Call of Duty: Black Ops 3

I'm not sold on the movements being the same yet. They might be able to dash, and jump high, but I doubt it will be the same extremes. Enhanced mobility for sure.
 
The descriptions are exactly the same as exo movements: "thrust jumps, slides and mantling".

That's exactly what you can do in AW right now.
 
Yes, but say the jump in AW is 20 feet. I could see this being 10 feet instead.
 
How does the reveal work today ? Is there a live stream ? Or will just a video be released ?
 
I think it's just going to be a trailer, I haven't heard anything about a livestream. There's info coming out about the game about the gameplay, it being current gen only, as well as some screenshots, but I'm not going to post it yet, because it's not clear exactly where the information is coming from.
 
Today should just be the campaign gameplay trailer. That's usually what they do. MP doesn't usually get revealed until later in the summer.
 
I think it looks good. The jumping seems to be as high as AW, and you saw a few seconds of wall riding. It looks like the movements will be a bit more fluid than AW.

Poor Titanfall. :hehe:
 
Yeah I wanna see more about the movements. It got annoying in AW because you would just killed so quickly from different angles etc.
 
I still play AW, and I like the moves, but I'm glad to see we're getting wall riding, cause I did love to do it in Titanfall. The movements just looked a bit more fluid here. But we'll see.

Overall, I think it looks great. I'm not a campaign guy, so I'll just be waiting for more MP reveals later in the year.
 
I did enjoy AW and it's MP but yes the movements look more fluid here. I enjoy campaign just as much so I'm excited to dive into that. But like I said I never finished black ops 2 campaign and I don't have the game anymore. Might grabbed a used copy to play through that one.
 
Hm, so I wonder if we're getting a split campaign between present and future like BLOPS II? In the teaser a lot of sounds bits from the present campaign were used, I believe, but no mention of that here. Well, SP isn't all that important at the end of the day, but I liked BLOPS pretty well.
 
I'd like if they did like BO2 and had some campaign missions that jump back to the past.
 
Yeah, I enjoyed that about BLOPS II. Help give it a unique feel, and then you had the future weapons and the present/past weapons that help keep it fresh.
 
This guy has played an alpha of the game, and talks about the movements. He said it's not exactly like the exo abilities, and that you can't dash to the sides or back like you could in AW. And he said the thrust jump isn't the same either. He said you have more controls over your player while jumping.

But of course, some of these move sets could change, as this is a pre-alpha. Sounds cool, though.
[YT]pXomi78Klls[/YT]
 
I'm most excited about making 64 layer custom weapon camos. Gonna bring back Fall from MW2 and red tiger from COD4.
 
http://www.eurogamer.net/articles/2015-04-26-call-of-duty-black-ops-3-pc-requirements-revealed

PC requirements, and Treyarch say they're working on the PC, PS4 and Xbone version. They don't explicitly say it's current gen only, though, and Activision gave a "no more platforms to announce at this time" statement. Some are thinking it's still cross gen, they are just being cagey about it, promoting the current gen hardware more. But at this point, we really only know about current gen, and the beta is current gen.
 
http://www.engadget.com/2015/04/26/call-of-duty-black-ops-3/

Lots of info here including a fully customizable protagonist, swimming, detailing thrust jumps and removal of sprint limitations.

Developer Treyarch has a good record of keeping things fresh in Call of Duty. The company started working on the franchise back in 2005. With World at War it added zombies; Black Ops went to Vietnam; Black Ops 2 traversed time and added branching narratives. For its next installment, Treyarch is, once again, trying something new. Call of Duty: Black Ops 3 (set to arrive November 6th on PC, Xbox One and PS4) brings campaign co-op back to the franchise. The entire campaign will be playable co-operatively by up to four players online (or two players locally). The addition of up to three campaign players meant building bigger combat arenas, better AI and adding social features for showing off medals and achievements.


"This Call of Duty campaign is all about choice. Your investment in your character is going to mean something more than it ever has before in any Call of Duty game," Studio Head Mark Lamia says. He hopes that upgradeable abilities and the opportunity to play campaign missions with friends will lead to more replayability in the game's narrative-driven mode. "Narratively? It's just mind ****ery," Lamia laughs, saying he wants to keep a shroud of mystery around the story in Black Ops 3. What is known is the campaign will continue the story of Black Ops 2, in a near-future war where soldiers have begun to augment their bodies to become more lethal killing machines.
For the first time in the franchise's history, the campaign's protagonist is fully customizable. In addition to upgrading abilities, changing your character's appearance and tweaking weapons, players can pick the gender of their Call of Duty hero. "It's not just a female head on a male body. It's a different set of animations for the entire game," Lamia says. Character interaction will even differ based on the protagonist's gender. "We knew we were going to do fully unique male, fully unique female for all scenes and all the customization that goes for both. Thank God for Blu-ray, right?" Campaign Director and Senior Executive Producer Jason Blundell jokes, adding the game's protagonist is fully voiced regardless of gender.



