Gods & Men: The Ancient Myths RPG: Chapter 1 OOC Thread

Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: Green Lantern

Character you have created (include known alias or nicknames here as well): Sil-Kano, self-exiled lord of Tiveden forest; Slieken is the name he goes by while exiled.

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc): Norse Elf

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval):
Low-Light Vision (able to see twice as far as a human can in torchlight, starlight, moonlight and similar poorly lit conditions and is able to distinguish color and detail); Resistant to Magical Enchantment (spells from the Enchantment school of magic do not affect them as well as it would a man); Elves do not sleep but enter a state of deep meditation called Reverie; average life span of 500 years

Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One): Ranger (Fighter)


Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator): Ullr, the norse god of hunters, trackers and archers

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Verdana, bold green for speech, Verdana bold green, italic for thoughts

Character Alignment (Good/Evil/Neutral): Good

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Born into high nobility of the Tiveden clan of forest elves, Sil-Kano is a born leader. He is able to inspire nearly anyone, especially in the heat of battle, and his charisma allows for him to garner respect and obedience from most. He is extremely brave, and as such he tends to be overly reckless in terms of personal safety. He will go to almost any length to make sure the kind of heart aren't slighted.

Origin Info/Details (don't be blunt, be as thorough as possible):
Sil-Kano was born into the carefree life of nobility. Destined to inherit the throne from his father, Sil-Kano spent his days traversing the forested lands of his home. At his coming of age he was married to beautiful elven maiden; Kalina, and three years later they gave birth to a daughter, Tirianar. Their lives were seamlessly perfect for several years following, until one cold autumn day. Whilst out hunting with his sister, Nenia, Sil-Kano saw smoke billowing from the center of the forest, where the Elvish city was hidden. They arrived back at the village too late, as the palace was naught more than ash and embers along with their families who had been inside. Mournfully, but ready to accept his destiny Sil-Kano called the elves to council for coronation. This council was interrupted by a scarred dark haired elf, who was proven through the blood ceremony to be Aran's long lost brother Waari. He lay claim to the throne, and ordered Sil-Kano to imprisonment for the murders of the royal family. Rather than serve the sentence for the person he was sure was the real murderer, Sil-Kano imposed himself to exile. Donning the garbs of a ranger, he took on a new identity in his quest to clear his own name and to avenge his family.

Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Strong elf, slightly weaker than a normal human.

Speed/Reaction Timing Level: Peak elf, very quick

Endurance at MAXIMUM Effort/Durability: Slightly lower than normal for a human

Agility: Much more agile than a peak man

Intelligence: Slightly below genius

Fighting Skill: He's an expert with a blade, and a master with a bow

Resources: Large

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app):
His sword, Urndagnir (roughly translates to bane of the orc) has been handed down from father to son for the past ten thousand years as the sons have come of age (112 years old) he also carved his bow out of ashwood. He's adorned in light leather armor dyed in shades of green, and wears a dark green hooded cloack.

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): A minor fear of fire stemming to his wife and daughter's deaths.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Kalina, wife (deceased); Tirianar, daughter (deceased); Waara, uncle; Aran, father (deceased); Tari, mother (deceased); Nenia, sister ((Note name meanings are taken from the Tel' Quessir language of the Elves from Tolkien's works. Kalina means light, Tiranar is bright sun, Waara is filth, Aran is king, Tari is queen and Nenia is water of weeping. Sil-Kano is Shining Commander and Slieken is just a shortened form of Sil-Kano. ))

Describe using proper English grammar what you think you can bring to the RPG: I love playing in RPGs, be it text based; video game; or pen and paper; Slieken is a character whom I have played as and written about for years in different formats (he's been a Middle-Earth elf, my own universe, and now Norse) and have had the chance to develop. I'm glad to be able to have the chance to share him with others.

How many times do you intend on posting a DAY IN the RPG: At least one I hope.

