Bought/Thought September 14th

kguillou

Avenger
Joined
Dec 30, 2005
Messages
26,142
Reaction score
24,127
Points
103
Damn you Bendis. Damn you to hell. Just when I was starting to get sick and annoyed of you, you go and write a pretty damn good comic book. Lots of action, great dialogue and alot of heart. And no I'm not talking about Ultimate Spider-man #1, I'm talking about New Avengers #16. Now, bear in mind, i haven't read ANY of the New Avengers issues, because i hear its nothing but talking heads. But I am a sucker for Daredevil and I decided to give this issue a shot because he was in it and i was not disappointed. Seriously, this is issue is very well written, its sort of a tribute to DD and just how great of a hero he is and why he deserves to be an Avenger. And Deodato's no slouch on this either, i know his style is not everyone's cup of tea but he draws a mean Daredevil. I was very surprised with this issue and i might, might pick up the next New Avengers.
 
If there was one property Bendis handled well, I would say Daredevil. That was the only book of his I could ever stand.
 
Bendis typically handles street level well period. It's when he gets to more magical or big wig that it tends to faulter. Due to this I actually think his New Avengers has been stellar since the relaunch. The characters are nearly all street level. He messed up some magical continuity stuff with Agomotto in the first arc but the personal stories and basic storytelling has been phenomal in my eyes. I'd tell most people to skip out on Avengers but New Avengers is definately worth a shot.

And yeah, this new issue was amazing. It's too late to do my reviews right now but I dropped Daredevil this week (for now, I may come back to it) but reading this issue really made me not care. Waid's alright but Bendis writes one heck of a Daredevil... enough to make me not miss Waid in the slightest. This issue was definately better than Waid's first two issues in my opinion :)
 
Herc was good this week. The "with great power comes great... angst" line was great, as was his cure for the angst. If the rest of the remaining issues are as fun as this one was, I'm sad it's getting canceled. :D

Grifter was all right. I don't think I'll continue with it, though. It's just sort of a rehash of old-school Grifter, only less cool because he doesn't have the Wildcats backing him up, the Daemonites look all weird and lame, and I think the creators are consciously trying to make him somewhat evocative of Sawyer from Lost. Which is icky. Cafu's art looked a bit phoned-in, too. Some panels were pretty sloppy.

Fear Itself was more of the same. Cap was a little b****, which makes me very sad. What the f*** are guns gonna do against the Serpent or the Worthy? It's dumbtarded.

Journey into Mystery was awesomesauce. Mephisto takes over for an issue and gives some insight into the gods' and demons' reactions to Fear Itself, which is fun. Apparently, Odin had to fight Zeus over his ridiculous "destroy Earth so the Serpent can't feed on humans' fear" idea, since the Olympians kind of live on Earth at the moment. Mephisto's conversation with Nightmare is fun too. Best of all, this issue hints that Mephisto may wind up an antagonist to Loki soon, which should bring some good, consistent conflict into the series. It's been fun watching Loki bounce from one situation to the next so far, but a little consistency should be better in the long run. I'm looking forward to it.
 
DEMON KNIGHTS #1

One of the things I like most about DC’s relaunch is the attempt to reach out to a wider audience beyond the superhero genre. Now, I love superheroes as much as the next guy, but variety is the spice of life. Amongst the New 52, there is a western comic, war comics, and most notably, an expansion of the horror genre (or, at the least, an injection of horror elements into superhero narratives) under the DC Dark banner. But one of the exercises in genre diversification that most captured my interest was Demon Knights, DC’s foray into fantasy.

Up until recently, fantasy was not a genre that I was particularly engaged by. Of course, I enjoyed The Lord of the Rings, the books and the films, but beyond the world of swords and sorcery just didn’t appeal to me. But recently, some notable works in the genre have worked to change that. There was Tears of the Dragon, the quality webcomic from Tyler James and Koko Ambaro, a tale that channels the spirit of The Princess Bride but incorporates a darker, tragic element. And then I was blown away by Game of Thrones, HBO’s adaptation of George R.R. Martin’s A Song of Fire and Ice novels. All of a sudden, fantasy seemed more exciting. So, when news emerged that Paul Cornell – one of my favourite writers – would be tackling the genre with a tale of Jack Kirby’s Etrigan The Demon leading a band of outcast warriors in the Dark Ages, it seemed like a natural fit, and so Demon Knights very quickly found itself on my list of must-buy comics.

With the respective marketing of each title, I actually found myself holding a higher anticipation for Stormwatch, Cornell’s other series. But I read Stormwatch #1, and while it was a perfectly enjoyable first issue, I think it was overshadowed by some of the other New 52 titles of last week, and didn’t quite live up to the lofty expectations I had in my head. Demon Knights does. In fact, it surpasses them. Demon Knights #1 is a comic laced with the wit, invention, and British charm I’ve come to love from Cornell’s work in titles such as Knight & Squire, and it would seem Cornell has carried over an important narrative lesson from Knight & Squire #1: there is perhaps no better setting to launch a series and introduce a cast of characters than a good ol’ English pub.

It’s a magnificently constructed set-piece, as our cast of characters – some familiar faces, some brand new – steadily congregate in a little village inn called The Victory in Rome, all while he know a fearsome horde of marauding killers is on an inevitable collision course with the sleepy rural community. It’s an environment where people go to sit and talk, and so it allows for our ensemble to be introduced in quick, economic succession. But Cornell skilfully gives each character their own distinct voice and personality, and very quickly seeing how these personalites will interact and clash becomes a point of intrigue. Even though in some cases they only have a few panels to make an impression, each of our “magnificent seven” brings something to the narrative, as I hope to demonstrate:

I really am full of love for humans at this point.

One small touch that I appreciate, and an example that perhaps more writers could have followed in these supposedly new-reader-friendly #1s, is that in the opening sequence of the comic, Paul Cornell gives us a quick recap of our eponymous Demon’s origin, set against the dramatic backdrop of the fall of Camelot. Etrigan is a character who I’ve enjoyed when he’s popped up in supporting roles in other books, but even I wasn’t familiar with his backstory beyond what I’d read on Wikipedia. This reads very well as an introductory comic for someone who has never read an Etrigan comic before, following the story of how Merlin’s servant Jason Blood was mystically bonded with the demon Etrigan by letting us frst spent time getting acquainted with the pragmatic Jason Blood before his monstrous other half is unleashed in the issue’s climactic moments. This lets Etrigan be built up as the heaviest hitter in a pub full of hard-as-nails badasses, but it also provides a nice twist, as while much of the setup seems to be about Jason Blood as a Bruce Banner figure trying to contain the savage beast within, when he does make the transformation, Etrigan is introduced as an eloquent figure with his own distinct personality, and his own human attachments.

Just one quiet pint. That’s all I ask.

Though the comic is called Demon Knights, and though it is presented as a team book, judging by this first issue, it will be a series with two leading roles, the second one being filled by Madame Xanadu. In the wake of this relaunch, Xanadu might be the character that gets one of the biggest boosts in status. This week alone, she appears in two different titles, and is also slated to be on the roster for Justice League Dark, making her something of a lynchpin figure linking the various titles under the “Dark” banner. While my limited knowledge of Xanadu always had her as a wise, enigmatic figure, here Cornell has fun giving us a younger version of the immortal sorceress, only a few hundred years old, seeming more human with her less sage, more ill-tempered demeanour. I think we’re going to have a really interesting dynamic running through this series, a twist on the “unconventional love triangle” of Superman, Clark and Lois, in that Xanadu seems to be telling both Jason Blood and Etrigan that she loves them, and would rather they not change into their other form. There’s a note of ambiguity as to which one she’s lying to… or maybe she has feelings for them both?

I have almost no ethics myself, you understand… but I like them in others.

Vandal Savage is a prolific DC villain that has shown up in a wide range of titles I’ve read, and while plenty of these have been great stories, Savage has never really stood out as a favourite of mine. This, however, might mark one of my favourite appearances by the immortal (notice a trend here?) rogue, adding the wrinkle that, when you get over the fact that he’s pure evil, Vandal Savage is actually a jolly, personable kind of fellow who’s good to have a drink with.

The celts have odd ways. Nod and smile.

Perhaps best known for her appearance in Grant Morrison’s Seven Soldiers of Victory, Shining Knight is a girl who has adopted the male guise of “Sir Ystin”. We get a brief but telling glimpse of her personality here, as she makes a big show of being a man, overcompensating for everything – the showy armor, the massive sword, the giant pitcher of ale, and the manly boasts – but still looking totally ladylike with the way she’s sitting (a nice touch by Diogenes Neves, more on him later). One particularly effective beat is that we see all the other characters immediately cotton on to the fact that this is a woman pretending to be a man, but politely play along with her ruse. Nice to see such an enlightened view of the transgendered in medeival times!

Listen, I am Al Jabr. I bring mechanisms that can make you rich.

Sadly, we see in the treatment of Al Jabr that in other ways, we share many of the same prejudices that some of us still have today. Coming across as a suave, Middle-Eastern prototype for Tony Stark, we learn most about Al Jabr by how the barkeep treats him, regarding him with distrust and suspicion because of his ethnicity. It’s a small beat, but it’s a nice bit of social commentary thrown in by Cornell, demonstrating the era where such unenlightened attitudes should have remained.

I come from an island where men are castrated… and women are pleased.

Enrichening the mythology of Wonder Woman before her new #1 is even released, Exoristos is a nice way of showing that Diana wasn’t the first Amazon to have the idea of walking among men, and not all of them are going to be as friendly and compassionate as her. But despite her violent, aggressive nature, Exoristos’ abuse of the barkeep is in defense of Al Jabr, so in that way, it could be suggested that heroism seems to be naturally ingrained in the race.

