[E3 2006] Nintendo Press Conference

Zenien

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CONFERENCE TIMES

Note: All conferences are live via IGN.com/Gamespot

North American Pacific times:

May 9 - 9:30am

North American Eastern times:

May 9 - 12:30

Central European times:

May 9 - 6:30pm

UK times:

May 9 - 5:30pm

Australia Western times:

May 10 - 12:30AM

Australia Eastern times:

May 10 - 2:30AM

Japan times:

May 10 - 1:30AM

Confirmed Nintendo Games for E3
The Legend of Zelda: Twilight Princess (Cube)

*List incomplete expect a TON MORE
 
Ignorance is not an Excuse, Goldenage.
 
GoldenAgeHero said:
i just think this thread is kind of pointless.


Actually, it isn't pointless whatsoever. It's completely legit.
 
Nintendo has their annual E3 Press Conference coming up fairly soon, where they do the big reveals etc etc. All of the big three do this for every E3. This thread is for discussion, and it gives you what time the conference will be on and instructions for where you can watch the live feeds. Doesn't seem useless to me. :confused:
 
Zenien said:
Nintendo has their anual E3 Press Conference coming up fairly soon, where they do the big reviels etc etc, all the big 3 do this for every E3, this thread is for discussion, and it gives you what time the conference will be on at around the globe and instructions to where you can get live feed of the conference on the net. Doesn't seem useless to me. :confused:


He's always a wiitard, ignore him.
 
So what's everyone expecting? What is the other secret function of the Revolution? How will the remote work with the games? Will they have Metroid Prime 3 on show? Maybe even a demo of how Twilight Princess will work with the Revmote?

New franchises? Resurrected Franchises? Suprise third party guests showing off a game or two?

With the DS getting such great support, what new games can we expect?

How will Nintendos Virtual Console really work? And online for that matter?

So on so forth.
 
Zenien said:
Nintendo has their annual E3 Press Conference coming up fairly soon, where they do the big reveals etc etc. All of the big three do this for every E3. This thread is for discussion, and it gives you what time the conference will be on and instructions for where you can watch the live feeds. Doesn't seem useless to me. :confused:

so your saying this couldnt have been put into the nintendo wii thread wheres theres already a disscusion about the system going on? this is why i said this thread is pointless.
 
I'm expecting everyone to screen " WIIIIII " very frenchly when Nintendo hits the stage, and then throw food.
 
depending on what games are playable, this could really kick ass.

i most want to see a next gen mario and smash bros.
 
XwolverineX said:
I'm expecting everyone to screen " WIIIIII " very frenchly when Nintendo hits the stage, and then throw food.

E3 is only open to those in the industry, not ******ed fanboys.
 
Spidey-Bat said:
E3 is only open to those in the industry, not ******ed fanboys.


So No one in the video game industry can not like Nintendo. :confused: Um....
 
A small bit from Time Megazine:

Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."
 
umm, so zelda is compatible with the new revo controller?
 
Zenien said:
A small bit from Time Megazine:

Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."

yup, im getting a revolution for sure.:):):):):):)
 
The Riddler said:
umm, so zelda is compatible with the new revo controller?

Yes, all that has been said about it is that it works with the Revo controller "not how you might think". Or you can sue the Gamecube controller with the Revolution. It will run fine on the Gamecube as well as the Revo.
 
Zenien said:
Yes, all that has been said about it is that it works with the Revo controller "not how you might think". Or you can sue the Gamecube controller with the Revolution. It will run fine on the Gamecube as well as the Revo.
oh, i see.

so no particular new features for zelda being played on revo?
 
Metroid Prime 3!

The Riddler said:
oh, i see.

so no particular new features for zelda being played on revo?

No idea. It's only confirmed that Twilight Princess will be compatible with the Revo Controller.
 
Zenien said:
Yes, all that has been said about it is that it works with the Revo controller "not how you might think". Or you can sue the Gamecube controller with the Revolution. It will run fine on the Gamecube as well as the Revo.


say what!? damn, but wait wouldnt that make people just purchase the controller instead of the new gen?
 
The new controller will only work with the Revolution.
 

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