Gods & Men: The Ancient Myths RPG: Chapter 1 OOC Thread

Very interesting, Charlie, I look forward to seeing him in action. :up:


Also, I have an announcement, I will be tweaking the magic system a bit, in a way to allow for more versatile mystics. It won't have any (major) effect on existing characters unless their player wants it to.
 
Very interesting, Charlie, I look forward to seeing him in action. :up:


Also, I have an announcement, I will be tweaking the magic system a bit, in a way to allow for more versatile mystics. It won't have any (major) effect on existing characters unless their player wants it to.

Sounds good. Looking forward to seeing the revisions. :up:
 
Johnny Blaze, I know we had a long talk about the dragons. But I hope you don't mind one of the things I mentioned about them in my post.
 
Yea, I tried to keep in mind that you told me how wise and "human-like" the dragons in this world actually can be and are.

Also, made some slight edits in my post that I found errors in. Nothing "earth-shattering"...but if you are curious I think explains a few things a tad better.
 
Gods & Men: The Ancient Myths RPG: SEASON I
Screen Name: The Question

Character you have created (include known alias or nicknames here as well): Bogdan Caldararu

Race/Culture: A Vampire, and a Kalderash Gypsie from Romania.

Racial Traits: Hypnotic Gaze (A vampire can crush the will of mortals by looking into their eyes. The vampire must concentrate for this ability to work, and those merely looking at the vampire are not affected. Those with strong enough will power can fight off a vampire's dominating gaze, but it is difficult to do and takes all their concentration to do. The longer the vampire goes without blood the weaker and easier to resist this power gets.); Blood Drain (A vampire can suck the blood from a living creature via it's fangs. The vampire must successfully grapple their victim to bite them and begin draining their blood. With the vampire's unnatural strength this is usually not a difficult task to accomplish. The opponent begins feeling their life essense being drained away within a handful of seconds, and within a minute their abilities begin to weaken (physical attributes, racial traits, etc). If the victim is still grappled after a minute of feeding, they grow even weaker to the point of immobility. Once the vampire has completely drained the victim of their blood, they die and rise three days later as a vampire spawn under the yolk of the vampire that slayed them until their master's death. Drinking the blood of a living creature energizes a vampire, empowering their abilities and healing wounds they have sustained. The longer a vampire goes without blood, the weaker they become. After a few days without fresh blood, a vampire's physical abilities begin to weaken, as well as some of their other racial traits. If a vampire goes without blood for over a week, they become extremely weak (movement rates, certain powers, and physical abilities reduced by 3/4). After another few days, the vampire will become immobile and catatonic, and a day later they will die of blood starvation. If the vampire can consume the blood of a living creature before becoming immobile, they will immediately feel refreshed and strengthen. The more blood they consume the better they become until they are back to their normal, vile selves.); Children of the Night (Vampires command the lesser creatures of the world, and, once per day, can control a swarm of rats, bats, or a pack of wolves. The vampire can summon whatever of the three types of creatures are known to be in the area and they will arrive as soon as possible (1 mile radius) and serve the vampire for up to one hour.); Gaseous Form (A vampire can assume the form of mist at will, and can remain gaseous indefinately with a fly speed of 3 mph with perfect manuverability. The vampire cannot perform any physical attack or use it's gaze when in this form, but can still cast spells. Likewise, a vampire in mist form can only be damaged by spells and weapons able to hit incorporeal creatures. A vampire gains this ability after 100 years of unlife.); Alternate Form (A vampire can take the shape of a bat or a wolf once per day. Once the vampire chooses that form, it gains all the attacks and abilities associated with that form, and may remain in that form for the night, or until the vampire reverts back to it's original shape. A vampire gains this ability after 200 years of unlife.); Heightened Senses (A vampire is the consumate hunter in the darkness, and, as such, their senses are much more attuned then that of a human. Their hearing and sense of smell is much more astute than a mortal, as they are able to hear a creature's heartbeat up to 30ft away and smell the fear in a victim that's before them. Their sight is also enhanced, as a vampire can see in the blackness of night as though they were a hunting cat.); Weaknesses (Despite all their powers, vampires have a few major weaknesses. Vampires are extremely allergic to sunlight and exposure to the rays of the sun for even a handful of seconds could be deadly. A daylight spell will also injure a vampire and potentially kill it, though it is not as strong as a reaction as if it were true sunlight. A vampire is highly allergic to garlic and silver, and both materials can severely weaken a vampire if they are injested or come into physical contact with them as both will burn the skin of a vampire causing extreme pain. A large enough exposure to either garlic or silver will kill a vampire. A vampire is helpless when it is at rest during the day, and can be killed by beheading or either completely destroying or removing it's heart from it's chest. The old wive's tale of a stake through the heart will not kill a vampire, but it will immobilize the vampire thus appearing as such. If the stake is ever removed, the vampire will immediately regain it's mobility and woe to any in it's way. The blood of certain races can also have adverse affects on vampires, for instance the blood of fey creatures is said to act as a hallucinegin. Vampires are resistant to the power of a holy man, but, if the priest or cleric has enough faith, they are able to drive the vampire away from the area for a day); Being undead, vampires are immune to cold, poisons, negative energy attacks, disease, aging, paralysis, is highly resistent to polymorph and electrical attacks, and can only be truly harmed by magic or magical weapons
Strength: Much stronger than a man (able to lift up to 1 ton)
Speed/Reaction Time: Reacts much faster than a man in peak condition; Faster than a man (able to run at speeds of 25 MPH)
Endurance/Durability: Undead (does not tire or need to breath, but does need to consume blood and rest during the day. Non-magical weapon damage heals instantly.)
Agility: Much more agile than a man

