Gods & Men: The Ancient Myths RPG: Chapter 1 OOC Thread

I'll be typing up my App for my dwarven paladin later on tonight, so get your friggin' Tigger ready you filthy son of an orc. :cmad:
 
The first page has soooooooo much. It loaded but the rules! It was overwhelming!
 
That's what you get when two DMs get together and work on an RPG for over a month. :up:
The rules are only in the first post though. The rest of the stuff (the other posts) are just extra stuff and descriptions.

I'll be typing up my App for my dwarven paladin later on tonight, so get your friggin' Tigger ready you filthy son of an orc. :cmad:
Good. I look forward to seeing my minions feast on your Paladin's flesh. :cmad:
 
Well I'll see what I can do. You'll either have a human ranger. Or a Evil Elvan Mystic. Or none at all Haha
 
Here's a write-up on Camelot and Sherwood:

CAMELOT:
456px-Idylls_of_the_King_3.jpg


Located in the southeastern region of England, Camelot was once the court of Arthur, the first King to unite all of the Britons. It had taken designs from the technological and architectural wonders of Greece and Rome-- even improved upon them in some cases. This castle was meant to be Arthur's shining example to the rest of his people, a fortress that valued right over might, and a haven for those who wished to escape the brutality of feudal life. From there, Arthur and his Knights of the Round Table, counseled by the powerful wizard Merlyn, set out on quests and adventures that would become the stuff of legend, in the hopes bringing prosperity to all England.

However, every Golden Age must one day end, and though Camelot seemed impregnable to enemies from without, it was brought down by enemies from within. Arthur's betrayal at the hands of his wife Guinevere and his most trusted knight Sir Launcelot all but broke the King's spirit, worsened by the vengeful return of his illegitimate son Mordred. In one final, horrific battle for control of the throne, Arthur and Mordred slew each other, and the lineage of Camelot was lost. Though Guinevere and Launcelot attempted to retain some degree of control, the people's trust had been broken, and the surviving Knights of the Round Table soon disbanded.

Twenty years later, Camelot is now all but ruined, its hallways dark and empty, the only inhabitants vagrants and brigands. As a Dark Age has descended upon England, it must be wondered if Camelot will ever return to the shining glory it once was.

SHERWOOD FOREST:

800px-Major_Oak_in_Sherwood_Forest_in_2006.jpg


Covering the larger part of Nottinghamshire, Sherwood Forest is a massive wood that was once the home of the legendary Sir Robin of Locksley, known to the world as Robin Hood. From there, he and his band of outlaws known as the "Merry Men" fought the injustice of the wicked Prince John and his lapdog, the Sheriff of Nottingham.

Though decades have passed since Robin Hood's time, it is believed that the forest still contains many pieces of his legacy. The hideout of the Merry Men is said to have been a spanning web of tree-borne keeps, but it has been lost in the passing years. Sherwood also contains the resting place of Sir Robin and his Maid Marian, though these too have long since been forgotten.

As it stands today, Sherwood has become a den for bandits and highwaymen, those who would rob from the rich...and keep for themselves. The morals and ideals that Sir Robin upheld are no longer heeded by the denizens of Sherwood Forest, and it is now a very dangerous place.
 
Nice job on the write ups. :up:

And every time I see Sir Robin mentioned, I think Monty Python. :o
 
"...who nearly fought the Dragon of Angnor, who nearly stood up to the vicious Chicken of Bristol, and who personally wet himself at the Battle of Badon Hill."
 
"...who nearly fought the Dragon of Angnor, who nearly stood up to the vicious Chicken of Bristol, and who personally wet himself at the Battle of Badon Hill."

Which reminds me...

Has Master Bruce applied yet? :o
 
Also, since we're going ancient times here, what about calling England by it's ancient name of Albion?
 
No, he's still trying to figure out how to best potray his cowardly, stinky self in RPG form. :o

And besides, where's your app? :cmad:

It's coming. Jeez, give me a break, I'm playing a dwarf, we've only got a 20' base speed.
 
