Bioshock Infinite

Finished the game last night, it went above and beyond my expectations, it's a lot to digest and I'm not talking about just the ending. So many things makes sense the more you you ponder over it. There's some small details I'm bothered by like no manual save but I could look past it because what the game does right and it's a lot, it does it so well. I just love that Infinite is just like the first Bioshock is a perfect marriage between the narrative and gameplay, neither one suffers over focus of the other, and I just can't wait to return to Columbia.
 
There is a Chapter Select feature that saves you game when your enter a new area so you can replay specific sections of the game through that.
 
Forbes has posted an artcle about someting peopl;e may have missed:

Many crazy things happen at the end of BioShock Infinite, but the final mind-warping sequence is kicked off by a surprise trip to Rapture, the underwater city from the original game.

While I was playing through BioShock Infinite, I thought it was strange that there were literally no references to Rapture or Andrew Ryan at all. Like, zero. Even if it wasn’t integrated into the plot, I thought perhaps I’d at least find a newspaper clipping lying around talking about that “other” unbelievable city, or some passing mention of a rivalry between Ryan and Comstock or something.

When you get to Rapture, Elizabeth explains it by saying it’s another possible universe. Okay, I thought, we’re simply playing in a different game universe accessed via lighthouse, and didn’t really think about it much past that.

What I failed to realize is what she really meant. That Rapture, and really all the events of the original BioShock are direct, alternate parallels of everything that happens in BioShock Infinite, right down to the characters themselves.

The proof that can’t be overlooked? In the original BioShock, it’s made expressly clear that only Andrew Ryan himself can operate the Bathyspheres in the city once they’re on lockdown. Part of the twist of that game as that you can also operate them, and you eventually discover than you, as Jack, are Andrew Ryan’s illegitimate son (or probable clone) which allows you to use them yourself.

In Infinite, you’re operating them once again.

The implication here is that DeWitt/Comstock is Jack/Andrew Ryan. Both was some version of the other, who goes on to kill their elder who has created a massive city as a tribute to their own ego. I even think that they do it the same way too. We are explicitly told that Booker enters Columbia from a parallel universe via the lighthouse, but we have to remember that Jack did the same thing. By entering through a lighthouse, that would also indicate he’s coming from another universe as well, right? Perhaps his plane crashed through a tear?

What else do we have if Jack is Booker and Andrew Ryan is Comstock? Well, we have the obvious idea that Rapture is Columbia, sunk under the ocean instead of floating above it. In this universe, things get a bit wonky, but the comparisons are still clear. Plasmids are Vigors, EVE is Salts. Taking it a step further, Atlas/Fontaine is Daisy Fitzroy, the blood thirsty working class hero/eventual psychopath who challenges Ryan/Comstock and leads to Rapture/Columbia’s downfall.

Dr. Lutece is Dr. Tenenbaum, looking after the little girls with magic powers. That would make Little Sisters fractured versions of Elizabeth, looked after by a multitude of Big Daddies, all condensed into the massive Songbird in Columbia. The brown hair, the nearly identically arranged blue and white clothes. It’s now impossible for me not to see Elizabeth in the Little Sisters. Their eyes are glowing yellow, but if I bet if that light faded, you’d see a sparkling pair of blue eyes staring back at you.

It all lines up almost perfectly, but is still hidden enough where most people (myself included) might not realize the full extent of the crossover until days later. It’s too well arranged not to have been crafted on purpose. Look at Elizabeth next to that Little Sister! How is something so obvious, yet so subtle at the same time? Well, because most of us were attempting to untangle the events of Infinite alone, a monumental task in itself. There really wasn’t time to make all these connections in the moment.

Many thanks to a few commenters for pointing out the Bathysphere genetic code item, which led to me attempting to unravel the rest of the parallels. I highly doubt I’m the first to do so, but if I can help blow some minds by spreading the theory, that works for me.

So, am I crazy or is this yet another purposefully planted piece of the already masterful plot?

Now for the new question. What happened in Ryan/Booker’s life to spawn the creator of Rapture over Columbia? Is there even a knowable answer to that?
:wow: There is so much depth in this ending.

More at the link.
http://www.forbes.com/sites/insertcoin/2013/03/29/the-one-twist-in-bioshock-infinite-you-might-have-missed-completely/

Check this out:

littlesister1639x1024.png
littlesister2571x1024.jpg

And venturebeat has a wonderful detailed breakdown:

http://venturebeat.com/2013/03/28/understanding-bioshock-infinites-ending-ending-explanation/

I think Elizabeth is also Eleanor Lamb. Seeing as Eleanor was the "Lamb" of Rapture. Elizabeth is like all the little sisters and Eleanor together.Which would make Songbird Subject Delta. So it would go:

Jack = Booker
Andrew Ryan = Comstock
Eleanor Lamb = Elizabeth
Subject Delta = Songbird
 
Wow...the hint as to why Liz has powers is pretty solid, which was one thing I think alot of people missed.

And the thing about Booker and Comstock being the same age, but apparently the Luteces' machine has made Comstock just decay, while Booker somehow manages to stay fit and look younger than he is.

There's some good stuff to read in the NeoGaf link. Thanks, Chief.

