Justice Society of America #10 In which Kingdom Come (Earth-22) Superman hangs out with the Justice Society of America, spends an awful lot of time explaining to them what his world was like, and decides he really likes the look of New Earth. If this issue has a real problem, its that it dedicates most of its page space to explaining what we already know: the nature of Kingdom Come. Apart from that, theres also a rather gratuitous excuse for KC-Supes to fight the JSA, on his way to rescue a girl from committing suicide, since he apparently cant stop to tell them where hes going. Meanwhile Jay and Wally break out the ole cosmic treadmill to go in search of an alternate reality, theres a killer on the loose who thinks himself a god, and the Justice League arrives to see the newest Superman to arrive in town (Im most looking forward to him meeting Diana, personally). Power Girl is devastated by KC-Supes not being Earth-2 Supes (its even Earth-22 instead of Earth-2). Anyway, its a decent start to the story, but hopefully the pace will pick up now that were past the introductions. Also, Starman is really annoying; he should die. New X-Men #43 In which a second straight issue passes with nothing particular happening in terms of action; Colossus even notes its been a good day since no one was tortured, maimed, or killed. The Kyle/Yost run has been pretty non-stop in its action, which has divided opinion, but Ive really enjoyed it. The "Quest for Magik" arc was a bit longer than it needed to be, but it made good use of all the minor mutants that populate the school, and that continues here, as the team adds a few new members, and several others are used to good effect. Really, some members of the team (Dust, for example), have less to do. Anyway, Cyclops and the teaching staff hold an astral plane conference and conclude that they have to do more, Rockslide outs Anole; only to find out that everyone already knew; Prodigy gets the Cuckoos to sort-of restore his past knowledge, becoming a badass and dumping Surge in the process; X-23 slashes herself up a bit, and then hangs out with Mercury and Dust, and kids all use Matchs head as a campfire, which is awesome. The arc ends with a bit of the ole foreshadowing the impending crossover (which, indeed, starts today). This two-issue story has been an effective rebuttal to people who say Kyle and Yost only do action. X-Men: Messiah CompleX #1 This issue illustrates the profound double-edge of pre-release spoilers and hype on the internet. When the writing staff sat down and gamed out what was going to happen in each part of this crossover, the opening shot got delegated a fairly basic task: set up the parties (the X-Men, the Marauders, the Purifiers), and the main plot point (the birth of the first mutant baby since M-Day). Thats about it, really: the X-Men get beaten to the punch by both Sinisters goons and Strykers genocidal maniacs, who massacre an entire town in the process of trying to kill the kid, whose whereabouts are now a mystery. If youve been following the very detailed advance word on this crossover, theres not all that much new here. If you havent, then this story is fine. Brubaker has a firm grasp of story mechanics, and the characters who appear here (basically the AXM team with a few additions; the New X-Men and X-Factor are basically entirely absent, although Rockslide has a good line). I think my biggest issue with this issue is Marc Silvestris art, which really doesnt suit the story; the grim massacre of an Alaskan town needs someone more realistic than him, and his facial expressions are pretty uniform (on the subject of uniforms, his renderings of White Queen and Lady Mastermind have them both on the verge of popping out at all times). Regardless, Im excited for the story, which will hopefully give the X-books a shot in the arm. Much like JSA, lets get on with it (unlike JSA, that happens next week, instead of a good month and a half from now).