Bioshock Infinite

[blackout] I've been told drawing your gun results in your hand not getting sliced through [/blackout]
 
Did you get [BLACKOUT]stabbed in the hand?[/BLACKOUT]

Nope.

[BLACKOUT]I went Han Solo on his ass, and pulled first. I drew on him, and he raised his hands and backed up from the counter before the guys behind me started firing. It smelled like a trap the moment I walked into that room. I liked Booker defending the decision to Elizabeth later on, too.[/BLACKOUT]
 
Nope.

[BLACKOUT]I went Han Solo on his ass, and pulled first. I drew on him, and he raised his hands and backed up from the counter before the guys behind me started firing. It smelled like a trap the moment I walked into that room. I liked Booker defending the decision to Elizabeth later on, too.[/BLACKOUT]

I figured it was, as well, but I decided to be all "paragon" and see if I could talk or bribe him out of it. NOPE. :hehe:

I like that these choices aren't so cut and dry--like when you have the option to [blackout]spare your army buddy but then Booker explains that Comstock's men will find him and this is no mercy.[/blackout] Wish more games that utilized choice mechanics made them like this.
 
Even though it's rated M I feel this a game teenagers should play for the atmosphere alone. Show them it ain't all about run and gun, and it might learn 'em somethin'.
 
I feel like an idiot but I didn't understand that ending at all.

Edit: Ok I read an explanation and I still think it is a pretty contrived ending. [Blackout]Typical time travel stuff. When we went back to rapture I was expecting some big tie back to the first game but then it just went into some multiple reality time travel stuff Ive seen in various sci fi tv shows. Elizabeth being his daughter isn't a bombshell on the level of "Would you kindly?" I don't really understand what the big fuss is about this ending. [/blackout] Overall good game. The final battle on the airship is frustrating as hell and the ending fell flat for me but overall good stuff. 4/5.

Id rank Bioshock 1 over this and I prefer Rapture to Columbia by a lot. Hopefully one day we will get to return there. I wouldn't mind them finding someway to tie all this together.
 
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Just beat, absolutely phenomenal. Maybe best game this generation. I prefer this miles over Bioshock 1 which I found to be a bit overrated. Just about everything in this us perfect. The middle dragged a bit but that's my only complaint. Id suggest anyone to play this and play it slow and explore. 12/10

Also I freakin love Songbird. He's like a bad ass puppy
 
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I don't really understand the Lady Comstock ghost thing. Can someone explain why she was able to come back as a ghost.
 
I feel like an idiot but I didn't understand that ending at all.

Edit: Ok I read an explanation and I still think it is a pretty contrived ending. [Blackout]Typical time travel stuff. When we went back to rapture I was expecting some big tie back to the first game but then it just went into some multiple reality time travel stuff Ive seen in various sci fi tv shows. Elizabeth being his daughter isn't a bombshell on the level of "Would you kindly?" I don't really understand what the big fuss is about this ending. [/blackout] Overall good game. The final battle on the airship is frustrating as hell and the ending fell flat for me but overall good stuff. 4/5.

Id rank Bioshock 1 over this and I prefer Rapture to Columbia by a lot. Hopefully one day we will get to return there. I wouldn't mind them finding someway to tie all this together.

[BLACKOUT]Elizabeth being Booker's daughter (Anna) is only part of the twist. The bigger twist is that Booker and Comstock are one in the same. Booker is a version of Comstock that did not get baptized and go on to found Columbia and build a religious cult around himself. [/BLACKOUT]
 
I haven't finished it yet, but I'm still having a ball. This makes for a great story, and it gets downright emotional at times. I love it when a game has great writing like this.

One very minor nitpick so far (and Bioshock Infinite is nowhere near the only game that is guilty of this): what the hell is the deal in games with toilets you can flush and sinks you can turn on, that have no effect in the game whatsoever....?
 
If we couldn't flush them gamers would ***** about it.
 
I haven't finished it yet, but I'm still having a ball. This makes for a great story, and it gets downright emotional at times. I love it when a game has great writing like this.