But please, whoever you are… take this news to the village… disaster approaches!

Of our seven characters, the one we see the least of is the mysterious, horsebound archer we only get a single glimpse of, obscured against the glare of the sun. But with the ease with which she takes out three of the horde, she seems to be a formidable combatant, and one I’m interested in seeing more of in the future. I’ll take this moment to note that the majority of the central ensemble are women, and none feels like a “token woman”: each is given their own rounded personality, and they’re arguably the most interesting characters. This is the kind of book the Batgirl of San Diego criticised DC Comics for not having enough of, so I really hope she gets a chance to read Demon Knights #1 – I think she’ll like it.

We find the source of the problem… and we throw dragons at it.

As our heroes gather, our villains plot in the distance, giving everything that’s going on at the inn an air of impending doom. This strand of the narrative is deftly executed, with Mordru and the Questing Queen posing a threat whose scope is not quite yet clear. There’s also a moment of unspeakable evil involving a baby I had to actually reread to be sure I was actually seeing what I thought I’d seen. Yes, I did.

All this is not to say that, amidst all the characterisatio, nothing happens. This is a meticulously plotted comic, making the very most of its 20 pages by ensuring something important happens, or someone interesting is introduced, on every page. This is a very dense, plot-driven book, packing a lot of story into a single issue, but importantly, it never feels dense.

A big part of what makes Demon Knights such an easy read is the beautiful artwork of Diogenes Neves, whose large, open panels give everything an expansive, epic feel. The colors of Marcelo Maiolo aid in establishing a warm, vibrant atmosphere within the pages, giving the art a classic, painted vibe. Of particular note in the art department is the excellence with which Neves renders Etrigan. Bolstered by a well-judged update of his costume, Neves’ massive Demon is one of the finest depictions of the character I’ve seen, even better than the also-impressive rendition provided by Tony Daniel for the cover. Though I also have a soft spot for Jimmy Broxton, I’d venture to say that Diogenes Neves is arguably the finest artest Paul Cornell has worked with.

Overall, Demon Knights #1 is a towering success, easily the best of the new DC offerings this week, and up there with Swamp Thing and Animal Man among the best of the New 52 overall thus far. The fact that all three of these are DC Dark titles further cements my opinion that this is the corner of the DCU to be most excited about. I read this whole comic with a big, goofy grin on my face. The biggest compliment I can give to Demon Knights is that when reading it, I quickly got the impression that this could be a spritual successor to Secret Six. It shares quite a few traits in common with Gail Simone’s consistently excellent supervillain team book: an ensemble of bad, bad people who are actually quite nice when you get to know them, a pitch-black sense of humor, and a sense that, even when the protagonists are in the most dire of straits, this is a comic with its tongue ever so gently prodding its cheek.

I just hope that, like Secret Six, Demon Knights can avoid cancellation, and is given time to build up the cult audience it is surely good enough to attract. Paul Cornell and Diogenes Neves have crafted something really special here, and if you like diversity, if you’re up for trying something a bit different from the norm, give Demon Knights #1 a try. I’m pretty sure you won’t regret it.
 
So Amanda Waller in Suicide Squad now looks like a hottie Angela Bassett
 
Bendis typically handles street level well period. It's when he gets to more magical or big wig that it tends to faulter. Due to this I actually think his New Avengers has been stellar since the relaunch. The characters are nearly all street level. He messed up some magical continuity stuff with Agomotto in the first arc but the personal stories and basic storytelling has been phenomal in my eyes. I'd tell most people to skip out on Avengers but New Avengers is definately worth a shot.

And yeah, this new issue was amazing. It's too late to do my reviews right now but I dropped Daredevil this week (for now, I may come back to it) but reading this issue really made me not care. Waid's alright but Bendis writes one heck of a Daredevil... enough to make me not miss Waid in the slightest. This issue was definately better than Waid's first two issues in my opinion :)
I would agree that this series has been great all along. I've been looking to drop some titles but this is one that will stay. I love all the characterizations, even the squirrel lady, lol. :p
 
I decided to only get one comic this month so I picked the best thing out there JiM. It was just fantastic. Start to finish it was fun. This was Mephisto being evil and charming and just fun like you'd expect the devil to be. I love how all over the place this book can be and how it's just the title for a look into the magical worlds of the MU. Mephisto is being set up as a big bad for loki which makes sense as he once went through an enormous bit of work to take his soul for a while. The only other villain I'd say he has more of an adversarial relationship with would be dormammu.

People take note, if you want to do a good doctor strange series this is a great book to take notes and ideas off of. Actually scratch that just give Gillen his own doctor strange series and let him run.

Pick this up, I can't see anyone that enjoys a good "the devil walks into a bar" story (and who doesn't?) not loving this.
 
The prospect of Loki and Mephisto going up against each other gets more exciting the more I think about it. It should be awesome to see Loki pitted against someone as crafty and conniving as he is. Usually he runs rings around less clever opponents.
 
Last edited:
Agreed. I loved how gillen depicted Mephisto here too, much more cool then the standard devil thing. "I have the coolest sideburns in all creation, I'm unique!" Awesome.
 
Haha, that was a great line.

Demon Knights was all right. Not as good as I was hoping for. It's a cool concept, but, as I'm finding with several of the new 52 stuff, the characters are slightly off. The Madame Xanadu I came to enjoy was Matt Wagner's Vertigo version, who was much more vibrant (and tied to the whole Camelot situation) than Demon Knights' weary, put-upon version who seems to just be sick of everything (except, apparently, Etrigan's demonic pee-pee). Etrigan himself is a bit awkward, given that he doesn't rhyme and that, in this version, he's apparently summoned by Merlin to help defend Camelot, then casually bound to Jason Blood for... well, no reason at all, it seems. When it becomes clear Camelot is lost, Merlin's just like, "What to do with you? Oh, hi, Jason! Here, you take this demon for all eternity. Toodles!" Then he disappears. No betrayal theme with Etrigan as penance for Jason inadvertently causing Camelot's doom. Granted, I'm not sure if that was the original origin or not, but it worked really well in the cartoon and it's probably the version most are acquainted with. Anyway, Vandal Savage was cool, although he's still living up to his last name; he apparently hasn't acquired the sophistication associated with his modern-day version just yet. Makes for a fun departure from the norm while retaining enough familiarity to not be offputting. The Shining Knight as a Celt who's disdainful of Saxons should be good for a few laughs and potentially more, depending on how Cornell plays her. Not a huge fan of the caricaturized, man-hating Amazon just yet, but she may develop into something decent. The Arabian dude and the archer woman didn't really do much, so I haven't formed much of an opinion of either yet. So, in short, it was okay with the potential to be more, but I was a little put off by the unexpected character changes. I'll stick with it and see how it goes. It's certainly more fun than Cornell's other effort in the new 52, at the very least.
 
Man I'm tired but I'll see if I can get these out of the way.

Starting with Marvel. Just wanted to say the backup in most of these is my "favorite" story from A Moment of Silence. That's the story that got to me when I first read it in 2001.

Fear Itself #6 - I didn't walk away as annoyed with this issue as others from this event but it was still nothing spectacular. Unfortunately that is the full extent of what I have to say on this comic.

New Avengers 16 - As I said earlier, this issue was fantastic. Bendis writes a wonderful DD and this issue is strictly about how awesome he is and it's true. Bendis does a good job mentioned DD's new, more positive direction and also to show how handy he can be in a fight. Daredevil joins the Fear Itself fight by defending Squirrel Girl, Baby Cage, and Avengers Mansion from an invasion of Sin's mechs and it was a heck of a lot of fun to read. Also, I think Bendis utilizes the talking heads he's adopted for the FI tie-ins very well in this issue. It's all about his team's opinions and thoughts on what it takes to be an Avenger. First they list what the "internet community" says about thsoe currently in the New Avengers and then in the end they switch what they say around to show that Daredevil has the best qualities of each of them.

Likely my favorite issue of this new run of New Avengers yet and Deodato realy delivers on the wonderful script. As I said above, I've been struggling with dropping DD because I love the character but am just not feeling this happier direction Waid's taking it in and Bendis can make me feel alright with dropping DD.

Fear Itself: Hulk vs Dracula #1 - I honestly enjoyed Curse of the Mutants but I didn't care to pick this issue up. However, in skimming it I was just really curious and so I bought it and really enjoyed it. I don't really give a crap about Fear Itself but the story here was just fun and I look forward to finishing the plot finances willing.

Fear Itself: The Monkey King - Talk about a disappionting comic. Not that it was bad but I thought this was supposed to continue the Iron Fist plot from Iron Man 2.0?! It was just the background origin of Monkey King and it had nothing to do with the plot in Iron Man 2.0. So where is that supposed to play out?! Honestly, if I had skimmed this first I would have passed on it.

Daken: Dark Wolverine #14 - Daken faces his daddy issues, but this time it's against Moon Knight who thinks he's Wolverine. It plays out alright, though I'm tired of the Daddy issues angle. I thought we were moving beyond that once Daken left Madripore but oh well. Technically it makes sense since Daken was stoned out of his mind at the time but oh well. This has been a good book so far, though I enjoyed it more under Liu than Williams. I'm liking the book but am really looking forward to the Runaways.

X-Men Legacy 255 - I'm loving having Havoc, Lorna, and Rachel back but the plot itself is boring. Two issues in and I just don't care. Next issue should pick up though so I'm excited for that. I think it's obvious that Havoc, Polaris, and Korvas are being influenced in some way and I'm curious how that'll play out.