Do you know how to post pictures on the hype boards: Yes, and I'll sketch up Slieken later.

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

A golden haired elf was kneeling in a glade, staring at tracks made naught hours before by a large black bear.

"Come Nenia, the bear traveled north, it's not far ahead of us now."

The elf beckoned to another, his fraternal twin sister; to follow him as he quickly followed the path made by the bear.

"There, brother. She lies in the clearing just ahead."

The female elf pointed to a large black bear drinking from the stream in the clearing. Her brother notched an arrow in his ashwood bow, and drew back the hemp string. The arrow flew straight and buried itself into the bear's neck. The bear roared in pain and fury and turned to search for it's attacker. Both Sil-Kano and Nenia blended into the underbrush as two more arrows flew and found their marks in the bear's throat. The bear growled again, but obviously slowed in its approach. Two more arrows found their marks, and the bear fell forward with a thud. Before they could celebrate their kill and thank the god of the hunt, Ullr, though, Nenia let out a gasp of fear.

"Brother! To the east! Look!"

Sil-Kano looked to the east, towards the center of the forest. His normally brave features were overcome with fear and dread, as he started to run back towards the elven village and his family's palace. The sight of smoke billowing from what could be his home inspired speed the likes of which he couldn't have foreseen. When he and Nenia reached the village however, grief overcame them. The palace of their family was naught more than burned timber. Toror, chief counselor to the king and his family lay his hand on Sil-Kano's shoulder, turning him away from the ruins.

"Sil, I'm so sorry."

"Were they? Kalina? Tarianar?"

"... I... I'm sorry Sil. Their bodies were found minutes ago. Along with your mother and father's. I'm so sorry."

"What happened? Who did this?"

"... They think it was an accident, sire."

"The people, how much do they know?"

"Most saw us carry King Aran's body from the ashes, sire. They await an announcement from you, as you are now thier king."

"Yes, I see. Gather the council immediately. We should have haste in this matter."

As Toror went off in search of the council of Iantian to perform the blood ceremony to confirm the heir's place at the throne, Sil-Kano collapsed to his knees and wept for his parents, wife and daughter, all taken before their time.



FerretMagicianApproved.jpg
 
I'm wanting to create a British Paladin, and was wondering if there were any particular mythical places in the Isles (i.e. Camelot, Sherwood Forest) that could be used here.
 
I'm wanting to create a British Paladin, and was wondering if there were any particular mythical places in the Isles (i.e. Camelot, Sherwood Forest) that could be used here.

Only if you create them. Though Sherwood is a real forest, so it'd be there. :up:
 
Screen Name:
Andy C.

Character you have created (include known alias or nicknames here as well):
William of Nottingham (Liam for short)

Race/Culture:
Human, Briton

Racial Traits:
Nothing special; he's just a regular human.

Character Class:
Paladin


Patron Deity:
Brigid, Celtic goddess of all things "elevated" both physically (highlands, hill-forts, etc) and mentally (poetry, wisdom, craftsmanship, healing, etc), as well as keeper of sacred flames and holy wells

Magic:
Protection

Speech Color and/or Font:
Palatino Linotype, Size 3

Character Alignment (Good/Evil/Neutral):
Good

Character Personality:
Liam has rarely ventured beyond Nottingham and the surrounding Sherwood Forest, and therefore knows little of the outside world. Raised as a peasant, he is still very uncultured and uneducated, but is a very fast learner. He is very trusting, to the point of being naive. Still, he shows a temper when he believes innocents are threatened, and refuses to let himself be intimidated. More than anything, however, he almost radiates compassion, and will always put others before himself.

Origin Info/Details (don't be blunt, be as thorough as possible):
Raised in a small village outside of Nottingham, Liam was brought up by his mother, his father having left before he was born. In the absence of a father figure, he instead looked up to the amazing stories of Robin Hood and his Merry Men, and his heart longed for that sort of adventure. As he grew, however, he learned that such things were beyond his reach, and following his mother's death, he settled into the life of a village blacksmith.