One very minor nitpick so far (and Bioshock Infinite is nowhere near the only game that is guilty of this): what the hell is the deal in games with toilets you can flush and sinks you can turn on, that have no effect in the game whatsoever....?

Late in the game you can find one that flushes to reveal a few potatoes... which you can eat.
 
This game is incredible. I want to keep playing, but my eyes won't let me. Loving it so far though.
 
So, I guess I'm nearing the end of the game,
Fight my way through The Prophets giant airship
which is sad cuz it's an amazing game. Since so much has been said about how great it is, I'll offer up some (minor) complaints for a change of pace.

First off, is it just me, or are there levels/events missing from the game that we've seen in game play videos? Think back to some of the earlier demos we saw. Its not a deal breaker, but some of those moments were awesome and ive been really wanting to experience them for myself. Granted, I haven't beaten it yet, but based on what's happening, I imagine that the sections in question would have happened earlier on.

I'm also kind of disappointed with Elizabeth. As a character within the story she's great, and I appreciate her usefulness during combat, but everything bioware was bragging about (ie: her ai and level of interactivity within the world) is a fraction of what they described in my experience. For instance, they talked about how there would be dozens of things per area that she would interact with/talk about, etc, but aside from story-based dialuge and some "Hey! Grab that lock pick" moments, I've seen none of that. The closest I've seen her come to what the developers described is her affinity for bending over and silently staring intently at some random clump of dirt. She also really likes running around frantically in circles if I stop moving. And it's not like I don't give the ai the chance for any dynamic interactive actions; I spend way longer than I need to exploring every nook and cranny. Have others had this experience, or have I simply fallen victim to typical developer exaggeration?

Over all, it's a really great game. Had the developers been more honest about the quality if the AI and had previously demoed sections made it into the game, I'd give it a 9/10 right now.
 
The demoed sections were always just for a demo. To show what the game was going to be like. I believe Levine has talked about them many times. I agree to your points about Elizabeth, its not that she's bad but we were told she'd be more. I think when they said stuff like that they didn't what she'd be like. Levine has talked so much about how she didn't work and they thought about taking her out of the game.
 
So, I guess I'm nearing the end of the game,
Fight my way through The Prophets giant airship
which is sad cuz it's an amazing game. Since so much has been said about how great it is, I'll offer up some (minor) complaints for a change of pace.

First off, is it just me, or are there levels/events missing from the game that we've seen in game play videos? Think back to some of the earlier demos we saw. Its not a deal breaker, but some of those moments were awesome and ive been really wanting to experience them for myself. Granted, I haven't beaten it yet, but based on what's happening, I imagine that the sections in question would have happened earlier on.

I'm also kind of disappointed with Elizabeth. As a character within the story she's great, and I appreciate her usefulness during combat, but everything bioware was bragging about (ie: her ai and level of interactivity within the world) is a fraction of what they described in my experience. For instance, they talked about how there would be dozens of things per area that she would interact with/talk about, etc, but aside from story-based dialuge and some "Hey! Grab that lock pick" moments, I've seen none of that. The closest I've seen her come to what the developers described is her affinity for bending over and silently staring intently at some random clump of dirt. She also really likes running around frantically in circles if I stop moving. And it's not like I don't give the ai the chance for any dynamic interactive actions; I spend way longer than I need to exploring every nook and cranny. Have others had this experience, or have I simply fallen victim to typical developer exaggeration?

Over all, it's a really great game. Had the developers been more honest about the quality if the AI and had previously demoed sections made it into the game, I'd give it a 9/10 right now.

I've seen some instances where Elizabeth does far more than just toss you bullets and potions. In the Shantytown, particularly:
there's some genuinely moving interactions with the music. Pick up a guitar, and Elizabeth sings a few heartfelt bars of "Will the Circle Be Unbroken," and coaxes a scared and hungry kid out of hiding to give him some food; and there's a scene where she stops to listen to a few orphans literally singing the blues. Those were very emotional interactions, and just a couple of "easter egg" moments that elevate this above mere gameplay into a thing of beauty, a true work of art.
 
