I finally got this game and have to say after all the negative buzz about repetition, I had a LOT OF FUN. This is a really enjoyable game, even if the gameplay is a bit limited.
I think the storyline is entertaining enough in the Altaire sequences. I appreciate the use of real historical figures, a few of which I know the backgrounds of, in the game. It created a very intriguing environment to play in and the use of the assassins was great fun.
[spoilers]I had predicted the ending with the Assassins Master being part of the "Templars" and betraying them.[/spoilers]
However the use of the "present day" or 2012 story annoyed me at first. I thought it was simply unneeded and it pissed me off that I was playing "Desmond's simulation of the memory" instead of being the badass assassin in 1191 during the Third Crusade. However, I grew accustom to it and the mystery they were building felt interesting. However, the abrupt ending again made me feel the entire subplot (or framing of the series, I suppose) was superfolous and a frivolous way to frame the sequels in different time periods. BUT THEN I went online and read the in depth analysis of the writings and scribblings on the wall here:
http://www.computerandvideogames.com/article.php?id=175552&site=xbw
and it def. made the ending much more interesting. The depth that Ubisoft went in setting up material for the next games was indeed, really impressive. I still feel the end of Altair's memories (as he will likely not be back in the sequels) was still too abrupt as was the "cliff hanger." You can have a prolonged series in any medium and still have a satisfying dennounment and conclusion and not just go "THE END" five seconds after the final fight it seems.
Speaking of fights I honestly loved the combat system in this game. I thought it was creative and one of the more impressive sword fighting mechanics I've seen in a video game, only trumped really by Twilight Princess on Wii. The gameplay as a whole may be considered a bit repetitive by some and I think this argument is fair and true, but it is so dang addictive and fun. I really enjoy just walking around the city streets (other than the annoying beggar women), jumping from rooftops and killing people randomly. The free running and wall climbing, particularly finding the high points for leaps of faith are incredibly entertaining.
I also think all 9 (or 11, if you want to be honest) assassinations are unique and fun. Each one is great to figure out how to do, but since I only got 4 off with stealth it is incentive to replay the game and get them done more correctly. The guard system and escaping is also fun. I'd say the flaws in this department are firstly the investigating. For what makes up about a third of the game they are monotonous and dry. However, the bigger problem is I feel that such a beautifully detailed open world environment leaves a lot to be desired.
I mean there is nothing to do in the Kingdom area other than collect flags and kill Templars which has no reward. It is beautiful, but empty. The cities are full of life and more detailed than almost any free roaming game, but where are the minigames, the side quests, the subplots of people to help (or not)? It is just the story, which is quite linear and not much else to do. They have these incredibly vibrant worlds the ycreated but other than the main story, there is not much else to do in them than explore.
And in such detailed cities the exploring is fun. My favorite is Acre because of the atmosphere and the high level you must stay on your toes in. Demascus is beautiful and probably the largest and "grandest" of the three, but I felt it was too big to navigate easily and did not care for its size. Jerusalem I preferred as it was the gem city and is probably the most awe inspiring at first, though I had more enjoyment navigating Acre.
And the rest of the game is very solid with a great presentation. I still feel the ending is too abrupt and unfleshed out beyond the ingenius riddling of future game possibilities. I would be interested to see the second being centered around finding out that Desmond had an ancestor somehow (I know this is broad) who was a Ninja in Japan. And then the second to be him and Lucy searching for the Holy Grail to bring down the Templars before it is too late.
The game may have been somewhat repetitive, but other than the interrogation missions as well as the timed flag catching/assassinating, I found it extremely enjoyable and never boring. It was actually rather addictive. It may not have been the perfect game everyone dreamed about from the trailer, butt judging the game on its own merits its still quite good and I am glad I did finally get it.
8/10.
Worth playing.