Uncanny X-Force #15 - This issue was fantastic. We have a great brawl between Archangel's forces and Deadpool, Fantomex, & Deathlok (who kicks bootay). Fantomex is quickly becoming the star of this series and I'm liking Genocide (616's Holocaust). I think Dark Beast is a great supporting villain but Archangel is turning into a great villain. Remender is just knocking this story out of the water. This is the "Apocalypse" story that I've been waiting a couple decades for. It's amazing and I can't wait to read the rest and I'll be sad when it's over.


And now for the new DC's....

I bought 4 this week but skimmed them all. I really considered Demon Knights but ultimately chose against it due to finances. It looked pretty good though. Having skimmed Red Lanterns I think I made the right choice to not go all Green Lantern with this. It seemed alright but I have a feeling I'd have gotten bored with it.


Grifter #1 - Now this was a book I was debating on early but quickly decided to not bother with. I know nothing about the character's past (save that he wasn't a DC character) and I didn't even know what this book was supposed to be about. I skimmed it and it just really caught my eye so I thought I'd give it a chance. I'm glad I did because I enjoyed the issue. I don't know if I enjoyed it due to not knowing anything about the character and coming in fresh but I'm kinda eager to see what happens. I won't be researching his old series because I don't want to spoil any reapplied plot threads but I plan on coming back for issue two.

Green Lantern #1 - Having decided to drop a couple GL titles, this one made the cut (Red Lanterns did not). It ended up being a good comic but not a great #1 in that it didn't feel reader friendly to me. I've been following Johns's run since Rebirth though so I didn't care. I'm liking this duo focus on Hal and Sinestro and I'm curious how the Sinestro: Green Lantern angle plays out. I'm on for the long haul.

Batman & Robin #1 - I really enjoyed Tomasi and Gleason's arc on the last run so I came into this one with high hopes. It's not that it's bad but it just didn't get my attention like their previous arc did at the first issue. That said, I was still entertained and I'm hoping that this can begain the building of trust and apprenticship between Bruce and Damian. Detective was a better bat book this month but this one is more of my tastes, as I like family dynamic (disfunctional or otherwise) and a team setting. This somewhat has both, so I'm liking it and will likely like it more as the plot progresses.

Batwoman #1 - You read that right, Batwoman's ongoing series really did come out!!! It's only been a year or so since it was previewed in tons of DC books. The book was worth the wait though and feels just like Rucka's approach (of what I read of it). Williams does a good job on script and pencils and I found I really do enjoy everyone in this book. I didn't read the second arc of Rucka's Batwoman story in Detective but I'm thinking this estrangement between Kate and her father is new. I love the look nad feel of this book and so far this is my favorite of the 3 Bat books I've bought (B&R, Detective, Batwoman).


Best and Worst of the Week:

Best: Uncanny X-Force #15 - Honestly, this was nearly a 3 way tie with Batwoman and New Avengers but I do think I liked this just a tad more. I love the use of characters and how the story is playing out. It's very personal and I love that. Remender is writing one of the best comics on the shelf today.

Worst: X-Men Legacy #255 - Last arc had this book as my best of the month a couple times but this new arc is just boring me. I don't care about misc. space aliens and shi'ar or anything of that nature so the plot is boring. Carey is capable of so much better.
 
Last edited:
BATWOMAN #1

When it comes to comics, I’m a writing guy. Though I have dropped titles because of a steep decline in the quality of art, as a writer myself, for the most part, it’s a writer’s involvement with a book that will spark my interest. There are, however, a few exceptions, most notably Batwoman #1. As soon as I read that J.H. Williams III would be returning to draw the character he rendered so beautifully in his run with writer Greg Rucka on Detective Comics, this instantly became a comic I wanted to get my hands on, even with the departure of Rucka and W. Haden Blackman and Williams himself replacing him on writing duties. I was immediately confident that this would be one of the most visually stunning comics of the entire New 52. As it turns out, I was right.

The trademark flourish Williams’ employed to such masterful effect through his Detective Comics run was the stunning two-page tableau, characterised by uniquely inventive layouts – the very panel borders becoming exquisitely structured works of art – and an immersive level of detail. That motif is back in force with Batwoman #1, with no less than 7 of these frame-it-and-put-it-on-your-wall triumphs of craftmanship in this single issue. It’s hard to choose a favorite, but if I had to pick one, it would be a particularly haunting vista where an ethereal, ghostly figure floats through the centre of the frame, the tangles of her hair spreading out as if she was underwater, forming into curves that make the shape of the surrounding panels. Like I said, a level of invention in panel creation that remains unmatched.

But it’s not just Williams’ layouts that are worth shouting about. Also acting as inker for the comic, he makes texture and shading into powerful narrative devices in their own right, every aspect of the image serving the story, further enhancing the symbiosis between story and art that suggests a mastery of the medium. Of particular note is his design of Batwoman herself. As Kate Kane, she fits in with all the other characters in the cast, well-drawn but still ultimately flat and two-dimensional (in appearance, not character). But with the detail with which Williams renders the leathery texture of her Batwoman costume, the character is instantly striking, appearing three-dimensional, like she’s about to jump over the page. She is instantly the most striking image on every panel she appears in. This is best illustrated in a sequence where we see Kate dressing in her Batwoman costume: the top half of her body is rendered like a regular comic character, but the bottom half (clothed in the costume) is drawn in this hyper-real style, elevating her from her non-costumed peers. It’s a visual shorthand for demonstrating the symbolic power of the Bat in Gotham and superheroes in general.

I’ve not said much yet about the writing of Williams and Blackman, and to be honest I probably don’t need to. We could have got 20 pages of Kate Kane taking a dump in the toilet while doing a crossword from the newpaper, and it would be the most beautifully-portrayed dump in the history of the medium, and still enough to warrant at least a 6 or 7 out of 10 overall score for the comic. As it stands, what we get is a mystery of dead and abducted children tied into a local urban myth that seems like it could be intriguing, offering more of a supernatural twist on the gritty crime stories that may be unfolding in other areas of Gotham, but we don’t really go into it that much in this issue.

The more central focus here, and the most compelling aspect of the plot, is the character development for Kate Kane and her supporting cast. We see her emerging romantic relationship with Detective Maggie Sawyer, though she still harbors feelings for Renee Montoya (while it’s good to see more sexual diversity, is every woman in the GCPD a lesbian?), and we get to see her training her cousin Bette, though it feels less like a superhero training a sidekick than a military boot camp, which makes sense given Kate’s military background. And in the exploration of Kate’s rift with her father, we get a catch-up on what went on during Rucka’s Detective run (helpful for those who never read it or those who, like me, had forgotten what happened because we’ve been waiting so long for this new Batwoman series to arrive) without it feeling like a cumbersome info-dump. It helps that much of the exposition is delivered as a montage of images rather than being spoken by characters – another example of that symbiosis between story and image.

The downside for Batwoman #1, one which hurts its overall standing in my eyes, is that it’s over too quickly. It’s a very quick read, and just as the plot was beginning to get interesting, it was suddenly over. I didn’t notice the “To Be Continued” at first, and literally turned the page, saw I was at the end, and said, “Huh? That’s it?” I guess that’s the downside of that abundance of beautiful double page spreads: you don’t feel like you’ve read 20 pages of story.

I said in my review of Batgirl that it would be hard for Batwoman to top it, and in the end, I probably still liked Batgirl a little more. I’m more of a writing guy than an art guy, after all. But this is still a great comic: the art is amazing, and the story is engaging enough that this never just feels like a nothing book with pretty pictures. If you enjoyed the Rucka/Williams run on Detective Comics, J.H. Batwoman #1 should not disappoint you.


FRANKENSTEIN: AGENT OF S.H.A.D.E. #1

Jeff Lemire’s Animal Man #1 was one of the biggest surprises of the New 52 last week. Despite seeming to drift along relatively under the radar, especially compared to some of the heavy hitters released on the same day, Animal Man emerged as one of the biggest critical hits of the bunch, quickly followed by reports of the comic selling out and heading to a second printing. Even I, a big fan of Lemire’s work, was surprised at just how great the comic was. All of a sudden, Lemire’s other New 52 comic, Frankenstein: Agent of S.H.A.D.E., up until another comic that seemed to be floating by under the radar, has become subject to a lot more attention, and greater expectations. Can Lemire surprise us two weeks running?

Once more, the writing is top notch. Grant Morrison’s revival of the character in Seven Soldiers of Victory set a high standard for inspired lunacy that Jeff Lemire capably lives up to. There is barely a page that doesn’t introduce some ingenious new idea or some gloriously ridiculous new high concept. Much of these come from S.H.A.D.E., which is presented as S.H.I.E.L.D. taken to an absurdist extreme. Instead of a helicarrier, we get a 3 inch snow globe that zips around the skies, which agents can only gain access to via a combination of teleportation and Ray “The Atom” Palmer’s shrink-ray technology. And the gruff, grizzled Nick Fury type character Father Time comes in the guise of a Japanese schoolgirl.

This is a comic where variations on all the classic Universal monsters team up to fight other monsters, and it’s about as fun as that elevator pitch sounds. The introduction of the ensemble isn’t quite as seamless as what we got in Demon Knights (perhaps part of the problem is this is a cast Lemire already introduced to us a couple of months ago in the Flashpoint universe in the Frankenstein and the Creatures of the Unknown miniseries) but we do get the broad strokes of their powers and personalities.

But Lemire’s ace in the hole remains the central figure of Frankenstein himself. While he is the perennial straightman that plays off showier characters with funnier lines, his deadpan approach offers plenty of its own laughs. As he gets ready to go to work slaying monsters, grumbling about his vacation on Mars being cut short, you get the sense that this is someone who approaches his dangerous missions with the mindset of it being like any other day job. And while he gets to kick ass with his giant sword (sadly, no moment quite as awesome as his slaying of Hitler from Creatures of the Unknown), his poetry-spouting, chivalrous ways suggest that deep down he’s a gentle soul.

