Sega Virtua Fighter 5 (Merged)

Axid said:
1. I don't care
2. I have a life
3. Don't talk to me, you're annoying and instigating crap. Stuff I don't have time for

Toodles:meow:

Ah the o'l ''I have a life'' excuse.

from now on dont talk about stuff (Everything) you know nothing about.

Kay?thnxbye.:meow:
 
Gammy79 said:
No, it doesn't come close to VF, since VF is one of the best fighting games ever, I mean, I probably played VF1 and 2 more than all of you combined.

It's just that people who have not played DoA4 enough don't realize that the game is MUCH deeper this time around.
I love almost all fighting games, and yeah, VF will always be the best 3d fighting game for me, but this kinda reeks of the "yeah, DoA4 is totally a button masher" idiocy :rolleyes: :down

Gam, I never said in any of my posts that DOA 4 was a bad game but it still can't match up to either Tekken or VF. Me and my buddies are hardcore fighting game addicts, he owns a 360 and I have my PS2 so we swap every so often. Even he admits that Tekken is better than DOA 4.

The way I see it, DOA is sorta like how I feel about John Mayer. I know he's a good guitarist but I just don't like how he's popular because he's a handsome, sexy white chap. Likewise I know DOA is pretty good but I just don't like how its more popular because of its bounce factor than anything else. Heck, a fighting game promo that needs to mention how it has "the sweetest gals" is proof enough of how DOA cashes in on its babe factor more.

Being a Leon/Helena player, I still think Goh could kick their asses. In fact, Goh kicks everyone's ass. Except maybe Kazuya. That SOB's on another level. And maybe Hwoarang.
 
I cant believe how average VF5 looks on the PS3 :(
 
I never cared much for VF. It just wasnt my thing. I much preferred the Namco series, Tekken and Soul Calibur
 
Havok83 said:
I never cared much for VF. It just wasnt my thing. I much preferred the Namco series, Tekken and Soul Calibur
Soul Calibur is probably my least favourite out of the fighters listed. I'd place Tekken above it, even if the critics wouldn't.
 
Avalanche said:
Soul Calibur is probably my least favourite out of the fighters listed. I'd place Tekken above it, even if the critics wouldn't.

Both Soul Calibur and Soul Calibur 2 are arguably the greatest fighting games ever made because they are the only ones that have managed to be both easily accessible to newcomers as well as be incredibly deep enough to cater to fighting game enthusiasts.

And I can't stand Tekken because one can get away with button mashing way too easily in that game compared to the likes of Virtua Fighter or Soul Calibur.
 
Hey, thats my craft your dissing! J/K. anyways, you can mash in any game and win when your playing against noobs but when your at...I dunno, Castel level, Tekken becomes a fine art form, especially when your a Hwoarang player cause Hwoarang's not easy to use at a pro level. Trust me, I'm a second runner up in my Arcade's EVO tournament for Tekken 5:DR.

Funny thing is, I'm pretty good at SoulCalibur too. My only gripe with it is how unbalanced some of the characters are. Rafael, Nightmare and Siegfried stand out as being some of the most powered characters in the game. Newcomers like Zsalamel with his range and damage don't help either. I'm a Yunsung player by the by...and a pretty flashy one at that:woot:
 
sandwraith said:
Funny thing is, I'm pretty good at SoulCalibur too. My only gripe with it is how unbalanced some of the characters are. Rafael, Nightmare and Siegfried stand out as being some of the most powered characters in the game. Newcomers like Zsalamel with his range and damage don't help either. I'm a Yunsung player by the by...and a pretty flashy one at that:woot:

Actually, Raphael is one of the hardest characters to use properly against advanced players in SC2 (Raphael sucks big time in SC3 and is at best, a second tier character) because most of his best moves can be sidestepped around too easily since they're so linear. Once your opponents figure that out, good luck trying to win as Raph. His stances have an innate element of risk if you go into the wrong one at the wrong time as you can't snap out of it except with an attack which might leave you open. His greatest strength is his speed and range, but it takes a very, very methodical approach and a damn cool, patient head to take advantage of that.

