The RPG Concept Thread

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Here's a run down of how the Murder Mystery RPGs I used to play where handled:

The players (not characters, players) all somehow meet in real life. An idea is that we're all taking a flight somewhere, but our plane is delayed. We're gassed, or something, and when we wake up, we're all alone and locked inside the terminal.

Now the Game Master PMs one of the players and tells him he/she is the killer. So then the game would pretty much just be the players investigating. Every 3 or 4 days, the GM would hold a vote. All players would PM the GM (heh) their votes as to who should die. After the votes have been tallied, the person with the most votes would be killed in a GM post (The killer could choose to write these posts.). At the scene of each murder, clues would be left as to the identity of the killer. The clues would be of decreasing subtlety and discussed between the killer and the GM.

Now; if someone thinks they know the identity of the killer, they send a PM to the Game Master. If he/she is right, the killer is revealed and the survivors must hunt him down. If he/she is wrong, he/she is automatically the next one to die.

Sound like something you guys would want to do?
 
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You fools completely ignore my idea?! CURSE YOU~!

I considered a Street Fighter RPG too. Could be a good idea - I think it would work better than the general video game RPG that was around before - but still might have problems with longevity.
 
To be honest, I think the problem with a game focusing on Street Fighter/Mortal Kombat/Tekken/ect. is that there wouldn't be enough people immersed within the mythologies of each franchise to sell themselves on picking up a character, much less keeping it. Not to say there wouldn't be a few people (I know of quite a few hardcore gamers on here) but I don't think it'd have enough to stand on it's legs as a long-running game.
 
To be honest, I think the problem with a game focusing on Street Fighter/Mortal Kombat/Tekken/ect. is that there wouldn't be enough people immersed within the mythologies of each franchise to sell themselves on picking up a character, much less keeping it. Not to say there wouldn't be a few people (I know of quite a few hardcore gamers on here) but I don't think it'd have enough to stand on it's legs as a long-running game.

Weren't the same things uttered about the Star Wars RPG? or even the LOST RPG? Star wars has been going a while now and LOST is off to a promising start.

I thought about the potential problems you've put forward a lot before I posted and although I see completely where you're coming from, I think it'd work well. It has the same appeal as the Video Game RPG, along with the super-powered aspects of the genre but without having to create a world where Bowser, Sam Fisher and Dhalsim all co-exist.

Sure, I concede that the series may not run for like 7 seasons, but honestly, how many RPGS aside from the actual Marvel/DC ones actually will? I think there's enough there to get at the very least, a good couple of seasons out of it.
 
Is anyone still interested enough in the Wild West idea I had?
 
Weren't the same things uttered about the Star Wars RPG? or even the LOST RPG? Star wars has been going a while now and LOST is off to a promising start.

I thought about the potential problems you've put forward a lot before I posted and although I see completely where you're coming from, I think it'd work well. It has the same appeal as the Video Game RPG, along with the super-powered aspects of the genre but without having to create a world where Bowser, Sam Fisher and Dhalsim all co-exist.

Sure, I concede that the series may not run for like 7 seasons, but honestly, how many RPGS aside from the actual Marvel/DC ones actually will? I think there's enough there to get at the very least, a good couple of seasons out of it.

I'm curious on your ideas for this since I love Street Fighter.
 
Here's a run down of how the Murder Mystery RPGs I used to play where handled:

The players (not characters, players) all somehow meet in real life. An idea is that we're all taking a flight somewhere, but our plane is delayed. We're gassed, or something, and when we wake up, we're all alone and locked inside the terminal.

Now the Game Master PMs one of the players and tells him he/she is the killer. So then the game would pretty much just be the players investigating. Every 3 or 4 days, the GM would hold a vote. All players would PM the GM (heh) their votes as to who should die. After the votes have been tallied, the person with the most votes would be killed in a GM post (The killer could choose to write these posts.). At the scene of each murder, clues would be left as to the identity of the killer. The clues would be of decreasing subtlety and discussed between the killer and the GM.

Now; if someone thinks they know the identity of the killer, they send a PM to the Game Master. If he/she is right, the killer is revealed and the survivors must hunt him down. If he/she is wrong, he/she is automatically the next one to die.

Sound like something you guys would want to do?

Yeah, I am. That's why I brought it up. I've been researching them, trying to find a free one we could use. No luck yet. I did find a superhero assassination mystery, but I'm not paying £25 for it. :p
 
Well ****...:csad: I wanna see Superman on a horse yelling out "High-ho, SILVER!"
 
So this is he opening setting for the propsed Beat 'Em Up RPG.

All characters from any series (barring previously mentioned cross-over exceptions) will be playable. The game will be open ended free world gaming like the majority of the other RPGS and players can play as anyone they wish, taking their stories where they deem fit from the basic outline below. The usual board & RPG rules would apply.

Have a read and drop a notice of interest. Feedback, critiquing, ideas and any other input is welcome in any form. If we can get a few interested then we'll look at it again and see about an app.

Anyway:

THE BEAT 'EM UP RPG

Since time began wars have been fought between good and evil. Great warriors etched their names in history with their courage, valour and honour. Their legacies lived on throughout the ages, inspiring young men to take up the way of the warrior and live their lives by an iron code.

Times have changed though. The modern world is a very different place to the world told in tales of ages past. Today a man is not measured by his courage and valour, but by his wealth and power. Mighty corporations rule the concrete jungles and the old ways are a dying breed, kept in the hearts of a mere few souls.

The largest and most deadly of the corporations are Mishima Zaibatsu, a multi-national front by Heihachi Mishima, and Shadaloo, fronted by the tyrant and warlord M. Bison. Each of them seek more power, more control and an iron grip upon the world around them.