Character Class: Minstrel

Patron Deity: Well, Bogdan was a Roman Orthadox Christian before being sired. So, Jesus Christ, I suppose. Unless Christianity doesn't exist in this universe. In that case, nevermind.

Speech Color and/or Font: Dark Red Comic Sand MS

Character Alignment: Neutral

Character Personality: Bogdan is, for the most part, carefree. He's focused solely on survivng to the next day and having a good time. He's something of a hedonist, but in a much more pleasant way than alot of vampires are. He enjoys a good drink, pretty women, a nice game of cards, fine music, and having a chat with the local fellows at the bar. Overall, his outlook on life is much more positive than that of your typical vampire. His biggest flaw, however, is his guilt. He has a tendancy to feel enormous guilt when things go wrong, even when he's in no way responsible and was simply unable to prevent it. When that happens, he tends to either try and fix things, and when that fails, sink into a depression where he tries and fails to kill himself with alchohol. However, he usually bounces back within a few days. Still, as you can tell, he doesn't think very highly of himself. He doesn't enjoy killing, and as such will try and take only the bare minimum blood necessairy to survive when feeding on a human, and does his best to patch them up afterwards.

Origin Info/Details (don't be blunt, be as thorough as possible): Bogdan was born to a coppersmith in Romania. When he was sixteen, he acompanies his brother, Alexandru, to the local tavern. On the way home, he was a tacked by a half starved wild man, possessing inhuman strength. He bit Bogdan in the neck, causing him to bleed to death. Three days later, however, he rose. He wandered around the village aimlessly for two days, realizing quite painfully that sunlight was harmful to him. He finally made his way home, and was found by his brother. In his confusion and the madness of his hunger, he atacked Alexandru, killing him, and then proceeded to feed on him. When he finally came to his senses, he was horrified by what he had done, and fled. That was ten years ago. He is now trying his very hardest to forget his past.

Attributes:

Strength: Much stronger than a man (able to lift up to 1 ton)

Speed/Reaction Time: Reacts much faster than a man in peak condition; Faster than a man (able to run at speeds of 25 MPH)

Endurance/Durability: Undead (does not tire or need to breath, but does need to consume blood and rest during the day. Non-magical weapon damage heals instantly.)

Agility: Much more agile than a man

Intelligence: Above-Average

Fighting Skill: Trained

Resources: Minimal

Notable Equipment: His guitar and his hunting knife.

