word overrated)

It's not a spectacular game by any stretch of the imagination, but it showed how the series could've work in that direction if they had improved certain aspects in that game. like i said, they could follow the example of Silent Hill, but look where that series is at right now.Yes, it stayed true to their original premise, and it probably made the core fans very, very happy...

But the fact of the matter is, that series is now pretty stagnant as far as franchise goes. Good or bad, the decision to move res evil franchise to a new direction has proven to be succesful.

The advantage of that is, should they decided to again change a new direction, more people will be interested.If Silent Hill announce tomorrow that they would change direction, it would not have the same impact....IMO

Yea i deff see what you are getting at. I mean by the time CV came around people were throwing out the 'tired' description. RE4 was just what the series needed at the time, my issue is i felt it lost a little too much of what made RE great, which was the heavy emphasis on exploration. I mean the big boss battles and creatures are fantastic, but (and maybe im alone here), its the atmosphere and being locked in this terrifying location(mansion, rc, rockfort) that i loved so much about the orig games.
 
Resident Evil 4 is one of the best games of all time. The gameplay is incredibly well designed and infectiously fun. It has some of the best pacing of any modern game; it's 20+ hours and the game continually introduces new wrinkles to the core gameplay every step of the way and practically every "room" has a unique challenge. It has several great boss fights and other set pieces as well. RE4 is pretty much the blueprint for all third person shooters that followed in its wake. It's just too bad that so few of them even approach it's quality, let alone surpass it. :o
 
Yea id have to agree. But when it comes to numbered entries this series is all over the place. The whole RE3/Code Veronica situation comes to mind.
Ahhh, CV should have been called RE4


In a way...i agree with you ( though i HATE the word overrated)
In this case I would say it applies. I just strongly disagree whenever I hear people rank this as one of the best games ever. Thats died down considerably in recent years but closer to 2004, it was like the best everything and I was like its not that great

Yea i deff see what you are getting at. I mean by the time CV came around people were throwing out the 'tired' description. RE4 was just what the series needed at the time, my issue is i felt it lost a little too much of what made RE great, which was the heavy emphasis on exploration. I mean the big boss battles and creatures are fantastic, but (and maybe im alone here), its the atmosphere and being locked in this terrifying location(mansion, rc, rockfort) that i loved so much about the orig games.
it felt like a new series. The transition from RECV to RE4 was very jarring as well. Just like that Umbrella is taken out and it happened between titles? WTF? Leon is thrust into a brand new tale and it felt like a completely different direction without taking much inspiration from the older titles.

Oh and the escorting was annoying.
 
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RE4 is my favorite in the series. Though I can understand some of the divide, as previous RE games were an action refinement upon the point-and-click adventure game genre, as was Alone In The Dark back in the day. RE4 made a break from that history, ditching the clunky controls and wonky camera angles and more difficult puzzles; it laid the groundwork for the TPS genre. Unfortunately RE6, rather than redefining anything, had to compete with the best TPS or even FPS games of its day with gunplay and bombastic set pieces and just wasn't competent enough to hang.

Point-and-click adventure game genre
Sweet Home (1989)
Alone In The Dark (1992)
Resident Evil (1996)
Resident Evil: Outbreak (2003) designed with multipayer in mind
Resident Evil 4 (2005)
Gears of War (2005), Uncharted (2007), their sequels and similar TPS games
Call of Duty 4: Modern Warfare (2007)
Resident Evil 5 (2009) with mandatory co-op

2012 brought with it 3 different directions for the series
Resident Evil 6, with mandatory co-op and 4 campaigns and all the bombast of modern shoot-bang games and all the QTE you could stand
Resident Evil: Revelations, a throwback to Resident Evil 4 style but with less calories and nutrition
Resident Evil: Operation Raccoon City, shoot shoot shoot shoot shoot bang bang bang bang bang

I think Revelations makes a better template for where the series needs to build off from judging by the demo, which I at least got some enjoyment from. But the series also needs to bring new things to the table--and top RE4--but more shoot-bang and multiplayer isn't the way to go, especially if they expect to compete in quality with other games. RE6 took a reported 600 member team to make it and had a crazy budget. Even from a practical perspective, I don't think they should bother to repeat or increase that going forward.

