After a 13-14 year absence from the big screen (after the 1993 flop TMNT III), the Turtles are back for a 4th go, with CGI replacing live-action costumes and coming off the successful relaunch of their TV series in 2003 (even if it has spent half of 2006 as the fluffy "Fast Forward"). Considering I didn't actually see the craptastic 3rd Turtle film in the theatres (I saw it maybe a year or two later on VHS, and I am ashamed to admit I still own it), this was the first Turtle film I saw in the theatre since SECRET OF THE OOZE in 1991. Ah, the memories...
Anyway, so, how did this 4th one (which is given no co-title or number, simply TMNT) stack up? Nostalgia aside, it was aces better than TMNT III was (which is no hard task), and the move to CGI made for some feats and acrobatics that no actors could perform. It developped a lot of the characters and really gave you a sense that time had passed and there was some dust on the shells. In fact if I had to pick the one major stumbling block, it was that all the pieces to a better film were stuck behind a fairly generic TV episode/Video Game plot. Kevin Monroe, creditted with the story, actually has written a few video games, and that doesn't surprise me. That was most of the problem of TMNT III as well; after the sequal advanced the plotline, the 3rd simply took a TV episode plot and stretched it to over an hour, and had very poor villians at that. TMNT 4, if you want to call it that, essentially has the same problems, although at least their "generic plot" was a stronger one, and the villians were better. Obviously another sequal has been set up, but part of me wishes they'd just dove right in.
The beginning narration reminded me of how some video games start, although Laurence Fishburne was doing the narration, so it worked. It recaps the mythology of the Turtles, taking the "SUPERMAN RETURNS route" of picking and choosing which films in the series it wants to include itself in. It gives mention of the origins of the Turtles and their defeat of their enemy, The Shredder (whose helmet also appears in Splinter's chambers). No mention of the abysmal 3rd is given, but nothing is said that omits it deliberately either. But immediately after that we get the recap of the main plot, involving a warrior who used an allignment of a few stars to open some sort of energy gate, much like Disney's HERCULES. The process made him immortal, but turned his 4 generals to stone and unleashed 13 monsters on the world. Some 3,000 years later, this warrior wants to reactivate the gate anew.
Much like some of the other films, there is buildup that leads up to the first Turtle appearence, in this case, Leonardo, who has set up shop as a jungle avenger of oppressed people in South America. Turns out Splinter had set him out to "train" for about a year, but he's long overdue to return and without him, his brothers have become more aimless. While working for megarich Max Winters (Patrick Stewart, who naturally excells as a voice actor), April O'Niel runs into him and tries to convince him to return, and for the moment, fails. Back in NYC, Donatello has gotten a job doing tech-support, and Mikey masquarades as "Cowabunga Carl", a rent-an-entertainer, which leads him to "have nightmares about birthday parties". And Raph spends all day sleeping, because by night he dons silver armor and fights crime as "The Night-Watcher". Once Leo returns, however, his brothers are overjoyed to see him and Splinter wants him to reorganize their team, but Raph is less than pleased.
The scenes before the union really gave a sense of the disorganized Turtles. Afterwards it was understandable for Raph to have issues about Leo leaving them like that, only to return and still be considered "Splinter Jr." The Night-Watcher bit was a good design, but is a considerable plot-hole. Honestly, NO ONE could figure out it was Raph aside for Casey Jones? And why is the Night-Watcher any worse than Leo's "jungle ghost" routine? About the only difference is that Leo seemed to merely react to vandals in the jungle, whereas Raph's armor had a police radio and he more directly sought out trouble. Leo was also more subtle in his fighting, and Raph more blunt.
April has taken to learning some kendo, and Casey Jones still nightlights as a vigilante himself, talking with Raph about his doubts to committing to April. Leo and Raph's conflict boils over to a rooftop brawl in the rain that is argueably the high-point of the film, with a winner that is actually surprising. You also have what is left of the Foot Clan, run by Karai. Instead of being shadow-lords of the underworld, they simply are hired muscle for whoever has the cash, in this case Max Winters, who wants them on the lookout for monsters, who all seem to be converging in NYC in time for the new star-allignment.
But it's that darn stars/immortal warriors/monsters/stone-men plot that seems to intervene and hog a movie that could have been far stronger. Frankly it would have been better if they adapted the CITY AT WAR storyline, establishing Karai as Shredder's daughter and spending more time focusing on those characters. True, the 2003 series adapted that story well...but they adapted EVERYTHING. That shouldn't stop a film version that even being PG can get away with more. That might have meant more "TMNT vs. Ninjas", but the film did that anyway, didn't it? I'm not saying that plot was bad, it just was generic and made the flick worse than it could have been. Much like Night-Watcher, the Max Winters "reveal" is really no mystery either, although it is partly treated as one.