Weaknesses: All of the conventional weaknesses of Vampires: Sunlight, silver, and garlic.

Supporting Characters: None yet.

Describe using proper English grammar what you think you can bring to the RPG: Well, I'm a good writer, and I work well with others.

How many times do you intend on posting a DAY IN the RPG: As much as I can, I guess.

Do you know how to post pictures on the hype boards:
Ffl_br_spike.gif

(Not what Bogdan looks like)

Sample Post:

"I AM THE STRONGEST MAN IN ALL OF IRELAND!"

The buffoon in the corner of the pub had been screaming that at the top of his lungs for the better part of an hour.

"But we're not in Ireland, are we?" I whispered into my drink.

The big lummox roughly grabbed one of the barmaids, and started saying things that are simply inapropriate to say in the presence of a lady. I put down my drink and stood up.

"Excuse me, sir!" I said over the noise of the bar. "I think you should let the lady go."

He walked over to me, looked me over, and then just laughed.

"HA! And what're you going to do about it, boy?"

"Nothing, I suppose. But I think you should know this: Yer ma's a ****e."

His face then showed an anger that I've never seen before. He punched me, knocking me back about four feet.

"Thank you" I said.

"Fer what?"

"Now I can to this."

I kicked him, sending him flying through the door and out onto the street. Everyone stared at me as I grabbed my drink and sat down next to the barmaid.

"So," I said, "when do you get off work?
 
Gods & Men: The Ancient Myths RPG: SEASON I
Screen Name: The Question

Character you have created (include known alias or nicknames here as well): Bogdan Caldararu

Race/Culture: A Vampire, and a Kalderash Gypsie from Romania.

Racial Traits: Hypnotic Gaze (A vampire can crush the will of mortals by looking into their eyes. The vampire must concentrate for this ability to work, and those merely looking at the vampire are not affected. Those with strong enough will power can fight off a vampire's dominating gaze, but it is difficult to do and takes all their concentration to do. The longer the vampire goes without blood the weaker and easier to resist this power gets.); Blood Drain (A vampire can suck the blood from a living creature via it's fangs. The vampire must successfully grapple their victim to bite them and begin draining their blood. With the vampire's unnatural strength this is usually not a difficult task to accomplish. The opponent begins feeling their life essense being drained away within a handful of seconds, and within a minute their abilities begin to weaken (physical attributes, racial traits, etc). If the victim is still grappled after a minute of feeding, they grow even weaker to the point of immobility. Once the vampire has completely drained the victim of their blood, they die and rise three days later as a vampire spawn under the yolk of the vampire that slayed them until their master's death. Drinking the blood of a living creature energizes a vampire, empowering their abilities and healing wounds they have sustained. The longer a vampire goes without blood, the weaker they become. After a few days without fresh blood, a vampire's physical abilities begin to weaken, as well as some of their other racial traits. If a vampire goes without blood for over a week, they become extremely weak (movement rates, certain powers, and physical abilities reduced by 3/4). After another few days, the vampire will become immobile and catatonic, and a day later they will die of blood starvation. If the vampire can consume the blood of a living creature before becoming immobile, they will immediately feel refreshed and strengthen. The more blood they consume the better they become until they are back to their normal, vile selves.); Children of the Night (Vampires command the lesser creatures of the world, and, once per day, can control a swarm of rats, bats, or a pack of wolves. The vampire can summon whatever of the three types of creatures are known to be in the area and they will arrive as soon as possible (1 mile radius) and serve the vampire for up to one hour.); Gaseous Form (A vampire can assume the form of mist at will, and can remain gaseous indefinately with a fly speed of 3 mph with perfect manuverability. The vampire cannot perform any physical attack or use it's gaze when in this form, but can still cast spells. Likewise, a vampire in mist form can only be damaged by spells and weapons able to hit incorporeal creatures. A vampire gains this ability after 100 years of unlife.); Alternate Form (A vampire can take the shape of a bat or a wolf once per day. Once the vampire chooses that form, it gains all the attacks and abilities associated with that form, and may remain in that form for the night, or until the vampire reverts back to it's original shape. A vampire gains this ability after 200 years of unlife.); Heightened Senses (A vampire is the consumate hunter in the darkness, and, as such, their senses are much more attuned then that of a human. Their hearing and sense of smell is much more astute than a mortal, as they are able to hear a creature's heartbeat up to 30ft away and smell the fear in a victim that's before them. Their sight is also enhanced, as a vampire can see in the blackness of night as though they were a hunting cat.); Weaknesses (Despite all their powers, vampires have a few major weaknesses. Vampires are extremely allergic to sunlight and exposure to the rays of the sun for even a handful of seconds could be deadly. A daylight spell will also injure a vampire and potentially kill it, though it is not as strong as a reaction as if it were true sunlight. A vampire is highly allergic to garlic and silver, and both materials can severely weaken a vampire if they are injested or come into physical contact with them as both will burn the skin of a vampire causing extreme pain. A large enough exposure to either garlic or silver will kill a vampire. A vampire is helpless when it is at rest during the day, and can be killed by beheading or either completely destroying or removing it's heart from it's chest. The old wive's tale of a stake through the heart will not kill a vampire, but it will immobilize the vampire thus appearing as such. If the stake is ever removed, the vampire will immediately regain it's mobility and woe to any in it's way. The blood of certain races can also have adverse affects on vampires, for instance the blood of fey creatures is said to act as a hallucinegin. Vampires are resistant to the power of a holy man, but, if the priest or cleric has enough faith, they are able to drive the vampire away from the area for a day); Being undead, vampires are immune to cold, poisons, negative energy attacks, disease, aging, paralysis, is highly resistent to polymorph and electrical attacks, and can only be truly harmed by magic or magical weapons
Strength: Much stronger than a man (able to lift up to 1 ton)
Speed/Reaction Time: Reacts much faster than a man in peak condition; Faster than a man (able to run at speeds of 25 MPH)
Endurance/Durability: Undead (does not tire or need to breath, but does need to consume blood and rest during the day. Non-magical weapon damage heals instantly.)
Agility: Much more agile than a man

