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I would save Magik, Domino, X-23, Cable, Cannonball for spin-offs that would be smaller games... Those characters are obviously popular X-Men characters but not that essential to the main team in my opinion, so:
X-Factor: Multiple Man, M, Siryn, Strong Guy, Layla Miller
New Mutants: Cannonball, Sunspot, Mirage, Wolfsbane, Karma, Magik, Magma, Cypher, Warlock
X-Force: Cable, Warpath, Domino, Shatterstar, X-23, Boom Boom, Rictor
Then for the X-Men's side missions, I would feature Arcade, Savage Land, Mojoworld (Longshot as a playable in this), Sapphire Styx in those as I don't think they warrant to be included in the main story. For the first game, I would focus on the Sentinels and Magneto's Brotherhood as the main villains (similar to xml1). Then I'd set up Sinister and the Marauders for the sequel. Then Apocalypse for the third game. Then for the fourth game, Hellfire Club and Dark PhoeniX. I would also like to mix in Legacy Virus, Decimation, Muir Island Saga, in the main story.
X-Factor: Multiple Man, M, Siryn, Strong Guy, Layla Miller
New Mutants: Cannonball, Sunspot, Mirage, Wolfsbane, Karma, Magik, Magma, Cypher, Warlock
X-Force: Cable, Warpath, Domino, Shatterstar, X-23, Boom Boom, Rictor
Then for the X-Men's side missions, I would feature Arcade, Savage Land, Mojoworld (Longshot as a playable in this), Sapphire Styx in those as I don't think they warrant to be included in the main story. For the first game, I would focus on the Sentinels and Magneto's Brotherhood as the main villains (similar to xml1). Then I'd set up Sinister and the Marauders for the sequel. Then Apocalypse for the third game. Then for the fourth game, Hellfire Club and Dark PhoeniX. I would also like to mix in Legacy Virus, Decimation, Muir Island Saga, in the main story.
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