Warframe: From the Developers of The Darkness II











Attention Console Tenno! The War Within Coming in December








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Posted Dec 01, 2016

Warframe | News | No Comments

Digital Extremes has announced that the Warframe "cinematic quest" called The War Within will be heading to both PlayStation 4 and XBox One as a free expansion later in December. New content includes new missions, planets,


enemies and much more. Fans and players can take part in the Warframe Prime Gaming Giveaway that can see lucky winners receiving a Prime Gaming PC, XBox One or PlayStation 4.

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source:
MMORPG.com
 
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Warframe pushes The War Within to consoles alongside a gaming giveaway

December 12, 2016 3 Comments



It has been a month and a day since The War Within, one of Warframe’s most-hyped content releases to date, arrived on the PC. It has done very well for the game, pushing Warframe to its highest concurrency record with 68.5K players.

Now it is the console community’s turn to revel in the latest and greatest for this sci-fi action shooter and see if they can’t take a crack at the concurrency leaderboard.

Both PlayStation 4 and Xbox One received patch today, which introduces players to a new cinematic storyline, RNG mods, additional weapons, the assault mission type, and a new foe in the Grineer.


Now that the whole Warframe family has access to this update, Digital Extremes is holding a gaming giveaway to dish out nine gaming setups and 50 prime access packs. It is pretty easy to enter into the contest: You only need to play Warframe some time before February 1st and fill out an entry form on the site.
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source: Massivelyop.com/
 


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'The status quo is so seductive. 'Just let it go. Just keep adding guns and don’t change a thing.'




[FONT=&quot]The story of Warframe: how a game no publisher wanted found 26 million players
Everyone told Digital Extremes that Warframe would fail. They made it anyway.


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In early 2013, Digital Extremes finally released the free-to-play space-ninja shooter it had wanted to make for over 13 years, but that doesn’t mean it was a happy time for the studio. Every publisher with an opportunity to back Warframe had passed, and most even said outright it would fail. With no investors and a couple of other subpar launches around the same time, employees were laid off and morale was low, but the game was being made.
Almost four years after players first got their hands on it, you won't see a Warframe booth at PAX or E3, or ads on billboards. You won't find reams of op-eds about it on mainstream gaming sites—not like similar games such as Destiny, at least. What you will see is weekly updates and patches, and a regular spot among the top 15 most played games on Steam by concurrent players. With 26 million registered users worldwide, Warframe is one of the most popular free-to-play games available. Digital Extremes did what no one thought it could, and the naysayers are now coming to them for advice.
The idea for Warframe existed as early as 2000, though back then the project was called Dark Sector. According to its first press release in February of 2000, the goal was to merge "the intense action elements of Unreal: Tournament with the scope and character evolution of a persistent online universe." It didn't happen, and the Dark Sector that released in 2008 was something altogether different—and according to an interview with Giant Bomb, the message from publishers was clear: don't do sci-fi. But Digital Extremes never forgot about the original concept.


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This concept trailer for Dark Sector from 2004 looks more like Warframe than the actual Dark Sector game released in 2008.
Before Warframe, Digital Extremes was a ‘work for hire’ studio being contracted out by larger developers. It was partnered with Epic Games (then Epic MegaGames) to make the very first Unreal, working on the series through Unreal Tournament 2004. It worked on the first BioShock and developed the multiplayer for BioShock 2. One of the last games Digital Extremes made before starting work on Warframe was The Darkness 2, which creative director Steve Sinclair describes as “a bit of a swan song for us in the old world of ‘You’re a work for hire studio.’”
“You’re not an employee within some publisher beast,” Sinclair continued, “You’re work for hire, and you’re disposable.” Digital Extremes studio GM Sheldon Carter lead the Darkness 2 team and echoed the frustration of not having full control. “I work on Darkness 2 for three years with nothing except for a few publisher people and QA guys looking at it,” he said, “and then it comes out, and it’s polarizing but there’s nothing you can really do about it. You just have to let it sit there and watch it rot.”
You will fail

