EA Publisher Guy: So, you have a Dragon Age sequel for me?
BioWare Developer Guy: Yes sir, I do. It’s called “Dragon Age: The Veilguard.”
EA Publisher Guy: “The Veilguard?” I guess I just thought that this one would be called “Dreadwolf” because of how we revealed at the end of the last game that Solas is actually the Dreadwolf and we built the Dreadwolf up to be the next big bad and we even publicly announced that the game would be called “Dreadwolf.”
BioWare Developer Guy: Yeah, we were definitely building towards that and I’m sure a lot of the fans were looking forward to that. So I figure the best thing to do is just… ya know, completely subvert expectations.
EA Publisher Guy: That might be tough to do with everyone wanting to see that story pay off.
BioWare Developer Guy: Actually it’s going to be super easy. Barely an inconvenience.
EA Publisher Guy: Oh, really?
BioWare Developer Guy: Yeah, we’re just gonna brush Solas off to the side early on so we can introduce a much more intimidating enemy.
EA Publisher Guy: And who is this new, scary enemy?
BioWare Developer Guy: Oh, just some vague, faceless Elven gods or something.
EA Publisher Guy: Oooohhh vague Elven gods are tight! So what’s the gameplay like in this thing?
BioWare Developer Guy: So, you know how at the beginning of Inquisition, there’s that long, tedious intro sequence where the player has very little choice or free will and you’re just fighting through waves of enemies until you get to the boss?
EA Publisher Guy: Yeah… I know a lot of players didn’t care for that sequence and felt that the game didn’t really get good until they got to the open world portion.
BioWare Developer Guy: Right, so I figured that this time around, that bottleneck gameplay from the Inquisition intro would just, ya know, kinda be the whole game.
EA Publisher Guy: Don’t you think it would be better to do something similar to the open world format, since that’s what people really seemed to like?
BioWare Developer Guy: Listen, I’m gonna need you to get all the way off my back about this.
EA Publisher Guy: Okay let me get off of that thing! How about the combat? I know that one of the other criticisms of the previous games is that the combat felt a little dated.
BioWare Developer Guy: Yes, absolutely. So we thought we would copy the combat style of God of War.
EA Publisher Guy: Well, people do love God of War! Especially the last two games.
BioWare Developer Guy: Right! But more importantly, they also loved God of War back when it was on the PS3. And that’s the quality of the graphics this next gen game will have.
EA Publisher Guy: Oh, okay. And you know, if people don’t like it, we can just blame it on it being a single-player game. No one plays those anymore.