One day, shortly after his twentieth birthday, a messenger arrived in the village, looking for him. On that day, Liam received news that would forever change his life.

His father Godfrey, it seemed, had joined up into the armies of Camelot, wishing to help hold the kingdom together throughout the dark times. Sadly, despite his valor granting him knighthood, Godfrey was killed in Arthur's final battle with the wicked Mordred. With no King, Camelot has since fallen to ruin.

With his dying breath, Godfrey requested that his son be found, brought to Camelot and trained in the ways of a Knight, so that he may carry on the quest to unite England.

With no reason to stay in the village, Liam took up the offer, was given his father's sword and armor, and began the long trek towards Camelot, in the hopes that some shred of its former glory still remains.

Attributes:

Strength Level:
Peak Human (The guy spent most of his life working iron and steel, after all)

Speed/Reaction Timing Level:
Normal Human

Endurance at MAXIMUM Effort/Durability:
Peak Human

Agility:
Peak Human

Intelligence:
Above-Average (Liam has no official education, but he's a fast learner)

Fighting Skill:
Untrained (though he's still fairly capable in a brawl, Liam has only begun learning the art of the sword)

Resources:
Minimal (knight's son or not, he's a peasant)

Notable Equipment:
Liam carries his father's broadsword and shield, and wears his father's chain-mail armor (with a few plate pieces he has made for himself). Even though he has left his shop behind, Liam still carries some of his tools with him, in the hopes that he can put them to use when he reaches Camelot)

Weaknesses:
Aside from the relative frailty of being a human, Liam's primary weakness is his lack of knowledge to most of the world around him. He is still very naive, and very uncertain about himself.

Supporting Characters:
Sir Godfrey (deceased)- Liam's estranged father, a knight of Camelot, killed while fighting the armies of Mordred.
Mary (deceased)- Liam's mother, a peasant woman, died of cold in the winter
"Acorn" Sally- a tomboy-ish rogue who encounters Liam while journeying through Sherwood Forest

Describe using proper English grammar what you think you can bring to the RPG:
I'm experienced in several forum-based RPGs, both here and on other websites. I've got a decent sense of dramatic structure and storytelling, and this is a character I've been playing for a long time in D&D. Besides, even if my character's back-story is a little hackneyed, you've gotta have the "Luke Skywalker" kinda character in there somewhere to stand out from all the brooding anti-hero types.

How many times do you intend on posting a DAY IN the RPG:
At least once a day.

Do you know how to post pictures on the hype boards:
deedlit%20parn%20y%20el%20mismo%20perro%20bajo%20la%20sombra%20ded%20un%20arbol.jpg


Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

Sherwood. I've lived on its outskirts my entire life, yet I haven't ventured far into it since I was a child. My friends and I, we would go into the thickets and meadows, looking for arrows and things, any trace of where Robin Hood and his Merry Men may have stayed during their adventures. As I got older, it became just a forest, just some trees, just a place that led to other places where I wasn't going to go. But by Brigid's name, it was so magical in those days.

As I ride along the trail now, it's easy to see why these woods used to hold so much wonder for me. The beams of light seeping down through the brush, the wind rushing through the trees, the birds filling the air with their song. I can see why the great Robin of Locksley would choose this place to live. It is a perfect place to convene with nature, a perfect place to find some sort of peace...

"...and the perfect place to stage an ambush."

I didn't even notice the bandits until their arrows were already loosed.

Their aim is sloppy, and most of their arrows miss...except for two. One digs into my shoulder, the armor stopping it before it would have wounded me seriously. The other grazes my horse along its side; the wound is barely a scratch, but it startles the horse enough that it throws me off.

I hit the ground hard and start gasping for air, the wind knocked right out of me. As I struggle to my feet, I see the horse galloping away in terror, and the bandits closing in, daggers and swords drawn. They're filthy-looking men, no doubt inspired by the tactics of the Merry Men...just not the morals. I pull my father's sword from its sheath, and ready myself.

