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EA Dragon Age: The Veilguard

This honestly looks far more enjoyable to me then any Dragon Age so far. I liked Origins and Inquisition a lot, but they also felt like games from a bygone era, even when they came out. Pre-ordered today. Excited.

I'll probably pick this up once my PS5 Pro arrives, however, the reviews saying the combat is good but the writing is tonally inconsistent is not what I want from a BioWare game. Gives me flashbacks of Andromeda.
I've seen a lot of reviews say the writing and character stuff is really good.
 
I saw a lot of negativity towards this game from some content people I usually like but I’m glad the overall sentiment seems to be that it’s good. I don’t need it to be as good as Inquisition (I doubt any game will ever top that one for me) but as long as it continues the story in an interesting way and features great characters, I’m pretty sure I’ll love it.
 
Yeah I’m doing a replay of Inquisition again. It’s just such a great game. It’s like comfort food.
 
Yeah prologues in these games can kinda be a drag, but they usually get good afterwards. The prologue in Inquisition is a slog but once it’s over, the game really gets fun. Although it doesn’t truly hit its stride until you reach Skyhold.
 
I'll be giving this a try over the weekend, so hopefully it lives up to expectations.
 
I got a chance to play this uninterrupted for about 8 hours and this might be my favorite one.
I'm hopeful because I very much trust your opinion, but does the voice acting and writing get better? I've barely started due to getting sucked into the character creator, but the dialogue and acting I've heard so far and in clips has given me pause.

Feels a bit stilted and try too hard. Might also be the greater predominance of North American accents. Or I am just getting old and I just have a disconnect with the younger voice actors.
 
I'm hopeful because I very much trust your opinion, but does the voice acting and writing get better? I've barely started due to getting sucked into the character creator, but the dialogue and acting I've heard so far and in clips has given me pause.

Feels a bit stilted and try too hard. Might also be the greater predominance of North American accents. Or I am just getting old and I just have a disconnect with the younger voice actors.
It does in the weightier moments, but it does keep a consistent tone. I could definitely see that being a deal breaker for people. I just wrote it off as I'm not the target audience anymore which makes sense because I'm 40 lol.
 
It does in the weightier moments, but it does keep a consistent tone. I could definitely see that being a deal breaker for people. I just wrote it off as I'm not the target audience anymore which makes sense because I'm 40 lol.
What do you think of the *ahem* more action-oriented combat in this? From what I've seen/read, your party members are pretty much just combo primers. Basically they give you additional ability slots...

Also, what rubs me the wrong way is party members cannot be hurt (the enemies just focus on the player). Additionally, the fact you cannot be an evil bastard and be an ******* to your party if you wanted to role-play that kind of character.

Imagine if BioWare removes Renegade from the next ME game...

indecisive-i-dont-know.gif
 
What do you think of the *ahem* more action-oriented combat in this? From what I've seen/read, your party members are pretty much just combo primers. Basically they give you additional ability slots...

Also, what rubs me the wrong way is party members cannot be hurt (the enemies just focus on the player). Additionally, the fact you cannot be an evil bastard and be an ******* to your party if you wanted to role-play that kind of character.

Imagine if BioWare removes Renegade from the next ME game...

indecisive-i-dont-know.gif
The lack of a renegade option would be my biggest criticism. The combat is a lot of fun. I think they nailed what they objectively nailed what they were going for and I found myself enjoying encounters rather than rushing through them to get to the next story beat.
 
I gotta say the character customizer is pretty amazing. My first build got extremely close to looking like me in real life. I had to abandon it because it felt way too weird to have a different voice coming out of my face.

So I am currently building a new character who is a mashup of myself and Arnold Schwarzenegger. The end result looks like me, but as though I had been using steroids since I was a teen. :funny:
 
It does in the weightier moments, but it does keep a consistent tone. I could definitely see that being a deal breaker for people. I just wrote it off as I'm not the target audience anymore which makes sense because I'm 40 lol.
It seems that even the pro-Veilguard writer at PC Gamer agrees with us:
Dragon Age: The Veilguard's story does get better, but its clunky script makes such a bad first impression—and those problems never quite go away
So far, I've found most of the writing extremely cringe, but it sounds like it gets better (although remaining flawed). Too much is really obvious, sloppy exposition, which I notice a lot suggest are traits of the opening hours of the game in general. Almost like the team got a lot of studio/publisher notes to make the opening of the game "broader" for a new audience and had to rush to re-configure the beginning. Which sucks if so.