It also has me really thinking about what could be done with DLC.
 
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I finally started playing it today for about an hour for the first time, I've been away from the console I'm playing it on (PS3) for almost a week. Just starting to make sense of what's what and exploring every flashy object that catches the eye.
 
Just beat it last night, I really hope they re-visit Rapture again. I really loved everything about this game.
 
Beat 1999 mode the other day. Its freaking hard but perseverance will get ya through it
 
This was great! One thing has been bugging me though. Why couldn't Elizabeth just open a portal to get you both out of there? Maybe even one to Paris that's big enough to walk through? You know, like she does the first time we see her.
 
Beat 1999 mode the other day. Its freaking hard but perseverance will get ya through it

I'm holding off on replaying the game.

I'm expecting, with the Season Pass, to maybe get some more weapon skins or something. Like the Comstock skins, just to be able to use them on another playthrough.

That, and man...I cannot imagine the frustration I'll feel during that final fight.
 
This was great! One thing has been bugging me though. Why couldn't Elizabeth just open a portal to get you both out of there? Maybe even one to Paris that's big enough to walk through? You know, like she does the first time we see her.

I'm pretty sure the Siphon had something to do with that. It pretty much capped her powers off. That, and she didn't really know how to control her powers. She nearly got her and Booker hit by a car when she did open up a tear into Paris. By the time she was strong enough to do so, she had much more important things to do than go to Paris.
 
I'm pretty sure the Siphon had something to do with that. It pretty much capped her powers off. That, and she didn't really know how to control her powers. She nearly got her and Booker hit by a car when she did open up a tear into Paris. By the time she was strong enough to do so, she had much more important things to do than go to Paris.

yep, once that siphon is destroyed she shows what she can do by taking all 3 to Rapture instantly, which is one of the saddest scenes in the game, no in video game history.
 
Ah that makes since. Thanks
I guess I just thought that first tear you see her do was easy enough
 
Beat 1999 mode the other day. Its freaking hard but perseverance will get ya through it

I tried to but I just couldn't through it. I kept dying in the first combat portion.
 
I'm holding off on replaying the game.

I'm expecting, with the Season Pass, to maybe get some more weapon skins or something. Like the Comstock skins, just to be able to use them on another playthrough.

That, and man...I cannot imagine the frustration I'll feel during that final fight.

It's definitely not easy. The trick is possession and take out the iron patriot things right away
 
still working on my 1999 playthrough, was lucky enough to have the money neccessary to buy the possession upgrades early so i got those, and just use that and an rpg. Finally got through the handyman fight on the fink dock, but it took a good hour. Now I'm just dreading going up against siren
 
Master Chief? Whose the girl in your avatar?

Heather Vandeven in a Saints Row the Third commercial.



Now I'm just dreading going up against siren

Dude. I was too. But... LOL, I found a neat trick that makes it insanely easy. Spoilers ahead!



what I did:

Fully upgraded Devil's Kiss
Fully upgraded machine gun
3/4 upgraded handcannon
Maxed out salts
 
Yeah I found an easy way too however i used
burning halo (chance to do 400 points melee to taget
the shock shirt-does shock damage to are when hit so when i meleed her and got hit by the zombies they received shock damage
and a brittle skin adds a two times multiplier after melee
combined it with full upgraded charge which grants a tiny invincibility and she died easily
 
So, for 1999 mode...what's the best upgrade path? Max out shields and then salts as you go along? Or pour it all into health first?

On Normal, the game was pretty easy. Up until the final half of the game. Then the difficulty spiked, and it wasn't easy anymore. No hard, though. But, it has me expecting that difficulty to spike in the second half as well in 1999 mode.
 
I maxed out shields first since its basically just regenerative health and then I went back and forth on health and salts. For the final part I found throwing a few return to sender traps onto the core helped out immensely.
 
So, for 1999 mode...what's the best upgrade path? Max out shields and then salts as you go along? Or pour it all into health first?

On Normal, the game was pretty easy. Up until the final half of the game. Then the difficulty spiked, and it wasn't easy anymore. No hard, though. But, it has me expecting that difficulty to spike in the second half as well in 1999 mode.
I'm up to Comstock House on 1999 mode and I've only died about 6-7 times. There are some parts that are definitely difficult, but I struggled more with my first playthrough (Hard) than this time through. The Handyman fights are brutal and the Siren fights aren't much fun either. But its very do-able--you just have to play a bit slower and smarter.

I maxed salts and shields (alternating) and then health. Having max salts helps a ton when ammo is scarce. I maxed Devil's Kiss ASAP and that tears through groups of baddies.

I'm pretty scared about the final battle though...
 
I maxed out possession and focused on salt infusions. That perk really helps against the patriots. The only real hard thing was the handyman fights but you can skip the first one and the last one aboard the prophet's ship. Siren is easy and there's a couple ways online to show you how to deal with her.
 
I maxed out possession and focused on salt infusions. That perk really helps against the patriots. The only real hard thing was the handyman fights but you can skip the first one and the last one aboard the prophet's ship. Siren is easy and there's a couple ways online to show you how to deal with her.
Skip you say? :wow:
 

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