Just then, something whizzes past my head, from behind. One of the bandits suddenly lurches forward, an arrow in his chest.

"Who...?"

I turn and find a green-cloaked figure emerging from the brush, already nocking another arrow into the bow.

"Now the fight's a little more fair."

The voice...a woman? She pulls back her hood and confirms it, giving me a wily grin.

"Shall we?"
 
Screen Name:
Andy C.

Character you have created (include known alias or nicknames here as well):
William of Nottingham (Liam for short)

Race/Culture:
Human, Briton

Racial Traits:
Nothing special; he's just a regular human.

Character Class:
Paladin


Patron Deity:
Liam is a Christian, part of the new religion that has emerged out of Rome and into Europe.

Magic:
Protection

Speech Color and/or Font:
Palatino Linotype, Size 3

Character Alignment (Good/Evil/Neutral):
Good

Character Personality:
Liam has rarely ventured beyond Nottingham and the surrounding Sherwood Forest, and therefore knows little of the outside world. Raised as a peasant, he is still very uncultured and uneducated, but is a very fast learner. He is very trusting, to the point of being naive. Still, he shows a temper when he believes innocents are threatened, and refuses to let himself be intimidated. More than anything, however, he almost radiates compassion, and will always put others before himself.

Origin Info/Details (don't be blunt, be as thorough as possible):
Raised in a small village outside of Nottingham, Liam was brought up by his mother, his father having left before he was born. In the absence of a father figure, he instead looked up to the amazing stories of Robin Hood and his Merry Men, and his heart longed for that sort of adventure. As he grew, however, he learned that such things were beyond his reach, and following his mother's death, he settled into the life of a village blacksmith.

One day, shortly after his twentieth birthday, a messenger arrived in the village, looking for him. On that day, Liam received news that would forever change his life.

His father Godfrey, it seemed, had joined up into the armies of Camelot, and was later knighted for his valor. Sadly, Godfrey did not last long in his service to the King, as he was killed in a battle against the wicked King Lot.

With his dying breath, Godfrey requested that his son be found, brought to Camelot and trained in the ways of a Knight of the Round Table, so that he may carry on the quest to unite England.

With no reason to stay in the village, Liam took up the offer, was given his father's sword and armor, and began the long trek towards Camelot.

Attributes:

Strength Level:
Peak Human (The guy spent most of his life working iron and steel, after all)

Speed/Reaction Timing Level:
Normal Human

Endurance at MAXIMUM Effort/Durability:
Peak Human

Agility:
Peak Human

Intelligence:
Above-Average (Liam has no official education, but he's a fast learner)

Fighting Skill:
Untrained (though he's still fairly capable in a brawl, Liam has only begun learning the art of the sword)

Resources:
Minimal (knight's son or not, he's a peasant)

Notable Equipment:
Liam carries his father's broadsword and shield, and wears his father's chain-mail armor (with a few plate pieces he has made for himself). Even though he has left his shop behind, Liam still carries some of his tools with him, in the hopes that he can put them to use when he reaches Camelot)

Weaknesses:
Aside from the relative frailty of being a human, Liam's primary weakness is his lack of knowledge to most of the world around him. He is still very naive, and very uncertain about himself.

Supporting Characters:
Sir Godfrey (deceased)- Liam's estranged father, a knight of Camelot, killed while fighting the armies of King Lot
Mary (deceased)- Liam's mother, a peasant woman, died of cold in the winter
"Acorn" Sally- a tomboy-ish rogue who encounters Liam while journeying through Sherwood Forest

Describe using proper English grammar what you think you can bring to the RPG:
I'm experienced in several forum-based RPGs, both here and on other websites. I've got a decent sense of dramatic structure and storytelling, and this is a character I've been playing for a long time in D&D. Besides, even if my character's back-story is a little hackneyed, you've gotta have the "Luke Skywalker" kinda character in there somewhere to stand out from all the brooding anti-hero types.