So when Digital Extremes decided to give the original Dark Sector concept another shot with a new name in early 2012, it was a project filled with passion. “We had one month to make a prototype because James [Schmalz], the owner of the company, was going to GDC to show it [to publishers],” said Sinclair, “Holy ****, were we ever proud of it.” They went all out on that first prototype, even getting the netcode and infrastructure working just to show they could pull it off. They set up meetings with companies he describes as “the most powerful in the free-to-play world” in 2012 and began to shop Warframe around.
“We were just kicked in the ass repeatedly. ‘This is gonna fail, this is gonna fail.’ It was an absolute crisis of faith.”
Steve Sinclair, creative director​
Not a single publisher said yes. Most of them said outright that the game was doomed to fail. In many cases, the pitch meetings were over before they could even start. Sinclair told me about a meeting they had set up during GDC, saying it once again all came down to Warframe’s theme. “The executives walk in and say ‘I can’t wait to see what you have today, this is great,’” he recalled, “and they turn, see the screen and see sci-fi, and it’s ‘riiiiiip’ goes the record needle and ‘oh it’s too bad it’s sci-fi,’ and the meeting was over.”
But they kept trying, next going to Korea. Sinclair wouldn’t say exactly who, but he took a meeting with “the creator of the largest free to play game in the world, and I’m not talking about League [of Legends].” He showed a now expanded prototype of Warframe, and despite the publisher being impressed with its graphics, the answer was the same: “You will fail.”
“Western game companies can’t make free-to-play because they don’t update them,” they said, according to Sinclair. “Because they spend way too much time making the graphics good, and they spend way too much time making a type of game that can’t grow and evolve.”

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“That was his opinion, that we were absolutely going to fail because we looked too good, and we wouldn’t be able to sustain a game like that. And then he left.” At this point, Warframe was out of suitors. “We were just kicked in the ass repeatedly. ‘This is gonna fail, this is gonna fail.’ It was an absolute crisis of faith.” Sinclair even remembers at one point thinking, “This was a mistake, we’re doomed.” But Digital Extremes didn’t give up, and decided to continue developing Warframe without a publisher—a move Sinclair said “was definitely a Hail Mary.”





“[James] had a lot of faith in the people working on it,” Carter said. “He was willing to risk, and when you have someone who has enough foresight, or trusts the people who are working on it enough to let them spend his money pursuing something that a few people have said is going to fail because he believes in them or he believes in what’s happening ...he believed in it, so he let it keep going.” Without any outside funding, Digital Extremes had to lay off staff to make the game. “It was all-in on Warframe,” Sinclair said, “and it was dark days.”
“It was a fight for survival."
Steve Sinclair, creative director​
“We were laying people off who had worked here a long time who we loved,” said Carter, describing the time as “the worst days of the company.” Digital Extremes found even more trouble after its Star Trek game released in early 2013 and was critically panned. "Star Trek almost ruined us," said VP of publishing Meridith Braun. Digital Extremes later told me it let 48 of their roughly 180 person staff go around the time Warframe entered open beta in March and Star Trek shipped in April.
“It was a fight for survival, it really was,” said Sinclair. “I remember even dark places where I was, where we needed to buy servers and people wanted to get the better servers because concurrent counts were rising. And I was just screaming at people, ‘Get the cheap ****, because we just laid people off and it’s not like we’re going to spend beyond our means here.’ Well-intentioned people on both sides, but it was very nerve-racking.”
But there was good news: Warframe's Founder’s Packages—early buy-ins for dedicated fans—were selling. A small but passionate community was forming, and once the ball started rolling, it never stopped. Despite being repeatedly told they were going to fail, Sinclair said they never felt like they had made the wrong choice once they committed, partly because of that founder support. “That initial surge gave us the energy to say ‘OK, we’re going to do this,’ and that let us go all-in.” Even with the supposedly doomed sci-fi theme, Warframe was finding its audience.
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Learning from rejection

Some of the credit for its success might actually go to the publishers who rejected it. Because they were so blunt with their doomsaying, Warframe was able to avoid its prophetic failure. Digital Extremes had the largest free-to-play developers in the world telling them exactly what they shouldn’t do, and Sinclair said they used that to their advantage. “We broke it down, ‘Why are we going to fail?’” he recalled, “and that became part of the early foundation of the game, which is why you see a game with procedural levels, which is why you see a game with a lot of permutations and a lot systems that work together.”
The original design still had procedural levels, but called for story or quest missions to occasionally have static, hand-crafted maps. That idea was thrown out after being told in Korea that they wouldn’t be able to update their game fast enough. “I’m glad that happened,” Sinclair said, “because otherwise we would have done things differently. We would have moved slower.” And he’s right to be glad, because a massive part of the reason Warframe is still growing almost four years later is how frequently Digital Extremes updates the game.