The Elder Gods, overseers of all life have become saddened and disillusioned by these events. Earth was the last ray of light in a universe where the darkness of Shao Kahn and his Outworld consumed all. Unsure of how to resolve this threat the quarrelling Gods chose to merge all realms, creating one single universe, giving both the light and darkness an equal opportunity to win this eternal war. The realm of Outworld was shattered and merged with the Earth, its inhabitants keeping their mystical power, but integrated into this single universe.

Angered by events and a seeming betrayal by the Elder Gods, Shao Kahn once more focuses on a rise to power and conquest, determined to reclaim his throne and bring about Armageddon and a return of Outworld. As a third power between Mishima and Bison, the game each play has become all the more deadly.

Recently, rumours of a mystical blade, known most commonly as the Soul Edge have surfaced and reached the attention of many who would seek to have it. Ancient tomes tell of an ultimate power, granted to whoever would wield it. In their quest for power, the Soul Edge would prove to be a valueable asset and the ultimate weapon of these dark times.

Modern day heroes such as Sonya Blade, leader of a U.S sanctioned Strike Force, and Ryu Hayabusa, leader of the Hayabusa Ninja Clan seek to take down these corrupt corporations and restore dignity and honour. But they are not alone in their quest.

Ryu and Ken. Kasumi. Terry Bogard. Liu Kang. Mitsurugi. They are the names of just a few who have in them the valour, the courage and the strength to change the world. In a world where darkness threatens to end the lives of millions, the warriors of Outworld and the warriors of Earth must fully realise the power and the potential they each carry inside of them.

Each must make a stand.

Each must choose a path.

Which side will you be on?
 
You know what? At first I would have said no. But really, if this would actually give me a chance to play Johnny Cage?

Sign me up.
 
Here's a run down of how the Murder Mystery RPGs I used to play where handled:

The players (not characters, players) all somehow meet in real life. An idea is that we're all taking a flight somewhere, but our plane is delayed. We're gassed, or something, and when we wake up, we're all alone and locked inside the terminal.

Now the Game Master PMs one of the players and tells him he/she is the killer. So then the game would pretty much just be the players investigating. Every 3 or 4 days, the GM would hold a vote. All players would PM the GM (heh) their votes as to who should die. After the votes have been tallied, the person with the most votes would be killed in a GM post (The killer could choose to write these posts.). At the scene of each murder, clues would be left as to the identity of the killer. The clues would be of decreasing subtlety and discussed between the killer and the GM.

Now; if someone thinks they know the identity of the killer, they send a PM to the Game Master. If he/she is right, the killer is revealed and the survivors must hunt him down. If he/she is wrong, he/she is automatically the next one to die.

Sound like something you guys would want to do?

That sounds real promising. I could see myself doing that.

Is anyone still interested enough in the Wild West idea I had?

I am.

If you're referring to the DC wild west thing then hell yes. :up:

That was my idea! :cmad:
 
You know what? At first I would have said no. But really, if this would actually give me a chance to play Johnny Cage?

Sign me up.

Awesome! Should this thing ever see the light of day, you HAVE to pop out the "Those were five hundred dollar sunglasses, *******!" line :D
 
You know what? At first I would have said no. But really, if this would actually give me a chance to play Johnny Cage?

Sign me up.

Yea, sounds good. But I'd have to see how many other people take interest before I put too much thought into it. Don't wanna get so excited only to get hurt when it doesnt work in the app process.
 
Here's a run down of how the Murder Mystery RPGs I used to play where handled:

The players (not characters, players) all somehow meet in real life. An idea is that we're all taking a flight somewhere, but our plane is delayed. We're gassed, or something, and when we wake up, we're all alone and locked inside the terminal.

Now the Game Master PMs one of the players and tells him he/she is the killer. So then the game would pretty much just be the players investigating. Every 3 or 4 days, the GM would hold a vote. All players would PM the GM (heh) their votes as to who should die. After the votes have been tallied, the person with the most votes would be killed in a GM post (The killer could choose to write these posts.). At the scene of each murder, clues would be left as to the identity of the killer. The clues would be of decreasing subtlety and discussed between the killer and the GM.

Now; if someone thinks they know the identity of the killer, they send a PM to the Game Master. If he/she is right, the killer is revealed and the survivors must hunt him down. If he/she is wrong, he/she is automatically the next one to die.

Sound like something you guys would want to do?

I'm up for that :up:
 
Here's a run down of how the Murder Mystery RPGs I used to play where handled:

The players (not characters, players) all somehow meet in real life. An idea is that we're all taking a flight somewhere, but our plane is delayed. We're gassed, or something, and when we wake up, we're all alone and locked inside the terminal.

Now the Game Master PMs one of the players and tells him he/she is the killer. So then the game would pretty much just be the players investigating. Every 3 or 4 days, the GM would hold a vote. All players would PM the GM (heh) their votes as to who should die. After the votes have been tallied, the person with the most votes would be killed in a GM post (The killer could choose to write these posts.). At the scene of each murder, clues would be left as to the identity of the killer. The clues would be of decreasing subtlety and discussed between the killer and the GM.

Now; if someone thinks they know the identity of the killer, they send a PM to the Game Master. If he/she is right, the killer is revealed and the survivors must hunt him down. If he/she is wrong, he/she is automatically the next one to die.

Sound like something you guys would want to do?


Alright, so, just so I know:

Who, if anyone, would be interested in this game? I figure around no more than a maximum of 10 players would be good, if this garners any interest. I, for one, had a blast playing the Murder Mystery Games (MMGs) those years back and I'd love to start one up.
 
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