Dangerous said:
I see RTCW bored me, I was all about Doom3, completed about 6 times on veteran difficulty. Best shooter ever.
Yeah, Doom 3 is awesome. You've got to love monster closets, perpetual darkness, corridors, zero squadmates, and, well, that's about all the game was.
At least Hell was really cool.
Doom 3 is probably one of the most out-dated shooters released (for it's time). It basically needed to come out before Half-Life 1 opposed to launching next to Half-Life 2, because both Half-Lifes at least had the capability for you to have a squad, didn't rely on gimmicky ways to introduce monsters, there was variety in the level design as well as the theming, and enemies for the heck of it.
Doom had none of that, and the story was pathetic. For a game that spent forever in production I was at least hoping they'd get a new idea during that time.
Technology was the only good thing that game had to offer. If it wasn't for the graphics, I'd rate it below Red Faction, maybe even 007: Nightfire.
Ugh, what a lame game. So much should have been done differently. id Software needs a new game designer now. They shouldn't have too much trouble finding one, since everyone in the industry wants to work with the semi-autistic John Carmack, who codes better than just about anybody. Bring in Warren Spector, Jens Andersson, hell, they can even bring in Harvey Smith and they'll be doing better than Tim Willits, who has apparently not played a single-player First Person Shooter since Quake 2.
I don't know if technology is what held the game back, though. Doom 3 used stencil shadows, and considering the corridor theme, maybe it HAD to be that way to keep shadow volumes down. Even games like Gears of War have to skimp on lighting in some areas, where Doom never did. Or course, Doom 3 had basically no lights and the flashlight was more of a "light filter" than a true light source, because the flashlight didn't cause objects it illuminated to cast shadows.
Whereas Riddick, Deus Ex:IW and SplinterCell did.
So you know what? Screw Doom 3. It's a lame game with lame technology workarounds. The Doom 3 engine is crap (or at least was, because John Carmack's mega-texture engine is up and running in Quake Wars and that game is beautiful, WITH full lighting and running at high-res darkness. So hopefully Wolfenstein will look good, even though it's going to suck because Raven is making it and they're like the EA of FPS games: small scripted levels and awful gameplay scenarios.
You know what? Raven needs a new designer too. After their Jedi Knight games it's like he stopped caring and just decided to put cliches and unbelievable amounts of backtracking into his games. I mean, Quake 4 is basically 70% backtracking. And I know you're saying it's impossible, because you can only have up to 50% since you have to go there once before you go there again, BUT I TELL YOU IT'S TRUE, because you have to go back to the same areas sometimes FOUR TIMES.
Okay, I don't want this to become a long post so I'll just stop here, but you know where I'm coming from and you know I'm right.
But by the way, I didn't play Black, but it's probably a better game than Doom 3.