a) HB2 and D9 weren't shot in new york
b) the visual effects needed to realistically realise a humaniod superhuman is night and day for what was required for hellboy and D9
a) The Spidey films weren't entirely filmed in NY. They filmed a lot in other cities that looked like NY. I'm sure the new film will do the same.
b) Not exactly. I would say what Hellboy 2 and District 9 did were much more difficult than anything the Raimi movies accomplished. The effects in District 9 were absolutely incredible. The sheer cast of characters for that budget would be enough to make any VFX Director lose their mind. And all of them fit perfectly in to the scene. A lot of people had no idea they were even CG. That's a far cry from anything in the Raimi films. Spidey always looked fake when he was swinging around.
©KAW;18390293 said:Nope, even with three headed monsters it should be counted as the quality CGI or not, it's doesn't get a pass from me. Which is why I love Pan's Labyrinth, extremely great looking monster effects. No excuses.
©KAW;18382088 said:You'd have to be a genius to try and attempt to make a Spider-Man movie with 80M that competes with other big films (Batman 3 and Star Trek 2).
I don't believe this budget for a second, but I would be extremely intrigued if it were so. It would mean Sony plans on NOT using CGI for about 70% of the entire film, leaving very little room to show off its new 3D movie. Yeah, like that'll happen. Unless you think Aunt May in the kitchen is worth putting Spider-Man in 3D.
the effects in hellboy were mythical creatures so a lot of leeway as far as the general audience, 'oh, the way that three headed moves looks totally fake'.
the effects in D9 was more about shaders (the way the scenes were rendered) than anything and how the 3D creations were placed in the scene with the correct lighting.
spider-man is a about someone who looks human but can do superhuman things, even though no one has actually 'SEEN' someone jump one hundred feet in the air, even though no one has 'SEEN' someone swing from a web, even though no one has 'SEEN' someone pick up a car, people HAVE seen points of reference, people picking up heavy objects (for example large rocks) people swing from ropes (action movies) picking scaling buildings (rock climbing/abseiling).
people instinctively know what looks corrects so that presents a much harder challenge for the visual effects house. its exactly the same as avatar and D9, the challenge facing the effects people on avatar was much greater than D9 because people KNOW what correct skin texture, facial ticks and naunces exist in a normal face compared to D9 where the face is completely alien so they have more leeway in selling the image to the audience.
sony should be spending more money to perfect spidey's effects not less.
Yeah, so what. Either way, if they're going to use CGI, then it's their job to make it look great. I don't care if it's a mouse size man with three heads and a baboon's ass.I'm not talking about the quality of the render/visual I'm talking the quality of the motion.
©KAW;18392848 said:Yeah, so what. Either way, if they're going to use CGI, then it's their job to make it look great. I don't care if it's a mouse size man with three heads and a baboon's ass.
Not really. Some of the effects in the first spidey movie were flawless, (spidey ddging GG's razor bats in the burning building) the key is to keep the effects consistent and not wasting time and money on trying to render shots that don't need CG rendering. If something can be done via practical means, then it should be done and not CGI'd and made to look like crap while they're doing it as was the case numerous times in Raimi's movies.
Yeah, it was CG much to everyone's surprise.
Think you could find the link to that? I haven't seen it.