Dragon Age 2 Incoming.

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So are there long term time sensitive missions? For instance if I leave my game unpaused in my taskbar for a day will I lose the chance to do certain missions? Or will missions be failed because I didn't go somewhere in time?


:doom: :doom: :doom:
 
Apparently somebody got a hold of the game and all the love interests are bisexual.

So are there long term time sensitive missions? For instance if I leave my game unpaused in my taskbar for a day will I lose the chance to do certain missions? Or will missions be failed because I didn't go somewhere in time?


:doom: :doom: :doom:


Nope.
 
Remember how I said I was gonna rent Dead Space 2 to get my Ser Isaac armor? Hey, fun fact I learned today: there is no longer anywhere to rent video games in my entire stupid city. All the Blockbusters closed down, and I believe Blockbuster already put all the other ones that used to be here out of business a few years ago.

Hate. :argh:
 
I don't know what that means. You kids today and your hippity-hops and your yo-yo-homey-yos.
 
The Dead Space games, both of them.. should be owned by everyone. Seriously. No reason for them not to be.
 
You were just itching to use that... weren't you? For the record, I was only yaying because I was thinking I wouldn't beat it again to get a story line I wanted transferred over to DAII.

I'm doing Witch Hunt now, then I'll move onto Awakening.
 
Witch Hunt takes place after Awakening.

You're creating a Time Paradox.
 
Yeah, you dummy. You just got told by Upset Spideyfan, of all people.
 
Witch Hunt takes place after Awakening.

You're creating a Time Paradox.

Unless of course you yourself created a paradox by playing it after when it was supposed to be played first yet no one ever technically said...

The world may never know.
 
screenshot-64-qunari-p.jpg

qunari-01-mage_bound-p.jpg


http://dragonage.bioware.com/da2/world/creatures/qunari/
The people of the Qun are, perhaps, the least-understood group in Thedas. Nature has given them fierce horns and strange eyes, and the ignorant look on these formidable warriors and see monsters. The qunari most outsiders meet however, belong to their army. Only In Seheron and Par Vollen may one truly see the qunari in their entirety. There, the idea of their society as a single entity with each individual only a small part of the greater whole is most evident. Everyone and everything has its place, decided by their philosophy and not to be questioned. It is a life of certainty and equality, if not individuality, and unique among all cultures of Thedas.


Qunari Mages:

The qunari call their mages 'saarebas', meaning "dangerous thing," and treat them with the utmost caution. Saarebas must be carefully controlled by someone else, an 'arvaarad', "one who holds back evil," because they cannot truly control themselves. The qunari pity and honor the saarebas, for striving while under constant threat from within is truly selfless, the highest virtue of the Qun.
 
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