Sadly, I wasn’t in love with the art. Here, we find a dynamic that is the opposite of Batwoman, where I thought the art was amazing, but the story didn’t quite live up to it. I said last week that Travel Foreman’s art on Animal Man wasn’t to everyone’s cup of tea, but I loved it, and I respected the attempt to strive for a style that looked distinct from standard superhero fare. I have a similar respect for the work of Alberto Ponticelli – it’s much more striking than the competent but more conventional work of Ibraim Roberson in Creatures of the Unknown - but his sketchy, messy style took some getting used to. I think a big problem is that Doug Mahnke’s art in the original Seven Soldiers of Victory: Frankenstein miniseries was so definitive a take on the character that any different approach is just hard to warm to.

However, by the time the first issue was nearing its end, I did find myself getting used to the art, and seeming some charm in it. I think if I’d read an indy comic with this art I’d have been impressed, and the problem lies more with me getting my head around a style like this showing up in a DC book. I think it actually looks somewhat like what the comic would have looked like if Lemire himself had drawn it. Ponticelli’s style does bear certain parallels, from the figures with lumpy body shapes and expressive faces to locations that range from the obsessively detailed to the dramatically sparse and symbolic.

If anything, it might be the color that lets the visuals down rather than Ponticelli’s linework. I’m a big fan of Jose Villarrubia’s coloring on Sweet Tooth, but here I was less impressed. For a book that’s so big and lively, the color is strangely subdued. And with the locations and some of the monsters, Villarrubia seems to rely too heavily on wash techniques that mute out any sense of texture, and leaving the creatures looking like those old monotone Monsters in my Pocket toys.

So, as an overall package, I wouldn’t say the first issue of Frankenstein: Agent of S.H.A.D.E. quite matches the debut chapter of Animal Man. But this is still a quality comic, and another strong addition to the DC Dark stable. I love comics that are jampacked full of the kind of ideas you can really only get away with in comics, and this is one of those.


GREEN LANTERN #1

I’ll be brutally honest here: I thought this was going to be my last issue of Green Lantern.

A few short years ago, Green Lantern was the comic I most looked forward to reading every month. With the help of some gorgeous artwork – from Ivan Reis, then Doug Mahnke – Geoff Johns crafted an instantly iconic expansion of the mythology for Hal Jordan, the Green Lantern Corps, and their various friends and foes, with enough mysteries and prophecies to provide endless discussion and debate, and all roads leading to the big, climactic event, Blackest Night. But post-Blackest Night, the Green Lantern franchise as a whole felt like it was lacking direction. I gave up on Emerald Warriors after a couple of issues, dropped Green Lantern Corps, and soon was only buying Green Lantern, and even that was meandering along at a casual pace, taking over a year to ultimately not do very much.

Every month I would read the latest issue, find it quite enjoyable, then very quickly forget about it, with no anticipation for the next instalment. I was buying out of habit, rather than the genuine investment in the story that I’d had before. And while I liked the Green Lantern movie a lot more than some did, it still wasn’t enough to reignite my passion for the character like I hoped it might. I figured that I was buying enough comics without getting ones I genuinely cared about, and so when the news of DC’s relaunch came, I decided that I would give this new Green Lantern #1 a chance to win me over, out of respect for Geoff Johns’ earlier work on the series. But I had very little anticipation for it, and as I got round to reading the comic – as an afterthought, after getting through the releases from this week I had actually been looking forward to – I was fairly confident this would be my farewell to the series I had enjoyed so long.

Then something strange happened. Green Lantern #1 totally blew me away. It was one of the best New 52 comics I read this week, and surely the best Green Lantern comic Johns has written in about two years.

One of my biggest problems with Green Lantern over the past couple of years is that it has been in endless event mode. One of the things that originally made me a fan of Geoff Johns’ writing was his keen eye for character. With the Rogue profiles in The Flash, and even the earlier arcs of Green Lantern, Johns had a real talent for honing in on one aspect of a character that had always been there, and enrichening it with a humanity that made readers connect with them and care about them. But as Green Lantern jumped from Sinestro Corps War to Blackest Night to Brightest Day to War of the Green Lanterns, and the series became so much about fight-fight-fight that characters in the book were even making meta-textual gags about Hal never taking off his Green Lantern uniform, I feared the series had become a shallow read, devoid of the emotion that was supposed to be at its core. In this context, Geoff Johns did the wisest thing he possibly could have done with Green Lantern #1, the thing I’ve been wanting him to do for ages: he strips everything down to basics, draws back on the scale and scope, and makes the focus of the issue a dual character study of Hal Jordan and Sinestro.

Hal Jordan has been a cipher for so long, our access character as we get dragged from cosmic set-piece to cosmic set-piece, it felt refreshing to experience him as an actual character again. And for all the complaints from certain fanboy circles that his Hal is a faultless Mary-Sue that can do no wrong, Johns actually is very brave here in just how much of a screw-up and a deadbeat he is willing to portray Hal as. He might be the greatest Green Lantern of them all, but without the ring, back on Earth, he isn’t very good at being Hal Jordan.

He can’t pay his rent. He can’t hold down a job. He can’t get a lease on a car. And he has a habit of letting down the few people left who care about him. Johns wisely sets much of the action of this first issue on Earth, and in the real world, being a fearless hero isn’t always enough to get by on, and sometimes can even work actively against you. Carol offers Hal good advice when she says that “most jobs are jobs”, and that he should take her offer for a non-pilot job at Ferris Air because most people have to settle for work that doesn’t offer the pride and the glory, but we don’t know if it falls on deaf ears. Geoff Johns takes all that time he had Hal Jordan spend as Green Lantern without respite towards the end of the last volume, and makes it a statement of character: Hal Jordan is Green Lantern all the time, because nowadays that’s just about all he can do.

But the descent of Hal Jordan is juxtaposed with the rise of Sinestro. In our opening sequence, we see Green Lantern’s arch nemesis reluctant to rejoin the Green Lantern Corps. Long the most nuanced character in the series, Sinestro was a villain who felt his actions were justified, that he was always acting in the interest of a greater good. Now, he is being given a chance to put his money where his mouth is, and in this first issue at least, replace Hal as the cover hero, and the Green Lantern of the title. For now at least, he seems to be taking to the role like a duck to water. One sequence where he makes short work of a former Sinestro Corps compatriot allows him to be an el primo badass, while a small touch like him destroying the yellow ring before it can seek out another host demonstrates the knowledge of a veteran, showing how he once earned his reputation as the greatest Green Lantern of them all.

Sadly, Carol Ferris isn’t so well developed. The previously mentioned moment where she advises Hal on his life choices works well, but in her later appearance, she seems to default back to the marriage-obsessed harpy of the Silver Age, with a totally unreasonable reaction to her incorrect assumption that Hal was about to propose to her. Why would she even be expecting him to propose? Isn’t he still in a relationship with Cowgirl? Or since we haven’t seen her in years, are we to accept that she has been sent off to Grant Morrison’s lonely planet of forgotten characters?

If Carol fails to convince as a love interest, it is perhaps understandable, as Geoff Johns’ Green Lantern saga is surely an epic love story between Hal Jordan and Sinestro. If his run doesn’t end with the two of them kissing against the sunset, I will be sorely disappointed.

Resuming his art duties on Green Lantern is the always reliable Doug Mahnke. We know this guy can draw crazy monsters and aliens in his sleep, and he gets to do a little bit of that here, but in this issue he gets to demonstrate how he can also excel in the quieter moments, showing how the smallest flickers of emotion can alter the dynamics of a conversation, saying a lot even when the characters say nothing at all. There you go, the book is about emotion again! And Christian Alamy’s crisp inks give the book a very clean, precise aesthetic.

But I also want to take a moment to give credit where due to colorist David Baron. For a comics colorist, Green Lantern has to be one of the best gigs you can get, because it is a series where color is at the forefront, where each shade and hue is packed with symbolic power. The glowing green of the Green Lantern costume, ring, battery and constructs is as striking ever, seeming to glow from the page. But also of note is the occurence of green on the Earth-based scenes, or lack thereof. All of a sudden, Hal Jordan’s world is devoid of green, making the periodic flashes of it relevant. In his apartment (which he’s ultimately evicted from) he is standing on a small patch of green carpet, which the landlord is encroaching on. And at the moment where he mistakenly believes he can be a hero again we get little mocking emerald flashes – the curtains in the apartment across the street, even the color of his underwear sticking up from under his jeans.

And as well as green, there’s yellow, the color of fear. From the envelopes of the unpaid bills to the decor of the restaurant he takes Carol to, yellow seems to be closing in all around Hal Jordan. And near the end, when it hits him how wrong his life has gone, Hal’s face is cast into shadow, and behind him is a stark yellow background. Some great work from Baron.

So, in the case of this series, the DC relaunch did its job. Green Lantern has a new lease of life. I thought this would be my last issue, but my interest in the character and the mythology has been revived. I’m back onboard, Geoff. I hope what you’ve got coming in future issues is able to keep me there.
 
Keyser, are you sure you're not on the DC payroll??? We definitely differ on opinions here.

Green Lantern #1

Hated this issue with a passion. First, wasn't the whole reason for the New 52 to make the books more accessable to new readers? That's not the case, here. Everything that happened in War of the Green Lanterns and the Aftermath all still apply, and this is just a continuation of the old Green Lantern book. I guess none of the changes we're seeing in Justice League will have an effect on what's happened before, which makes absolutely zero sense.