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“The status quo is so seductive. 'Just let it go. Just keep adding guns and don’t change a thing.'”
Steve Sinclair, creative director​
Carter explained that the most recent update was actually broken into three pieces to allow players to get some of the new content quicker. “We had this grand ambition for it,” he said, “and we realized that to realize the grand ambition of it was going to take two or three months.” Two or three months for a large update would be blazing fast for some other games out there, but in Warframe’s world of weekly patches and frequent changes, it’s a lifetime. Digital Extremes has an in-house sound studio and its own motion capture room, and many of the voice actors are employees at the company, allowing the team to record VO as late as the day before it’s being put into the game.
And it’s not just about adding more content. “That’s another lesson we learned from those people we talked to that said ‘you’re going to fail’,” said Sinclair, “they were saying ‘you’ll stagnate. You won’t evolve, you won’t innovate.’” Last year Digital Extremes did a complete rework of Warframe’s movement system affectionately known as Parkour 2.0. Just last week it completely redesigned the star chart and mission select screen, giving it a clearer progression path. With even fundamental game mechanics in flux, I asked Sinclair if he was ever worried about alienating current players.
“That is the every day conversation,” Sinclair said. “The status quo is so seductive. 'Just let it go. Just keep adding guns and don’t change a thing.'” But Carter expressed that it’s important not to get too comfortable. “Let’s just redo the whole star chart and change how people flow through the entire game,” he said, “and that’s going to alienate a lot of people, but then they’re going to get mastery over it and they’re going to love it.” Sinclair continued by saying that “deep in the core of Warframe is this idea that change is good, even though it’s painful for some of our players.”
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While at TennoCon, Warframe’s first dedicated convention, I spoke to many of the game’s most passionate fans. I asked why they’re still playing after so many years, and ‘frequency of updates’ was one of most consistent answers I got.
Now Digital Extremes has grown back up to a 260-person company, even hiring back some of the people let go in 2013. Despite what the publishers said, Warframe is still on the rise. “We hear from those [publishers] now," Sinclair said, "and they’re saying ‘can you help us figure out Western free-to-play?’ Because for some reason we figured it out on accident, and they want to know how.”
But even while asking for advice, Carter said those same publishers treat Warframe like a bubble just waiting to burst. “It was almost like they thought we were at the top of the graph, and now we’re going to bottom," Carter explained, "and we always just keep going further up.” Digital Extremes indicated that Warframe hits roughly 100,000 peak concurrent players across all platforms each day, and that those numbers aren't dwindling. Sinclair described the game’s growth as sort of a staircase pattern, saying “every major update breaks [a record]” compared to their previous highs.
A rogue success story