The main twist is that Winters' stone generals don't want to undo the spell that created them, because they like being immortal and virtually indestructable. So they replace the 13th monster with Leo (left defensless after his fight with Raph) and sabotage the energy portal. This leads to a final showdown at Winters' pad and finding that last monster. The fact that the Turtles literally have to stand silent and watch the Winters/generals plot unfold in front of them seemed to show me how tacked on that plot was. In-between there are some good dabs at humor, a few bad lines, and a few good ones. Naturally, the theme of family is expressed, which is the core of the Turtles. And it seems that 2007 is the year of having 4 Stone Generals, including one with a large hammer, be villians, as INVINCIBLE IRON MAN had the exact same villians, only they never spoke so they seemed more lifeless. These generals didn't have much character to them, but at least they spoke and had interplay with the heroes, which is nice.
Maybe the 2003 era cartoon has raised the bar, but I've seen those batches of writers and storyboarders do better with far less airtime (3 episodes would only be 66 minutes, this film was over 80 minutes). The fighting was pretty good, though, very fluid and acrobatic. Even if the ending felt very much like a boss battle, punting the generals into the portal. The film ends with all the pieces still in place for a better sequal, with Karai (who is Shredder's adopted daughter, a key detail left absent here).
It's not nearly as bad as the critics say, but it's hardly going to make the first 1990 Turtle film budge from it's spot as the best.
The designs have a WB touch to them, and while the Turtles actually look like terrapins, the designs of everyone else sometimes were touch and go. The designs of the humans actually reminded me a little of THE INCREDIBLES, with April being very skinny, Max having a Bob Paur-esque nose, and so on. Splinter fared the worst, though, as he hardly looked like a rat but more like Cheeto the Cheetah. The two monsters that got the most screen-time were a very Man-Bat from THE BATMAN esque bat, a large Gorilla-beast, and a "Jersey Devil" that gives Night-Watcher a heck of a spanking.
Judging from my avatar, I like Casey Jones a lot, and he was still decent here. His design was a little skinner than I would envision, but not bad (plus, the live actor, Elias Koteas, was hardly wrestler sized either). Chris Evans was fine in the role, as was Sarah Michelle Geller as April. The late Mako as Splinter sounded a little...stiff at times, as he mixed old man humor with some fortune cookie philosophy. And TV show viewers will recognize a lot of old favorites doing the voices of the generals or other goons about the film, including John Di Maggio, Jennifer Hale, Jim Cummings, Phil LaMarr, Fred Tatasciore, Kevin Micheal Richardson, Tara Strong, and Grey DiLeslie. The Turtles themselves are voiced by veteran TV people who attempt to duplicate the jobs of the past film VA's, and mostly do a good job, especially Nolan North as Raph (best known as Giant Man from the ULTIMATE AVENGERS DTV's). Raph and Leo get the most focus here, with Mikey mostly serving as goofball comic relief. Thankfully, the Turtles rely on a lot less pop culture references than in their past films, which will make some of their jokes not seem "old" after a few years. The film isn't as dark as the first 1990 one, but in some ways darker than the last two sequals (especially the 3rd), a sort of blend between. I hate to speak ill of the dead, but Mako didn't have anything on the 2003 TV show voice actor for Splinter. And Ziyi Zhang was fine as Karai, even if she had little to do. I REALLY liked Casey's black costume at the end, though, even if it reminded me a little of Marvel's Night-Thrasher, complete with a black hockey mask. He was enjoyable in all his scenes and I liked how when he leapt with Raph, he seemed less sure of his motions and clumsier, for contrast.
Despite the flaws, though, it is a far better film than the one put forth in 1993 that marked the end of the Turtle domination of the late 80's-early 90's, and kids should eat it up. The theatre atmosphere was naturally light and I had to roam around most of Brooklyn to find a showing that wasn't sold out. I think it will be #1, easy, and should also match GHOST RIDER's domestic take of about $107 million or so, at least. And I hope it does because a sequal that deals with Karai and doesn't sidetrack itself from the Turtles will be killer.
The music was less "synthesized" than the last films, relying more on an orchastra, which was a nice change for a Turtle movie, although my inner child misses some sort of cheesy themesong. CGI is good for the Turtles though, as well as the budget dept.
Out of 4 stars, I'd give it 2.5. Out of a scale of 1-10 I'd give it about a 6.5, 7 for nostalgia. Not the biggest dose of Turtle Power for a movie, but good enough to bury TMNT 3 once and for all. Definately a crowd-pleaser.