How many times do you intend on posting a DAY IN the RPG:
At least once a day.

Do you know how to post pictures on the hype boards:
deedlit%20parn%20y%20el%20mismo%20perro%20bajo%20la%20sombra%20ded%20un%20arbol.jpg


Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

Sherwood. I've lived on its outskirts my entire life, yet I haven't ventured far into it since I was a child. My friends and I, we would go into the thickets and meadows, looking for arrows and things, any trace of where Robin Hood and his Merry Men may have stayed during their adventures. As I got older, it became just a forest, just some trees, just a place that led to other places where I wasn't going to go. But my God, it was so magical in those days.

As I ride along the trail now, it's easy to see why these woods used to hold so much wonder for me. The beams of light seeping down through the brush, the wind rushing through the trees, the birds filling the air with their song. I can see why the great Robin of Locksley would choose this place to live. It is a perfect place to convene with nature, a perfect place to find some sort of peace...

"...and the perfect place to stage an ambush."

I didn't even notice the bandits until their arrows were already loosed.

Their aim is sloppy, and most of their arrows miss...except for two. One digs into my shoulder, the armor stopping it before it would have wounded me seriously. The other grazes my horse along its side; the wound is barely a scratch, but it startles the horse enough that it throws me off.

I hit the ground hard and start gasping for air, the wind knocked right out of me. As I struggle to my feet, I see the horse galloping away in terror, and the bandits closing in, daggers and swords drawn. They're filthy-looking men, no doubt inspired by the tactics of the Merry Men...just not the morals. I pull my father's sword from its sheath, and ready myself.

Just then, something whizzes past my head, from behind. One of the bandits suddenly lurches forward, an arrow in his chest.

"Who...?"

I turn and find a green-cloaked figure emerging from the brush, already nocking another arrow into the bow.

"Now the fight's a little more fair."

The voice...a woman? She pulls back her hood and confirms it, giving me a wily grin.

"Shall we?"

we're staying away from christianity. only old religions.

and were staying away from established myths so no camelot
 
I thought you could use established myths, you just couldn't be a legendary figure from them (ie King Arthur or Robin Hood)
 
You can work in myths and legends into the game, but you cannot play the legendary figures of them (no King Arthur, no Achilles, etc).

As for Christianity, I'd rather keep it with the old gods, but that's me.
But, after thinking about it, I have no objection to it being in the game provided it is how it was treated in it's early stages, I.E. more along the lines of a cult/underground movement in the still paganistic Roman Empire.

I'd like to hear Ferret's thoughts on the matter before anything is finalized though.
 
I thought you could use established myths, you just couldn't be a legendary figure from them (ie King Arthur or Robin Hood)
im sure JB will clarify but my understanding is no. especially because camelot necesutates arthur who does not exist in our world.
 
im sure JB will clarify but my understanding is no. especially because camelot necesutates arthur who does not exist in our world.

Yeah, Arthur wouldn't be King, but Camelot can exist though. People like Arthur, Hercules, Sigurd, and Achilles existed at one point, but now they are just figures of legends. Examples for people today to live up to and idolize.
 
You can work in myths and legends into the game, but you cannot play the legendary figures of them (no King Arthur, no Achilles, etc).

As for Christianity, I'd rather keep it with the old gods, but that's me.
But, after thinking about it, I have no objection to it being in the game provided it is how it was treated in it's early stages, I.E. more along the lines of a cult/underground movement in the still paganistic Roman Empire.

I'd like to hear Ferret's thoughts on the matter before anything is finalized though.

I'd like to stay away from religions that are being followed today. I find it disrespectful to call religions that people still follow "mythology", so I'd like for them to be excluded.

Remember, this isn't our Earth, it's a fantasy one, so it doesn't have to develop the same way.
 