Despite its large player base, Warframe's success remains low-key. A lot of people haven’t even heard of the game nearly four years later, and Digital Extremes recognizes that. “I think we are a little bit frustrated by how well known the game is here and there,” Sinclair said, and Carter agreed, adding, “We all think the game can break through and break out bigger, because we have the same feeling. We have this great game and we have tons of people playing it and loving it, yet it doesn’t feel like it’s registered yet to the greater community.”
“Warframe is in a constant state of renovation. There are downsides to that.”
Steve Sinclair, creative director​
For one, Digital Extremes doesn’t do much large-scale marketing for the game, possibly a symptom of the frugal origins of Warframe’s development. For example, they held a panel at this year’s PAX East but didn’t actually have a booth on the floor like many of the game’s competitors. “If we had a big booth, would that make it seem like we’re more real?” Carter asked. “But that flies in the face of what Steve was talking about before, which is we’re not going to spend money there, we’re going to put everything we can into the game.” Carter pointed out that “maybe that’s changing,” citing a Warframe cartoon they announced last weekend, but Sinclair says “those trade-offs have been agonizing.”
Another reason for Warframe’s lack of widespread interest could be its high barrier to entry. A lot of criticism has been focused on the new player experience, which Sinclair admits they prioritize less than making content for current players. “It’s kind of why the new user experience of Warframe kinda sucks,” he said, “because every update it’s like well, we have our players—what can we do to engage them now? Do I worry about the marketing that’s going to pull in the new users and that first hour that they have?” Sinclair went on to say that they “just want to make [Warframe] more interesting,” but that the strategy does make the game harder to learn.
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Warframe recently got a new PvP mode called Lunaro, essentially a ball sport played with the game's movement mechanics.As more is added, the complexity of different systems interacting with each other increases. “Warframe is in a constant state of renovation,” Sinclair said. “We always want to make it feel like you can play this game in 2012 or you can play it in 2016. It’s still going to be relevant, it’s still going to feel modern. It’s going to still feel like we care about it every day. It’s not abandoned. That comes with those downsides.” Sinclair also explained that they do retire certain features as they go stale, but both he and Carter admitted even they can’t remember all the stuff they’ve added to Warframe at this point.
Digital Extremes’ focus on the very things people said couldn’t be done is, for the most part, what’s made Warframe so successful. It looks gorgeous, it kept the sci-fi theme—ironically, a setting that's all the rage right now—and when somebody said they would never be able to update it fast enough, they overcompensated by making the entire game about updates. In a way, Warframe has been designed as a frame for whatever new type of weapon or system designers such as Sinclair and Carter can think to throw into it.
I asked if there would ever be a Warframe 2, and they both smiled. “That’s our joke, man,” Sinclair said. “We always joke about that. This is our Warframe 2 and Warframe 3 and Warframe 4 and all those things. There’s probably some marketing angle to be tempted to do what you’re talking about, but I don’t think so.”
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source: http://www.pcgamer.com/
 
Warframe opens ticket sales and dates for Tennocon 2017

February 23, 2017 Leave a comment


Digital Extremes has just announced details for Warframe's next convention, Tennocon 2017. "TennoCon 2017 will take place on Saturday, July 8, in the heart of Digital Extremes' hometown of London, Ontario, at the London Convention Center," says the PR.
"Digital Extremes aims to double last year's charity donation of nearly $75,000 and is pledging a portion of the event's ticket sales to a soon-to-be announced charity. [...] Attendees will get a deeper look inside Warframe game creation during interactive panels hosted by various members of the development team along with a host of additional Warframe-themed activities and fun throughout the day. Added to the schedule this year is the Warframe Cosplay Contest which encourages the best of the community's skilled cosplayers to showcase their Warframe creations at the show."
Tickets went on sale this morning and run from $25 CAD (about $19 USD) all the way up to $1000 CAD (about $762 USD) if you had wanted ridiculous piles of swag, a meeting with the dev team, and a voiceover in the game. I say "had wanted" because the top two tiers (VIP and Legendary) apparently sold out within an hour of the site's going live. Can't make it to Canada? Expect info on the digital pass next month.
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source: Massivelyop.com/
 


Warframe counts 30M registered players on its 4th birthday, basically adds bards

March 24, 2017 2 comments


Happy fourth birthday, Warframe! It may not be a traditional MMORPG, but it's still one of those rare online MMOs that's actually doing better several years in than it was at launch: Digital Extremes is touting 30 million registered users. Actually almost 31 million! (That's up about five million just since the end of last year.)

To celebrate the occasion, the studio is rolling out the Octavia's Anthem update, complete with a new warframe, cosmetic outfit capture tools, new weapons, and the new music-themed questline:
"Octavia's Anthem has Warframe players journeying through an original, lore-driven quest in search of the musically enchanted Octavia Warframe. Along with Octavia comes the introduction of a simple-to-use musical instrument that enables players to compose original songs and synchronize them to their weapons to rhythmically dominate the enemy. Music isn't just a tool of destruction in this update -- players can create musical arrangements in cooperation with other Tenno and trade songs. For story buffs and lore fans, a newly written web comic, entitled What Remains, explores material well in advance of Octavia's Anthem."
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The Stream Team: Celebrating Warframe's 4th birthday

March 24, 2017 Leave a comment


Call her a party animal, but Massively OP's MJ can't resist celebrating a birthday, and Warframe is turning four! That's all the reason she needs to dive back in and check out more of that world. She's probably not nearly strong enough to seek out the new instruments that have just been introduced with the Octavia's Anthem update, but she can work at getting so. And that means she can look forward to making beautiful music in the future... or some kind of music anyway. Tune in live at 5:00 p.m. to wish Warframe a very happy birthday!
What: Warframe
Who: MJ Guthrie
When: 5:00 p.m. EDT on Friday, March 24th, 2017
Enjoy the show!
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source: Massivelyop.com/
 
