James
Built from Lego
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New interview where they say the size of the playable map is about the same size as Skyrim
http://www.blahtrends.com/fallout-4-interview-todd-howard-talks-mods-in-game-building-and-map-size/
It's a pretty loose comparison, from what I can gather:
“I avoid answering that, and I’ll tell you why. If you look at our previous stuff, it’s kind of like that. We don’t actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. I wouldn’t say, you know, if you played Skyrim, I couldn’t tell you it’s X bigger, so we’re just saying it’s about the same size."
Just by the urban nature of Fallout 4's setting, I imagine there will be a lot more to explore even if the map from border to border is similar to Skyrim. Less wide open space, more nooks and crannies.
I also thought this part was really interesting:
"...Can we make it where the game isn’t paused and it’s just another [cutscene]? We do it differently, and if you watch the video, it seems like a cinematic scene you’d see in a lot of games, but it’s not. You can play it in first-person and I could be talking to you and I could look at somebody else and talk to them and then turn back to you and answer your question. We don’t do that a lot, but it allows it. It’s all just a smooth system, so that part of it was important to us.”
I also recall in the presentation where they mentioned being free to move around and do as you please during conversations. "...you can shoot them in the face if you want to." The possibilities are endless.