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Sega Virtua Fighter 5 (Merged)

No, but it shows how invalid "well it was only on PS2 last time" really is.
 
Gamespot preview:

TGS 06: Virtua Fighter 5 Hands-On
We brawl on the PlayStation 3 with Sega's new fighter, which features some very impressive visuals and gameplay that feels great on first impression.
By Ricardo Torres, GameSpot
Posted Sep 22, 2006 3:54 am GMT
TOKYO--One of the playable PlayStation 3 titles on the TGS show floor is Sega's upcoming conversion of its respected arcade title Virtua Fighter 5. The latest entry in the venerable fighting series is coming to the PS3, now that it's hit the arcades in Japan after a lengthy beta test. The work-in-progress version of the game on display at the show represents a small sampling of what the final game will offer, but it's still a snazzy showcase for the game's refined fighting system and the nascent power of Sony's upcoming console.

The playable version of the game offers two game modes to sample: arcade and versus. The arcade mode includes the entire game's roster of fighters and lets you punch and kick your way through a short series of three fights against a random assortment of fighters on assorted backgrounds. The versus mode lets you take on a human opponent in any of the available stages.

For those lucky enough to have played the arcade game, which sadly has yet to see release in the US, the PlayStation 3 version of the game at TGS offers a faithful re-creation of that version. The game handles well on the PlayStation 3 controller, but we have to say that we're very taken with the arcade stick Sega is prepping for release in tandem with the game next year. The game again makes use of a three-button system (punch, kick, and guard) that you'll use in varying combinations in tandem with directional inputs on the D pad or arcade stick. This simple control scheme should nonetheless carry a great deal of depth.

The fifth entry in the series offers up a refinement of the finely tuned combat system that has been evolving since the original game was released more than 10 years ago. The deep fighting system has been made a bit more accessible than previous entries thanks to a streamlining that's resulted in a more intuitive feel for its low-level play. Though we're still getting used to the various nuances in VF5, we're very pleased with the faster pace and overall tight feel of the combat.

While all the VF fans out there are primarily concerned with all the various changes to the gameplay, we reckon a hefty chunk of folks are just wondering how the game looks on the PlayStation 3. For the record, the game was running on monitors at 720p and looked stunning. Despite the playable game's incomplete state, the visuals are nearly on par with the arcade game. We had the chance to try several fights with a handful of our favorite fighters, including Aoi, Kage, Pai, Lau, Sarah, Shun Di, and Jeffry, as well as newcomers El Blaze and Eileen. Those characters, as well as those we didn't select but fought against, featured a high level of detail and an outstanding depth of color. The animation is as fluid as it is in the arcade. We noticed some variances in texture quality, but it didn't seem like anything too dramatic. All the characters sport a sleeker look that continues to refine the more realistic makeover the roster has received since VF4 and VF4 Evo. Some characters, like Lau, reflect the passage of time since the last entries in the series.

As far as the environments go, the arenas offered an impressive amount of variety of open spaces and more enclosed locales with walls. One of the neat touches we dug was the number of stages that reimaged classic VF stages, such as Shun Di's VF2 raft stage and Jeffry's increasingly elaborate island stage. The frame rate in the game held up quite well and only showed very minor inconsistencies.

Based on what we played, VF5 is shaping up to be an impressive entry in this excellent fighting series that upholds a fine tradition of tight combat and sleek visuals. The game appears to be a good fit for the PlayStation 3 and serves as a solid showcase for what developers can do as they slowly tap its power. Look for more on VF5 in the months to come. The game is currently slated to ship in spring of 2007.
 
Some more Gameplay videos from Gametrailers:

Eileen v. El Blaze: http://www.gametrailers.com/player.php?id=13128&type=mov&pl=game

On my favourite stage in the game. Eileen looks brilliant. Can't wait to get my hands on her. She seems like a really easy character to get to grips with. I think I'd liken her most to Pai.

Eileen v. Goh: http://www.gametrailers.com/player.php?id=13127&type=mov&pl=game

These players are clearly letting the other win in rounds. Then I think for the final round the go all out to see who'll win.

Akira v. Goh: http://www.gametrailers.com/player.php?id=13126&type=mov&pl=game

Fenrir will like to see Akira scoring an excellent in the first round. He goes down eventually though. :(

Akira v. El Blaze: http://www.gametrailers.com/player.php?id=13125&type=mov&pl=game

Akira comes back strong in the final round. The pretty waterfall stage.

Akira v. Eileen: http://www.gametrailers.com/player.php?id=13121&type=mov&pl=game

Eileen takes him to the cleaners. That's my girl. Nice particle effects in the snow.
 
Another preview from IGN:

http://uk.ps3.ign.com/articles/740/740593p1.html

US, October 19, 2006 - Virtua Fighter 5 is an extension of one of the greatest fighting series ever created. This alone means that you should be excited about the title but once you see it running in true high definition you'll start putting aside money for that shiny new console. Today we had the chance to play as the two new characters El Blaze and Eileen.

Eileen fights using a Chinese Monkey Kung-Fu style that we used to explore the offensive and defensive moves. Defensive is used to quickly dodge an attack with a side-step and then counter. An offensive move allows players to press punch, kick, and guard to perform a double dodge and then slam your opponent for more damage. Eileen's style can be very fluid when her combos are linked together and she is easily one of my new favorite fighters in the series.