Here you go, you Tigger-loving kobold. :cmad:

Sample Post to come.

Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: SuperFerret

Character you have created (include known alias or nicknames here as well): “Beardless” Brottor Balderk

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc): Dwarf

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval): Darkvision (able to see in the darkness up to 60 feet, but in black and white only); Toxin Resistance (dwarven toughness allows them to resist most standard poisons, but it does not make them immune to them. They are just not as affected as strongly as a man would be, and large doses can still prove fatal); Stonecunning (due to spending most of their lives under the Earth, dwarves have a natural affinity for stone-workings and the like. Thus they are able to notice unusual stonework if they are close by it, such as stone traps, non-magical stone secret doors, unsafe stone surfaces, shaky stone ceilings, etc); Depth-Sense (Dwarves have the innate ability to sense how deep they are underground, but this is not accurate and usually falls in a window of a few miles); average life-span of 150 years

Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One):

Paladin (these holy knights are champions of their chosen deity and are able to wield low-level Protective magicks to compliment their martial prowess. However they must remain pure and true to their god and their god's doctrine. Any wavering, no matter how minor, will force them to lose favor with their deity and thus lose their spells. Once favor is lost the paladin must seek atonement to regain favor with their divine patron. Evil Paladins are called Blackguards and wield low level Necromantic spells instead of Protective magic; Paladins cannot be of Neutral alignment)

Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator): Brottor heeds the call of Moradin, chief god of the Dwarven race.

Magic (if your character is a Mystic, choose one of the following schools of magic to specialize in. NOTE: A player will only be able to cast spells that deal with their school, forsaking all others, so choose carefully) (Descriptions of the schools can be found in a reserved post in the OOC Thread): Brottor, like all dwarves dislikes the use of magic, even though he has some minor power in the Protective school.

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Dark Red Arial Black

Character Alignment (Good/Evil/Neutral): Good, like any self-respecting paladin.

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Brottor is a fairly typical dwarven paladin in most regards. He is honest, loyal, honorable and serious. However, he does have the ability to laugh at himself, and he is also very humble, two things that not many a dwarf or paladin can say of themselves.

Origin Info/Details (don't be blunt, be as thorough as possible):

Brottor is an oddity. The Dwarven race is known for their beards, a trait all of their number, even women, share, yet Brottor Balderk, who was once known as a great hero to his race, lacks his whiskers. The story of how Brottor gained his ‘beardless’ status is a long one, but it is worth telling for sake of exposition, as well as showing how Brottor, a proud Dwarven warrior, wound up as a blacksmith who had a human wife and two half-orcish children.

Our story begins with a much younger Brottor, who still had his long golden beard at the time, while he was on a mission with a Dwarven war party to raid a nearby camp of hobgoblins. This bit of history is crucial, as it is the event that lead Brottor onto the path of the paladin, a path that would render him beardless one day.

Byron Durmin, the dwarf who was leading the raid, had concocted a plan to oust the hobgoblins using subterfuge and stealthy guerilla tactics. Brottor, being almost abnormally honorable, refused to go along with the plan, and thus strode out alone into the middle of the hobgoblin war camp, challenged the Goblinoid chieftain to a duel and slew him in one on one combat. After his battle with the hobgoblin leader, he was beset upon by the rest of the warband, and despite his companions timely rescue, Brottor was gravely injured. While recovering from his wounds, Brottor was visited by a high priest of Moradin, and told that for his bravery, he was to become a paladin.

Over the next three decades Brottor grew into his new profession as a protector of innocents and honorable combatant of evil, and he was heralded as a legend among the dwarves. Brottor was happy with his lot in life. At least, he was until the fateful events in a small human village in the British Isles.