So let it be written, so let it be done.

Modern day religions are not allowed in the RPG. I'll edit that into the rules in a bit.


Andy C, just edit out the Christianity parts and you're good to go. :up:
 
Edited. He's Celtic now, and Camelot still exists, but Arthur is already dead. Better?
 
Screen Name:
Andy C.

Character you have created (include known alias or nicknames here as well):
William of Nottingham (Liam for short)

Race/Culture:
Human, Briton

Racial Traits:
Nothing special; he's just a regular human.

Character Class:
Paladin


Patron Deity:
Brigid, Celtic goddess of all things "elevated" both physically (highlands, hill-forts, etc) and mentally (poetry, wisdom, craftsmanship, healing, etc), as well as keeper of sacred flames and holy wells

Magic:
Protection

Speech Color and/or Font:
Palatino Linotype, Size 3

Character Alignment (Good/Evil/Neutral):
Good

Character Personality:
Liam has rarely ventured beyond Nottingham and the surrounding Sherwood Forest, and therefore knows little of the outside world. Raised as a peasant, he is still very uncultured and uneducated, but is a very fast learner. He is very trusting, to the point of being naive. Still, he shows a temper when he believes innocents are threatened, and refuses to let himself be intimidated. More than anything, however, he almost radiates compassion, and will always put others before himself.

Origin Info/Details (don't be blunt, be as thorough as possible):
Raised in a small village outside of Nottingham, Liam was brought up by his mother, his father having left before he was born. In the absence of a father figure, he instead looked up to the amazing stories of Robin Hood and his Merry Men, and his heart longed for that sort of adventure. As he grew, however, he learned that such things were beyond his reach, and following his mother's death, he settled into the life of a village blacksmith.

One day, shortly after his twentieth birthday, a messenger arrived in the village, looking for him. On that day, Liam received news that would forever change his life.

His father Godfrey, it seemed, had joined up into the armies of Camelot, wishing to help hold the kingdom together throughout the dark times. Sadly, despite his valor granting him knighthood, Godfrey was killed in Arthur's final battle with the wicked Mordred. With no King, Camelot has since fallen to ruin.

With his dying breath, Godfrey requested that his son be found, brought to Camelot and trained in the ways of a Knight, so that he may carry on the quest to unite England.

With no reason to stay in the village, Liam took up the offer, was given his father's sword and armor, and began the long trek towards Camelot, in the hopes that some shred of its former glory still remains.

Attributes:

Strength Level:
Peak Human (The guy spent most of his life working iron and steel, after all)

Speed/Reaction Timing Level:
Normal Human

Endurance at MAXIMUM Effort/Durability:
Peak Human

Agility:
Peak Human

Intelligence:
Above-Average (Liam has no official education, but he's a fast learner)

Fighting Skill:
Untrained (though he's still fairly capable in a brawl, Liam has only begun learning the art of the sword)

Resources:
Minimal (knight's son or not, he's a peasant)

Notable Equipment:
Liam carries his father's broadsword and shield, and wears his father's chain-mail armor (with a few plate pieces he has made for himself). Even though he has left his shop behind, Liam still carries some of his tools with him, in the hopes that he can put them to use when he reaches Camelot)

Weaknesses:
Aside from the relative frailty of being a human, Liam's primary weakness is his lack of knowledge to most of the world around him. He is still very naive, and very uncertain about himself.

Supporting Characters:
Sir Godfrey (deceased)- Liam's estranged father, a knight of Camelot, killed while fighting the armies of Mordred.
Mary (deceased)- Liam's mother, a peasant woman, died of cold in the winter
"Acorn" Sally- a tomboy-ish rogue who encounters Liam while journeying through Sherwood Forest

Describe using proper English grammar what you think you can bring to the RPG:
I'm experienced in several forum-based RPGs, both here and on other websites. I've got a decent sense of dramatic structure and storytelling, and this is a character I've been playing for a long time in D&D. Besides, even if my character's back-story is a little hackneyed, you've gotta have the "Luke Skywalker" kinda character in there somewhere to stand out from all the brooding anti-hero types.