The article's criticisms about the writing at the Lighthouse also seem spot-on to me. Everything is too positive and chummy. I just finished Bellara's recruitment and I've been struck by how everyone on the team seems way too friendly to each from the start. There is no interpersonal conflict, which is poor story construction for a story of this nature where you put a team together because half of the conflict ought to be everyone learning to work together and get over their differences to face a greater threat. Such themes are especially relevant at a time where xenophobia and internal division are making it hard for our world to deal with universal threats.

The chumminess also undermines the sense of gravity and threat posed by the story. After the opening hour of the game, the team's leader is near death and there is a massive new threat, but despite all this, the team is snuggled together on couches with the body language of girls at a slumber party. Or like how in your first meeting with Morrigan, she is constant smiles, which just feels fundamentally wrong and out of character (I'm trying to justify it as my Warden having softened her rough edges.)

And that is not even getting to the very contemporary style of the writing. I still think that older fashioned, traditional language helps with immersion and world building in a medieval fantasy setting.
 
The writing has been terrible for BioWare games since Mass Effect Andromeda, so none of this surprising. I expected better of Patrick Weekes, who has been the head writer of DA since Tresspasser (which was excellent). What the hell happened here?
 
After spending hours in the character creator trying to get my Inquisitor just right and debating on what race/class/faction to go with (I chose elf/warrior/shadow dragon), I didn't make it very far before losing interest (I just reached the forest area after the Lighthouse). My biggest takeaway was that it didn't feel like someone's artistic vision. Instead, it felt like a cravenly designed corporate product that exists solely because it's expected, not out of any burning passion. The writing is beyond bland, everything feels so watered down and afraid of offending that there's nothing there for a player to latch on to. Rook has zero personality, and the character interactions are like robotic zombies trying their best to emulate how they think humans behave. It doesn't help that the voice acting feels completely disconnected from the character animation, and some of it is just outright bad (like Neve).

Somehow it ended up being even worse than Andromeda, but at least I finished that game. I shudder to think what this new BioWare will do with Mass Effect going forward.
 
I've played a bit. The companions seem pointless this time around, as you can't take direct control of them anymore. I am not sure why they even bothered having party members at all.

And they really fumbled the bag with Solas. He had almost Thanos Infinity Saga level hype around him at one point, but now he isn't even the main villain/threat of this game.
 
After spending hours in the character creator trying to get my Inquisitor just right and debating on what race/class/faction to go with (I chose elf/warrior/shadow dragon), I didn't make it very far before losing interest (I just reached the forest area after the Lighthouse). My biggest takeaway was that it didn't feel like someone's artistic vision. Instead, it felt like a cravenly designed corporate product that exists solely because it's expected, not out of any burning passion. The writing is beyond bland, everything feels so watered down and afraid of offending that there's nothing there for a player to latch on to. Rook has zero personality, and the character interactions are like robotic zombies trying their best to emulate how they think humans behave. It doesn't help that the voice acting feels completely disconnected from the character animation, and some of it is just outright bad (like Neve).

Somehow it ended up being even worse than Andromeda, but at least I finished that game. I shudder to think what this new BioWare will do with Mass Effect going forward.
Even though I am a serious critic of this game, a lot of trustworthy journalists and reviewers have said the writing gets a lot better. It is almost like studio executives or EA ordered them to dumb down or reconfigure the opening of the game to make it more accessible to new potential fans and players. I am just out of Arlathan and it is starting to get better to be honest. Not peak BioWare by any means but a lot better than the painful cringefest that was the opening areas of the game.

