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This is a continuation thread, the old thread is [split]376659[/split]
Yep, that's correct. And I felt the same way you did in the demo Pat but it hasn't felt as odd in the final game. It's more like gears, a full tilt is a light jog and you want that speed and mobility with the number of fast zombies.
You get the hang of it all pretty quickly. I hated the walk speed and the cover system in the demo and now I barely notice it.
I just don't understand how having to slightly tilt the stick, would ruin the exploration for you.
I guess I'm too used to slightly tilt my analog stick to walk in tons of games. In fact, I wanted this kind of control scheme in RE5. It's like the norm nowadays. Slight tilt to walk, full tilt to run, button press to sprint.
It seems a waste to use a whole button for running when that could be assigned to the analog stick.
Trust me, you'll want better speed than that, more often than not. You need that sprint button to get past huge crowds of zombies and that jog is great as a default for the big areas.
In some more atmospheric areas, it forces you to move at walking speed, so it kinda evens out
Not if you are constantly walking. People like Rockstar and Visceral understand this.
Racoon city 2.0 scares me! I have played the demo a few times I like the 3 separate story lines that I assume will tie together or have some sort of effect on each other. That's it, otherwise its a 3rd person call of duty with zombies as the antagonists. I will buy it, play it and accept I'm a slave to this title that really only had 3 great games in its entire series
Im not a fan of fighting humans and well now zombies (or whatever you want to call them) with guns. That was like the first issue i had with Chris and Jake's parts and of course the big open battle areas. Playing that made me understand what people meant about it feeling like a generic third person shooterAs much as I dislike the direction RE has taken, I must admit that you can't always be isolated and be in a situation where every single bullet counts. You'd think at some point they are prepared for this kind of stuff and take the fight to the enemy. Just from a story point of view, it's a natural progression.