Assasins Creed

You have to go into the bedroom, then use the special vision thing to look at the symbols on the wall above the bed.
 
I went in the bedroom, there's nothing to interact with, I just walk around and can't do anything, it's really pissing me off, I'm done with the game, but can't get it to finish!

Have you been walking around the room looking at everything with your new Eagle Vision? :confused:
 
I finally got this game and have to say after all the negative buzz about repetition, I had a LOT OF FUN. This is a really enjoyable game, even if the gameplay is a bit limited.

I think the storyline is entertaining enough in the Altaire sequences. I appreciate the use of real historical figures, a few of which I know the backgrounds of, in the game. It created a very intriguing environment to play in and the use of the assassins was great fun.
[spoilers]I had predicted the ending with the Assassins Master being part of the "Templars" and betraying them.[/spoilers]

However the use of the "present day" or 2012 story annoyed me at first. I thought it was simply unneeded and it pissed me off that I was playing "Desmond's simulation of the memory" instead of being the badass assassin in 1191 during the Third Crusade. However, I grew accustom to it and the mystery they were building felt interesting. However, the abrupt ending again made me feel the entire subplot (or framing of the series, I suppose) was superfolous and a frivolous way to frame the sequels in different time periods. BUT THEN I went online and read the in depth analysis of the writings and scribblings on the wall here:

http://www.computerandvideogames.com/article.php?id=175552&site=xbw

and it def. made the ending much more interesting. The depth that Ubisoft went in setting up material for the next games was indeed, really impressive. I still feel the end of Altair's memories (as he will likely not be back in the sequels) was still too abrupt as was the "cliff hanger." You can have a prolonged series in any medium and still have a satisfying dennounment and conclusion and not just go "THE END" five seconds after the final fight it seems.

Speaking of fights I honestly loved the combat system in this game. I thought it was creative and one of the more impressive sword fighting mechanics I've seen in a video game, only trumped really by Twilight Princess on Wii. The gameplay as a whole may be considered a bit repetitive by some and I think this argument is fair and true, but it is so dang addictive and fun. I really enjoy just walking around the city streets (other than the annoying beggar women), jumping from rooftops and killing people randomly. The free running and wall climbing, particularly finding the high points for leaps of faith are incredibly entertaining.

I also think all 9 (or 11, if you want to be honest) assassinations are unique and fun. Each one is great to figure out how to do, but since I only got 4 off with stealth it is incentive to replay the game and get them done more correctly. The guard system and escaping is also fun. I'd say the flaws in this department are firstly the investigating. For what makes up about a third of the game they are monotonous and dry. However, the bigger problem is I feel that such a beautifully detailed open world environment leaves a lot to be desired.

I mean there is nothing to do in the Kingdom area other than collect flags and kill Templars which has no reward. It is beautiful, but empty. The cities are full of life and more detailed than almost any free roaming game, but where are the minigames, the side quests, the subplots of people to help (or not)? It is just the story, which is quite linear and not much else to do. They have these incredibly vibrant worlds the ycreated but other than the main story, there is not much else to do in them than explore.

And in such detailed cities the exploring is fun. My favorite is Acre because of the atmosphere and the high level you must stay on your toes in. Demascus is beautiful and probably the largest and "grandest" of the three, but I felt it was too big to navigate easily and did not care for its size. Jerusalem I preferred as it was the gem city and is probably the most awe inspiring at first, though I had more enjoyment navigating Acre.

And the rest of the game is very solid with a great presentation. I still feel the ending is too abrupt and unfleshed out beyond the ingenius riddling of future game possibilities. I would be interested to see the second being centered around finding out that Desmond had an ancestor somehow (I know this is broad) who was a Ninja in Japan. And then the second to be him and Lucy searching for the Holy Grail to bring down the Templars before it is too late.

The game may have been somewhat repetitive, but other than the interrogation missions as well as the timed flag catching/assassinating, I found it extremely enjoyable and never boring. It was actually rather addictive. It may not have been the perfect game everyone dreamed about from the trailer, butt judging the game on its own merits its still quite good and I am glad I did finally get it.

8/10.

Worth playing.
 
I just started messing around in this game again. I beat it once and then awhile ago I beat up to when you have all the items and full health and saved it so I could just mess around.

This game is just so awesome. Definitely my favorite game of this Gen so far. The graphics are incredible, the cities are so well designed, the free running is perfect and the combat is exciting. I forgot how much fun it was.

I will be getting Assassin's Creed 2 the day it comes out. I'm sure it will, but I hope it's in just as interesting a time period and location.