Attacking the same area of a character will eventually cause them to stagger, opening up the opportunity to chain yet another combo while they are dazed. We suffered this ourselves when trying to execute El Blaze's more difficult throws. This character is a wrestler more in line with Wolf's style of fighting than anyone else. He's all about up-close and powerful attacks, but he executes them with more flare than the other wrestler.

Visually the most impressive part of Virtua Fighter 5 are the backgrounds and water effects. The environments are gorgeous and we were especially awed by the canyon level. It's going to take a few more play sessions to ignore the beauty of the visuals enough to pay attention to focus on the fight. Having recently played this game in the arcades in Tokyo I can easily say that the translation to the PS3 is excellent and far cheaper than purchasing the cabinet. We'll have more information on Virtua Fighter 5 as we get closer to its release.
 
Jebus, Virtua Fighter 5 come to me!!!111 :(

I prefer Eileen to be wearing her default outfit though, too bad she's not wearing it in these fights.

Those videos remind me that I should probably track down the Virtua Fighter 5 OST. I love the like all the music I've heard even if it's stock fighting game cheese music (of awesome).
 
The head of AM2 has already said Sega will only ever make the game for the PS3. :o
 
But it's white and it plays 360/Xbox games and it says "MICROSOFT RUUUULES, HEEHEEEHEE!" when I turn it on :confused:
 
Any word on online play? Cause I'm told that Sega still hasn't worked out the bugs in the Online department. Not that it will bother me though. I prefer taking on challengers in the arcade anyways...but what's with El Blaze man?!

E.B: Start running...NOOOOOOOOWWWWW!

Please tell me that's just the Japanese version because I can not find it in myself not to burst out in laughter at that. Major disadvantage. Oh, and Goh pwns the guys in Tekken (especially Paul you Chuck Norris rip-off sonuva*****...) and EVERYONE in DOA.
 
Gammy79 said:
But it's white and it plays 360/Xbox games and it says "MICROSOFT RUUUULES, HEEHEEEHEE!" when I turn it on :confused:
It´s a liar.
 
sandwraith said:
Any word on online play? Cause I'm told that Sega still hasn't worked out the bugs in the Online department. Not that it will bother me though. I prefer taking on challengers in the arcade anyways...but what's with El Blaze man?!

E.B: Start running...NOOOOOOOOWWWWW!

Please tell me that's just the Japanese version because I can not find it in myself not to burst out in laughter at that. Major disadvantage. Oh, and Goh pwns the guys in Tekken (especially Paul you Chuck Norris rip-off sonuva*****...) and EVERYONE in DOA.

DoA is the only Japanese fighter that's supporting online play because it uses baby fighting mechanics that make it less suseptable to lag altering the gameplay experience, where fighting systems like Tekken and VF are super sensitive to any sort of lag in button input.
 
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:
 
Axid said:
baby fighting mechanics :dry:

I watched the videos, and more than half of the moves appeared to be the same as the ones in DOA 4, except this appears to have a ****ty movement control :dry:

Its funny cause even Itakagi admits to have taken notes (and spit loads of them) from VF. The fact that DOA runs on VF's combat system but can't nail it perfectly is a joke, hence more emphasis on the "bounce" of his characters, ridiculous stage falls that really **** the pace of the fight and some of the most unbalanced counter moves in Fighting game history. DOA for all its sheen and glisten is all style no substance. Even at its worse, the Tekken series still beats it hand down in terms of graphics, combat system, gameplay and character design.

Hell, just look at Ryu Hayabusa's extra costumes in DOA Hardcore? That yellow ninja suit of his awfully resembles the first ninja in a 3D game don't it :cough: Kage :cough:
 
Ain't gonna change the fact DOA doesn't hold a candle to VF or Tekken Gammy. Them be the facts of life. You can't beat an old hand at this and Sega's a real old hand at this...

And Goh kicks so much ass...it should be illegal...
 
^

Agreed. DOA can't even come close to Virtua Fighter. Not ever.
 
sandwraith said:
Its funny cause even Itakagi admits to have taken notes (and spit loads of them) from VF. The fact that DOA runs on VF's combat system but can't nail it perfectly is a joke, hence more emphasis on the "bounce" of his characters, ridiculous stage falls that really **** the pace of the fight and some of the most unbalanced counter moves in Fighting game history. DOA for all its sheen and glisten is all style no substance. Even at its worse, the Tekken series still beats it hand down in terms of graphics, combat system, gameplay and character design.

Hell, just look at Ryu Hayabusa's extra costumes in DOA Hardcore? That yellow ninja suit of his awfully resembles the first ninja in a 3D game don't it :cough: Kage :cough:

I wonder why axid isnt replying to this?:whatever:
 
No, it doesn't come close to VF, since VF is one of the best fighting games ever, I mean, I probably played VF1 and 2 more than all of you combined.

It's just that people who have not played DoA4 enough don't realize that the game is MUCH deeper this time around.
I love almost all fighting games, and yeah, VF will always be the best 3d fighting game for me, but this kinda reeks of the "yeah, DoA4 is totally a button masher" idiocy :rolleyes: :down
 
Kenji Li said:
I wonder why axid isnt replying to this?:whatever:
1. I don't care
2. I have a life
3. Don't talk to me, you're annoying and instigating crap. Stuff I don't have time for

Toodles:meow:
 

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