The Infernal
Mky Mk
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- Sep 8, 2005
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So FromSoftware will nerf powerful builds but wont make an "easier" mode for casual gamers? wtf?
Well that's at least consistent.
So FromSoftware will nerf powerful builds but wont make an "easier" mode for casual gamers? wtf?
So FromSoftware will nerf powerful builds but wont make an "easier" mode for casual gamers? wtf?
So I'm level 109, haven't finished the main story yet, I think have like 2 great rune bosses to go but... It's like the spell of Elden Ring has just spontaneously worn off. I suddenly and weirdly have no desire to play it. I can't even put my finger on it... But the whole gameplay loop just has suddenly left me feeling really cold on it all?
Part of it definitely might be those recent nerfs. I didn't even use Mimic Tear that much, but reading about how badly it was altered (it does less damage, the AI is now "walk into walls" stupid, can't heal itself and uses spells 75% less often), to me it completely undermines what this game is selling you. Which is, the game is very difficult, but if you put in the work, you can become super powerful. I was mostly invested in the power level grind, making the perfect build. But now the magic feels dampened because... FromSoft could just nerf any powerful build on a whim?
To me, the potential for super powerful builds and collecting legendary weapons was like the pay off for how truly cheap many of their bosses are. Now it sort of all feels hollow? I feel like I've lost any motivation to seek out powerful weapons and then invest a 100 smithing stones into them.
I think that combined with the fact that once you start to encounter plenty of repeating bosses, the magic of discovery wears off a little bit too. And the tough ones can be so cheap it doesn't even feel satisfying to beat them? That Commander Niall fight was so crappy for my melee build. They basically force you to use summons, and even then you just have to get super lucky with who you find and RNG boss moves. Beating him just felt so empty haha. I
I dunno, I might need to move onto other games and process this weird sudden lapse in enjoyment haha Can't remember bouncing off a game so suddenly before.
. To be fair though the nerfs are really due to pvp, except maybe mimic tear. Not sure how many players were using that in pvp. In pve builds get screwed over quite a bit because fromsoft also has to account for pvp unfortunately. The respec option does help though. Arcane got a boost and bleed is extremely good now This is how I feel. It is precisely for the challenge why my current self is attracted to these Souls games. That plus the overall world/setting/lore of these games which I find interesting, despite the "sparse" storytelling.That's not what they do. You don't play FromSoftware games for an easy mode.
Just like I wouldn't want a Mario game to be super challenging or frustrating, as that is not what that kind of game is supposed to be, either.
No lie; I’ve never beaten Super Mario 1 or 3 no matter how many times I’ve tried, lol. ****ing time limits….That's a reach and overly dramatic. You just argued against any kind of change or update via patch to the game. They make the decisions at the end of the day and it's not hypocracy to nerf power builds.
I think this is mostly another lesson in how toxic the "everything is online, everything is multiplayer" design philosophy is. My interest level in what *should* be a single player game plummets every time they insist on forcing some mandatory multiplayer element. . . and game balance changes centered around PVP are the *worst* multiplayer element. You can balance around PVE or PVP, but if you do both at the same time, it *will* suck. There is a reason most MMOs have switched to a "PVP uses a completely separate mechanical system from PVE" design paradigm.
It may not make From hypocrites, but it *absolutely* makes the fans who claim "Souls totally has an easy mode, its [specific class/build/weapon]" into hypocrites.
Sorry, as someone not as familiar with FromSoft, are you guys saying that even after you build your character into a juggernaut, they add in new elements to weaken attacks that you can’t do anything about? That’s annoying.
That's a reach and overly dramatic. You just argued against any kind of change or update via patch to the game. They make the decisions at the end of the day and it's not hypocracy to nerf power builds.
What are you even talking about? The devs changing specs of builds that the fans use makes the fans hypocrites?
Yeah, I definitely thing many fans are so taken by this whole series they're not willing to engage critically at all. A great example is in launch week, people were annoyed at the lack of quest tracking. But the fans came out in droves to shout them down, because not having quest tracking was "The whole point!"
Yet what did FromSoft add in their latest patch? NPC naming/quest tracking for your map. It's possible to love this game but still be critical of design choices. But for the people who can't do that, it can come off as hypocritical if they're ignoring the inconsistencies in their own arguments.

Devs nerfing powerbuilds is without a doubt one of the pettiest habits of the industry. Like they're ******** that players found a way to outmanuever their game's arbitrary BS.
I'm glad I bought a physical copy so that I'll always have the option of playing the game without From's meddling.
Same. The one I found was surrounded by hostile bats and I after I killed them I saw that thing and thought it was a harpy that would attack so I killed it. I felt bad about it.The first time I came across those bats I had no idea where the singing was coming from. I probably explored the area for a good 30 minutes just searching for an NPC before I realized it was the bat that was singing.
Same. The one I found was surrounded by hostile bats and I after I killed them I saw that thing and thought it was a harpy that would attack so I killed it. I felt bad about it.
My session this morning was bad. I lost probably 100,000 runes over the 6 hours I played.![]()