Nightmare and Siegfried are great characters, but then again, their power is balanced by their slower speed which makes them vulnerable as well. I admit some characters like Ivy and Cervantes can be pretty damn lethal than others, but the beauty of Soul Calibur is that pretty much every character in the game has a chance at being the best provided you try the right approach. You'll never be at the top of your game if you play defensively as Maxi, nor will you go much further with Voldo if you don't adopt unconventional tactics to throw your opponent off-balance. If you can figure out a playing style that is complimentary to your character, you'll be climbing towards the top of the ladder in no time at all. :up:
 
I still can't do Ivy's top tier throw. :(

My characters:

Tekken - Nina*, Jin, Asuka, Jack, Anna
Virtua Fighter - Jacky, Sarah*, Pai, Aoi
Soul Calibur - Sophitia*, Cassandra, Cervantes
Dead or Alive - Jan Lee, Kasumi*, Ayane, Helena
 
Avalanche said:
I still can't do Ivy's top tier throw. :(

There's a little technique called "bufferring" (look it up at GameFAQs) which makes it a piece of cake. Of course, it's damn near impossible to pull it in a real match unless of course you've figured out a chain of moves your opponent can't interrupt.
 
So what's the general concensus on SCIII? I feel like it was a huge step off.
 
Because if you look at the latest 3 pages of all his posts, you could see thatTopdawg was doing nothing but trolling and calling people ******s. C. Lee got him yesterday in a Microsoft thread for being a ***** bag as usual:o
 
Avalanche said:
I still can't do Ivy's top tier throw. :(

My characters:

Tekken - Nina*, Jin, Asuka, Jack, Anna
Virtua Fighter - Jacky, Sarah*, Pai, Aoi
Soul Calibur - Sophitia*, Cassandra, Cervantes
Dead or Alive - Jan Lee, Kasumi*, Ayane, Helena


Tekken 5- Hwoarang*, Anna, Lei, Kazuya

Virtua Fighter- Goh*, Kage, Wolf

Soulcalibur- Yunsung, Lizardman and a little of Seong Mina. I'm not particularly good at any of them but my Yunsung stands out because of some of his similarities to Hwoarang.

Dead or Alive- I'd say there isn't a point since I never see a DOA machine in the arcade but my "best" is probably Leon and a little of Lei Fang though I despise the latter for being kinda cheap even if she is a cutie in a cheong sam.


Soulcalibur 3 felt a little rushed. The combat system was solid enough but everything else like the Quest storyline mode looked pretty slappd together. The Character creation mode was fun though. I have a friend who created KOS-MOS from Xenosaga on his SC3. MAybe the game felt a little too fast paced for me at the time since I was more accustomed to Tekken 5's speed but after I found my character Yunsung (I used to play Mitsu. Something felt wrong about him in SC3) things picked up. Some nice CG endings would have been good though after the nice opening.
 
jannleedumb.gif
:D :D
 
Zenien said:
So what's the general concensus on SCIII? I feel like it was a huge step off.

It was. The game was slower, some of Soul Calibur 2's best characters (Raph, Ivy, Cervantes, Maxi) were butchered while some second-tier characters like Mitsurugi and Taki have been made ridiculously more powerful. The game is good, but it's still badly screwed up in many ways that matter. :(
 
if by butchered, you mean balanced, I'd say that your cutting it a little thin. Raph's still dangerous at any level since his speed and range are pretty high. his damage's been reduced (thankfully, cause BBB d/fB was getting annoyingly cheap) but his sidestep "stances" still give him an edge that every other character doesn't. agreed about mitsu though, in SC3 they were making him more of a beginners' choice.


Axid, the lame falls basically do the fighting for you in DOA. You might as well play MK Deception if you want cooler stage graphics/fatalities. This is fighting:
http://www.youtube.com/watch?v=uJc09fpTfY0

http://www.youtube.com/watch?v=Y0tSq1m3g-4
 
^

The only thing I don't like about those combo videos are that half of the combos start off as stuns, which you can never be sure you're going to get in a battle. Plus, the other player/computer is likely to roll, and not leave themselves completely open to most of the floored attacks.
 
sandwraith said:
if by butchered, you mean balanced, I'd say that your cutting it a little thin. Raph's still dangerous at any level since his speed and range are pretty high. his damage's been reduced (thankfully, cause BBB d/fB was getting annoyingly cheap) but his sidestep "stances" still give him an edge that every other character doesn't. agreed about mitsu though, in SC3 they were making him more of a beginners' choice.