Warframe broke its concurrency record, again, with Octavia's Anthem

March 29, 2017 6 comments


Remember back in November when Warframe pushed out The War Within and broke its concurrency record? Last week's techno-bard-themed Octavia's Anthem did it again. According to Digital Extremes, the game
"broke a new record on Steam with 69,526 peak concurrent players over the weekend. The Saturday-Sunday, March 25-26 weekend also marked Warframe’s four-year anniversary and its 20th consecutive record-breaking major update. Boasting more than 30 million registered users worldwide since its launch in March 2013, Warframe broke into the top three most played games on Steam (Top Games By Current Players category) during the same weekend."
Massively OP's MJ Guthrie took a peek at the new update on Friday. Enjoy!
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source:
Massivelyop.com/
 
Warframe is probably revealing its next warframe on this livestream

April 13, 2017 One comment
Play Warframe for free
Warframe is set to reveal something big on today’s livestream, the studio has hinted. Rumors about “the thirty-third” — as in, 33rd warframe — look pretty solid. Umbra, maybe?




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source: Massivelyop.com/
 
Warframe’s Octovia’s Anthem, Star Trek Online’s Season 12 Reckoning land on consoles

April 18, 2017 Leave a comment


Sci-fi MMO fans on console, today’s a good day for you to get yourself all patched up: Both Star Trek Online and Warframe rolled out big updates today that were formerly on PC only. Star Trek Online pushed out Season 12 “Reckoning” earlier this afternoon on both Xbox One and PS4. “Captains can now face off against [the] powerful, militant [Tzenkethi] on both Xbox One and PS4, as they participate in a new featured episode, two space queues and a full space battlezone,” says PWE. Executive Producer Stephen Ricossa made note of the up-tempo cadence for consoles:
“With the release of Season 12, you’ll notice that content is coming out sooner and sooner on Xbox One and Playstation 4. Soon, you won’t have to wait long at all to enjoy all of the great new content that comes out every month for Star Trek Online.”
And Warframe delivered Octavia’s Anthem to both major consoles this morning, bringing the sci-fi bard-themed warframe to gamers with a musical quest and special instrument.
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source: Massivelyop.com/
 


Warframe and Top Cow to produce exclusive comic book series

May 30, 2017 Leave a comment
Play Warframe for free
Well here’s a fun bit of news: Warframe is getting a physical comic book run. Digital Extremes announced today that it’s signed Top Cow Comics to create and produce the series. Apparently the indie label boss and writer even plays the game.
“This five-issue series expands the Warframe universe with intriguing new characters and original locations, and offers an imaginative character-driven tone to Warframe players and comic book fans alike. The narrative hinges on the lone Warframe, Excalibur, who is determined to protect a blinded young girl, the last survivor of a recently destroyed village on Earth. Seasoned Tenno may even find hints to future game updates in the series not yet revealed in the Warframe universe.”
DE has promised a free exclusive copy of the first issue to all attendees of the game’s July TennoCon; SDCC and NYCC attendees can also pick one up at the Top Cow booth. Everybody else? You’ll be waiting until October for the formal launch.
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Warframe awards free frame and cosmetic to Twitch Prime members


June 23, 2017 9 comments


Here’s the good news for Twitch Prime members: Warframe really likes calling things “prime” (almost as much as Transformers), so the game is giving away the desirable Frost Prime frame and the Vistapa Prime Syandana to Twitch Prime members totally free. The bad news for people who are not Twitch Prime members is… that exact same news. Those people get something neat and you don’t.


