Paladin-Hoss
Sidekick
- Joined
- Sep 8, 2010
- Messages
- 2,676
- Reaction score
- 1
- Points
- 31
Found some article about PS3 Skyrim's problem explained by Joshua Sawyer, lead dev of Fallout:NV
So...like i said, issue with Dawnguard is most likely RAM issue
"It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms," Sawyer explained. "As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you're loading all of those differences into resident memory."
"Some areas will reset contents after three (game) days, but a lot of stuff lingers. Additionally, we also have to deal with 'persistent references,' he continued. "These are objects that are immediately loaded with the game because we need to be able to reference them anywhere/everywhere in the world -- even if the player is nowhere near the object. Characters are the most common example. All of the companions need to be able to move around the world even when they are not in your current area, so they are all persistent references."
Apparently the problem occurs on every system, but is most apparent on the PS3 because it divides its 512 megs of Ram between graphics and memory, while the Xbox 360 can allocate its full 512 megs to either purpose and the average gaming PC has dedicated memory for both functions.
So...like i said, issue with Dawnguard is most likely RAM issue
