The "Star Wars: Untitled" (2007) Next Generation Video Game Thread!!

boywonder13

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No title, not plot info has beenrelased , but it seems to take place between ep4-5 because we see Vader in the concept pics. Somone please, post them because I am to lazy 2 :)

First Look at this concept art: BEAUTIFUL:http://www.aintitcool.com/display.cgi?id=23315

http://www.gamespot.com/ps3/action/starwars2007/news.html?sid=6150933&mode=previews

E3 06: Star Wars 2007 Tech Demo Impressions
It isn't a game yet, but the Force is still strong with this one. We get a look at a technical demonstration showing LucasArts' next-gen direction with the Star Wars series.
By Brad Shoemaker, GameSpot Posted May 11, 2006 6:50 pm PT

LOS ANGELES--LucasArts has already demonstrated with its publicly announced next-gen Indiana Jones game that it wants to employ innovative underlying technology, not just innovative graphics, in its next-generation games, and it reinforced that commitment today when we got a look behind closed doors at its next Star Wars game, due out next year on the PlayStation 3 and Xbox 360. Or at least, we got to see an interactive tech demo showing off some of the forward-looking technology that the company will be using. Lucas reps wouldn't commit to the nature of the game at this early date, but they indicated plans to bring the Force to life in radically explosive new ways.
From what we could tell, that translates into using physics and material systems to break a bunch of stuff. The next Star Wars game will use two pieces of technology LucasArts has developed in conjunction with third parties, called Euphoria and "digital molecular matter." The former is an environmental awareness system that will let artificial intelligence characters interact in ways like dynamically grabbing onto a ledge when falling. The latter simulates a wide range of materials realistically, which is a lot more impressive than it sounds. But let us explain.
The demo program was set in a "Star Wars natural history museum" where the player could fly around to various little demo kiosks made out of different materials. There were a couple of big wooden boards, one glass tactical layout showing the Death Star, a statue of a Jedi, and a life-size Jar Jar encased in carbonite (yes!). The player could throw whiny little R2 units at whatever material was there to see how it would behave, and then watch it break or fall over in a wholly realistic fashion. The wood board splintered differently every time, as did the glass breaking. The statue was actually made out of granite, while its base was a brittle crystalline material, and throwing an R2 unit at the statue would knock it from its base relatively unharmed, while launching one at the crystal would shatter the base. Lastly, the player hurled R2s at the Jar Jar piece, which was currently set to "metallic," and we watched it dent realistically. The material properties for that object were then changed on the fly to a jellylike substance, and it immediately sagged under its own weight and stretched around just like you'd expect. This stuff is more easily appreciated in person, but trust us, it looked really cool.
Next up was a gargantuan rancor skeleton, in the fashion of any good natural history museum's dinosaur skeletons. We saw how the skeleton would break apart at the joints when impacted, even taking down some obelisks scattered around its base. Above the skeleton was a framework of wooden beams, and it was here that we saw the second component, Euphoria, demonstrated. The player began to throw stormtroopers at the beams, and their innate environmental awareness caused them to grab on and hang with one hand, or two hands, or not at all. It was all totally random, according to Lucas reps, and the effect looked pretty convincing to us. After enough of the troops caught onto the beam, it began to bow in the middle under their weight and finally snapped in two, sending splinters and stormtroopers plummeting downward.
Finally, the demo driver took us out into an early environment from the actual game, which was set on the Episode III planet of Falucia. The gigantic pieces of fungus stretching up from the ground had a rubbery quality to them, as a number of hurled R2 units proved, and they bounced and swayed back and forth with very convincing realism. This section also gave Lucas reps a chance to demonstrate one of the fruits of their recent collaborative relationship with premiere special effects house Industrial Light & Magic. The developers of the new Star Wars game have adapted ILM's dynamic level-of-detail system to eliminate the unseemly pop-in effect that occurs when higher- or lower-detail models are swapped in as your distance from an object decreases or increases. This is accomplished by dynamically generating more or less geometry in real time, rather than swapping static models, which we got to see in action when the object was switched to a wireframe view.
Finally, we saw a CG concept trailer that indicated the direction LucasArts wants to go with this new game. The footage showed a number of unnamed Jedi characters essentially obliterating groups of stormtroopers and the environments around them with Force powers, sundering the ground and nearby objects and sending the bodies flying with mere thought. It looks as though the developers have a lot of the tools in place that they need to make this sort of gameplay a reality, so we'll look forward to seeing if they can acutally make it happen when more of this new Star Wars game is shown in the coming months.
-GameSpot

:eek: :up: :)
 
Wait, so there's no Battlefront 3 coming out?
...Cuz Battlefront 2 was great, but had many, many flaws. :(
 
It will never be as good as KOTOR.
 
Kotor and Battlefront are the best Star Wars games....(Battlefront 1/Kotor 1) that is....

This game seems like it could be amazing cause they ae using this new technology call Euphoria or something look what it does in the upcoming Indina Jones game.

" This new Indiana Jones game uses a new form of technology called Euphoria which gives every character a “brain” of sorts. Not in the AI sense of brain, but more reaction skills and knowledge. For example, if you knock an enemy off of a bridge, if that enemy tumbles off close enough to the bridge, he may try to grab on to it and hold on for dear life. If you knock them off hard enough, they may still make the reach but miss and then cover their face for the fall.This technology means no more repetitive animation sequences. Every time you play as Indy, the enemies will react differently."