Also, how did you get your Inquisitor right? I had to rage quit trying to build my Inquisitor because of the extremely limited presets available to work from. All I have is two East Asian men, a South Asian woman, and a black woman to work from. Trying to build a white dude with an aquiline nose from an East Asian base just ain't possible. It was so baffling to me given the diversity of presets for Rook. Why not just give us all of the same options for both character builders?
 
I just created an Inquisitor that was a female elf who romanced Solas. I was mainly concerned about making her look different than my main character, honestly.

You can't import your Dragon Age Keep into the game, which I am baffled by. I get not wanting to reference past stuff in the story, but that didn't mean we couldn't just import it into the game anyway to make it feel more like its my world. 2 allowing you to import direct save files and Inquisition using The Keep really made it feel like your past playthroughs affected the world, even if the actual references were small. This game fails completely on this level.
 
I'm partway through act II and I am happy to say that the writing has definitely gotten a lot better and some of the companions are pretty great, although these are both still very uneven. Davren is definitely a standout, which is awesome considering how one of BG3's failings was to make its lone black companion pretty milkquetoast (unless you really dive into him). Hunting for truffles with Davren and his giant bird cat is hard not to enjoy. In addition, the writers still seem to be following Gaider's lore Bible, which helps a lot.

Nevertheless, the game is seriously flawed. Despite a nice creepy intro for the blight at D'Meta's Crossing, the game almost completely abandons that atmosphere right away. For what are supposed to be new, more horrifying Darkspawn, the replacement of the previous games' smart, tactical Darkspawn with silly cartoonish mindless zombies is a huge mistake. Similarly, the replacement of the previous games' detailed hierarchy of demons with generic shades is sad.

While the combat is fun, it feels extremely dated and regressive. It feels like a bad port of Mass Effect 2 into the Dragon Age universe that completely ignores the renaissance of BioWare-style party based and isometric RPGs in recent years. There is no tactics involved at all anymore and it feels like there is no good reason to have a balanced party. No effort has been done to make different enemies immune to different damages types and effects. Making demons or golems be susceptible to "bleeding" is lazy.

These same issues extend into the world and level design. The number of invisible walls and "area inaccessible" gates is inexcusable in a modern game. Similarly, the fast travel and party system is so backwards. Filling the game world with obvious generic fast travel pillars is so lazy. At least try and incorporate them into the world. Make them street signs in Minrathous and Elven Stonehenge or something in Arlathan or something.

The limited amount of choice is also extremely frustrating. As others have mentioned, there are no "renegade" or antihero dialogue options and everyone in the party is just too nice and gets along way too easily. There are no tensions between any of your ally factions or companions. It completely undermines any sort of accomplishment in bringing the team together. I swear, if I hear one more combat encounter end with Bellara saying "Good work, everyone!", I will die in a diabetic coma. It is so saccharine.

Similarly, the contemporary nature of the dialogue and social issues is very immersion breaking. I like to think I am a pretty progressive fellow and I applaud the game for trying to introduce stories about Taash's gender identity, but it is so poorly handled. It is so heavy-handed and doesn't feel natural when you have characters in a medieval fantasy using terms like "non-binary" and talking about pronouns.

The power of speculative fiction like fantasy on issues like this is to use allegory and metaphor to put a degree of separation between the real issues and the fantasy world, so that people let down their guard and are more open to questioning their prejudices and unconscious biases. Sexual and gender minorities have been part of humanity forever. Just as the Dragon Age world draws on past civilizations and cultures for other elements of worldbuilding, it would have been cool for them to do so for issues like Taash's gender identity.

For instance, North American indigenous peoples historically recognized non-binary people in their culture and called them "two-spirit". I think it would have made Taash's story more immersive if the game drew on such historical language in telling their story. It also shines a light on the fact that these are not "new" issues. Inquisition did a great job of this in telling Dorian's story, by focusing the bigotry he faced from his father in a historical Greco-Roman manner on how it affected his duty as the male heir to continue the family line by marrying an reproducing.

In short, the game feels like a dumbed down version of Dragon Age lazily rebuilt on a very restrictive Mass Effect foundation. Hopefully, this is just a first step in BioWare righting itself and a lot of the issues are unfortunate carryover from the previous live service co-op version of the game, hence the simplistic writing, cartoony designs, and greatly reduced RPG elements.
 
