The only temple I found incredibly easy was the Temple of Time. The rest had a good level of difficulty. The Water Temple is never a fun ride but it was nothing like the one in Ocarina. I really liked that boss as well.
Really? You didn't do Hyrule Castle in like 5 seconds flat like I did? Or the Twylight Palace.
Why is the Sky City the worst temple ever? Was it too hard? Annoying? What? I personally enjoyed it and thought the boss was very good.
It lacked villains to fight and every room just consisted of using the clawshot, though the ending boss was awesome.
What do you mean "move on more"? BTW, there were new items. The Dominion Rod, Gale Boomerang (it actually didnt work like the usual boomerang), Clawshot (similar to the Hookshot but did 100 more things and far more useful in combat. Plus you got two), Water Bombs, Spinner, Ball & Chain. Plus you could combine the Hawkeye and Bombs with the Arrows. And the Lantern was completely new to 3D Zelda games. So yeah, there were new items.
The dominion rod was just the statue moving from Wind Waker, Gale boomerang I could give you clawshot wasn't anything amazingly new, water bombs were cool, spinner had little use but was a good idea, should have moved at a faster rate without the track though, Ball and chain were awesome, but again very little use, latern again was just deku sticks on the go really. Bomb arrows were cool though.
The Wolf was part of the story. The hunting down bugs was a way for you to explore the new area.
That doesn't make it fun and exciting though does it? It was part of a story I already said was too complicated to rival Orcarina's imo.
I didn't mind it since you only had to do it 6 times. What was wrong with the sound?
It sounded god awful, I almost had to shield my ears.
The ending also included the battle with Ganondorf. Plus there was more after the credits. The ending of Zelda games have never been like 10 min long.
Bit after the credits was nothing brilliant either. I'm talking about the ending movie anyway, WW and OoT felt like there was a lesson to be learned in there, this was just simply a happy ending.
That is because Wind Waker was a massive ocean. It's easier to have a huge world like that in a game than it is to have a world the size of Hyrule field with all the detail.
That's true and I considered that, but there were generally more places to go and more things to do in WW, still not the better of the two, but definately the larger in terms of side quests etc.
I thought the bosses were a fine difficulty.
Some could have been if it didn't take about 3 ties to bash em with your sword to finish them off.
This complaint is that he wasn't the character you wanted him to be.
Yeah that's true, I'll let that one go I guess.