:up:
 
The combat in the Indiana Jones game still looks awkward and stiff in certain places. I can get excited yet until I see it run smoother. I do however like the idea of another Star Wars game. One can only play KOTOR for so long.....
 
The tech looks cool, I hope they put it to good use and not rely on it to carry the game. It'd be great to have an action Jedi game with the epic feel and length of Kotor, that'd be awesome. If they had Battlefront like strategy and vehicle use and a multiplayer version, it'd be even hotter. RPGs are cool, but when you have a party of 20 and you field them all at once, changing control and attacking in realtime, THEN you're REALLY doing something. Add multiplayer matches and campaigns to that? You've got yourself THE best Star Wars game ever... don't bother making a sequel, it will suck in comparison.
 
know I think it's going to be something totally new, taking place between episode 3 and 4 cuz you see Vader in the concept art and their are jedi/sith

so soon after ep3...?
 
boywonder13 said:
know I think it's going to be something totally new, taking place between episode 3 and 4 cuz you see Vader in the concept art and their are jedi/sith

so soon after ep3...?

There is supposed to be a "Darth Vader" game where you play as Darth Vader
 
It's Con-Air, but with Star Wars!

Vader looks like he's getting shot in that picture, too.
 
SpeedballLives said:
E3StarWars3.jpg

HOLY S***!!!

I always wondered where the Star Destroyers went after you shot them down in Rogue Leader.

Damn, I just remembered the Rogue Squadron games. Too bad Factor 5 signed exclusivness to the PS3:(
 
Omg!!!!!!!!!!!!!!!!!!yes!!!!!!!!!!!!!!!!!!!!!!!!!

I Demand A Mix Of Kotor2 And Battlefront!!!!
 
xwolverine2 said:
Omg!!!!!!!!!!!!!!!!!!yes!!!!!!!!!!!!!!!!!!!!!!!!!

I Demand A Mix Of Kotor2 And Battlefront!!!!

I haven't played KOTOR 2 (and never will. Nihilus seems like Grievous; looks cool but is an absolute chump), but if the combat is like in I, it needs to be changed to the combat like in Battlefront.
 
Spidey-Bat said:
I haven't played KOTOR 2 (and never will. Nihilus seems like Grievous; looks cool but is an absolute chump), but if the combat is like in I, it needs to be changed to the combat like in Battlefront.
the combat on both games is something they need to change FIRST.....

im tired of horribly choreogrpahed lightsabre fights:down(the fighting in SWep.3 versus mode WAS :eek:)
 
i have a feeling this game is proably going to be the best Star Wars game to date, well graphics/saber figts wise at least.

"Finally, we saw a CG concept trailer that indicated the direction LucasArts wants to go with this new game. The footage showed a number of unnamed Jedi characters essentially obliterating groups of stormtroopers and the environments around them"

The concept art for that is amazing, I wish that was leaked online, cuz I havent found it

:(

:)

:up:
 
boywonder13 said:
i have a feeling this game is proably going to be the best Star Wars game to date, well graphics/saber figts wise at least.

"Finally, we saw a CG concept trailer that indicated the direction LucasArts wants to go with this new game. The footage showed a number of unnamed Jedi characters essentially obliterating groups of stormtroopers and the environments around them"

The concept art for that is amazing, I wish that was leaked online, cuz I havent found it

:(

:)

:up:
*orgasm*
 
Trigger said:
The combat in the Indiana Jones game still looks awkward and stiff in certain places. I can get excited yet until I see it run smoother. I do however like the idea of another Star Wars game. One can only play KOTOR for so long.....

Thats because its not a game yet, its a tech demo.
 
xwolverine2 said:
the combat on both games is something they need to change FIRST.....

im tired of horribly choreogrpahed lightsabre fights:down(the fighting in SWep.3 versus mode WAS :eek:)
I thought the combat in Battlefront was decent, and it further improved in II. The combat in KOTOR (especially with lightsabers) sucked. You stand there, doing nothing letting your opponent hit you; and if you moved half way during an opponent's attack, they'd still hit you.
 
Spidey-Bat said:
I thought the combat in Battlefront was decent, and it further improved in II. The combat in KOTOR (especially with lightsabers) sucked. You stand there, doing nothing letting your opponent hit you; and if you moved half way during an opponent's attack, they'd still hit you.

Awww... you didn't know it was an rpg... :O

That said, lightsaber combat is a tricky thing... animations between dueling lightsabers should be, honestly dual... If I swing a light saber and you don't visually block, it makes no sense for you not to be in peices... this means that almost all the lightsaber-to-lightsaber moves and their cooresponding blocks need to be pre choreographed... a difficult feat... of course... if they're liquifying stuff in real time, a few choreographed fight scenes can't hurt... but this is one place where KOTOR and even SW Ep 3 game stood out, while in Jedi Knight and Battlefront, getting hit by a lightsaber is just... y'know... okay... it's one thing to ask for more and better choreography, but I want a lightsaber to feel like a lightsaber...
 

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