All I want improved for the next game is hand to hand combat. The punch looks brutal but I'd like a little kung-fu.
 
okay so i finally got around to playing this. i'd give it an 8 out of ten. i like the timing based semi contextual combat. that's something i'd thought about ages ago and it's nice to see a version of it. could be better, but it's a welcome change from button strings. the free running is obviously good and well liked. i did find it just shy of being perfectly pollished tho. AI and senario wise it seems to suffer from sandbox syndrone. i'd really like sandbox games to have areas that are designed more like classic levels but not trapping you in these places untill you get back to the free roam part. there shouldn't be that disconnect. some thing else i noticed is that for a game about assassination it doesn't give you the oportunity for a clean kill very often, that does tie into the characterisation tho. i've also had camera issues during fights. the death bed confessions remind me of MGS. also what use is the short sword? also liked the toggle between profiles most games waste buttons on stuff you don't need alot of the time. this is some thing i'd thought of before aswell back in the day. my idea was a platformer mixed with a fighting game back in the days of street fighter 2. i guess that's just be a more complicated original prince of persia. actually assassin's creed is alot like the original prince of persia, more so than prince of persia sands of time.
 
also what use is the short sword?.

Dude, when you throw that sword into the top of someones skull and then listen to cracks as Altair tries to pull the sword out, youll realize the use of that sword. That sword has some of the sickest kills iv seen in a game, i love that thing.
 
The short sword is awesome. It's for fast and quick kills.

The best kills though, are when you use the hidden blade during a sword fight and do the kills with it. He just slams it into people faces and punches them. It's badass. It's also tricky because you're defenseless.
 
nowerdays i like to beat up mercenary guys to get throwing daggers and clean the roof tops. not sure if i'll start trying to use the short sword just because i could accidently waste throwing knives.
 
nowerdays i like to beat up mercenary guys to get throwing daggers and clean the roof tops. not sure if i'll start trying to use the short sword just because i could accidently waste throwing knives.

Throwing knives are very easy to replenish.
 
yes i discovered you could pickpocket them for 5 at a time. anyway i got to the end and found out i didn't steal a pen at the right time so can't access all the computers :(
 
yes i discovered you could pickpocket them for 5 at a time. anyway i got to the end and found out i didn't steal a pen at the right time so can't access all the computers :(

Meh, just look up the stuff online, it's a lot more organized that reading those emails.
 
Somebody has to tell me a bit about this game. I dislike complicated games (I only enjoy fighters and racers for the PS3 because they're really straightforward). This game looks awesome but it just seems like I would get lost.
 
Somebody has to tell me a bit about this game. I dislike complicated games (I only enjoy fighters and racers for the PS3 because they're really straightforward). This game looks awesome but it just seems like I would get lost.


Man, i wouldnt think it would be too complicated for ya, i mean my sister played through it with little problems. There is a learning curve, but i say youd get the hang of it in about an hour. Its deff not as straightforward as a fighter or racer tho, i mean there is some size to the game but the game generally does a good job of pointing you in the right direction.
 
Somebody has to tell me a bit about this game. I dislike complicated games (I only enjoy fighters and racers for the PS3 because they're really straightforward). This game looks awesome but it just seems like I would get lost.
Its not too complicated. Once you het through the first assasination, you'll be set as you will be basically be repeating the same things over and over again
 
Ah, alright. Thanks. I'll give it a go this summer then.
 
I finally got round to finishing the game, overall I did like the game was fun, got repeative as well but final levels where good

Just the ending I was like what thats it, leave me in these rooms with all this weird writing I was kind of disappointed, but read theres a sequel so hopefully will carry on as I just thought the way it ended was lame

But did like the game though, will play it again I think.
 
I finally got round to finishing the game, overall I did like the game was fun, got repeative as well but final levels where good

Just the ending I was like what thats it, leave me in these rooms with all this weird writing I was kind of disappointed, but read theres a sequel so hopefully will carry on as I just thought the way it ended was lame

But did like the game though, will play it again I think.

Yea, if we dont get a sequel that explains the ending of this game, then ill be pissed. I didnt mind the ending because,imo, it was just saying hang on theres more to come, so im cool with that.
 
Ya know...thinking about it, the game's ending was really there.

I mean, remember...the story of the game was the machine, and learning of the story of Altair. Desmond's was like a side story. So, I felt like the ending to the game was Altair gaining control of the piece, and then we're left hanging with what he did with it.

I think Desomnd's thing was like an epilogue really. Not a good one, at that.

Gotta say too, I know IGN stupidly (very stupidly) attacked AC for letting us know the deal at the beginning...instead of at the end. If I'd had learned the about the connection to Desomnd and Altair and everything at the end...it would have felt really cheesy, I thought. It was nice the way they presented it, I thought.

Cannot wait for the sequel.
 

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