There is constant chatter from the cops about how they are joining in on the hunt to collect the bounty.
No, there's not. Only Branden and his corrupt squad are the ones who say they're going to cash in on that.
And again, even if that wasn't the case, the cops wouldn't be patrolling during a blizzard by standing outside of it.
Of course they would. You're talking like the blizzard was so bad that you couldn't see the hand in front of your face.
They are a gang wearing a different skin, they never feel like the cops. Stuff like that adds to the feeling of "deadness" in the world.
No, it adds life to the world by having Police patrolling the city, and not just the criminals. In a real live city you would have Police presence in a situation like that. It adds more life than just choppers in the air, with no human interaction, and a bit of radio static.
That little tiny thing is more dynamic than anything in Origins.
I simply cannot take that opinion seriously. That's hyperbole of the most extreme.
The game reviewed lower both with critics and users, and this was often a common complaint.
No, it's not. The game world was well received for its number and variety of side missions and distractions. The only noticeable complaint is its scale was criticized by some as unnecessarily large.
Who are we talking about? NPC's like Gordon?
Because I'm referring to the political prisoners, who even had a little refugee camp. There is a small 'civilian' population in City and that takes place in a prison!
I'm talking about civilians you save in some of the random crimes that break out over the Police scanners that you go to deal with.
I think members of the gangs getting stranded on either side certainly makes it feel more alive.
Why? It doesn't increase or decrease the populace of the city.
Except you just held up Origins' city up as being more "real".
In comparison to the city in AC, yes. AC's city is a walled off prison divided up into little villain camps. That doesn't feel like a real city. AO's was a big open world city. It felt more real, and just as populated as AC's.
I loved the city of AC, love it to bits. But compared to AO's, it doesn't feel as real.
I'm not saying the game should be a snow traversal simulator. But when their excuse for why there is no civilians in Gotham City is that there is a HUGE snow storm that has closed down the city and then we've got legions of gang members milling about (not even in winter gear) its only going to add to that feeling of video game-ness that pervades Origins' open world.
I know what you're saying, and it's more hyperbole. For a start the city was not shut down. They just advised citizens to stay off the streets during the severe weather conditions.
It's not so bad that you can't set foot outside in it..
No I wasn't. Just like how I wasn't up in arms that Firefly's attack didn't collapse the bridge despite the middle apparently having melted.
Well that's good because the middle of the bridge did not melt. Even if it had, why would that make the entire bridge collapse when it's still supported everywhere else?
It is a game, there are all sorts of conceits we accept in the name of that like Batman never eating or drinking despite being at work for several hours.
Right. So your hang up over criminals and Cops being out during a snow storm is really pedantic in hindsight, IMO.
The issue here is that while City constructed a scenario and then created a world based around that scenario - Origins took the same idea and created something that feels much more rote and bland. The desolated barren snowed in Gotham of Origins is not as interesting as a part of Gotham turned into a lawless, Orwellian prison that Rocksteady created. Part of that is due to concept certainly, but another part of it is due to amount of time and effort put in.
Except AO didn't create something that is more rote and bland. It took a great interesting concept, and used it effectively as part of the game story.
Whereas in Arkham City, it took a great interesting concept, and never used it effectively in it's story. The gang rivalries, the prison itself, none of it is featured as an important component in the main story. The premise of AC is Batman finding a cure to being poisoned. It just happens that he has to go looking for it from people who are inside this walled off prison. It could have been done in regular Gotham, too.