The town was called Cottington, and when Brottor arrived it was under siege by a group of orcish bandits. Riding to the rescue, Brottor turned the tables on the raiders, slaying them to the last, or so he thought. An hour after he had defeated what he had thought was the last of the orcs and had begun to give aid to those injured in the raid, Brottor discovered two orcs holed up in a cottage on the edge of town. They had slaughtered the family that had lived there, aside from a young maiden, whom they were violating as Brottor had found them. Flying into a very uncharacteristic rage, Brottor killed both orcs with his bare hands attempting to rescue the girl. But he was too late already, she had been repeatedly raped, and was already pregnant with half-breed children. Brottor, in his way, felt that through his failure to prevent the girl’s rape that he was the father of the soon to be children, and swore to help the young woman raise the children.

Now seventeen years later, Brottor, aged seventy, is married to the woman, who is named Elena, and has raised the twin half-orcs, Einkil (his son) and Diesa (his daughter). He works as the town blacksmith in Cottington, and lives a generally simple life. Little does he know that fate will soon throw him once again upon the path of the wandering hero.


Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Peak (Dwarves in peak condition are slightly stronger than a man)

Speed/Reaction Timing Level: Weak (Dwarves are slightly slower than a man in peak condition)

Endurance at MAXIMUM Effort/Durability: Peak (Dwarves are more sturdy than a man in peak condition)

Agility: Weak (Dwarves are less agile than a man in peak condition)

Intelligence: Above-Average (All non-human character races described above are treated normally, although keep in mind that an Orcish super-genius is a truly unique character)

Fighting Skill: Mastered

Resources: Average

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app): Brottor wears masterwork half-plate armor, and uses common mundane equipment, all of masterwork quality. His one and only magical item is his Holy Avenger Warhammer, named Th’Rak (a Dwarven name meaning “Hammer of Oaths”). Th’Rak has a powerful enchantment on it, which not only helps Brottor hit harder and more often in combat, but also protects him and those nearby from all but the most powerful magical spells. Th’Rak, being a blessed weapon also harms unholy creatures such as demons, devils, and the undead much more than a similarly enchanted, but unblessed, weapon would.

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): Brottor has no actual physical weaknesses, but his strong sense of loyalty and honor can be used against him.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Brottor has a wife, Elena, and twin adopted children, Einkil and Diesa. Elena is human and the twin are half-orcs with Einkil taking after his orcish heritage and Diesa is more human than orc.

Describe using proper English grammar what you think you can bring to the RPG: If I wrote out that whole history up there, do I really need to answer this? I can bring a vast knowledge of fantasy worlds, and years of role-playing experience.

How many times do you intend on posting a DAY IN the RPG: As many as life allows.

Do you know how to post pictures on the hype boards: Aye.

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

Clang!

Clang!

Clang!

“Okay, lad, now ye got to turn it over.” Brottor said to his ‘son’ Einkil, who was holding the heated piece of metal that would become the boy’s very first sword.

“Like this, father?” Einkil asked, respect filling his gruff voice as he turned the soon-to-be sword, then using his muscular forearm to wipe some sweat off his sloping brow. It sure was hot this close to the forge.

“Aye lad, just like that.” Brottor began to pound the metal flat again, sending small sparks scattering with each landed blow.

“Poppa?” came a melodic voice from the entrance to the shop. Both the older dwarf and the younger half-orc looked up in response. Unlike her twin brother Einkil, Diesa got most of her traits from her mother’s humanity. The young half-orcish beauty shared the slight greenish skin tone of her brother, but she had a human’s features and intelligence, and most of all, her voice was heavenly. Brottor was sure that the girl was to become a famed singer one day, just as he knew that Einkil’s immense strength and rather dim mind would lead the boy down the road of the warrior. “Poppa, Mother wanted me to tell the two of you that dinner is done. We wouldn’t want that mutton getting cold.”

Einkil did a double take, looking back and forth from his sister, his father and his new unfinished sword. “But, what about..” he stuttered.

“No need to worry, lad.” Brottor said, laying down his hammers and snuffing out the forge’s fire, “we can finish after dinner. The metal’s not going anywhere, and your dear mother’s mutton is nothing to put off until later. Let’s go eat.” With that, Brottor Balderk walked with his two adopted children down the road a bit to their home.
 
