http://www.ign.com/blogs/jdavisign/2014/11/11/8-real-things-i-experienced-in-assassins-creed-unity/
If Assassin’s Creed Unity represents the future direction  of AAA video games, I seriously question the future health and  legitimacy of this industry.
 These are 8 real things I experienced within Assassin’s Creed Unity’s first 2-3 hours:
 
-  I tried to open a treasure chest, but was told I needed the  Assassin’s Creed companion app to open it, with no additional  information or context.
-  I tried to open another treasure chest, and was told I needed to sign up for Assassin’s Creed Initiates to open it.
-  I tried to open a third treasure chest, and was told I needed to upgrade Arno’s lockpicking skill.
-  I upgraded Arno’s lockpicking skill, and was told my skill level still wasn’t high enough to open that chest. I gave up.
-  When I paused the game, the second option in the pause menu  is an eStore that lets you spend real money on time-saving boosts,  bonus in-game currency, and so-on.
-  I saw a woman floating through the air.
-  I heard the same line of dialogue 5 times during an early-game chase mission.
-  I experienced my character flip all around on the side of a building instead of climb through the window like I wanted.
-  None of the above includes subjective elements I found  troublesome, including confusing and uninteresting “modern day” moments,  trial and error mission design, and soulless NPCs.
This is a $60 video game set in revolutionary Paris that  continually spams you to sign up for Ubisoft services via locked-away  in-game content. This is a $60 video game that paces out unlockables and  upgrades at the exact speed that Ubisoft wanted, but then offers to  sell you “time savers.” 
With all of this in mind, I still don’t necessarily disagree with Marty’s 
positive review.  Unity’s vision of Paris is very impressive. Its story is interesting -  I’m enjoying the game’s central intrigue. Plenty of the side missions  are satisfying, especially the murder mysteries. My personal score would  be lower, but the game has its merits.
 But all the issues I outlined above are more than just  disappointing - they’re dangerous. They’re undermining. As someone that  truly loves the video game medium, they’re downright scary.
 Master Chief Collection’s matchmaking is broken, and  multiplayer requires a huge day one patch. Titanfall is dead. The PS4’s  2.0 firmware update continues to cause major problems. The days of going  to a midnight launch event and coming home to experience pure launch  day gaming bliss seem to be over.
 I completely understand the need to up revenue per user above $60 for  big-budget AAA games. This is a tough business to be in. But it has to  be done in a way that doesn’t compromise the integrity of your gameplay,  and doesn’t test the patience of your players. If you’re a game  developer, and you care about the long term health and sustainability of  this business, please do what you can to ensure we’re not creating the  darkest timeline.