If you feel the urgent desire to correct this issue, the good news is that you have means of doing so. The promotion in question runs from June 29th to July 26th, and all you have to do to get this free stuff is link your Twitch Prime and Warframe accounts. So you should be entirely capable of getting these rewards if you really want them; the only question is whether or not you want them more than you want to not have Twitch Prime. Not that it’s a problem if you’ve already got it.Read more

Via : Massivelyop.com/

source: Twitch press release


 

The Warframe developers have published the drop rates of every single item in the game




2 days ago
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A lot of people have stories of hunting their white whales in loot-focused games. It might be that the process is long and arduous, so even a 10%...Read more


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Warframe posts drop rates for all its loot, hoping to ‘start a trend’


July 4, 2017 23 comments


Warframe’s Digital Extremes is joining the very small list of online game developers being transparent about just what’s in their lockboxes, lootboxes, gambleboxes, lootcrates, or whatever you want to call them. In fact, the data dump it’s produced actually covers all loot drops rates in the game, something researchers have been calling for.Read more

source: PCGN&Massivelyop.com/
 
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major events at tenno con
TennoCon 2017: Watch Warframe’s live show tonight at 6 p.m. EDT right here

July 8, 2017 2 comments


Gamers have been streaming into TennoCon in Ontario, Canada, all day today, hoping to get their Warframe on, rub elbows with Digital Extremes devs, and scoop up some swag. MOP’s own MJ Guthrie is on the show floor writing furiously, but those of you back home should probably turn your eyes toward the broadcasted portion of the event, dubbed TennoCon Live. Read more


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TennoCon 2017: Warframe’s Plains of Eidolon is the first step toward a true MMORPG


july 8, 2017 30 comments

Do you think you know what Warframe is? Can you define the game? Well toss that out the window because the new expansion is going to change things quite a bit. Plains of Eidolon, announced tonight at the end of TennoCon 2017, is taking the shooter in a new direction by opening the world up and fleshing the universe out, creating new ways to experience the game. If you haven’t tried Warframe yet thinking the game isn’t for you, this summer will definitely be the time to jump in and give it a spin.Read more




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TennoCon 2017: Warframe Q&A session turns into surprise marriage proposal


July 8, 2017 20 comments





Digital Extremes’ reveal of a more open world with landscapes nearly brought down the house at TennoCon 2017, but that may not be the most important moment for one couple. (Or maybe it was, we won’t judge!) Player Brutallama (aka Dallin Heninger) took to the stage for a brief Q&A session, but then told the panel of devs that the question wasn’t for him. He got down on one knee and proposed to Todosplatano (aka Callie Wandell) in front of the entire convention and a massive live audience. She said yes.Read more


source: Massivelyop.com/
 














PAX West 2017 - Plains of Eidolon Preview







Posted Sep 13, 2017| 1 Comment





Warframe hosts millions of passionate fans. The best part about building up this community is that you now have a solid game with a great group of players who can communicate and provide feedback to make a much better product over time.



Warframe is doing just that. They are planning their most ambitious expansion yet with Plains of Eidolon and players cannot wait to get a taste of the new content.Read more














source:
MMORPG.com
 




Devs to Participate in 100 Hours of Charity Streaming









Posted Oct 02, 2017| No Comments



From October 5-9, Warframe developers will be taking part in a charity event organized by WarframFanChannels and the National Breast Cancer Foundation, INc. Starting at 4:00 pm Pacific / 7:00 pm Eastern, you can check out over four days of "uninterrupted streaming" to help raise funds and awareness about breast cancer as this is the International Month of Breast Cancer Awareness.Read more












source:
MMORPG.com
 
Warframe’s Plains of Eidolon is aiming to launch by Friday the 13th


October 4, 2017 18 comments


http://massivelyop.com/2017/10/04/w...aiming-to-launch-by-friday-the-13th/#comments


Are we there yet? Almost, actually. Digital Extremes told Warframe players yesterday that the Plains of Eidolon expansion is coming sooner that you might think.

“The goal is to launch within the next 10 days,” DE’s Rebecca Ford wrote. She further notes that the new warframe quest’s launch has been delayed a week past the release of the warframe, Gara, itself, “due to a scheduling conflict with one of [the studio’s] key Ostron actors.”Read more

source: Massivelyop.com/
 
Digital Extremes to open a new studio in Toronto


October 9, 2017 5 comments


http://massivelyop.com/2017/10/09/digital-extremes-to-open-a-new-studio-in-toronto/#comments

The studio behind Warframe is riding the success of that game until it runs out of rail, because why would they not? A new Digital Extremes studio is opening up in Toronto next month, just two hours away from its existing headquarters in London, Ontario. That might seem like it’d almost be easier to just make the London studio larger, Read more

Via: Massivelyop.com/
 

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