Here you go, you Tigger-loving kobold. :cmad:

Sample Post to come.

Gods & Men: The Ancient Myths RPG: SEASON I

Screen Name: SuperFerret

Character you have created (include known alias or nicknames here as well): “Beardless” Brottor Balderk

Race/Culture (What race is your character, and, if human, what culture does your character hail from, for example is your character Roman, Athenian, Celtic, Norse, Spartan, Persian, etc) (GMs must approve of any race not part of the big 5: Human, Elf, Dwarf, Halfling, and Orc): Dwarf

Racial Traits (traits specific to your race; a list can be found in the second post of the OOC thread) (For races not listed, GMs must create traits for that race first before player approval): Darkvision (able to see in the darkness up to 60 feet, but in black and white only); Toxin Resistance (dwarven toughness allows them to resist most standard poisons, but it does not make them immune to them. They are just not as affected as strongly as a man would be, and large doses can still prove fatal); Stonecunning (due to spending most of their lives under the Earth, dwarves have a natural affinity for stone-workings and the like. Thus they are able to notice unusual stonework if they are close by it, such as stone traps, non-magical stone secret doors, unsafe stone surfaces, shaky stone ceilings, etc); Depth-Sense (Dwarves have the innate ability to sense how deep they are underground, but this is not accurate and usually falls in a window of a few miles); average life-span of 150 years

Character Class (Somewhat similar to the classes in the CAH RPG, but with some differences) (Choose One):

Paladin (these holy knights are champions of their chosen deity and are able to wield low-level Protective magicks to compliment their martial prowess. However they must remain pure and true to their god and their god's doctrine. Any wavering, no matter how minor, will force them to lose favor with their deity and thus lose their spells. Once favor is lost the paladin must seek atonement to regain favor with their divine patron. Evil Paladins are called Blackguards and wield low level Necromantic spells instead of Protective magic; Paladins cannot be of Neutral alignment)

Patron Deity (only required for those under the Paladin heading or those who are a priest, cleric, or other divine agent; others may choose one if they wish to flesh out their character more) (Your Patron Deity MUST be from the pantheon significant to your character's culture, I.E. no Odin worshipping Egyptian Priestess) (Elves and Dwarves have their own pantheons which are briefly detailed under the Mounting Heavens of Celestia with the race's evil deities mentioned in the Nine Hells of Baator): Brottor heeds the call of Moradin, chief god of the Dwarven race.

Magic (if your character is a Mystic, choose one of the following schools of magic to specialize in. NOTE: A player will only be able to cast spells that deal with their school, forsaking all others, so choose carefully) (Descriptions of the schools can be found in a reserved post in the OOC Thread): Brottor, like all dwarves dislikes the use of magic, even though he has some minor power in the Protective school.

Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Dark Red Arial Black

Character Alignment (Good/Evil/Neutral): Good, like any self-respecting paladin.

Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): Brottor is a fairly typical dwarven paladin in most regards. He is honest, loyal, honorable and serious. However, he does have the ability to laugh at himself, and he is also very humble, two things that not many a dwarf or paladin can say of themselves.

Origin Info/Details (don't be blunt, be as thorough as possible):

Brottor is an oddity. The Dwarven race is known for their beards, a trait all of their number, even women, share, yet Brottor Balderk, who was once known as a great hero to his race, lacks his whiskers. The story of how Brottor gained his ‘beardless’ status is a long one, but it is worth telling for sake of exposition, as well as showing how Brottor, a proud Dwarven warrior, wound up as a blacksmith who had a human wife and two half-orcish children.

Our story begins with a much younger Brottor, who still had his long golden beard at the time, while he was on a mission with a Dwarven war party to raid a nearby camp of hobgoblins. This bit of history is crucial, as it is the event that lead Brottor onto the path of the paladin, a path that would render him beardless one day.

