Crimson King
Superhero Novelista
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- Dec 15, 2006
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Oh noes! You killed Wrex in ME1?! I played that game through eight times and I think I only let him die once. Kaidan, however, died 100% of the time.
That's fair, I guess I'm just not satisfied with what the complete product is. Fable III: Hold down any button to win. Not to say there's nothing of value in the game; I was having fun for most of my playthrough, but the design philosophy here doesn't mesh well with me. Everything you can do is trite and simplistic (Hold A to fall in love!), which is mitigated by the fact that there's a lot of things you can do, but ultimately I need a gameplay mechanic that's a little more engaging....but underdeveloped is subjective when used to refer to something that works and is a complete product.
I wasn't talking strictly about expressions (though the argument that I can just ignore them doesn't sway me; the mechanic should be good enough that I don't want to ignore it), I was talking about all elements of the gameplay. Everything in Fable III is fairly simplistic, whether it's combat, interactions, the upgrade path, doings jobs, or whatever else. The extreme most games go to is that they only give you one thing to do, but they develop that mechanic to make it as engaging as possible, so you don't get bored with it. Fable III is the opposite extreme; any given mechanic in the game amounts to little more than a simplistic mini-game, but you've a lot of them to keep you entertained when one gets old. It's almost a party-game mentality. That's fine, though less satisfying for me personally.Interactions and expressions are easily overlooked and/or not bothered with. They aren't even a huge point of the game, nor are they very necessary outside of, I think, a few instances of tutorial. They're there for immersion.
If you don't like them because they're not engaging enough, don't do them. Why let an inconsequential portion of a game bother you to such a degree?
I haven't played those games, so I wouldn't know.The combat in Fable III is the same as it was in Fable II is the same as it was in Fable.
Thank you for confirming that my opinions are, in fact, my opinions. Since the purpose of my posts was to present my opinion of the game's offerings, "Well, that's just your opinion" doesn't seem like a meaningful response.Whether a mechanic is "good enough" or not is, again, subjective.
This is largely meaningless, as unless a game mechanic is non-functional, you could say "Well, they don't have to satisfy everyone" about any mechanic in any game. I think I'll stick to providing my evaluations of the game content, and how engaging I feel it is.You think it's not good enough - you should ignore it, as no game designer anywhere can make a mechanic that will satisfy the subjective desires of 100% of the game's players.
In fact, I do not hate the game; as I stated quite explicitly in a previous response, I had fun for most of my playthrough, even if I was not entirely satisfied by the product. Amazingly, I am capable of holding a position that is not an extreme.Therefore, if it's not "good enough" to you, you should probably ignore it if it's not something that prevents you from actually playing the game. Or don't, and hate the game over something minute, I suppose.
I don't really care what the other games were like, as I did not play them. I am giving my opinion of this product.Nothing in any of the Fable games has ever been what one could call deep. Ever. People like to delude themselves into thinking Fable-one was some godsend, but each game is the same thing with a few new additions or refinements or things gone awry.
Incorrect.All reviews are opinions.
Maybe I don't remember Fable I's magic system all that much, but Fable II and Fable III's magic systems are largely the same. I'm not speaking of spell choice. Both involve holding the button to charge the spell. Both involve different levels of spells. Both involve use, or no use, of the left directional stick to result in either a targeted spell or area spell, respectively.Also the combat systems in each installment of the Fable franchise are not the same. Particularly in regards to the magic systems.
Incorrect.
Really, do I have to explain this difference anymore?

No, that's not at all what was acknowledged. Two plus two isn't ten.Then you acknowledge that it was your brain, and not me, that prompted you to repeat your point three times.
I'm fairly certain I have no interest in reading (or writing) a review that discusses only whether the game assets function as intended before stating "Maybe you will like them." I will happily read and write a subjective review.Reviews and evaluations are not based on the subjective. Well, to clarify myself, all too often they in fact are, and this is a tradition that should be corrected and returned to the proper technique, i.e. evaluation based on the objective.
Ah, I understand your position: if it is not objective, it is not an evaluation. One performs an evaluation to determine value; value is often subjective, and is certainly subjective when one is discussing an entertainment product. What a ridiculous thing to say; I understand if you don't like my position, but this is getting tedious.I've not stated that Fable III is a perfect game, nor even a great game. It is, however, a fine and working product, complete unto itself in terms of narrative and mechanics and what not. That you find the interaction and expression system "not good enough" is not an evaluation at all. It is, as we've both stated, your personal feeling and opinion regarding that game mechanic.
If you feel there is something specific in the previous entries that should inform my position on the gameplay of Fable III, please, present it, rather than stating vaguely that I should play the other ones.Also, that you've not played the previous games does matter, because ultimately the past and a series' legacy, whatever the medium, need to go into some form of contemplation, if not a straight contrast-and-compare. It's called research, and this often takes place in the forming of, you know, evaluations.
Maybe I don't remember Fable I's magic system all that much,
The ability to choose spells is a major aspect of combat design as is the ability to mix those spells though either succession or simultaneous use. The timing of using those abilities also greatly effects combat.Fable II and Fable III's magic systems are largely the same. I'm not speaking of spell choice. Both involve holding the button to charge the spell. Both involve different levels of spells. Both involve use, or no use, of the left directional stick to result in either a targeted spell or area spell, respectively.
The major difference is Fable III allowing the mixture of two spells, and removing the spell meter thing in Fable II that allowed players to choose which spells they wanted at which level, 1-5. Neither greatly change the general spell mechanic of the two games.
See: "Hold A to win." Or, in this case, hold B to win.
Ick. That sucks.When you hit "New Game," you don't get an option to create a new character. Unless you have a memory card or other device to save your new character to, it will overwrite the previous character.
I don't intend any offense with this, but I didn't bother reading past this.I'm fairly certain I have no interest in reading (or writing) a review that discusses only whether the game assets function as intended before stating "Maybe you will like them." I will happily read and write a subjective review.