Okay, let me go back. Maybe "hate with a passion" doesn't totally apply. The Sinestro parts were alright; but, the scenes with Hal Jordon were painful to read. He's turned into a Grade A *****e. The portion where the movie crew is filming in the opposite building was extremely ridiculous. (Yeah, film crews use any old building to do their scenes, not even bother to make sure stuff isn't unable to be seen or effected by outside noise.) Awful stuff. We won't even get into his moments with Carol.

This issue definitely is my least favorite of the week. (I still have four more DC books to read this week, though.) :dry::csad:

Red Lanterns #1

While this book also is just a continuation of Green Lantern (Emerald Warriors?), I enjoyed it so much more. The beginning is a tad corny, with the Red Lantern cat attacking those aliens; but, everything after was fantastic. This first book introduced Atrocitus nicely to new readers; and, even is the best single issue I've seen the character in. It definitely makes me want to come back and see more. :yay::yay:

Deathstroke #1

This issue was ... alright. It was much better than Deathstroke's previous book, Titans; but, still, there wasn't a whole lot that begs me to keep reading. Slade has almost zero personality in this version; but, they seem to make to want to have him be more like Frank Castle this time around.

It was a readable first issue, though. :yay:

Demon Knights #1

I really liked this issue. I found it a great idea to make it set in the far past, and linking up Madame Xanadu was brilliant. I can see how some might be turned off by how distant this book is to the rest of the DCU; but, I find that really sets it apart. I don't see a lot of people jumping on board, compared to the crappier Green Lantern; but, I hope it gets a nice audience. I'm on board, for sure. :yay::yay:

Grifter #1

An odd book. I'm not quite sure how I feel about it yet; as, there are a ton of questions I still have about what's going on. I own the first series of this character's old Image book; but, I never read it. I'm not sure how faithful this intro is to the original version; and, I'd LOVE to hear how an old fan finds this new version. It is better than those old Wildstorm titles that got cancelled last year. :yay:

Resurrection Man #1

I liked this first issue. I'm not familiar with the character; so, I love the amount of mystery I have to what's going on. There is a good sense to who and what this book will be about, and I'm hooked with one issue. My only complaint might be the Heaven vs. Hell angle. After Ghost Rider, I'm a bit bored with that. :yay::yay:
 
Three more, until I finish reading the other books (hopefully) later tonight.

Frankenstein: Agent Of SHADE #1

Lemire hits another home run. Frankenstein and the Creature Commandos was the one Flashback book I was hoping would continue later; so, I was thrilled to get this book. Even better, it starts the whole story anew. It's not essential to have read any of the other stories, and Lemire gets to start over. Good stuff! It takes what Remender did with FrankenCastle and make it better. :yay::yay:

Mister Terrific #1

I already know I'm dropping this book after the next issue. The main character has never been one that's interested me much; and, this issue did nothing to change my opinion. It's like one of those old DC generic issues that hang around a bit too long. :dry:

Legion Lost #1

Total disappointment. Not only will new readers continue to be confused who all these Legion characters are, but they don't even get a strong enough first issue to make them want to come back. Legion is the one DC franchise that has suffered so much for the last few years; and, I don't think it's getting any better. :dry:
 
I was very disappointed with GL #1. I know I was kidding myself with this, but I had hoped that Hal wouldn't be as involved right off the bat like that.
 
I was very disappointed with GL #1. I know I was kidding myself with this, but I had hoped that Hal wouldn't be as involved right off the bat like that.

I felt the same way. I hated that the final scene was Sinestro coming to Hal for assistance, and it just told me he'll get the ring back sooner than later.
 
Geoff Johns slapped my hopes of a Sinestro series and laughed at me while I cried.
 
To be honest, in hindsight I probably overrated Green Lantern a bit because it was so much better than I was expecting. I appreciated the increased focus on character and getting out of endless event mode, but the execution probably left a bit to be desired. I'm inclined to swap that and Frankenstein in my personal rankings. I still enjoyed Green Lantern, though.
 
Keyser Soze's New 52 reviews are pretty damned epic. :up:

At any rate, we have a full slate this week and the next won't be any slimmer. Let's get on with the spoilers!

DREAD'S BOUGHT/THOUGHT FOR 9/14/11 - Part 1:

SUPER-DINOSAUR #4: Like most of Robert Kirkman's Image/Skybound titles, this has run at least a month behind schedule. However, there are some caveats. One, it's a collaboration with artist Jason Howard, who proved unable to draw at a speedy monthly schedule for about 65% of the 25 issue run of ASTOUNDING WOLF-MAN that the two produced together. Two, Kirkman himself blames this issue's lateness on having to attend the San Diego Comic Con during the summer, which likely took some time from his scripting. To give credit to Kirkman, when his comics are late, he doesn't usually throw his artists/inkers/colorists under the Blame Bus all the time; if the fault is his, he usually cops to it. At any rate, however, it will be curious if this lateness has any effect on the sales of S-D. It's an "all ages" book, which means Kirkman seeks to sell it to kids as much as adults - as proven by his letter column for this series being full of fans who are under 18 or their parents. However, will a late comic be able to hold the attention of a kid? Given that sales for S-D are low compared to WALKING DEAD, HAUNT, or INVINCIBLE, it may not matter much - it sells under 9k.

As always, this series reads very much like a fun cartoon series that might be airing on Cartoon Network - it isn't highbrow literature, but it's entertaining cartoony action. Super-Dinosaur and Derek Dynamo have been trying to track down their arch nemesis Max Maximus by following one of his dinosaur-man cronies to his base. Unfortunately, one of the daughters of the engineer couple who have been hired by Dr. Dynamo to maintain Super-Dino's mechanized armor has tipped off Maximus to the heroes' home base in a desperate attempt to flee the place she hates. Result? Now Maximus is attacking the heroes where they live with a 500 foot tall Mega-Raptor. Solution? Giant GUNDAM size mechas for everyone!

Fans of ASTOUNDING WOLF-MAN may not feel this is a suitable substitute, but if you still have a little of your inner child left, this is still simple fun for $2.99 for 22 pages a month. While S-D is trying very hard to be a Saturday morning cartoon, it's at least not as pretentious as HAUNT, which is trying very hard to be Ultimate Spawn. For the moment at least, the dinosaur overkill hasn't worn on me yet.

ALPHA FLIGHT #4: This is the midway point for what was originally launched as an 8 issue mini series by Greg Pak, Fred Van Lente, and artist Dale Eaglesham. Marvel were so impressed by issue one selling in the Top 20 at about 50k that they retroactively made this series an ongoing series - which may prove folly as issue #3's sales have fallen to the bottom of the Top 90. While those FEAR ITSELF banners remain, this series has had little to do with the event since the first issue aside for Canada's crisis happening at the same time with some lip service mention of the event below. Gary Cody has become the Canadian Prime Minister and his fascist Unity party has now wrested control of Canada, turning Alpha Flight into criminals and rounding up journalists, bloggers, and intellectuals into labor camps. On the run, Mac Hudson has ditched his maple leaf costume as he seeks to lead the rest of the team (sans his wife Heather, who is a Unity crony) south to America to try to recruit some aid for their cause, such as from ex-Alphan Wolverine. Puck is still acting weird after his return from Hell, while Marrina is still a punk, the Serpent's rampage is giving Snowbird headaches and Walter Langkowski has been unable to transform into Sasquatch (basically so this issue's battle doesn't end too quickly).

The highlights of the issue remain the cracking dialogue between the characters and the terrific artwork by Eaglesham. While Marrina has been essentially re-invented, she has become a far more dynamic and interesting character as an "out and proud punker alien" than she was after the end of the John Bryne run in the 80's. Northstar's arrogance is on full display and it's interesting to see Mac become what could have been seen as "Captain Canada". Puck's one-liners are also great. Despite the dark overall tone of the "world goes against them" motif, the series hasn't been bogged down in misery and has been a pleasure to read overall, especially this issue. The lowlights include Snowbird being mostly background fodder as a character (with Shaman not far behind her) and especially the near character assassination of Heather Hudson, who has become a killer in this issue. Sure, she's probably been brainwashed by Unity, but do what degree we don't know. Prior issues suggested she did so willingly to reclaim her daughter at all costs. Given that Mac was dead for most of her tenure on Alpha Flight, it is very odd that she's been recast as the villain here - a heroine whose gentleness once inspired even Wolverine to be a better man (or want to be) once upon a time.

The true mastermind of the Unity party is revealed at the final page, and it shouldn't surprise any ALPHA FLIGHT fan. It's the Master Of The World, whose been dead since KANG DYNASTY since 2001-2002. He's the ALPHA FLIGHT version of Dr. Doom; he's their arch nemesis who seems to be behind every major plot in their series (as well as, bizarrely, a chunk of the John Ostrander run of HEROES FOR HIRE). This is a story in which the villains are the badge-carrying "heroes" and the heroes are now "fugitives of the moment" and have to lead an underground of freedom - while the banner may be FEAR ITSELF, this may as well be ALPHA FLIGHT: DARK REIGN. While I may be enjoying this, and this may easily be the best ALPHA FLIGHT series since the first volume's heyday, I doubt it will survive longer than issue ten even as an ongoing. At the very least, Pak & Van Lente's overall arc here will see completion, and we'll have gotten a great short-term relaunch of a former long term team book in the process.

