Vanquish

I played the demo on PS3 yesterday. Loved every minute of it. Very fast paced, kick ass gameplay. That boss fight was insane.
 
I'll have to give this demo a shot. Seems like alot of you are enjoying it.

I was worried about the fast pace at first, but it sounds like a plus.
 
Really enjoyed the demo, not quite as fast paced as I originally thought, but doesn't feel like it drags as much as I feel most shot and pop titles do. Not sure exactly on the health, though; I couldn't tell how much damage I could take, there doesn't seem to be any indication or anything.
 
Very enjoyable demo, a lot of variety from a TPS game. The AR mode is the most awesome part of the gameplay. The HUD does bother me a bit, especially the score system.
 
It definitely bothers me because I have no idea how much damage I can take and have taken...I don't understand how exactly I'm suppose to read that in this game. Are you in the dark about that until you're in the danger zone? That's just horrible design, frankly.

Well, anyway:

http://www.computerandvideogames.com/article.php?id=239453

They're saying the PS3 is the lead platform, to make sure there's not a repeat of Bayonetta's awful port job. Looks like Platinum is doing the porting themselves anyway, so it should be okay.
 
My guess is that since Platinum enlisted Gears of War as inspiration for the game I taken they took the same route for the health bar. You've to rely on the screen to see how much damage you have taken.
 
But they don't even have that do they? GOW has a big ass red symbol that covers the screen, you know you're dying, but there's nothing like that in this as far as I could tell. It tells you when you're in critical condition and need to run away, but you don't get any sense of how much damage you're taking to that point.
 
I guess is one design they have overlooked.
 
Really enjoyed the demo, not quite as fast paced as I originally thought, but doesn't feel like it drags as much as I feel most shot and pop titles do. Not sure exactly on the health, though; I couldn't tell how much damage I could take, there doesn't seem to be any indication or anything.

Apparently they went with the Dead Space route and the lines on your back represent your health. It works on a slower paced game like DS, but not here in my opinion.
 
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Vanquish
Story Trailer - The rules of engagement have been broken. Taste the story of Vanquish with...
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really wish this was coming to steam as well. oh well. enjoy you all. Discussions in session.
 
But they don't even have that do they? GOW has a big ass red symbol that covers the screen, you know you're dying, but there's nothing like that in this as far as I could tell. It tells you when you're in critical condition and need to run away, but you don't get any sense of how much damage you're taking to that point.

Since I don't really have a way of downloading the demo out here, perhaps you can answer how it plays. Are the controls responsive and stuff? Can you compare it to any other 3rd person shooter in terms of gameplay?
 
Apparently they went with the Dead Space route and the lines on your back represent your health. It works on a slower paced game like DS, but not here in my opinion.

Really? Totally missed that, I'll play the demo again and keep my eye on that. Thanks for the heads-up. Though, yeah, I agree with you, they should've went another route.

Since I don't really have a way of downloading the demo out here, perhaps you can answer how it plays. Are the controls responsive and stuff? Can you compare it to any other 3rd person shooter in terms of gameplay?

Once I adjusted and everything, the controls and such felt fine. Everything was responsive and worked fine. I'm not really thinking of the best thing to compare it to, though. I guess just try to imagine Gears of War, with more freedom to move and do crazy stunts without getting swiss cheesed.
 
The way the character and camera moves, it reminded me a lot of Lost Planet with lots of rocket-knee sliding.
 
Really? Totally missed that, I'll play the demo again and keep my eye on that. Thanks for the heads-up. Though, yeah, I agree with you, they should've went another route.



Once I adjusted and everything, the controls and such felt fine. Everything was responsive and worked fine. I'm not really thinking of the best thing to compare it to, though. I guess just try to imagine Gears of War, with more freedom to move and do crazy stunts without getting swiss cheesed.


Oh ok, appreciate the info, seems like something to look forward to :awesome:
 
http://www.joystiq.com/2010/09/17/another-vanquish-demo-on-the-way/

1UP reports that a second Vanquish demo will soon be dashing its way to consoles. The announcement was made by director Shinji Mikami and producer Atsushi Inaba during a stage show at TGS. The demo is set to offer a challenge mode, designed to provide a more challenging experience for skilled players. The new demo will arrive in Japan on September 22. We've contacted Sega to see if it will also see release outside of Japan.
 
Played the demo, loved it. Can't wait to get the Play Arts figure of Sam.
 
The option of using Japanese voices is great, but the subtitles for said voices only show up in the cut scenes, and not the game play.

doh!
 
I SERIOUSLY hope we get to play as Zaitsev's ARS suit.

I don't care if we unlock it by beating ultra hard mode, I want it.
 

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