See also: The Evil Within, from the creator of Resident Evil
 
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Escorts missions are the greatest sin a game can make, second only to unskippable cut scenes.
 
I think its just ppl dont like escort missions at all. The escort sections of RE4 were handled about as well as you could.

That's my point though. She never ever gets in the way. The second you aim your weapon she ducks behind you totally out of your line of sight. Not sure how anyone could have a problem with that.
 
Yea i deff see what you are getting at. I mean by the time CV came around people were throwing out the 'tired' description. RE4 was just what the series needed at the time, my issue is i felt it lost a little too much of what made RE great, which was the heavy emphasis on exploration. I mean the big boss battles and creatures are fantastic, but (and maybe im alone here), its the atmosphere and being locked in this terrifying location(mansion, rc, rockfort) that i loved so much about the orig games.
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Oh yeah...i definitely agree on the athmosphere part. To me it's a very important element of any game. It what sets any game apart. It's why i love games like FO3 and Skyrim, despite the flaws...the athmosphere. It helps with the gameplay, immersion etc.

To me, RE 4 showed that you can still have that creepy, scary athmosphere without being locked the whole time in a confined space. They achieved that too-though to a lesser extent- on res evil 5.

And like you said, RE4 was what the franchise needed at the time.
 
I didn't have problems with Ashley holding me back. As ****ty as escort missions are where your escortee can get hurt, that was pretty benign.
 
That's my point though. She never ever gets in the way. The second you aim your weapon she ducks behind you totally out of your line of sight. Not sure how anyone could have a problem with that.

I think it's because the hardcore res evil fans just like being alone. having someone in their adventure lessen the scary part to them.

I've no problem with co -op in any way
 
Give Ashley the suit of armor and the escort aspect goes out the window. She can't be hurt. She can't even be picked up.
 
Oh haha...i forgot that after you finished the game, you can give her that steel armor.
 
Escorts missions are the greatest sin a game can make, second only to unskippable cut scenes.
Agreed. I hated having to protect her in some of the sections because either she was going to be carried away or killed while maneuvering a handle.
 
Gave the Revelations demo another spin, this time on Infernal difficult mode (the hardest). The item and enemy placement is changed (with more enemies and less items). You also get to use the submachine gun and shotgun instead of the normal pistol. There's also a new monster to attempt to fight that doesn't appear on the normal difficulty. Overall a slightly more enjoyable experience, as I managed to die as the new monster tore me up. Though I think the enemy placement was better and more creative on the normal mode.
 
I didn't have problems with Ashley holding me back. As ****ty as escort missions are where your escortee can get hurt, that was pretty benign.

lol people have to remember though Leon was attached to the Unite states secret service. they are best known as the body guard agency in the world that protects the president of the USA and some other politicians in North America and it's what they are best known for to the world.

More so then their investigative part/ division that chases crime by financial means. it comes with the freaking job. so there was no getting around it. Now if he was like Micheal Weston in burn notice in which he showed us another style of how to do that kind of thing then you'd have what you want which is to be alone .


The difference is the latter agent is or was working with the CIA where he learned more then one way to protect some one with out always having to be around them and not A US SS like Leon is known to be. Where they have to be near the person who they are protecting at all times. Also another thing to take note of alot of video game companies / studio's don't all do research in to these agency's and certain occupations like a publisher like Ubisoft does


for example this


Watch Dogs developers consult with internet security firm for more realistic hacking




37 Comments
at 12:22am May 14 2013
Ubisoft Montreal is making an effort to present players of the upcoming Watch Dogs with a more realistic depiction of hacking than usual. The studio behind Far Cry and Assassin’s Creed is recruiting help from internet security firm Kaspersky Lab to flesh out the “sexed-up” depiction of hacking found in, oh, every Hollywood movie ever.
other wise we wouldn't have dev studio's making the mistake of the words "operative" when it applies to spies and people that do under cover or deep cover work along with other things like doing raids, after they've gathered all their evidence compared to what I've been seeing alot of late where dev studio's like insomniac's and the people that made X com enemy unknown have been using the word in place of soldiers and merc's

And where as in real life soldiers made the distinction that if they were to be called anything other then soldiers or military men it should be operator and their mostly about the shooting rather then Caring about evidence before taking action(not really saying that they don't want the right intel , as they would say it. but they made the separation of what they really do compared to the former ).

which is most likely why Xcom is adding a investigative side with their upcoming third person shooter they must have noticed what their calling operatives / agents doesn't fit too well with how their heroes act which more military then any thing and it was kinda stupid to use certain words too loosely. but oh well what can you do?