[BLACKOUT]Elizabeth being Booker's daughter (Anna) is only part of the twist. The bigger twist is that Booker and Comstock are one in the same. Booker is a version of Comstock that did not get baptized and go on to found Columbia and build a religious cult around himself. [/BLACKOUT]

I'm so mad that my room mate ruined the first twist for me. I had just started the game when he decided to look up the spoilers and told me, laughing about it. Wanted to punch him so hard. The reveal would have been jaw dropping had I not known.
 
Just finished it. Excellent game with one hell of a story. Best game I've played since Skyrim.

Loved the visit to Rapture at the end. But what gave me the most question was the after credit sequence. Do you think Anna is alive?
 
Gamespot has posted a 30 minute discussion and breakdown of the end of the game. It's helped me to appreciate the ending more, and I thought others might enjoy it. It goes without saying, but if you haven't completed the game: MAJOR SPOILERS!!!

http://www.gamespot.com/bioshock-infinite/videos/spoiling-the-ending-bioshock-infinite-6406205/?tag=Topslot;DiscussingBioshockInfinite039sEnding;DiscussionTimeExplorin

I didn't even notice the future music. The Beach Boys God Only Knows is being played by the Quartet towards the beginning, and Everybody Wants to rule the World by Tears for Fears is playing in an old 20's style on a radio.


[YT]R-O3kYrDPbI[/YT]

They had been exploiting time travel for all kinds of stuff.

Oh and the song we first here when we get to Columbia "Will the Circle be Unbroken" means a lot more after seeing the ending.
 
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First off, is it just me, or are there levels/events missing from the game that we've seen in game play videos? Think back to some of the earlier demos we saw. Its not a deal breaker, but some of those moments were awesome and ive been really wanting to experience them for myself. Granted, I haven't beaten it yet, but based on what's happening, I imagine that the sections in question would have happened earlier on.

Explanation:

When most people think of BioShock Infinite, they think of the incredible demo shown off at E3 2011. Indeed, that demo led to Infinite being named as IGN’s E3 2011 Game of the Show and led to how most people understand the mechanics of the game.

Unfortunately, that content isn’t actually in the game. Playing through the first few hours of Infinite, it’s easy to find repurposed versions of what was shown at E3, but that specific content doesn’t appear in the final product. For example, Elizabeth famously uses her ability to open Tears in order to save a dying horse in the demo, leading herself and Booker to a 1980s street in front of a theater where Return of the Jedi is playing.

That specific scene isn’t in the game, but a version of it is. When the player first encounters Elizabeth on Monument Island, Elizabeth opens a tear on a painting of the Eiffel Tower, bringing her to a Paris street where a theater is playing La Revanche du Jedi. Like in the E3 demo, an ambulance whizzes toward her, and Elizabeth quickly closes the tear to avoid being hit.

Similarly, the most memorable chunk of the E3 demo -- the incredible sequence when Booker takes down a blimp after flying back and forth across Skylines -- has been repurposed into a slightly less exciting (but still awesome) sequence early in the game. Before reaching Monument Island, Booker finds himself on a blimp owned by Comstock, briefly meeting Columbia’s Prophet face-to-face before getting a chance to blow the vehicle straight to hell. It’s still effective, but very much truncated to fit into the game.

Lastly, a short scene from the demo has become arguably the most effective part of BioShock Infinite’s intro. As Booker and Elizabeth search for Comstock house in the demo, they come across a postman being put to death in a public execution. “Leave him alone,” Booker shouts, before immediately being recognized and chased. In the final game, this has been repurposed into The Raffle, a disturbing scene early on that explores many of Infinite’s major themes, including Columbia’s inherent racism.

The game went through many changes visually, character and story wise. In the article at the below link Ken Levine points out and explains many of these changes.

http://www.ign.com/articles/2012/12/21/the-evolution-of-bioshock-infinite
 

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