AMAZING SPIDER-MAN #669: The easy sex-related joke in regards to the issue's numbering can come elsewhere. While it probably isn't the greatest issue of the series written by Dan Slott, it still has a lot of things going for it which make it eke out the top spot of the pile. It has some great artwork by Humberto Ramos, alongside Edgar Delgado's colors and Carlos Cuevas' inks. It brings back a triplet of forgotten Spider-Man D-List villains in Chance, White Rabbit and Scorcher. It features Peter Parker doing kung-fu, a six-armed Shocker and, SPOILERS (for those who haven't seen Marvel's cover for issue #670 that's been online and in Previews for weeks), mayor J. Jonah Jameson gaining spider-powers. Most of all, this arc - SPIDER-ISLAND - manages to do several key things well. It manages to provide the sort of epic action and over-the-top storyline that one expects of a crossover event without neglecting characters, a sense of humor, and above all, long term subplots that began before. It may not be Eisner Award brilliance and there have probably been better AMAZING SPIDER-MAN comics sold to the public, but it's better than FEAR ITSELF and has upped the ante for Spider-Events in the present and future.

SPIDER-ISLAND is nearing it's mid-point by this stage; while the story itself may be eight chapters including prologue and epilogue, they will be released over six months due to the rate of ASM's release. And as proper for the second act of a story, things are chugging along at a quick pace. Thousands of New Yorkers, including supporting cast members like Carlie Cooper (Peter's lover), villains (like Kingpin and those mentioned above) and superheroes (like Herc, Shang-Chi, Spider-Girl, and Hawkeye) have been infected with a virus via genetically altered bed-bugs which gave them Spider-Man like powers. Mayor Jameson, the Avengers, and Mr. Fantastic have all joined forces (sort of) to quarantine the virus on Manhattan Island and figure out a cure. While Mr. Fantastic has a vaccine for uninfected humans, and mutants and other superhumans seem to be safe, the virus has mutated and is now airborne. The villain at the core of the infestation is the Jackal, of CLONE SAGA fame, whose flash-mob of criminal Spidey impostors were either distraction or amusement. As revealed later in the issue, empowering thousands of New Yorkers was just phase one of the infestation, and Jackal's true purpose, and master, stands revealed. The character in question was an easy guess for many hardcore ASM fans, but that doesn't make it less interesting - in fact, many stories could stand to follow more logical and predictable conclusions rather than going for chaotic surprises. The character in question is relatively new - created in 2004 with only six issues to her credit by Paul Jenkins and Michael Ryan in what was then the second volume of SPECTACULAR SPIDER-MAN. However, if Brian Bendis can amplify another new villain, the Hood, in endless Avengers comics, why shouldn't Slott have his own go? It also makes VENOM #6 make more sense; as an FYI, VENOM seems to be the only SPIDER-ISLAND tie-in that is of critical importance to the general arc. The rest may be fun or feature obscure characters, but are more skippable for those who just want the key bits.

More importantly, every issue seems to address some criticisms or nit-picks that could have been mentioned from prior ones. Why didn't Peter Parker simply rebuild his "spider-sense destroyer" gadget from the second arc of BIG TIME? Because Reed and the Horizon Lab techs he works with have reconfigured it for him. Why is Peter Parker looking like a rookie at a time when his experience should be critical? He looks like less of one here. More importantly, Peter is FINALLY addressing the angle of letting Carlie in on his secret, since she is very close to knowing anyway. All that bars her from that knowledge is literally a magic spell which protects it via Dr. Strange and former editor-in-chief Joe Quesada (via last year's ONE MOMENT IN TIME story). While having a magic spell prevent anyone from learning Spidey's identity unwillingly regardless of who or how is a major handcuff to suspense, it wasn't something Slott created, but is something he is at least working with, and around, as a character dilemma for Peter. While it might seem that Spidey is hesitant to let Carlie fully into "his world" out of a need to protect her, one wonders if it isn't simply his own hang-ups. In a prior issue, MJ claimed that if Peter wasn't willing to share that secret, he didn't really love Carlie, and that could be true. Carlie Cooper herself remains a figure mired in controversy among fans, as she's Peter's first major love interest since the marriage to MJ was "annulled". Some feel she's a hodgepodge of attributes from Gwen Stacy tweaked for modern times. Others feel she's a "Mary Sue" editorial pet character being shoved at fans like a runaway freight train. Others - present writer included - feel she is written as such a "perfect girlfriend" that she seems boring. While Peter shows off more of his skills and expertise here, Carlie naturally has her moments to shine, at least with her deductive reasoning or her status as an NYPD officer with a badge to flash. And while it is great to see Spidey tag-teaming with a strong heroine, it does get hard to take her seriously as a CSI when she's wearing low-rider jeans which must need spider-clinging powers to stay on her at all times. How low are those jeans? The Spider-Tattoo which is supposed to be just an inch or so north of "home base" is visible over the belt. Having female characters be both super-genius and super-model is typical in fiction, but is her "exposed belly power" a bridge too far? At the very least, the subplot of MJ feeling envious that she's been left out of the Spider-Power tango is cute. While some could argue letting Carlie in on Spidey's secret would make her MORE of a "Mary Sue", I do think it would allow their relationship to progress as a crime-fighting couple for however long as editor Stephan Wacker is willing to pretend Spidey will be allowed to commit long term. Everyone knows Marvel would rather go bankrupt again than marry the web-slinger off a second time; at least let some of his aimless relationships be fresh, and an angle where he has a lover he can fight crime with who isn't a reformed burglar (Black Cat, circa the 80's) is at least something he couldn't do with MJ. Anti-Venom cures more people by stabbing them with tendrils, while Madam Web finally faints so she can stop mumbling exposition; goodness all around.

It has often been the case that when Marvel is selling an A-List "event" across their line, they will have a somewhat smaller B-List event that still has a few dozen installments but is smaller, yet better in quality. Usually that B-List event was a cosmic saga by writers Dan Abnett and Andy Lanning. But in 2011, it's SPIDER-ISLAND, by Dan Slott. Even if being better than FEAR ITSELF isn't much of a measuring stick for a writer. AMAZING SPIDER-MAN fans along for the ride have much to be excited about so far.

DAREDEVIL #3: Picking up from the last issue, and as one of few street-level hero books not taking part in SPIDER-ISLAND, Mark Waid succeeds by keeping things simple get great. This is a straight up Daredevil vs. Klaw battle, which pits the master of sound against a hero whose radar sense often relies heavily on it; a battle which hasn't taken place before, and is thus interesting. As always, half the appeal here is the terrific artwork by Paolo and Joe Rivera, alongside colors by Javier Rodgriguez. Klaw's sonic powers have never been depicted in the way that they are displayed visually here, and Rivera, much like Marcos Martin (who is the second regular artist on this series) is an evolution of Steve Ditko in style. Waid gets that the premise of DAREDEVIL is that he's an urban superhero with modest super-powers who attempts to solve crimes and gain justice as both a lawyer by day and a masked hero by night - whose adventures often get bizarre. This seems to almost be a return to some of the more quirky threats and battles Daredevil had in the 70's, although with more modern dialogue, pace, and tone. If anything, this issue helps cement that Daredevil would likely have made a great TV show for about half the budget of NBC's "HEROES". Great art, crisp dialogue, interesting battles and a sense of relief from some crossover, DAREDEVIL has gotten off to a great start for a new era away from grime, angst, and darkness - without pretending such eras ever happened. The boost in sales aren't lasting, but this should be a sleeper hit. Marvel has overplayed the relaunch card so many times with so many characters, it can be hard to pick which one to try out - DAREDEVIL is one to try out.

MYSTERY MEN #5: Not many people have picked this up, but this remains one of Marvel's best recent offerings in terms of random mini-series featuring new characters by a lessor known creative team. In the last issue, the assembled Mystery Men - or rather, four Mystery Men and Aviatrix - attempted to stop the supernatural scheme by the evil goddess Nox which involves sacrificing hundreds of children for power. For a cute historical touch, Charles Lindbergh's missing son proves to be a notable plot detail here. The focus shifts back to Dennis Piper, the Operative, who kicked off the series. His desire to avenge the death of his lover as well as stand up to his monstrous general father - who is now a werewolf - allows him to re-assemble the team for a final stand in 1932. Basically, if one want to see pulp heroes taking on demons and werewolves atop a zeppelin, this was a terrific finale. The premise of introducing a team of masked heroes before the onset of WWII and thus about seven years before any other Marvel heroes emerged is sound, as it allowed writer David Liss to write a series within the Marvel Universe which can also feel distinct from it. It's a period piece featuring interesting new characters with a long neglected DR. STRANGE villain with gorgeous artwork by Patrick Zircher and Andy Troy (colors). One of the Mystery Men doesn't make it, but future villain Baron Zemo has a cameo. If there is one drawback, it is that some characterization feels rushed and the ending hints at a sequel, which may never happen due to low sales. At any rate, fans of original pulp heroes as well as finite stories which don't hinge on crossover events should be very pleased with this, and should seriously consider the trade collection. Hopefully, Marvel won't package it in a needlessly expensive hardcover, as the single issues were no more expensive than many others.
 
Part 2 of 2:

FEAR ITSELF #6: To paraphrase George Wyner's Colonel Sanderz from Mel Brooks' "SPACEBALLS", this comic has gone from suck to blow. This series, written by Matt Fraction with art by Stuart Immonen, Wade Von Grawbadger, and Laura Martin, started out boring and awkward, and has devolved into either mindless action or shockingly unearned character moments. It is almost embarrassing that Marvel's editorial brass has allowed a story such as this to dominate their entire line for over seven months. Not only is this series seven issues (when it should have been five, like last year's SIEGE), but Marvel has attached an epilogue mini-series onto issue seven as extra point issues to make it sell better. As always, the artwork by Immonen and company is great, and it is just a shame it has to accompany poor writing by Fraction. It is almost disturbing to see a writer who had done some incredible stories in THE ORDER and INVINCIBLE IRON MAN stumble so poorly on the biggest stage.