At least with capcom they were accurate with Leon's occupation to some degree. he was connected to the us secret service and their known for guarding and escorting people . there shouldn't be a issue, since it was part of his occupation. just saying here it made sense.


anyway here's some stuff on revelations



  • Capcom Unveils Three Unlockable Costumes For Resident Evil: Revelations

    News
    on May 14, 2013 at 10:23 AM
    8,364 Views
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    32
    Resident Evil: Revelations is moving from the 3DS to the consoles that plug into your TVs and computer monitors, and Capcom has revealed a trio of unlockable costumes for the re-release.
    ... More

source:GI
 
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I really love RE4, it's my favorite game in the series
Supplex and kicking is great
Not going up and down or back and forth repeatedly in the same area is a breath of fresh air
Ashley dodging is great, unlike that blockhead Shiva going directly in the line of fire :cmad:, and I can tell her to hide in cans at certain points, and keep her away from fire
Her getting kidnapped 2 or three times after my first rescue of her is relieving
The armor for Ashley is terrific, I can let her stop and get grabbed by the giant while I collect items. I love the armor I don't play without her putting it on. And I can use her as a barrier :D
 
that has to do with the creators of the AI which was platinum games that made RE4 as I told ya , and showed on this thread just think about how much of a help Shiva would have been if they had made the AI and weren't rushed. I bet you would have loved her then .

Anyway so far the best ai that seem's that can't be beaten is the ones done by Ubisoft with their Rainbow six AI over the years and then there's the now Bioware with the ME series and Illrational games with bio shock Infinite and CD Projekt RED ip's .I should also mention valve too.
 
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I don't think it's a question of 'better designed' AI...it's a different design AI.

Ashley AI was most likely design to 'run away' from hostiles, that's why she never got in your way. Sheva AI was programmed for combat, and i would argue it's a better, or at least more sophisticated AI than the ME squadmates that you take with you on missions.

Sheva AI from what i can see, is aware of her surroundings. If her ammo is low, she'll start to look for ammo, if she's low on health, she'll look for health items. She can 'analyze' her inventory...meanings she knows what ammo's is better to use, of if she got health items in her inventory.

That's more complicated AI programming than companions like in ME, pr any other shooter games, where all they have to do is shoot enemies and nothing else.

It's just that gamers automatically screams bad AI when companions got in their way.

It's difficult to program them to be aware of you as well as other things. It would eats up the CPU no matter what platform you're on.
 
I think it's dependent on alot of things like I said the ones that pulled it of the best are in the Ubisoft rain bow six titles/games ai where they managed to pull that off and then there's left 4 dead which has a similar deal to what you said but at times they managed still pull that off at most times as well, but other times they will at times still would do some things crazy on occasion on the latter of the two. So that wasn't always perfect. but it did come through at most times. I do agree with you that alot of people like to call out on the AI alot sayin bad oor more to the point stupid . but alot of times it's warranted. but it's another thing when you actually have good AI and that person just doesn't trust it and is writing it off as all being the same cause of one game he has played once and then every thing has to be the same when that's not the case.
 
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I haven't play rainbow 6, so i wouldn't know. Same with left for dead etc

What do they do, beside shooting enemies and not get in your way?

The better the AI, the more independent the NPC's are.Meaning, they can do things without your input. They can make their own decisions ( or calculations).Sheva is capable of this to some extents.

Good examples of this is NPC's in bethesda games. All the random NPC's are capable of making their decisions independent from player's input.Most games, once players leaves the cell, everything is 'dead'...not so in FO and Elder Scrolls games.
 
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