Fading
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- Joined
- Jan 8, 2006
- Messages
- 10,203
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I'm not getting the Mario thing, either. There's really no story to adapt. It's just 'go here to save princess, princess is not here, go somewhere else to eventually get the princess'. There's no real personalities to the characters or anything, either.
Right there with you, just because it's a big franchise doesn't mean it's ever been known for having a deep and satisfying storyline. Mario's all about fun gameplay. I think the Super Mario 90's cartoons took the story as deep as it can go while not drastically altering the source material.
Personally Mario just doesn't resonate with me like a lot of other gaming experiences anymore on several levels. When I was a kid, saving a Princess, jumping on a mushroom, and climbing a flag pole was all I needed, but anymore I find Mario games not to be as deep and satisfying, or have as rich of gameplay mechanics as a lot of other games. I think a game like Dragon's Age, or Demon's Souls give you a feeling of accomplishment when defeating tough enemies or finally level up, and give you rich customization, and a deep satisfying story that Mario doesn't.
Mario, for it's time was great, but it's just a solid, vibrant, finely tuned platformer. We let nostalgia let us think of Mario in a brighter light. Like it's 'THE' ultimate game because of it's history, but anymore a lot of games are just as fun, have deeper and more satisfying game mechanics, and a better story. They just don't have Mario (and it can be argued not always as fine tuned gameplay). There's nothing wrong with enjoying a Mario game, I just think a lot of ppl tend to look at the series with rose tinted glasses and think of it as being a perfect game, and included along with that perfect title they include all aspects like the story.