The plot has been recapped, and the recaps usually have more substance. Odin's evil brother, the Serpent, has been freed by Red Skull's daughter Sin and sets out to do his evilness. He's thrown some magic hammers at a squad of Marvel characters ("The Worthy") and set them out on aimless carnage, with the resulting global panic making him strong enough to challenge Odin and all of Asgard. Odin has decided to destroy all of earth to save Asgard, but has chosen to wait until the Serpent is at his strongest rather than simply allowing Thor to beat him when he was weak because...of plot contrivance. In this very issue, Odin literally gives Thor a set of armor and his own personal blade to slay the Serpent, and there is no reason why Odin couldn't have simply done this in issue two, when the Serpent was still a withered husk. It is explained that THIS Serpent, and not the Midguard Serpent who Thor has battled many times, is the one set to bring about the end times and be Thor's final battle, which saddens Odin - so if Odin was willing to destroy the earth to save Thor, then why not simply empower Thor and his allies to fight the Serpent at his weakest instead? The death of the infinitely interesting Bucky "New Cap" Barnes continues to go ignored as both Steve Rogers and Spider-Man break character to devolve into responsibility shirkers. While one can perhaps understand Spider-Man being willing to flee from battle to make sure his Aunt May was alive, Steve Rogers falling apart is more improbable. The irony is Spider-Man went through such a lesson back in the early days of AMAZING SPIDER-MAN (around 1963-1964), when he fled from a battle with Green Goblin after May had a heart attack (and even quit being a hero for an issue) until May gave him a lecture about responsibility. The same thing happens here, only now Spidey isn't 15 anymore and it merely smacks of regressive storytelling. However, the same Capt. America who endured WWII, who showed no fear against any villain, battle, or omnipotent demi-god is now undergoing crippling angst because the Serpent broke his shield. It isn't that Serpent's "Worthy" are unbeatable; Thor defeated two of them last issue (with Franklin Richards proving able to undo the possession of Thing). There's lip-service paid to the idea that the Serpent's influence is making mankind panic, but that "influence" on panel has amounted to little more than throwing magic hammers at people and breaking things - something which in the Marvel Universe is almost routine.

In 2001-2002, AVENGERS ran a story called KANG DYNASTY by Kurt Busiek and several other artists (including Alan Davis). In that arc, Kang the Conqueror literally occupies the earth. He blows up the U.N. and Washington, D.C., killing thousands in the latter. His forces literally occupy and enslave the entire planet in labor camps with millions of casualties, yet Cap's resolve was a critical angle of the story and the ultimate defeat of Kang. In issues of CAPTAIN AMERICA in the late 90's by Mark Waid, Cap traveled to the far future to stop Korvac from enslaving humanity - a villain so powerful that he could literally re-start time itself every time Cap came close to inconveniencing his regime. Korvac had to re-start his timeline over 80 times because Cap never gave up, and when he bestowed upon Cap the memories of all his failed attempts, that only STRENGTHENED his resolve. In the mid 90's during the INFINITY GAUNTLET, after an omnipotent Thanos literally killed half the universe, Captain America never hesitated to challenge him in the name of justice and humanity. These are but few examples of the point that Steve Rogers does NOT give up, under any circumstances, against tyrants or villains. Yes, Bucky is dead, but Rogers endured Bucky's death since the 60's and that fact hadn't changed. In this story, Steve rants about evacuating the earth because a WORLD OF WARCRAFT reject won one battle and broke a lot of things. While Steve's "surrender" at the end of CIVIL WAR at least made some shred of sense - he wanted to spare the lives of the civilians and first responders who'd turned against him - FEAR ITSELF has Cap surrendering to a crisis, which is about as out of character as Sherlock Holmes being a pedophile. It is akin to Rocky Balboa deciding to throw in the towel in the second round the first time he's toppled. Yet the end of the issue has Cap decide to lead a few dozen rifle carrying militia men into a suidice mission against Serpent, after walking away from the Avengers. To call it poor writing would be to insult poor writing. Many bad stories are better than this, at least because they weren't trumpeted as being as important or priced at $4 a pop.

And then there's the simplistically crude moments which are taken seriously. Tony Stark has worked with the elfen forges of Asgard to create armor and weapons to give his fellow Avengers to fight the Worthy - promotions have suggested they'd be called "The Mighty". So we have a villain who empowers people with hammers, which changes their design, and a hero who empowers people with armor, which does the same. This is the sort of cheap writing that FILMATION used to do all the time with quicky produced 80's cartoons to sell toys, only at least those didn't take themselves as seriously. This is "CHALLENGE OF THE SUPER-FRIENDS" trying to be grim and gritty, and failing. A plot isn't "mature" just because there's some PG-13 cussing involved. Otherwise, WWE would win Emmy awards.

2010's SIEGE - written by Brian M. Bendis and drawn by Oliver Coipel - wasn't very good, but it wasn't very bad, either. It at least achieved mediocrity. FEAR ITSELF, however, has almost re-written the book on bad Marvel events. Most of them in recent years were written by Bendis, although every other year someone new gets a try - such as Mark Millar's CIVIL WAR in 2006 and Greg Pak's WORLD WAR HULK in 2007. Fraction, however, is making some yearn for Bendis again. The fact that it's selling above 90k an issue is due to promotion and market inertia, not quality. It would have been a simple and ineffective story as a three parter, much less an event that takes up most of a year. The Serpent is a villain who is hyped up in dialogue more than action, because in action he's just yet another brute - Steve Gerber at least used some wit with such over-the-top menaces in DEFENDERS back in the 70's. FEAR ITSELF is a textbook example of an overlong, over-hyped, under-thought, and incompetent storyline sold to the masses as the best thing since the SUPER BOWL. Comics like this give mainstream superhero comics a bad name. The week when this slop is over can't come soon enough.

HERC #7: This latest volume in the long saga of Hercules by writers Greg Pak and Fred Van Lente is officially a dead book walking; it’s cancellation has been announced, with the 10th issue being it’s last. Signs of poor sales were likely evident when HERC began a loose FEAR ITSELF tie-in upon its second issue, and will spend the next two (including this one) tying into AMAZING SPIDER-MAN’s SPIDER-ISLAND event. Thus, out of ten issues, at least 8-9 will have some sort of crossover banner on the cover (not counting issue #6.1); this may remind some fans of spare series in the 90’s that seemed to only exist to add to crossovers. At any rate, this issue provides a break from the Bryan Hitch-Lite style art of Neil Edwards via a fill-in by June Brigman, and the result is refreshing. Best known for co-creating POWER PACK in the 80’s and being the longtime artist of newspaper strip BRENDA STARR, Brigman brings a timeless quality to her work, yet unlike Edwards, her style works for both action and comedy.

The gimmick of SPIDER-ISLAND is that the CLONE SAGA villain, the Jackal, has infested Manhattan Island with genetically altered bed-bugs whose bite causes humans (and only humans) to gain powers akin to Spider-Man. That’s only the first stage of the plague, but that’s another story. Thus, random civilians as well as named supporting characters as well as some superheroes have thus been infected. Despite living in Brooklyn (across a bridge from Manhattan), it’s now Hercules’ turn, as he’s been human (and not a god) since the end of CHAOS WAR last year. However, all is not good with this new “Spider-Herc”; he is now under the control of Jackal’s boss, and has been dispatched with attacking heroes who are attempting to stem the tide of the infestation – in this issue’s case, the X-Men (Emma Frost, Wolverine, Storm, and Gambit). How did this all come to be? At the Greek bar where Herc is employed, he met with a mysterious man who may –or may not – be the African god Anansi (who has a blind dog and the name “A. Nancy”) the night before a bed-bug visit. A. Nancy’s calling card leads Herc to the upper class Manhattan building where another spider-god lives, and he breaks up a robbery being perpetrated by some of the gang of Spider-powered criminals that Jackal hired to impersonate the real Spider-Man with fake costumes.

So, what does Herc do with the powers of Spider-Man? He has angst, he fights, and he drinks bear from kegs he steals. Classic. It has been a bit before an issue delved as much into comedy as this one, and that take on Herc was much missed. It appears cosplay is becoming a big Marvel trend – FEAR ITSELF has a lot of characters slapping on Asgardian style sigils and hammers, Colossus is dressing as Juggernaut in UNCANNY X-MEN, and now we have Herc in his own Spidey suit – albeit with cowboy boots atop.

Brigman is joined on art by inker Roy Richardson and colorist Jesus Aburtov. While Aburtov’s colors are often reliable, he seems to make an error with the nose on Wolverine’s mask for 75% of his panel appearances, which is a bit distracting.

The previous few issues were good, but a bit too mired into the serious nature of Hercules, which is interesting but not often where Pak and Van Lente are best. This issue seems closer to his old themes of more humorous adventure, which is an improvement. Sure, the lead is being mind-controlled into fighting other heroes, but this is a two issue story so it will be resolved quickly. A quick, fun adventure outing is just what HERC needed, as it (sadly) begins its cancellation tour. Whether there will be a relaunch or mini-series afterward, or whether HERC #10 will be it for the character for a while is unknown, but at least the ride getting there should be entertaining.

