Destructus86
Superhero
- Joined
- Oct 28, 2011
- Messages
- 5,684
- Reaction score
- 0
- Points
- 31
Can I play this game with a Pentium III Xeon 3166 and a geforce GTX 650?
So I got to the part where I ask for tickets. All I want to say is...
Han shot first.
That's how I do things.
[blackout] I've been told drawing your gun results in your hand not getting sliced through [/blackout]
Did you get [BLACKOUT]stabbed in the hand?[/BLACKOUT]
Nope.
[BLACKOUT]I went Han Solo on his ass, and pulled first. I drew on him, and he raised his hands and backed up from the counter before the guys behind me started firing. It smelled like a trap the moment I walked into that room. I liked Booker defending the decision to Elizabeth later on, too.[/BLACKOUT]
I feel like an idiot but I didn't understand that ending at all.
Edit: Ok I read an explanation and I still think it is a pretty contrived ending. [Blackout]Typical time travel stuff. When we went back to rapture I was expecting some big tie back to the first game but then it just went into some multiple reality time travel stuff Ive seen in various sci fi tv shows. Elizabeth being his daughter isn't a bombshell on the level of "Would you kindly?" I don't really understand what the big fuss is about this ending. [/blackout] Overall good game. The final battle on the airship is frustrating as hell and the ending fell flat for me but overall good stuff. 4/5.
Id rank Bioshock 1 over this and I prefer Rapture to Columbia by a lot. Hopefully one day we will get to return there. I wouldn't mind them finding someway to tie all this together.
I haven't finished it yet, but I'm still having a ball. This makes for a great story, and it gets downright emotional at times. I love it when a game has great writing like this.
One very minor nitpick so far (and Bioshock Infinite is nowhere near the only game that is guilty of this): what the hell is the deal in games with toilets you can flush and sinks you can turn on, that have no effect in the game whatsoever....?
So, I guess I'm nearing the end of the game,which is sad cuz it's an amazing game. Since so much has been said about how great it is, I'll offer up some (minor) complaints for a change of pace.Fight my way through The Prophets giant airship
First off, is it just me, or are there levels/events missing from the game that we've seen in game play videos? Think back to some of the earlier demos we saw. Its not a deal breaker, but some of those moments were awesome and ive been really wanting to experience them for myself. Granted, I haven't beaten it yet, but based on what's happening, I imagine that the sections in question would have happened earlier on.
I'm also kind of disappointed with Elizabeth. As a character within the story she's great, and I appreciate her usefulness during combat, but everything bioware was bragging about (ie: her ai and level of interactivity within the world) is a fraction of what they described in my experience. For instance, they talked about how there would be dozens of things per area that she would interact with/talk about, etc, but aside from story-based dialuge and some "Hey! Grab that lock pick" moments, I've seen none of that. The closest I've seen her come to what the developers described is her affinity for bending over and silently staring intently at some random clump of dirt. She also really likes running around frantically in circles if I stop moving. And it's not like I don't give the ai the chance for any dynamic interactive actions; I spend way longer than I need to exploring every nook and cranny. Have others had this experience, or have I simply fallen victim to typical developer exaggeration?
Over all, it's a really great game. Had the developers been more honest about the quality if the AI and had previously demoed sections made it into the game, I'd give it a 9/10 right now.
[BLACKOUT]Elizabeth being Booker's daughter (Anna) is only part of the twist. The bigger twist is that Booker and Comstock are one in the same. Booker is a version of Comstock that did not get baptized and go on to found Columbia and build a religious cult around himself. [/BLACKOUT]
First off, is it just me, or are there levels/events missing from the game that we've seen in game play videos? Think back to some of the earlier demos we saw. Its not a deal breaker, but some of those moments were awesome and ive been really wanting to experience them for myself. Granted, I haven't beaten it yet, but based on what's happening, I imagine that the sections in question would have happened earlier on.
When most people think of BioShock Infinite, they think of the incredible demo shown off at E3 2011. Indeed, that demo led to Infinite being named as IGN’s E3 2011 Game of the Show and led to how most people understand the mechanics of the game.
Unfortunately, that content isn’t actually in the game. Playing through the first few hours of Infinite, it’s easy to find repurposed versions of what was shown at E3, but that specific content doesn’t appear in the final product. For example, Elizabeth famously uses her ability to open Tears in order to save a dying horse in the demo, leading herself and Booker to a 1980s street in front of a theater where Return of the Jedi is playing.
That specific scene isn’t in the game, but a version of it is. When the player first encounters Elizabeth on Monument Island, Elizabeth opens a tear on a painting of the Eiffel Tower, bringing her to a Paris street where a theater is playing La Revanche du Jedi. Like in the E3 demo, an ambulance whizzes toward her, and Elizabeth quickly closes the tear to avoid being hit.
Similarly, the most memorable chunk of the E3 demo -- the incredible sequence when Booker takes down a blimp after flying back and forth across Skylines -- has been repurposed into a slightly less exciting (but still awesome) sequence early in the game. Before reaching Monument Island, Booker finds himself on a blimp owned by Comstock, briefly meeting Columbia’s Prophet face-to-face before getting a chance to blow the vehicle straight to hell. It’s still effective, but very much truncated to fit into the game.
Lastly, a short scene from the demo has become arguably the most effective part of BioShock Infinite’s intro. As Booker and Elizabeth search for Comstock house in the demo, they come across a postman being put to death in a public execution. “Leave him alone,” Booker shouts, before immediately being recognized and chased. In the final game, this has been repurposed into The Raffle, a disturbing scene early on that explores many of Infinite’s major themes, including Columbia’s inherent racism.