Byron Durmin, the dwarf who was leading the raid, had concocted a plan to oust the hobgoblins using subterfuge and stealthy guerilla tactics. Brottor, being almost abnormally honorable, refused to go along with the plan, and thus strode out alone into the middle of the hobgoblin war camp, challenged the Goblinoid chieftain to a duel and slew him in one on one combat. After his battle with the hobgoblin leader, he was beset upon by the rest of the warband, and despite his companions timely rescue, Brottor was gravely injured. While recovering from his wounds, Brottor was visited by a high priest of Moradin, and told that for his bravery, he was to become a paladin.

Over the next three decades Brottor grew into his new profession as a protector of innocents and honorable combatant of evil, and he was heralded as a legend among the dwarves. Brottor was happy with his lot in life. At least, he was until the fateful events in a small human village in the British Isles.

The town was called Cottington, and when Brottor arrived it was under siege by a group of orcish bandits. Riding to the rescue, Brottor turned the tables on the raiders, slaying them to the last, or so he thought. An hour after he had defeated what he had thought was the last of the orcs and had begun to give aid to those injured in the raid, Brottor discovered two orcs holed up in a cottage on the edge of town. They had slaughtered the family that had lived there, aside from a young maiden, whom they were violating as Brottor had found them. Flying into a very uncharacteristic rage, Brottor killed both orcs with his bare hands attempting to rescue the girl. But he was too late already, she had been repeatedly raped, and was already pregnant with half-breed children. Brottor, in his way, felt that through his failure to prevent the girl’s rape that he was the father of the soon to be children, and swore to help the young woman raise the children.

Now seventeen years later, Brottor, aged seventy, is married to the woman, who is named Elena, and has raised the twin half-orcs, Einkil (his son) and Diesa (his daughter). He works as the town blacksmith in Cottington, and lives a generally simple life. Little does he know that fate will soon throw him once again upon the path of the wandering hero.


Attributes (Select one from each category) (some races are greater or weaker than a human in specific categories and will be noted below or in the racial traits section of the OOC thread):

Strength Level: Peak (Dwarves in peak condition are slightly stronger than a man)

Speed/Reaction Timing Level: Weak (Dwarves are slightly slower than a man in peak condition)

Endurance at MAXIMUM Effort/Durability: Peak (Dwarves are more sturdy than a man in peak condition)

Agility: Weak (Dwarves are less agile than a man in peak condition)

Intelligence: Above-Average (All non-human character races described above are treated normally, although keep in mind that an Orcish super-genius is a truly unique character)

Fighting Skill: Mastered

Resources: Average

Notable Equipment (Items your character has on them of relevance, such as thieving tools if they're a rogue, holy items if they're a priest, magic weapons and/or armor, magic items, etc; we assume you're character has basic stuff, like rations, waterskin, and a torch or lantern; be as specific as possible as well as realistic as possible, I.E. if your character is carrying a ton of stuff their mobility and endurance will be sorely hindered; also keep in mind that magic items are rare, expensive, and difficult to make) (For ideas for notable equipment, and magic items, check out the link below the app): Brottor wears masterwork half-plate armor, and uses common mundane equipment, all of masterwork quality. His one and only magical item is his Holy Avenger Warhammer, named Th’Rak (a Dwarven name meaning “Hammer of Oaths”). Th’Rak has a powerful enchantment on it, which not only helps Brottor hit harder and more often in combat, but also protects him and those nearby from all but the most powerful magical spells. Th’Rak, being a blessed weapon also harms unholy creatures such as demons, devils, and the undead much more than a similarly enchanted, but unblessed, weapon would.

Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): Brottor has no actual physical weaknesses, but his strong sense of loyalty and honor can be used against him.

Supporting Characters (Does your character have a significant other? A mother? A Friend? Who are they, what do they have to do with your character?): Brottor has a wife, Elena, and twin adopted children, Einkil and Diesa. Elena is human and the twin are half-orcs with Einkil taking after his orcish heritage and Diesa is more human than orc.