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Just finished The Veilguard. It's a good game and a welcome return to form for BioWare. The combat is a highlight; it's approachable but customizable, never boring. There's a ton of things to do and many vast maps to explore, but it's generally respectful of the player's time, it's not as padded as this sort of thing often is. The visuals are beautiful, especially all the detailed and striking environments. The character designs are something that I can live with and I got used to them, but I'd still like for the next Dragon Age (if there is a next Dragon Age) to go for a less cartoony, more realistic look. The companions are mostly delightful, in the end, I really loved six of them and grew to tolerate the seventh one. I didn't love any of them instantly, though, and that's going to be an issue for some people.

Still, after all this, I was prepared to give the game only a 6/10 or a 7/10. The problem is with the writing. Besides a few really strong moments and a couple of really cringy moments, the writing ranges from dull to passable. There were quests, character moments, and reveals that had me wondering in real time how easy it would be to punch up these basic video game moments into something special. It's downright frustrating how dull the writing is when every other aspect of the game is so polished. There is good stuff too, and it's often elevated by the excellent cast of voice actors, but quality writing is something that I'd attribute to maybe a half of the game, and that's not great.

But... ultimately, the game gets a venerable 8/10 from me. The final act is PHENOMENAL. It's beautiful and epic, and it brings the story together so perfectly that I'm kind of taken aback by it. THIS is the level of writing I was expecting, and to be fair, the final hours are very complimentary of the entire experience, it pulls stuff from every corner of the game, every hour spent slashing through the countless enemies. It seems like there's quite a bit of variation too, my version of the ending and how it made me feel was colored by all the quests I had decided to do, the companion I had romanced, the active decisions I kept making through those final missions, and several secrets and optional tasks I had delved into during the game. Those final hours in particular felt really special, really epic, even quite moving.

All in all, I'm really happy, even if the game has its issues. Ultimately, it was an enjoyable experience, obviously made with love and expert craftsmanship. I want more.
I'm half way through act 2, and I'm really liking it. It has issues but so did Origins and Inquisition (still haven't played 2). I feel like there are a lot of quality of life choices in this game that has me less stressed playing it. I don't fear like I'm going to miss something every 5 seconds. Not even playing with a guide, which is a first for me. Much prefer the combat and not having a large open world full of nothing. When it comes to gameplay, I feel like the worst part of the gameplay is the economy, which has me hitting every pot and not looking at the pretty neat world.

When it comes to the writing so far, I feel like you can tell different parts of the game were written by different people. Conversations with Solas are on point. The story missions for Taash and Bellara are great. Emmerich is a so much fun. Neve is a bit lowkey, but I dig her. The other three teammates range from dull to please stop talking. Weisshaupt is phenomenal. One of the best missions in a Bioware game I've played.

I find most joy in running around with Bellara and a random companion and just hearing them shoot the ****. She's my neurodivergent queen.

I also have to say, this feels like the "gayest" Bioware game I've played. Which I think is probably clashing with some people's expectations for this one. But it is definitely working for me.

I think this video sums up the nature of the series very well. One that is not ever evolving, but ever changing.

 
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So finally finished up and I don't know if I like this or Inquisition more overall, but the last third of this game is my favorite DA material. All the companion finales are spectacular. Even those I was lukewarm on turned me around. Especially Davrin and Harding. Bellara, Taash, Emmrich, and Manfred live in my heart. And the story stuff after the point of no return? Couldn't of asked for more.

I was surprised how much in their Mass Effect bag they went into. So many parts felt directly inspired, and in a lot of cases done better. In a lot of ways this felt like the "best" version of ME2.

The last proper moment of the game being,

a moment with your love interest felt right.

This is a game that centers the characters and the relationships and it just felt right.

Also was it just me or did they hint at the next game potentially being a direct sequel with Rook coming back? Because that's how it felt to me.

5 favorite DA characters after Veilguard:

1. Cassandra
2. Bellara
3. Morrigan
4. Leliana
5. Taash

Also this game has inspired me to finally play DA2 at some point.
 

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