Raph lost his prep stances that made him such an interesting character in SC2 and his range was also reduced considerably. He also lost a lot of great prep stance moves. I would know. I spent months perfecting Raph's methodical play style and to this day, I've yet to encounter anyone who can beat me in SC2 when I'm playing as Raph. I thought all that expertise would transition favorably to SC3...it didn't. Raph felt like a whole new character, and a considerably more inferior one at that. Furthermore, his movelist is even more linear in SC3 than it was in SC2. He simply just isn't an "enthusiast" character like he was before and considering the very distinct and unusual elements of his style, that's not a good thing. As for his "sidestep stances", combo happy characters like Maxi and Talim can easily get around that and give Raph a good whooping.

Of course, unless you've been a dedicated Raph player, it's not possible for you to notice what he's lost in SC3.

As for Mitsurugi, he was my player of choice (along with Maxi) in SC1. They toned down his speed and range a bit in SC2 but pumped him a lot more for SC3. He might be a beginner's player, but for those of us who knew the peculiarities of the character since the days of Soul Blade, it's very easy to exploit his strengths for easy victories even against players who are evenly matched in terms of skill. In SC3, Mitsurugi is kind of like my fallback choice for winning back my dignity whenever I'm getting my ass handed to me by my opponents. I still get a collective groan "oh **** not him again" from everyone whenever I select him. :D
 
Avalanche said:
^

The only thing I don't like about those combo videos are that half of the combos start off as stuns, which you can never be sure you're going to get in a battle. Plus, the other player/computer is likely to roll, and not leave themselves completely open to most of the floored attacks.


Agreed, but thats where the fun starts. The vids only give you a general idea of how to continue a combo, starting one depends one the situation your in. Kazuya's EWGF (best damn move in the game) is a solid combo breaker and opening gambit, from there, you can continue the ass-kicking anyway you see fit. Of course the guy isn't just gonna stand there to get stunned, this ain't DOA after all (sorry Fen) but it really gets the brain working. I'm a Hwoarang player, and I consider myself pretty good...until this a-hole came along:
http://www.youtube.com/watch?v=RImo5s-WyKI
http://www.youtube.com/watch?v=5BWtWun5lig

sorry for the quality of the vids. this was taken in my local arcade during a "small" tournament (Cellphone cameras..yeesh). The jerk using Hwoarang is...an artist...
 
Fenrir said:
Raph lost his prep stances that made him such an interesting character in SC2 and his range was also reduced considerably. He also lost a lot of great prep stance moves. I would know. I spent months perfecting Raph's methodical play style and to this day, I've yet to encounter anyone who can beat me in SC2 when I'm playing as Raph. I thought all that expertise would transition favorably to SC3...it didn't. Raph felt like a whole new character, and a considerably more inferior one at that. Furthermore, his movelist is even more linear in SC3 than it was in SC2. He simply just isn't an "enthusiast" character like he was before and considering the very distinct and unusual elements of his style, that's not a good thing. As for his "sidestep stances", combo happy characters like Maxi and Talim can easily get around that and give Raph a good whooping.

Of course, unless you've been a dedicated Raph player, it's not possible for you to notice what he's lost in SC3.

As for Mitsurugi, he was my player of choice (along with Maxi) in SC1. They toned down his speed and range a bit in SC2 but pumped him a lot more for SC3. He might be a beginner's player, but for those of us who knew the peculiarities of the character since the days of Soul Blade, it's very easy to exploit his strengths for easy victories even against players who are evenly matched in terms of skill. In SC3, Mitsurugi is kind of like my fallback choice for winning back my dignity whenever I'm getting my ass handed to me by my opponents. I still get a collective groan "oh **** not him again" from everyone whenever I select him. :D


I feel the same way when I pick Astaroth. When used correctly, the guy ends every fight in 20 seconds (in my hands at least). The only character I have problems with as Astaroth is probably Setsuka. Now there's a speed machine. Thankfully my Yunsung can take her...unless the player's a scrub. Also..never been good at the Just Parry. Felt it was pretty unneccesary..
 
sandwraith said:
Axid, the lame falls basically do the fighting for you in DOA.

10% is not doing the fighting for you :dry:
 
Axid said:
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:

It's ok, there's no shaem in admitting you prefer the crappier fighting games. :dry:

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Your opinion means nothing to me until you get Garry's Mod working :dry: :moist:
 

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