SPIDER-ISLAND: SPIDER-GIRL #2: I know it is solicited as SPIDER-ISLAND: AMAZING SPIDER-GIRL, but that isn't what the cover nor page one of this comic calls itself, so I'll trust print over digital solicits. This is also, spiritually and in terms of pace, SPIDER-GIRL #10, as written by Paul Tobin and drawn by Pepe Larraz. The irony is this three issue series, by virtue of having the same artist draw all 3 issues, will have a better stable run with a regular artist than all of the 8 issue SPIDER-GIRL ongoing series (where "regular artist" Clayton Henry didn't draw any issue aside for the first without fill-in help). On the surface the plot is complicated with ties to Spider-Girl's past as ARANA, but when you look at it, it's a simple "hero teams up with villains to face a graver threat" plot. In the midst of SPIDER-ISLAND, the mystical Wasp Society have sent out their Wasp-Men warriors to go kill any "spiders" they see - which means they're attacking any of the thousands of New Yorkers who now have Spider-powers. This now includes Spider-Girl herself and even Wilson Fisk, the Kingpin of Crime. As seen last issue, powerless civilians are also caught up in the Wasp rampages. Fisk offers to aid Spider-Girl in defeating the Wasp Society in exchange for her expertise and loyalty, at least during the crisis. She initially refuses, but quickly finds she's unable to even defend herself for long against the Wasp Warriors alone, much less stop them entirely. Unfortunately, this means not only tag-teaming with Kingpin, but the new Hobgoblin (Phil Urich), who is akin to a creepy stalker.

Much like quite a few crossover tie-in's, this mini has it's own story to tell and pays only basic lip service to the event, SPIDER-ISLAND. One page which is set in ASM #667 happens and then the rest is all Tobin. It merely serves as a continuity exercise to explain why no other superheroes (such as her Young Allies comrades) are able to assist Arana and why she has to rely on Kingpin and Hobgoblin. The "Hunter Wasps" have an "All Mother" who is akin to a giant Brood-Queen who wants to develop a toxin that will kill all "spider-people" with one cut. In the end, most of this issue, and in fact the series, has been action packed. One can imagine Tobin easily could have stretched this story to 4-6 issues, but because he has only 3, he has to compress the story a bit - which actually aids it's flow and pace. The artwork by Larraz is terrific, and the colors by Andres Mossa are also terrific and complementary.

This issue hints at the idea that Anya Corazon's "repowering" may have nothing to do with the genetically enhanced bed-bugs created by Jackal, and could have something to do with her own mystical spider-totem power. This may be the road to getting her back to form, after the haphazardly sloppy method through which she was depowered. It literally never happened on panel, and the editorial notes as to what point where she lost her powers seems to shift depending on what recap page or SAGA you read. I've argued that having Arana lose her distinct outfit to wear Julia Carpenter's hand-me-down's removed her individuality, but perhaps Marvel wants her to be a legacy heroine - but having powers doesn't do away with that. At any rate, this has been a solid, action packed series for those who enjoyed SPIDER-GIRL, even if one can imagine the sales being low.
 
RESURRECTION MAN #1

I’ve mentiond it numerous times now, but the highlight of the DC relaunch for me thus far have been the horror/supernatural themed titles assembled under the stable of DC Dark. Swamp Thing and Animal Man were the two best comics of last week, while Demon Knights and Frankenstein: Agent of S.H.A.D.E. were my top picks for this one. Such was the unblemished quality of the Dark line that my decision to buy Resurrection Man #1 was cemented. I hadn’t been planning on getting it until the 11th hour, when I realised I was getting every other Dark book and that I might as well give it a try and complete the set.

I’ve not followed any of the marketing for Resurrection Man, and all I really knew about the character was that he starred in an obscure, short-lived ’90s series, and that he is brought back to life with a new superpower every time he dies. Thankfully, this first issue – written by the original creators of the character, Dan Abnett and Andy Lanning – doesn’t require any previous knowledge, serving as an accessible enough introduction to the dark world of Mitch Shelly. I was surprised by the inclusion of angels and demons, making the comic more mystical and otherworldly in tone than I was expecting, and a more obvious fit for the DC Dark line. The central setpiece of this first issue is a plane-set sequence with an unexpected resolution that makes for an effective narrative gut-punch.

But I must admit, while the story was interesting enough, it never really grabbed me. The narration and dialogue is at times clunky, giving Mitch an inconsistent voice that illuminates his powers, but not much of his personality. And aside from the introduction of some interesting new villains that seem set to be hunting our protagonist, and the surprise appearance of a character who popped up in another New 52 comic this week, there wasn’t much of a hook to bring me back for the next issue.

The artwork of Fernando Dagnino is solid, giving a gritty vibe to the pages that’s reminiscent of Sean Murphy. It lacks the jaw-dropping quality of Yanick Paquette or Diogenes Neves, or the unorthodox approach of Travel Foreman or Alberto Ponticelli, but Dagnino still provides some impressive visuals, with one creature reveal in particular.

With how excellent the other DC Dark titles have been, I had high hopes for Resurrection Man #1. This is probably a bit of an oxymoron, but I read it expecting it to surprise me. But this issue ended up being the weakest of the Dark comics thus far. But by regular comic standards, this is a good debut, and there are enough intriguing elements at work here for Resurrection Man to gain a fan following.


RED LANTERNS #1

I almost didn’t pick up Red Lanterns #1. I had no intention of getting it, being of the opinion that while Atrocitus and the Red Lanterns were interesting enough as antagonists to the Green Lantern Corps, they didn’t have the depth to sustain their own series. But when I was in the store picking up my other comics, the cover piqued my curiosity enough to take a look inside, and I was treated to what looked to be a glorious opening sequence involving scene-stealing killer kitty Dex-Starr. As an impulse buy, I added it to my pile. Once I read it, however, I was left wishing I had gone with my original gut instinct.

Red Lanterns is the first New 52 comic I’ve read that I didn’t enjoy. After that fun opening sequence, I thought the comic was going to be packed with crazy, violent fun. But instead things went quickly downhill after the opening, with much of the rest of the comic taken up by Atrocitus standing around and pontificating on the nature of rage and his purpose in life. Peter Milligan is one of those great writers whose most acclaimed work I’ve never had a chance to read. I absolutely loved Sub-Mariner: The Depths, but his work on Thor left me cold. So he’s still something of an unknown quantity for me. I’m looking forward to what he’s going to bring to Justice League Dark, but Red Lanterns felt too much like a story going through the motions.

Thankfully, then, Ed Benes’ art looks great. At least, it starts off great. But the sequences set on Earth feel pretty flat, and as the issue progresses, the crisp lines of Benes start to get a bit messy in places. As with my review of Green Lantern #1, I have to give credit to the colorist, in this case Nathan Eyring. The reds just burn off the page here, particularly on the Red Lantern homeworld of Ysmault.

But nice art isn’t enough to bring me back for more. In the couple of days since I read the comic, I’ve pretty much forgot what happened. There’s nothing particularly wrong with Red Lanterns #1, but there’s nothing that stands out enough to make me interested in picking up issue #2.
 
Wait, how long is Fear itself? I thought it was to be over by now?
 
Daredevil was awesome. Mark Waid is my personal hero. I really hope we see more of Matt as a civilian. I love lawyer TV shows, and Waid's doing a pretty good job of making Matt and Foggy's time as lawyers as compelling and fun as the better lawyer TV shows I've seen. Honestly, an average DD adventure with this caliber of civilian lawyer stuff would still have me continuing to check out this series, so I guess I'll count myself lucky that Waid happens to be writing really excellent DD adventures so far as well. Oh, and if my sig didn't make it clear, I loved the opening lines of this issue. :D

Resurrection Man was good. As a general rule, I prefer seeing stories start in medias res and having details filled in as it goes. It's a great way to present the main story with a sense of immediacy and excitement, since it engages readers' minds a bit more than just spoon-feeding them everything in chronological order. But for Resurrection Man, I wonder if maybe an origin story might not have been a better place to start. I mean, Mitch ain't exactly well known to begin with, and I felt like I might have missed some things with the basic knowledge I already had of him from earlier comics. I can only imagine how confused people with absolutely no exposure, who may not even know about his whole "new powers with every resurrection" deal, might feel. But I suppose anyone should still be able to get the broad strokes of the story DnA are presenting here. The facts:

1. Mitch is going about his usual business of getting killed and resurrected.
2. Every time he resurrects, he gets new powers and some innate guidance toward a mission.
3. Now, all his dying and resurrecting have apparently made his soul a very tempting prize for both Heaven and Hell.

The last part is what really convinced me to keep reading the series. I checked it out because I remembered liking Mitch in DC One Million and because I like DnA, but I definitely wasn't sure I'd continue with it long-term. But I also happen to like the theological side of DC, so I'm excited to see where DnA will take the series in that realm. There's a lot of potential for cool exploration there. I'm hoping in the back of my mind that I might eventually see Zauriel and/or Vandal Savage, but even if I don't, this issue seems to indicate that the series has enough of interest to stand on its own two feet. Dagnino's art is great as well. I hope enough other people stick with the series to keep it going.

Buffy season 9 got off to a much more familiar start to those of us who watched the TV show than season 8 did. Whedon, at the end of season 8, admitted that the prospect of an unlimited budget via comic storytelling probably made him go a bit overboard with his ambitions during that season--a problem he hopes to correct in season 9. He seems to have been serious about that, if this issue is any indication. It's a lot more grounded, with Buffy going about the usual 20-something stuff of getting a new apartment/roommates and getting unbelievably drunk at the housewarming party before piecing together the details of what happened the next morning. It's a nice way to reintroduce readers to the series' major characters (among whose number Spike unfortunately seems to be counted again) while still pushing the narrative forward. This season promises all kinds of fallout from Buffy's destruction of the source of magic on Earth at the end of season 8, including Buffy's uncomfortable relationship with a now magic-less Willow, the dissolution of the Slayer army, and everyone's attempts to return to "normal" life. There's not a lot of indication of what's to come so far, but if the quality of the writing stays at this issue's level, it should be pretty good.
 

Users who are viewing this thread

Latest posts

Forum statistics

Threads
201,164
Messages
21,908,527
Members
45,703
Latest member
BMD
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"