Character Class: Minstrel

Patron Deity: Well, Bogdan was a Roman Orthadox Christian before being sired. So, Jesus Christ, I suppose. Unless Christianity doesn't exist in this universe. In that case, nevermind.

Speech Color and/or Font: Dark Red Comic Sand MS

Character Alignment: Neutral

Character Personality: Bogdan is, for the most part, carefree. He's focused solely on survivng to the next day and having a good time. He's something of a hedonist, but in a much more pleasant way than alot of vampires are. He enjoys a good drink, pretty women, a nice game of cards, fine music, and having a chat with the local fellows at the bar. Overall, his outlook on life is much more positive than that of your typical vampire. His biggest flaw, however, is his guilt. He has a tendancy to feel enormous guilt when things go wrong, even when he's in no way responsible and was simply unable to prevent it. When that happens, he tends to either try and fix things, and when that fails, sink into a depression where he tries and fails to kill himself with alchohol. However, he usually bounces back within a few days. Still, as you can tell, he doesn't think very highly of himself. He doesn't enjoy killing, and as such will try and take only the bare minimum blood necessairy to survive when feeding on a human, and does his best to patch them up afterwards.

Origin Info/Details (don't be blunt, be as thorough as possible): Bogdan was born to a coppersmith in Romania. When he was sixteen, he acompanies his brother, Alexandru, to the local tavern. On the way home, he was a tacked by a half starved wild man, possessing inhuman strength. He bit Bogdan in the neck, causing him to bleed to death. Three days later, however, he rose. He wandered around the village aimlessly for two days, realizing quite painfully that sunlight was harmful to him. He finally made his way home, and was found by his brother. In his confusion and the madness of his hunger, he atacked Alexandru, killing him, and then proceeded to feed on him. When he finally came to his senses, he was horrified by what he had done, and fled. That was ten years ago. He is now trying his very hardest to forget his past.