Describe using proper English grammar what you think you can bring to the RPG: If I wrote out that whole history up there, do I really need to answer this? I can bring a vast knowledge of fantasy worlds, and years of role-playing experience.

How many times do you intend on posting a DAY IN the RPG: As many as life allows.

Do you know how to post pictures on the hype boards: Aye.

Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

Clang!

Clang!

Clang!

“Okay, lad, now ye got to turn it over.” Brottor said to his ‘son’ Einkil, who was holding the heated piece of metal that would become the boy’s very first sword.

“Like this, father?” Einkil asked, respect filling his gruff voice as he turned the soon-to-be sword, then using his muscular forearm to wipe some sweat off his sloping brow. It sure was hot this close to the forge.

“Aye lad, just like that.” Brottor began to pound the metal flat again, sending small sparks scattering with each landed blow.

“Poppa?” came a melodic voice from the entrance to the shop. Both the older dwarf and the younger half-orc looked up in response. Unlike her twin brother Einkil, Diesa got most of her traits from her mother’s humanity. The young half-orcish beauty shared the slight greenish skin tone of her brother, but she had a human’s features and intelligence, and most of all, her voice was heavenly. Brottor was sure that the girl was to become a famed singer one day, just as he knew that Einkil’s immense strength and rather dim mind would lead the boy down the road of the warrior. “Poppa, Mother wanted me to tell the two of you that dinner is done. We wouldn’t want that mutton getting cold.”

Einkil did a double take, looking back and forth from his sister, his father and his new unfinished sword. “But, what about..” he stuttered.

“No need to worry, lad.” Brottor said, laying down his hammers and snuffing out the forge’s fire, “we can finish after dinner. The metal’s not going anywhere, and your dear mother’s mutton is nothing to put off until later. Let’s go eat.” With that, Brottor Balderk walked with his two adopted children down the road a bit to their home.

approval.jpg


A strange, yet interesting character, SF. :up:
 
Roster has been updated.

And the IC Thread will be up in a few. :up:
 
IC Thread is up and running. Feel free to let the adventures begin. :up:
 
im back from philadelphia did i miss anything?
 
Write up for Tiveden Forest:

TIVEDEN FOREST:

swe02.jpg


Tiveden forest is an extremely large deciduous forest in Svealand. Its large size and many natural lakes have made it the perfect hide out for numerous bandits, assassins and other outlaws who call it home. Near the center of the forest, kept secret and guarded by several skilled archers, is the village of Eskanedhal. This elven city is home to several hundred elves, the largest such colony in Svealand. The elves who call Tiveden their home have also made it neutral territory in the Svea-Geats wars. Fiercely protective of their homeland, elven sharpshooters have made it so that warriors from both sides stay to the outskirts of the forest, though it is the natural dividing line between the two sides.

 
Write up for Tiveden Forest:

TIVEDEN FOREST:

swe02.jpg


Tiveden forest is an extremely large deciduous forest in Svealand. Its large size and many natural lakes have made it the perfect hide out for numerous bandits, assassins and other outlaws who call it home. Near the center of the forest, kept secret and guarded by several skilled archers, is the village of Eskanedhal. This elven city is home to several hundred elves, the largest such colony in Svealand. The elves who call Tiveden their home have also made it neutral territory in the Svea-Geats wars. Fiercely protective of their homeland, elven sharpshooters have made it so that warriors from both sides stay to the outskirts of the forest, though it is the natural dividing line between the two sides.


Everything looks to be in order. Will edit it into the post in a bit. :up:
 
Places of Interest updated.

Also added Hobgoblins and Bugbears to the Bestiary.
 
Are we allowed to set characters up with myth's from other time periods as things happening at the time of the characters?
 
Could you elaborate a bit, please? :huh:

Well..okay...are we able to form our own versions of myths/history? Not totally shunning myth, but weave it the way we want it too be woven through history?
 

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