There are more tricks up Treyarch's sleeve for its sixth Call of Duty title. While much of the game is still "classified," Lamia was quick to tease the game's core features during a day-long reveal meeting at its Santa Monica studio. For example, the return of Zombies mode, which will include a dedicated progression system and be more accessible to players that found previous iterations too difficult.
Game Design Director David Vonderhaar says there is a renewed focus on "winding the combat loop extremely tight" for the multiplayer mode in Black Ops 3. The loop, as he calls it, refers to continuous combat action. Anything that slows down the pace of action has been deleted, Vonderhaar says.
The first major shift is the removal of sprint limitations. While unlimited sprint had been a special elite upgrade in the past, it is now the norm for all. Jumping over objects has been overhauled as well; as a player moves toward cover they will now automatically mantle over it regardless of the angle (whether the cover is in front, behind or to the side) without relinquishing weapon control. You can aim down sights as you move over objects now. Traversal, Vonderhaar says, can cut into what he calls "Call of Duty time." You don't have time to run up to a piece of cover, look down, press a button to vault and make it to the other side. In game, that motion takes split seconds, but it only takes split seconds to be killed.


"Thrust-assisted jump" is the second major change in Treyarch's Call of Duty multiplayer overhaul. A slow-burning meter tracks Black Ops 3's thruster, which allows players to gain altitude and boost in any direction. The thrusters here feel more natural than the sudden momentum changes found in Advanced Warfare.
Power sliding is another new addition. The slide's boost of speed makes movement far faster than before, while never taking weapon or equipment control away from the player. You could, for example, slide around the corner staring down the sights of a sniper rifle for a devious trick shot.
Following the lead of other recent shooters, such as Titanfall, Black Ops 3 adds wall running. It too maintains the game's philosophy of never taking control away from players. As you run across walls, you still have full access to your weapons (hip-fire or aiming down the sights) and equipment (you can plant explosives on walls as you run across them).


The last addition is somewhat puzzling: swimming. Nobody was clamoring for the ability to backstroke through a round of Call of Duty, but it does add another layer to the complex game world. Movement underwater is slightly slower, but you still maintain complete control of your weapons and other equipment. Since only one of the maps available during our demo had an underwater component, it's tough to judge whether it will drastically affect gameplay.
Timing of the new traversal options -- chaining an unlimited sprint, into a power slide around a corner, into a thrust jump toward a wall and then zigzagging through structures -- took less time to get used to than you'd think. These are fundamental changes to the speed and pacing of the way Call of Duty matches progress, adding a new sense of complexity to both strategy and danger. Vonderhaar says the new features allowed Treyarch to re-examine how it creates multiplayer maps. Now there are elevated plateaus to reach with boosts, underground canals to fight over while swimming, dangerous paths to wall run in between.
There are still a handful of familiar features found within Black Ops 3's multiplayer. Player and weapon progression are still the driving forces behind multiplayer replayability. Black Ops 3 attempts a few new wrinkles, including a gunsmith mode, which allows players to build unique-looking weapons in an attempt to give some identity to the inanimate objects.


Treyarch is also introducing Specialists. Black Ops 3 Specialists are pre-set characters in multiplayer with a unique name and backstory. Of the nine that will be available in the game, Treyarch revealed four. Each character offers a unique play style and has a devastating special weapon, such as the Outrider's compound bow, and an ability, like Ruin's speed boost. However, players can only bring either the weapon or special ability into combat.
"I think one of the things that makes Call of Duty, year after year, interesting and exciting is [each game in the franchise is] not the same. I mean, there could be things that are the same, but each team has the ability to drive its own vision," Lamia says. Even though Lamia emphatically proclaims Black Ops 3 is "the deepest and richest Call of Duty ever," Treyarch is eager to prove it. For the first time since 2008's World at War, Activision will give players an opportunity to beta test Call of Duty. The publisher says the beta will be available to pre-order customers on PC, Xbox One and PS4 –- though it wouldn't confirm any timed exclusivity for Xbox One owners, which is generally how franchise content is distributed.
"This being our third Black Ops game, we like to look at this as 'the best of everything' we've had, going back even a decade," Lamia says. "That's what Black Ops 3 is all about."
 
Yeah, most of the popular COD youtubers have been coming out with TONS of MP info. They got to play it for about 3-4 hours, and they've been talking about it. Everything sounds good. It wont be exactly like AW, but it wont be like older CODs. I keep hearing there's a good balance.
 

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