How many times do you intend on posting a DAY IN the RPG:
At least once a day.

Do you know how to post pictures on the hype boards:
deedlit%20parn%20y%20el%20mismo%20perro%20bajo%20la%20sombra%20ded%20un%20arbol.jpg


Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

Sherwood. I've lived on its outskirts my entire life, yet I haven't ventured far into it since I was a child. My friends and I, we would go into the thickets and meadows, looking for arrows and things, any trace of where Robin Hood and his Merry Men may have stayed during their adventures. As I got older, it became just a forest, just some trees, just a place that led to other places where I wasn't going to go. But by Brigid's name, it was so magical in those days.

As I ride along the trail now, it's easy to see why these woods used to hold so much wonder for me. The beams of light seeping down through the brush, the wind rushing through the trees, the birds filling the air with their song. I can see why the great Robin of Locksley would choose this place to live. It is a perfect place to convene with nature, a perfect place to find some sort of peace...

"...and the perfect place to stage an ambush."

I didn't even notice the bandits until their arrows were already loosed.

Their aim is sloppy, and most of their arrows miss...except for two. One digs into my shoulder, the armor stopping it before it would have wounded me seriously. The other grazes my horse along its side; the wound is barely a scratch, but it startles the horse enough that it throws me off.

I hit the ground hard and start gasping for air, the wind knocked right out of me. As I struggle to my feet, I see the horse galloping away in terror, and the bandits closing in, daggers and swords drawn. They're filthy-looking men, no doubt inspired by the tactics of the Merry Men...just not the morals. I pull my father's sword from its sheath, and ready myself.

Just then, something whizzes past my head, from behind. One of the bandits suddenly lurches forward, an arrow in his chest.

"Who...?"

I turn and find a green-cloaked figure emerging from the brush, already nocking another arrow into the bow.

"Now the fight's a little more fair."

The voice...a woman? She pulls back her hood and confirms it, giving me a wily grin.

"Shall we?"

approval.jpg


Good to have you aboard, Andy. :up:
 
Roster has been updated, and now includes character types next to the PCs. That way somebody looking over the roster will know what's already in the game and what's missing. :up:

Also, the new religion rule has been aded to the rule set.

Also, added the Nightshades (a type of powerful undead) to the Bestiary.
 
Coolness. I'll write up a piece for Sherwood and Camelot sometime tomorrow. Today's my birthday, and I plan on being in no shape to post tonight.
 
Coolness. I'll write up a piece for Sherwood and Camelot sometime tomorrow. Today's my birthday, and I plan on being in no shape to post tonight.

Happy Birthday! :woot: :up:


And there's no hurry, so take your time.
 
So what all races can you play??

The five major races are Human, Elf, Dwarf, Halfling, and Orc. But, you can play a character from another race if you wish (such as a minotaur, ogre, goblin, etc).
Only thing with that is the race must be approved by the GMs (some races/character types, such as dragons, demons, and celestials, aren't allowed), and then we have to write up racial traits for it, which really isn't that hard.

So, if you did want to play as a race not of the Big Five, I'd suggest clearing it first before writing out an app that may not get accepted. :up:
 
The five major races are Human, Elf, Dwarf, Halfling, and Orc. But, you can play a character from another race if you wish (such as a minotaur, ogre, goblin, etc).
Only thing with that is the race must be approved by the GMs (some races/character types, such as dragons, demons, and celestials, aren't allowed), and then we have to write up racial traits for it, which really isn't that hard.

So, if you did want to play as a race not of the Big Five, I'd suggest clearing it first before writing out an app that may not get accepted. :up:

All right thanks:up:.

The first page won't load all the way so can you give me what classes we can play as.

Sorry for the trouble.
 
Here's a copy of the app...

