Sega Alien: Isolation

DS3 was definitely more "horror" than I expected it would be. You still experience a lot of indoor, dark, and claustrophobic environments. I thought it would be a majority of outside environments and fighting human soldiers, but that's a small part of the game.

I also thought DS3's angle on co-op was brilliant. He's not there if you aren't playing with anyone, and if you are playing with someone, he is there and you get more missions/story. I wouldn't exactly call it two games in one, but it perfected two player campaign co-op.
 
DS3 is a different kind of horror. I haven't played it too long with a friend, but it's less about spooks, and more about panic, has hordes of enemies get thrown your way, and you just have to blast the crap out of them as quickly as possible, before they basically overrun you.
 
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DS3 is like ping pong. Hurry up or lose.

Honestly though, DS3 has an inbuilt cheat system when it comes to weapon crafting. You can make a missile launcher and add on something to stop all of your own explosive damage to yourself. Just fire at your feet when getting a bunch around you and you're fine. Add on a trip mine combo for that weapon and nothing can get near you. I usually had a chaingun/ML combo for my main gun with my backup as above.

This new game should be great though, sounds like it has a more Silent Hill vibe, with lots of nothing and silence but lots of paranoia.
 
DS3 is a different kind of horror. I haven't played it too long with a friend, but it's less about spooks, and more about panic, has hordes of enemies get thrown your way, and you just have to blast the crap out of them as quickly as possible, before basically overrun you.

Yea thats exactly how id go about describing it. I still jumped during my co op play through of DS3, but that overall feeling of dread from the first 2 games wasn't there. I still enjoyed my time with it tho.
 
I'm more interested in this game than I ever was for Colonial Marines. If the feeling is mutual for other people, then yeah.
 
There have been many mediocre-to-bad Aliens games over the years. If none of them killed interest in the series, I don't see why Colonial Marines would. I think the only reason Colonial Marines got as much press as it did was because of the shady dealings behind the scenes at Gearbox.
 
It was quite a bit worse than mediocre and had a lot of hype behind it. But I seriously doubt it will hurt the sales of this game. If anything it oughtta make this one look better by comparison, though it is a vastly different kind of game.
 
Eh... if people were hyped for it they only have themselves too blame. I thought that thing looked rotten from day one.
 
See, now I can see where the power of the next gen systems comes into play with that type of **** going on.
 
Being able to scare the Alien off with the sight of the flamethrower sounds awesome.
 
But then he just doubles back and comes at you when you shut it off.


:o
 
So the other humans can make as much noise as they want, but you can't? While I like the concept of making noise by humans to get them killed, it is dumb that they can't attract the alien out themselves.
 
Can they really sell this game after Colonial Marines?

I would imagine so, they put out ads clearly showing it isn't the same type of game as Colonial Marines and point out that they are not Gearbox and everything should be good.

Speaking of Gearbox I don't plan on ever buying any of their games again after the almost criminal actions they pulled with A:CM. Glad I never bought Borderlands.
 
I wanted to make my own noise, because clearly the alien was only attracted to noise I'd made, not anyone or anything else.

Errrr... what?
 
It's still in the process of being made so I assume they'll fix that. I hope.
 
Yeah, that needs to change. Whenever you happen to spook another group of survivors, the Alien needs to be alarmed.
 

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