Silverstein
Superhero
- Joined
- Jun 22, 2005
- Messages
- 6,338
- Reaction score
- 0
- Points
- 31
I cried last night. I played X-Men: The Official Game. It made me cry.
The lack of FMVs, a less than fluid transition into other characters, few moves, monotonous enemies, laughable bosses, and just bad gameplay.
I could forgive the music, it was okay. It was video game music. I'm not expecting to hear a full orchestra or some kind of final fantasy type stuff, but it was alright. I can forgive the graphics, lots of stuff actually looked cool (by lots of stuff I mean Nightcrawler and his levels). But the bad game making punched me in the face.
So I'm wondering...is it hard to make a good game? You're not supposed to pick up a game with 3 playable characters and only enjoy one character. Like it honestly feels like they rushed the game and only completed like 88% of Nightcrawler's game and like 60% of Iceman and Wolverine.
Ultimate Spider-Man
Superman 64
Most Batman games except for Batman Begins which was actually good/fun
Teen Titans (most people I know, didn't even know they made a game for that)
Aquaman
X-men games since the genesis (except Legends series..which also had flaws)
Spawn games..
Is it so damned hard to make a good super hero game?
All you do is take a character. Look at their powers, ALL of their powers. And design the character so that it's pretty easy to do anything they could do. Then you make a world that reacts to your character, levels that can hold and would fit the character. Then you bring in the enemies, and the story, plot, and design. Done. It's not so difficult afterall. Yet developers can't do this.
We are often given limited moves, weakened versions of characters, or bad gameplay mechanics. When not given those, the world doesn't react to the character. In SM2, they got spidey down PERFECTLY. Swinging was fun, fighting was fun, crawling, jumping, running, spider sense, spider reflexes, all were perfect. Spider-man was done perfectly.
But the world you played in did not respond to you. The city was always creepily empty. Not much detail, the people all looked the same, criminals did the same few crimes in the same ways and the civilians were like zombies. The city was not alive.
It was at first, amazing when I bought the game. But then when I beat it, and there was nothing more, I kept playing. After beating the game, it was still fun because you had infinite crime to stop, and time to swing through the city. But after a while, all you're doing is swinging through the city. A city where you're the only thing that's alive. Nothing else is happening, nothing is really new. And you can't really do anything with the landscape.
Is it so hard so wrong that I want to feel like a character for once?
The only saving grace in X-men, the only thing that saves my hope for future games, is that in this X-men game...Nightcrawler was almost done perfectly. You can't teleport anywhere you want, but teleporting was fun. His healing method and a lot of his moves where also fun. So if they wanted to, a very decent Nightcrawler game could be made in the future. But that's only the first step in like a 10,000 mile journey.
The lack of FMVs, a less than fluid transition into other characters, few moves, monotonous enemies, laughable bosses, and just bad gameplay.
I could forgive the music, it was okay. It was video game music. I'm not expecting to hear a full orchestra or some kind of final fantasy type stuff, but it was alright. I can forgive the graphics, lots of stuff actually looked cool (by lots of stuff I mean Nightcrawler and his levels). But the bad game making punched me in the face.
So I'm wondering...is it hard to make a good game? You're not supposed to pick up a game with 3 playable characters and only enjoy one character. Like it honestly feels like they rushed the game and only completed like 88% of Nightcrawler's game and like 60% of Iceman and Wolverine.
Ultimate Spider-Man
Superman 64
Most Batman games except for Batman Begins which was actually good/fun
Teen Titans (most people I know, didn't even know they made a game for that)
Aquaman
X-men games since the genesis (except Legends series..which also had flaws)
Spawn games..
Is it so damned hard to make a good super hero game?
All you do is take a character. Look at their powers, ALL of their powers. And design the character so that it's pretty easy to do anything they could do. Then you make a world that reacts to your character, levels that can hold and would fit the character. Then you bring in the enemies, and the story, plot, and design. Done. It's not so difficult afterall. Yet developers can't do this.
We are often given limited moves, weakened versions of characters, or bad gameplay mechanics. When not given those, the world doesn't react to the character. In SM2, they got spidey down PERFECTLY. Swinging was fun, fighting was fun, crawling, jumping, running, spider sense, spider reflexes, all were perfect. Spider-man was done perfectly.
But the world you played in did not respond to you. The city was always creepily empty. Not much detail, the people all looked the same, criminals did the same few crimes in the same ways and the civilians were like zombies. The city was not alive.
It was at first, amazing when I bought the game. But then when I beat it, and there was nothing more, I kept playing. After beating the game, it was still fun because you had infinite crime to stop, and time to swing through the city. But after a while, all you're doing is swinging through the city. A city where you're the only thing that's alive. Nothing else is happening, nothing is really new. And you can't really do anything with the landscape.
Is it so hard so wrong that I want to feel like a character for once?
The only saving grace in X-men, the only thing that saves my hope for future games, is that in this X-men game...Nightcrawler was almost done perfectly. You can't teleport anywhere you want, but teleporting was fun. His healing method and a lot of his moves where also fun. So if they wanted to, a very decent Nightcrawler game could be made in the future. But that's only the first step in like a 10,000 mile journey.