Screen Name:

Character you have created (include known alias or nicknames here as well):

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc):

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval):
Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One):

Fighter (the quintessential melee masters and weaponed warriors; fighters include soldiers, barbarians, gladiators, martial artists, rangers, and all general warriors)

Mystic (choosing to master The Art over physical tools, Mystics are the practitioners of the arcane; Mystic includes all mages, sorcerers, shamans, divine agents such as clerics, priests, and Celtic Druids, and all other spellcasters)

Rogue (the classic cutthroat, rogues excel at the underhanded arts; rogues include thieves, highwaymen, assassins, smugglers, pickpockets, and general scoundrels)

Paladin (these holy knights are champions of their chosen deity and are able to wield low-level Protective magicks to compliment their martial prowess. However they must remain pure and true to their god and their god's doctrine. Any wavering, no matter how minor, will force them to lose favor with their deity and thus lose their spells. Once favor is lost the paladin must seek atonement to regain favor with their divine patron. Evil Paladins are called Blackguards and wield low level Necromantic spells instead of Protective magic; Paladins cannot be of Neutral alignment)

Minstrel (the wandering bard who spread tales of adventure and courageous deeds, but also adventures themselves; Minstrels are musicians and storytellers who mix the melodious songs from their instruments and/or voice with spells from the Enchantment school of magic)

Psion (the master of mental combat, the psionicists devotes their study to unlocking the mysteries of the mind; Psions include telepaths and telekinetics; a player can only choose one of the two disciplines, not both) (NOTE: Psionics are treated as they are seen in the comic world, but they are not as powerful. So there would be no Xavier level telepaths able to enslave an entire city or communicate with somebody on the other side of the known world, or telekinetics on the level of the Phoenix who can move mountains or topple an entire city in a single act)

Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator):

Magic (if your character is a Mystic, choose one of the following schools of magic to specialize in. NOTE: A player will only be able to cast spells that deal with their school, forsaking all others, so choose carefully) (Descriptions of the schools can be found in a reserved post in the OOC Thread): Necromancy, Protection, Elemental, Conjuration, Transformational, Enchantment, Phantasmal, Divination, Druidic

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not):

Character Alignment (Good/Evil/Neutral):

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations):

Origin Info/Details (don't be blunt, be as thorough as possible):

Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Weak Human, Normal Human, Peak Human (Dwarves in peak condition are slighty stronger than a man; Elves and Halflings are weaker than a man in peak condition; Orcs are the same)

Speed/Reaction Timing Level: Weak Human, Normal Human, Peak Human (Elves in peak condition are quicker than a man in peak condition with Halflings being just slightly quicker; Dwarves are slightly slower than a man in peak condition; Orcs are the same)

Endurance at MAXIMUM Effort/Durability: Weak Human, Normal Human, Peak Human (Dwarves are more sturdy than a man in peak condition; Elves are less durable than a man in peak condition as well as are Halflings; Orcs are slightly more sturdy than a man in peak condition)

Agility: Weak Human, Normal Human, Peak Human (Elves are more agile than a man in peak condition; Halflings are slightly more agile than a man in peak condition; Dwarves are less agile than a man in peak condition; Orcs are the same)

Intelligence: Below Average/Average/Above-Average/Genius/Super-Genius (All non-human character races described above are treated normally, although keep in mind that an Orcish super-genius is a truly unique character)

Fighting Skill: Untrained/Trained/Expert/Mastered (Due to their devotion to their arts, Mystics and Psions cannot be Experts or Masters, and Minstrels cannot be Mastered)

Resources: Minimal/Average/Large/Extreme

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app):

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here):

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?):

Describe using proper English grammar what you think you can bring to the RPG:

How many times do you intend on posting a DAY IN the RPG:

Do you know how to post pictures on the hype boards:

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):
But you should try to get the first page to load. It's got posts with info on magic and racial traits that you should definitely see before filling out an app.
 

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