Bioshock Infinite

I figured it wouldn't be out this spring or summer. Let them fine tune that ****.
 
my bad crocket. some how I missed that you may have posted it. but it got peoples Attention.

Next time I'll check for that harder and just add my post with the former poster's as a quote. it's cool it's coming on my B day though
 
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Nah, it's cool, it's nothing to throw a tantrum about.
 
Ohh, great to finally have a release date for the game. This is my most anticipated game of this year after ME3, so I'll be getting it day one. :up:
 
Ditto. Looking forward to finally getting a chance to watch Revenge of the Jedi in theaters. ;)
 
Speaking of Elizabeth, did anyone else ever see this cosplayer dressed up as her?
Elizabethbioshockinfinite6.jpg
Pretty impressive.
WOW that is impressive! Absolutely amazing eyes!
 
Introducing BioShock Infinite's second heavy hitter: George Washington with a mini-gun




BioShock Infinite (Heavy Hitters,

There's a new breed of baddie coming to BioShock Infinite. Dubbed the "Heavy Hitters," these menacing foes are another in a long line of defense against Booker DeWitt, protagonist and trespasser in the floating city of Columbia.

The 'Motorized Patriot' is a machine that wields a mini-gun and dons a horrifying wax mask, modeled after George Washington. Unlike the residents of Columbia, Heavy Hitters are relentless in their attack, and don't hesitate.

"We perceived a lack of variety in the enemies in BioShock," Irrational Games boss Ken Levine tells me over the phone. "There tend to be a lot of Splicers with weapons -- that was the primary thing you dealt with -- or there were a couple of them with plasmids. And then you had the Big Daddies. We really wanted to broaden out the pool [for BioShock Infinite]."

A total of four 'Heavy Hitters' are featured in BioShock Infinite. The hunkering, horse-throwing beast from the original gameplay trailer -- dubbed 'The Handyman' -- is another. Each has unique characteristics, and each ask for different tactics if you hope to defeat them.

Irrational's intent isn't for Heavy Hitters be the 'Infinite versions' of BioShock's iconic Big Daddy, Levine says. It was a matter of expanding the variety of enemies for players.

"We're not trying to recreate anything 'note-for-note.' If I have a C-Sharp in BioShock, I'm not really looking to necessarily have a C-Sharp in BioShock Infinite," Levine explains before apologizing for being "a music nerd."

"I want the kind of vibe to feel the same and the piece to feel like they're connected." There are "a ton of things" that connect the two games, he says, but only because the team feels their inclusion "organically worked" in BioShock Infinite. Irrational doesn't want to fall into the trap of feeling forced to add something to its next game, simply because it was prevalent in the first one in the series.

BioShock Infinite launches for the PC, Xbox 360, and PlayStation 3 on October 16.

source: Joystiq
 
Now that I've given up on the Assassins Creed series, Bioshock Infinite is the one I'm putting all my hopes on this year!
 
Isn't this a Handyman as well?



If so, I prefer this design but it could be like the Columbia's Big Daddy, they may have different versions of the Handyman.
 
Damn, the creepy factor just went up a notch. They're really scary.
 
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my guess creative vision and direction issues. one side want's it too look/keep it like was was created from the games, and the other want's to go in a direction where both the original creator and fan's won't even recognize it as the Bioshock we know. it is as it's always been with movie adaptations.
 
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With every news/video about this game makes the wait more agonizing.
 
my guess creative vision and direction issues. one side want's it too look/keep it like was was created from the games, and the other want's to go in a direction where both the original creator and fan's won't even recognize it as the Bioshock we know. it is as it's always been with movie adaptations.

Yeah, I never see a movie version getting made. Mostly because Hollywood would want to "Hollywoodize" it. The great part of the game is how alone you felt, with the exception of Atlas everything in the world was out to get you. For a Hollywood movie, they'd probably add a few people so it's more of an ensemble. The game has big budget movie written all over it, but only if it follows what's already in place.
 
The man has earned it. He has a passion for what he does.
 

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