Attributes:

Strength: Much stronger than a man (able to lift up to 1 ton)

Speed/Reaction Time: Reacts much faster than a man in peak condition; Faster than a man (able to run at speeds of 25 MPH)

Endurance/Durability: Undead (does not tire or need to breath, but does need to consume blood and rest during the day. Non-magical weapon damage heals instantly.)

Agility: Much more agile than a man

Intelligence: Above-Average

Fighting Skill: Trained

Resources: Minimal

Notable Equipment: His guitar and his hunting knife.

Weaknesses: All of the conventional weaknesses of Vampires: Sunlight, silver, and garlic.

Supporting Characters: None yet.

Describe using proper English grammar what you think you can bring to the RPG: Well, I'm a good writer, and I work well with others.

How many times do you intend on posting a DAY IN the RPG: As much as I can, I guess.

Do you know how to post pictures on the hype boards:
Ffl_br_spike.gif

(Not what Bogdan looks like)

Sample Post:

"I AM THE STRONGEST MAN IN ALL OF IRELAND!"

The buffoon in the corner of the pub had been screaming that at the top of his lungs for the better part of an hour.

"But we're not in Ireland, are we?" I whispered into my drink.

The big lummox roughly grabbed one of the barmaids, and started saying things that are simply inapropriate to say in the presence of a lady. I put down my drink and stood up.

"Excuse me, sir!" I said over the noise of the bar. "I think you should let the lady go."

He walked over to me, looked me over, and then just laughed.

"HA! And what're you going to do about it, boy?"

"Nothing, I suppose. But I think you should know this: Yer ma's a ****e."

His face then showed an anger that I've never seen before. He punched me, knocking me back about four feet.

"Thank you" I said.

"Fer what?"

"Now I can to this."

I kicked him, sending him flying through the door and out onto the street. Everyone stared at me as I grabbed my drink and sat down next to the barmaid.

"So," I said, "when do you get off work?

Accepted. Although, there is no Christianity here.
 
Okay. Thought so. So, he's of some vaguely defines Monotheistic religion that he doesn't even really practice.

Yeah, I put the kibosh on the still active religions for the reason that they're still practiced and shouldn't be lumped in with myths and legends.

But, I'm sure if you looked hard enough, you could find a monothestic religion from way back when.
 
Yeah, I put the kibosh on the still active religions for the reason that they're still practiced and shouldn't be lumped in with myths and legends.

But, I'm sure if you looked hard enough, you could find a monothestic religion from way back when.

Well, technically the religion that involved the worship of the Norse Gods is still active today, albiet in a very small way. And there are some religions/philosophies that involve the belief that, for several reasons, all Gods exist in some way or another.


Of course, I'm just rambling. I really don't care. Whenever I get deep with Bogden, I'll just have him refer to God in a very general way.
 
Can I request an additional trait amongst the Merfolk?
Would it be alright if they had telepathy? It would be for communication purposes and only work within the Merfolk race. It doesn't make sense to me if they actually talked orally underwater.
 
Instead of adding another power to them, you could always have them communicate via echolocations, like dolphins.
 
250px-Prof._Farnsworth.jpg


Good news everyone! I've finished the revisions on the Magic System, and after Johnny reviews it, it will go into affect sometime tomorrow, along with another little bonus to help make this game the fantasy we all want it to be. :up:
 
Bestiary update...added two reptilian races: Troglodytes and Kobolds.
 
250px-Prof._Farnsworth.jpg


Good news everyone! I've finished the revisions on the Magic System, and after Johnny reviews it, it will go into affect sometime tomorrow, along with another little bonus to help make this game the fantasy we all want it to be. :up:

That's cool, but I saw enough last night. There's no need to delay things as I can read the same along with everyone else. :up:
 
Hey guts I know I don't post allot on this RP but school just started up again so it'll be even less.
 
Edit: Nevermind...wrong thread. Boy do I feel like a ******ed goblin right now. :o
 
Magic System v.2.0 is now active. Please note that any and all references to "Advanced Races" deal with an upcoming revision on the Racial section. Like the Magic Revision, it won't have any major effect on most of the existing characters.
 

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